Uzbin Parault

Oscar Whitehall's page

185 posts. Alias of rungok.


Race

Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3)

Classes/Levels

AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4

Gender

Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ;

About Oscar Whitehall

Oscar is a tall, slightly out of shape Ustilavan man with light brown hair prematurely streaked in gray along the right temple. He has a lanky build but his hands are calloused like an archer's would be. If seen without his goggles on, one would notice his eyes are heterochromatic; His left eye is blue, while the right eye is pale pink. A faint scar spreads out from the corner of his right eye which looks like the spreading fissure of broken glass.

Oscar dresses in studded leather reinforced shirt and pants, while wearing a clean white shirt underneath and vest over the armor. He wears gloves with the pinky and ring fingers cut off.

Oscar Whitehall
Male human (Varisian) occultist 3 (Pathfinder RPG Occult Adventures 46)
N Medium humanoid (human)
Init +4; Senses Perception +7
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 18 (3d8)
Fort +3, Ref +5, Will +4
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Offense
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Speed 30 ft.
Melee short sword +2 (1d6/19-20)
Ranged energy ray +6 touch (2d6) or
. . shortbow +6 (1d6/×3)
Implement Schools
. . Divination (Lenses of Ahrimanas, 0 points) Resonant—third eye; Focus—sudden insight
. . Evocation (Charm Bracelet of Eldraghast, 4 points) Resonant—intense focus; Focus—energy ray, light matrix
. . Transmutation (Apocalypse Vest, 3 points) Resonant—physical enhancement (dexterity); Focus—legacy weapon, philosopher's touch
Occultist Spells Known (CL 3rd; concentration +7)
. . 1st (4/day)—burning hands (DC 15), gravity bow[APG], psychic reading[OA]
. . 0 (at will)—detect magic, mage hand, telekinetic projectile[OA]
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Statistics
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Str 10, Dex 18, Con 10, Int 18, Wis 12, Cha 8
Base Atk +2; CMB +2; CMD 16
Feats Deadly Aim, Point-Blank Shot, Precise Shot
Traits methodical mind (arcana, engineering, planes; arcana, engineering, planes, arcana), numerologist (osirion), pragmatic activator
Skills Appraise +9, Diplomacy +3, Disable Device +9, Fly +7, Knowledge (arcana) +11, Knowledge (engineering) +11, Knowledge (planes) +10, Knowledge (religion) +8, Linguistics +9, Perception +7, Sense Motive +7, Sleight of Hand +7, Spellcraft +9, Use Magic Device +11
Languages Abyssal, Aklo, Ancient Osiriani, Common, Dwarven, Elven, Sylvan, Varisian
SQ implements 3, magic item skill, mental focus (7/day), object reading
Combat Gear durable arrow (5); Other Gear studded leather, buckler, arrows (15), short sword, shortbow, backpack, bedroll, belt pouch, chalk (10), flint and steel, ink, inkpen, journal[UE], occultist's implement (charm bracelet of Eldraghast)[OA], occultist's implement (lenses of the ahriman)[OA], occultist's implement (apocalypse vest)[OA], pot, torch (10), trail rations (5), waterskin, 9 gp, 2 sp, 4 cp
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Special Abilities
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Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Energy Ray 2d6 (Sp) 1 focus to unelash ray of pure energy as a ranged touch attack.
Implements (Su) Gain a series of items which grant access to schools and powers.
Intense Focus +2 (Su) Use implement as focus to add damage to instantaneous evocation spells & effects.
Legacy Weapon +1 (Su) 1 focus: weapon touched gains enhancement bonus plus a special ability.
Light Matrix (30 feet, 3 hours) (Sp) 1 focus: glowing ball of light moves as you direct..
Magic Item Skill Add half level as bonus to Use Magical Device.
Mental Focus (7/day) (Su) You have a pool of points that activate your focus powers.
Object Reading (Su) Examine an object for 1 minute to learn properties, history, and about last user.
Philosopher's Touch (1 weapon, cold iron/silver, 3 minutes) (Su) 1 focus: Weapon touched counts as special material for overcoming DR.
Physical Enhancement +2 (Dexterity) (Su) Implement grants bearer enhancement to one physical attribute.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Sudden Insight +1 (Sp) Swift action & 1 focus: Gain insight bonus to one abil. or skill check, or attack before end of turn.
Third Eye (Su) Gain enhanced senses while implement stores focus.