For the Glory of Icathia: Escape From Skorzeny Manor [Completed]
(Inactive)
Game Master
Signore di Fortuna
A cursed keep and a foe from Zahvroma, what will Drago find?
Undercrypt map
Carefully making your way up the stairs and looking in every nook and cranny, Ylrhea finds a small switch half-way up.
Female Gnome Rogue 13; Mythic Tier 3rd (Trickster) HP: 115/115; AC: 26, FF: 19, T: 17; Fort: +8, Ref: +16, Will +7 (+4 vs fear); Perception: +19; Init: +8
Ylrhea presses the switch and sighs. "Alright, we might be okay now."
Gregario sends his ogre down again.
"Let's hope so."
Female Half-Elf Oracle (Ancient Lorekeeper) 5 l HP: 38/38 l AC: 20 [T:15, FF: 16] l Fort: +4, Ref: +6, Will: +5 l Init: +6 l Per: +11
"If you are willing, let us see what this vault holds for us."
Hers is the greater risk, encouragement might gain me a friend in these strange lands.
Female Gnome Rogue 13; Mythic Tier 3rd (Trickster) HP: 115/115; AC: 26, FF: 19, T: 17; Fort: +8, Ref: +16, Will +7 (+4 vs fear); Perception: +19; Init: +8
Ylrhea heads to the door and quickly presses the unlocking mechanism in the demon's mouth.

Nothing happens as the gnome approaches the door and you hear an audible click as Ylrhea presses the button in the back on the demon's mouth. As she draws her hand back, the mouth snaps shut narrowly taking off one of the gnome's fingers. As you open the door, you are greeted by the stale smell of dust. This dusty chamber has a low ceiling – barely eight feet high and shield. several niches pierce the walls. Against one wall rests a black shield and a longsword of obviously fine make. In front of you, a sinuous snake skeleton topped with a fanged human skull rises gracefully from the floor.
Initiative:
Nicatha: 1d20 + 6 ⇒ (6) + 6 = 12
Mortimus: 1d20 ⇒ 11
Drago: 1d20 + 2 ⇒ (16) + 2 = 18
Ylrhea: 1d20 + 3 ⇒ (11) + 3 = 14
Necrophidius: 1d20 + 3 ⇒ (15) + 3 = 18
The serpentine construct begins its dance, attempting to entrance the gnome.
Will Saves:
Ylrhea: 1d20 + 2 ⇒ (11) + 2 = 13
Ylrhea is dazed for 2d4 ⇒ (3, 1) = 4 rounds.
Round 1: Necrophidius, Drago, Ylrhea, Nicatha, Mortimus
Refer to Sheet 3 for the map.
Not sure where the necrophidius is in the room.
Mortimus gestures sending his minions into the room after the creature.
As they surge past the gnome, the disfigured priest moves forward and grabs her.
Ogre Charging Slam: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Damage: 1d6 + 6 ⇒ (6) + 6 = 12
Red N on the map, sheet 3. Your ogre zombie can reach the monster, not the others though.
Was he able to partial charge?
Thanks. I edited my previously post.
The ogre slams into the construct, dealing a massive blow.
Round 1: Necrophidius, Drago, Ylrhea, Nicatha, Mortimus
Male Dhampir Stormborn Sorcerer 5/Summoner 1/Archmage 1
Drago moved part way down the hall, (F-7), stretched forth his hand and said, "Arcaniss Nil'gnos." Two brightly glowing bolts of energy flew towards the creature they faced.
Magic Missile: 2d4 + 2 ⇒ (3, 1) + 2 = 6
The necrophidius is battered by Drago's missiles, further weakening it.
Round 1: Necrophidius, Drago, Ylrhea, Nicatha, Mortimus
Female Half-Elf Oracle (Ancient Lorekeeper) 5 l HP: 38/38 l AC: 20 [T:15, FF: 16] l Fort: +4, Ref: +6, Will: +5 l Init: +6 l Per: +11
Nicatha passes.
Did Ylrhea just lose a finger?
Almost. She's just stunned now.
The necrophidius tries to take a bite out of the ogre zombie.
Attack: 1d20 + 6 ⇒ (1) + 6 = 7; miss
Round 2: Necrophidius, Drago, Ylrhea, Nicatha, Mortimus
Male Dhampir Stormborn Sorcerer 5/Summoner 1/Archmage 1
Twirling his hands quickly, Drago thrust them forward, "Arcaniss Nil'gnos." Two more bolts flew at the monstrousity.
Magic Missile: 2d4 + 2 ⇒ (1, 2) + 2 = 5
Shards of bone fly off the construct as it is battered by another couple of missiles.
Round 2: Necrophidius, Drago, Ylrhea, Nicatha, Mortimus
Female Half-Elf Oracle (Ancient Lorekeeper) 5 l HP: 38/38 l AC: 20 [T:15, FF: 16] l Fort: +4, Ref: +6, Will: +5 l Init: +6 l Per: +11
More passing. Unless someone is hurt, Nicatha isn't getting involved in this fight. That's what Mortimus' undead minions are for.
The ogre zombie reels back and slams a beefy limb into the skeletal construct. The bugbear zombie shambles forward and does the same.
Ogre: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d6 + 6 ⇒ (4) + 6 = 10
Bugbear: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Mortimus moves past the halfling and touches the ghoul with a blessing before sending it in as well.
Claw: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
The ghoul will provoke.
The ogre and bugbear finish off what is left of the necrophidius. Ylrhea shakes off her daze a few moments later.
Combat Over.
Female Half-Elf Oracle (Ancient Lorekeeper) 5 l HP: 38/38 l AC: 20 [T:15, FF: 16] l Fort: +4, Ref: +6, Will: +5 l Init: +6 l Per: +11
As the sounds of combat subside, Nicatha realizes that her work is about to begin.
Perception: 1d20 + 10 ⇒ (11) + 10 = 21
Detect Magic
Four crossbow bolts and a book in bound in plain black leather glow to Nicatha's eyes.
I'm not sure if spellbooks glow, but I'm going with it.
1,287 copper pieces, 427 silver pieces, 378 gold pieces, a masterwork cold iron longsword with the Ironwolf crest on its pommel and a darkwood heavy shield also bearing the Ironwolf crest make up the rest of the treasure.
Female Half-Elf Oracle (Ancient Lorekeeper) 5 l HP: 38/38 l AC: 20 [T:15, FF: 16] l Fort: +4, Ref: +6, Will: +5 l Init: +6 l Per: +11
No map here? :-)
"There is more copper on this floor than there are stars in the sky," Nicatha says with a sly grin. "Mortimus, do you think your ogre can carry it all."
"Those bolts are magical, Ylrhea."
Spellcraft: 1d20 + 9 ⇒ (20) + 9 = 29
Using Read Magic Nicatha will glance through the spellbook.
The map is not here :P
The bolts are screaming bolts and the spells contained in the spellbook are disguise self, hold portal, hypnotism, darkvision, false life and invisibility.
Female Half-Elf Oracle (Ancient Lorekeeper) 5 l HP: 38/38 l AC: 20 [T:15, FF: 16] l Fort: +4, Ref: +6, Will: +5 l Init: +6 l Per: +11
After packing up the treasure on the porters, I mean, unionized undead, I guess we are going to take the stuff back to town to sell or are we going down stairs?
Mortimus reorganizes his pack and then hands it to the ghoul to scoop up the coins. ”Yes. Easily.”
Where to next?
Female Half-Elf Oracle (Ancient Lorekeeper) 5 l HP: 38/38 l AC: 20 [T:15, FF: 16] l Fort: +4, Ref: +6, Will: +5 l Init: +6 l Per: +11
"Either back to town or to the cellars. The choice is yours."
Once the ogre’s task is done, Mortimus gestures again.
”The cellars.”
Male Dhampir Stormborn Sorcerer 5/Summoner 1/Archmage 1
You return to the smashed door leading to the cellars, the dim light of day now gone.
Female Gnome Rogue 13; Mythic Tier 3rd (Trickster) HP: 115/115; AC: 26, FF: 19, T: 17; Fort: +8, Ref: +16, Will +7 (+4 vs fear); Perception: +19; Init: +8
The gnome looks to Mortimus. "You wanna send in your bodyguards first?"
Mortimus scowls at the gnome and then does just that.
Which of your minions goes first, Mort?
Female Half-Elf Oracle (Ancient Lorekeeper) 5 l HP: 38/38 l AC: 20 [T:15, FF: 16] l Fort: +4, Ref: +6, Will: +5 l Init: +6 l Per: +11
As soon as the ogre zombie steps onto the shattered door to head down the stairs, the door erupts in flame as you hear the distinct sound of glass shattering.
Reflex Save: 1d20 + 2 ⇒ (11) + 2 = 13; Damage: 2d6 ⇒ (1, 2) = 3
The bugbear zombie takes minor damage from the flames, being in close proximity. (2 damage)
The ogre catches fire, the flames hungrily devouring the flammable scraps of its clothing.
Mort, you can command the ogre. Having it roll on the floor provides a +2 to its next reflex save.
Mortimus curses as his ogre is engulfed in flame.
With a few gestures he commands to ogre to fall the ground to smother the fire.
Reflex: 1d20 + 2 ⇒ (14) + 2 = 16
Frowning at his damaged minions, the disfigured priest mends their burns with a dark prayer. After shooing the silly living folks away.
Channel: 2d6 ⇒ (4, 3) = 7
The ogre extinguishes the fire on itself and stands again. Mortimus' dark energy heals the minor wounds inflicted on the zombies.
Male Dhampir Stormborn Sorcerer 5/Summoner 1/Archmage 1
"Well that was interesting."
Female Gnome Rogue 13; Mythic Tier 3rd (Trickster) HP: 115/115; AC: 26, FF: 19, T: 17; Fort: +8, Ref: +16, Will +7 (+4 vs fear); Perception: +19; Init: +8
Following the cleric's undead minions down the stairs, Ylrhea keeps an ear out for anything suspicious.
Perception: 1d20 + 10 ⇒ (19) + 10 = 29
The gnome hears the sounds of goblins arguing at the bottom of the stairs.
Female Gnome Rogue 13; Mythic Tier 3rd (Trickster) HP: 115/115; AC: 26, FF: 19, T: 17; Fort: +8, Ref: +16, Will +7 (+4 vs fear); Perception: +19; Init: +8
Ylrhea signals quietly to Mortimus about the impending danger below before his minions reach the bottom of the stairs.
Mortimus nods in thanks for the warning and touches the ogre zombie with a protective spell before sending it down.
Shield of Faith
Female Half-Elf Oracle (Ancient Lorekeeper) 5 l HP: 38/38 l AC: 20 [T:15, FF: 16] l Fort: +4, Ref: +6, Will: +5 l Init: +6 l Per: +11
Nicatha will bless the party.
Male Dhampir Stormborn Sorcerer 5/Summoner 1/Archmage 1
Feeling his mystical power fairly weakened, Drago loads and readies his crossbow.
As you descend the last of the steps, you see a faint glimmer of light emanating from a small fire smoldering between four slender pillars. A table and chairs – occupied by a three filthy humanoids – stand about the fire. The goblins catch sight of the undead and draw their weapons, the recognition of the ogre seems to drive them into a fury.
Initiative:
Drago: 1d20 + 2 ⇒ (6) + 2 = 8
Ylrhea: 1d20 + 3 ⇒ (3) + 3 = 6
Nicatha: 1d20 + 6 ⇒ (8) + 6 = 14
Mortimus: 1d20 ⇒ 10
Scouts: 1d20 + 7 ⇒ (3) + 7 = 10
Warrior: 1d20 + 3 ⇒ (18) + 3 = 21
The lone warrior steps up to the ogre zombie and slashes with its short sword.
Attack: 1d20 + 5 ⇒ (15) + 5 = 20; Damage: 1d4 ⇒ 1
Round 1: Goblin Warrior, Nicatha, Scouts, Mortimus, Drago, Ylrhea
Female Half-Elf Oracle (Ancient Lorekeeper) 5 l HP: 38/38 l AC: 20 [T:15, FF: 16] l Fort: +4, Ref: +6, Will: +5 l Init: +6 l Per: +11
"Zimwi ambaye alikufa, kuongeza kama mwezi ongezeko!"
Nicatha casts Enlarge person on the ogre.
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