For Queen And Country - Heroes of Cheliax

Game Master Tourach

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Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Thirded.


Male Elf Fighter (Tactician) : 2 HP 12/18 | AC 17 T 13 FF 14 | Fort+4 Ref +3 Will+0 | Initiative +6 | Perception +6

Definitely need that push forwards, as it is I am struggling to keep up with the flow as it keeps on changing. Still trying though.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

I took a peek, but it seems Rona is the man for the sign reading we need.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Maybe we can pause here until we get that? ;)


We can hang on for the rest of the day if people want to. With that said, I suspect that you'll react the same to "warning" and "keep out" so if you don't get the exact translation, I'd suggest just rolling with "warning" after today so we can keep the things moving.


Male Elf Fighter (Tactician) : 2 HP 12/18 | AC 17 T 13 FF 14 | Fort+4 Ref +3 Will+0 | Initiative +6 | Perception +6

Yeah sorry for the absense, I was hoping to be able to get some internet while at my festival, but alas nothing to be found. Sorry if my lateness changes what would have happened.


Just nudging everyone after the holiday to post your remaining round 2 and round 3 actions. The demon is last in initiative so you can all act before it. I'll post its round 3 actions and just keep the combat moving after today regardless.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Should've five-foot stepped....


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Normally I don't point things like this out, but since characters seem to be getting annoyed with Ihon:

As for that last comment, he didn't say we shouldn't scout. He said that no one in the group is stealthy. And that scouting alone would be a bad idea. It seems obvious (at least to me) that sending someone forward who isn't good at stealth, all alone, might end poorly. In general, Ihon says exactly what he thinks or is aware of. He doesn't guess, and he doesn't add information that isn't available. So, if he hears something, he says he hears something. He doesn't say what he thinks that something might be. In this case, it was suggested that someone scout. He suggested that scouting alone would be bad. He didn't say anything about going together.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

If you could add this internal dialogue to your character's simple actions and words it would be immensely helpful.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

I'd actually rather not. The character is supposed to be cryptic. He says exactly what he means, and so far, hasn't said anything that should have been complicated. The only times it has been is if people make assumptions about what he's saying (which is exactly when he's supposed to be frustrating).


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

To be honest, in PbP games, when the pace is already so slow, that can be a maddening delay. We can still absolutely ROLEPLAY the characters' frustrations with Ihon's obsessive precision, but it's helpful to know unambiguously where you as a player stand. I do the same thing in games where I'm playing a less talkative character, or one who's just along for the ride and isn't likely to have a strong opinion on a course of action. It helps the party make a decision quickly without feeling like they're at loggerheads with a player, even if the characters are in conflict.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

I'm fine with Ihon posting as he does, he's just stating things as they come to his character without leaping to any unfounded conclusions as to what might be happening. He hears a noise, he says "I hear a noise". No guessing as to what might have caused the noise or opinions on what to be done about the noise.

As for thinking that it might be helpful to know unambiguously where a player stands, no, that really doesn't matter to me. My character will act however she will act regardless of the intentions of any player or their character.

The party is perfectly capable of making decisions quickly, the problem is that none of us have really stepped up to be party leader and just start making the decisions.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

To be honest, I'm not sure how that could be the issue. I've made it clear out of character, a few times, that Ihon is going to follow the group. He's got no interest in making decisions for them (whether good or bad.) The reason we're slow is because no one is making decisions. Ihon isn't going to turn into that character, and I have no problem with whatever what the group goes.

As for being hard to understand, I also don't get it. For example, here he said *exactly* what he meant. "Going forward alone would be foolish." The only way to misinterpret that is if you misread what was said. It happens and I'd understand it if other characters weren't used to how the character spoke. But at this point I don't get why, out of character, he's hard to understand at all.


I think Ihon has made a point of at least pointing out anything he sees. And I do agree that there is more time to roleplay. If people want to reason out what's going on or try to figure out the cryptic guy following them, I say go for it. But I don't see you guys missing any actual information, just sometimes you aren't getting editorializing.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Just to be clear, I'm not trying to say that we/you are doing anything wrong! Just trying to explain where confusion might be coming from. And some confusion can be good. It's largely because a lot of what he says (like in this case) negates a suggestion while only implying an alternative.

But that's fine! As long as everyone has a good time--and I am having one--it's all good.

The one thing I do think is true is that you may have to keep reminding us of that, Ihon (both the literalness and the happy to go along). The pace of PbP is so slow...I think the last time you mentioned it OOC was months ago. I could be wrong, but the point is, especially if there's a long string of combats, we may forget!


Re: Pacing - I do want to move at the speed you guys want to move at. So if we're moving too slowly for folks, I'm happy to try to get things up more quickly. I don't want to try to drag the players in one direction or another, but I'll try to make sure I'm checking and prepared to post 2-3 times a day myself at least in the near future so that if people post more often I can provide more feedback. But I'm happy to let it settle wherever the players like if it is at least still moving.


Just bumping this to get responses on the combat!


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

I'll be traveling with family this weekend, and may not be able to post until Monday morning. Feel free to bot me to keep things moving!


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

If we sell everything not taken, we get: 1184gp, 5sp
This gives us a total of 1404gp and 70sp.


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

On a side note, it's been about a month since Rona has posted. Though another of his alias' posted in his other game on Monday. Someone might want to send him a private message and see if he's decided to drop the game. In either case, we might want to grab another PC.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

PM sent to Rona--I was wondering where he was.

I didn't see that there were Discussion posts until after I made mine--I'm assuming we sell everything not taken, but obviously people should speak up if I'm heading down the wrong path trying to sell it!


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Adding in the light crossbow, the total comes to 1202.

So our total gold divided by (I guess?) 5, is: 284gp and 17sp each.

That should buy Sazu pretty much whatever weapon he wants. And maybe some armor? (I don't see any listed on his sheet.)


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Huzzah gold! Maybe I need to make a shopping list...


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

So, as mentioned, the sale of the gear gives each of us close to 300gp (including a share for Rona). Given the shopkeep doesn't seem to have magical supplies (like a wand of healing) I'd say we just split the money for now and figure out what individuals needs. Sazu *needs* some armor, a weapon, and maybe even a shield.

I'd kind of assumed that the lack of gear on his sheet was that the player hadn't gotten around to updating it yet. Not that the character was literally walking around without anything at all. Speaking of, he does have musical instruments, writing utensils, a journal, etc. Right? And maybe a backpack or sack to put it all in?

In either case, Ihon wouldn't have said anything.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Apologies. That's just laziness with added forgetfulness. I'll try to have it done this week. Currently on my overnight shift.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Okay, I think I got equipment finally settled. I'll be explaining it shortly in-game. I'm assuming the sold goods won't be turned to cash for a while.


Attempting to fill our vacancies:

New Recruitment


Please take a look through the linked recruitment thread and give me any thoughts (here or in PM) regarding the new applicants. Remember that the goal is to make 2 selections and I'd like to be able to reach a conclusion by the end of the night tomorrow (11/1).


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

Sadly, I like Hunters, but a pet Allosaurus with a pink ribbon is going to be too silly for me.

Also sadly the Warpriest is really just dual-class with Monk.

I don't even know what to say about the guy wanting to have negative levels.

Right now, barring changes, my choices will be Simeon's Cavalier and Tanrov the Inquisitor.


Though Master Brandt wouldn't deign to beg for inclusion on his own behalf, I don't think he would have any issue with me speaking for him. His focused monastic training allowed him to pick up a talent that is usually not learned until one is far more experienced.

AKA, he dipped master of many styles so that he effectively has pounce at level 2.

Rest assured, his overwhelming focus is in serving Asmodeus and her Infernal Majestrix.

AKA, later on he will take a second level of monk to get another style feat without needing the prereqs, but aside from that all of his levels will be Warpriest. The magical knack trait makes up the caster level gap, so you can rest assured that he will most definitely be focused on self-buffing and getting right in the enemies' faces, just like a bog standard warpriest. The only difference is he uses his fist instead of a two-hander or a sword and board. And he benefits tremendously from both rage song and bardic music.

Ok, apologies for hijacking the thread, but I wanted to at least lobby for my guy. :) Happy selecting!


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Sent you a PM, Morvius. Happy to share thoughts with anyone else via PM as well.

I will say, lots of good--and many interesting--submissions!


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Sent my thoughts as well, keep in mind it was a rough overview and I'll defer to the others in decisions most likely


Human Male Cavalier (circuit judge) 5 | HP 48 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

Hey everyone, thanks for selecting me and I look forward to playing with you all!


Male Human Wizard 5 , HP 32/32, AC 13 [Touch 12, Flat 11], CMD: 13 Init +8 [+12 when familiar is near], Perception +11 [+13 when familiar is near]
Familiar:
Init +8, Perception +8 (low-light vision, scent)

Welcome to the game!

One thing I noted about Amideo: Lion's Call doesn't stack with the bard's inspire courage. Even For the King isn't going to stack (though your Charisma bonus could be higher than the inspire courage bonus occasionally.) I can't think of another order that fits the character off the top of my head, but it's probably worth looking into just in case something pops out at you. And even at low levels Bards are unlikely to run out of rounds of performance, at least not before the rest of the party runs out of resources, so extending that time is of dubious use.


Human Male Cavalier (circuit judge) 5 | HP 48 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

That's reasonable, although the reroll against sickened or panicked from Lion's Call is always good. I'll look into another order and I might change it if there's another that would fit as well.

Edit: The order of the sword seems to fit with Amideo, so I might change to that if GM Mowque okays it.


Feel free to make any minor changes you feel are useful for your character(s). And feel free to discuss any equipment with the group now that things are settled in!


Human Male Cavalier (circuit judge) 5 | HP 48 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

I've changed to the Order of the Sword. If anyone wants, they can suggest equipment the party needs, as I have a fair amount of gold left.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Welcome to the game, I was the last newbie so I now pass the mantle of new newbie to you.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Welcome to the game, Amideo! Glad to have you on board. :)


For ease of incorporating folks and since you just left town, I'm going to make a proposal:

Why don't we do a brief flashback to town, have the two new PCs join you there. You can do some introductions and then we can flash back to the current story. Does that work for folks?


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

Flashback is fine for me.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

Sounds good.


Male Gnome NG Male Gnome Bard 5 | HP 33/33 | AC 18 (12 Touch, 17 Flat-Footed) | CMB -1, CMD 18 | Fort. +2, Ref. +7, Will +3 | Init. +4 | Speed 20ft | Bardic Performance: 16/16

For my clarification sake, we are on a mission for the queen to clear out problems and don't like either cult?


'ullo! Reporting in as ordered. :)


Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4

And this is my pet.


Male Human (Chelaxian) Cleric of Erastil 5
Stats:
HP: 31/31 | AC/T/FF: 15/11/14 | Fort +5 Ref +2 Will +9 | CMD: 15 | Channel Used: 0/5 | Binding Ties Used: 0/8 | Enlarge Used: 0/8

Welcome, Devron!

And yes, Sazu, that is correct.

...Though Andre has a bit of a bias toward the Erastilians.


Female Human Skald / 5 [HP:43 /43] / AC:17 / Saves: fort+6, reflex+3, will+4

Welcome newbies :)


Andre Karoxin wrote:

Welcome, Devron!

And yes, Sazu, that is correct.

...Though Andre has a bit of a bias toward the Erastilians.

I'm not against us solving some of our problems without violence, unless we're ordered to eliminate, of course.


Just nudging people to keep going with introductions and/or let me know when you are ready to flash back into "normal" time.

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