
Balamar Deepsight |

Oh, sugar, sorry for forgetting to run Sanguine past you. I keep forgetting half the Curses on the list aren't Paizo. Sure you don't want it changed?
And I'll go fix the description now.

Timothy Fendolas " Psykoblade " |

Was just making sure my stuff was fine. The only other question I would have is if Abundant Ammunition is the useless version or the pre-Errata Version?

James "El Beasto" Camden |

People who cast abundant ammunition.
And it's not just magical ammunition, it includes things like adamantine arrows.
-Posted with Wayfinder

Thomas "Vindicator" Green |

Scav's probably right. Also, Vindicator currently has 0 ranged capability.

Timothy Fendolas " Psykoblade " |

Note, Escape Artist doesnt work with Webs anyway. They are basically stuck to you and usually need to be broken by cutting/stabbing or Strength Check to burst.

Timothy Fendolas " Psykoblade " |

All of those things have rules in them stating what you can do to get out, usually as Combat Maneuver checks which sometimes Escape artist can be used on however.
I have just looked at it And you are correct however, which is weird as there seemed to be two different printings of the ability on the SRD.

Timothy Fendolas " Psykoblade " |

Because Liberation Command specifies Escape Artist.
Web Reads
Web (Ex)
Creatures with the web ability can use webs to support themselves and up to one additional creature of the same size. In addition, such creatures can throw a web up to eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the web spinner. An entangled creature can escape with a successful Escape Artist check or burst the web with a Strength check. Both are standard actions with a DC equal to 10 + 1/2 the creature’s HD + the creature’s Con modifier. Attempts to burst a web by those caught in it take a –4 penalty.
Web spinners can create sheets of sticky webbing up to three times their size. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Perception check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot-square section of web has a number of hit points equal to the Hit Dice of the creature that created it and DR 5/—.
A creature can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.
Format: web (+8 ranged, DC 16, 5 hp); Location: Special Attacks.

Melina Tribani |
Question as to how the gestalt works: As a spellcaster, Melina needs sleep to recharge her spells. She does have the social talents to do her daytime stuff in less time. Does this mean that she can catch a nap during the day and so not have to worry about the night work interrupting her sleep to cast?

Scavion |

Question as to how the gestalt works: As a spellcaster, Melina needs sleep to recharge her spells. She does have the social talents to do her daytime stuff in less time. Does this mean that she can catch a nap during the day and so not have to worry about the night work interrupting her sleep to cast?
I believe Divine Casters get their spells back at a specific time of day as opposed to simply getting them back after 8 hours of rest.

Thomas "Vindicator" Green |

3:30 in the afternoon for the god of interruptions?

Lauren Kravos, "Scarrow" |

5:00 for Cayden Cailean, probably.

Ice Strike |

With a group that big are you Ok with splitting the party?, I'm not sure if you would feel overwhelmed with multiple little group doing their little things and prefer all of us to just hang around together.

Melina Tribani |
Timothy, you spoke up first, so you can pick either of the two roles. By fighter, I don't mean the class, I mean the party role. You can build it using mechanics that you find fun. The original recruitment is here. The only difference is you are building for level 2, use standard WBL. I'll be giving you a 'bonus item' of my choice after the build is done.
Please let me know which role you want soon so I can accurately recruit someone for the other.

Timothy Fendolas " Psykoblade " |

Thank you I really appreciate it alot, Hrmm I have posted in your groups game to tell them of progress I am currently going through for the game. I like to know who my other party members are before too much is done.

Sundakan |

I really wanted to continue that AP, so I could fill the second slot if you're willing. I'm good with the opposite of whatever Pete chooses.
Did you end up allowing Path of War or Psionics stuff for that game? Not a big deal if not, but I like to know my options. Not a big fan of non PoW martial characters, but I could work something out.

Timothy Fendolas " Psykoblade " |

Likely doing the ranged this time around too Rynjin. If PoW is allowed I was going to be a splash of Kineticist and Warder. Play up the Sand Motif. Doesnt have to be powerful just fun and working.

Melina Tribani |
What I said in the original recruitment was all Paizo is allowed, and that I could perhaps be convinced for anything Dreamscarred. I've taken a quick look over the stalker class, and it looks like a really good rogue substitute. I would just strongly suggest that you take the campaign trait that gives you the ability to disarm magical traps. That gives two rogue-like characters (the other is a slayer) which is a good idea in an AP with so many traps. I think I'll be taking all three of you who showed interest, Scavion expressed interest in another thread.

Sundakan |

Cool cool. Yeah, I'd planned to take the Trap Finder trait, none of the others are frankly very good.
Stalker will probably be it, then. Might go a sort of mid-ranged character so Thrown weapons or Brutal Stalker and a big 2H reach weapon. That way if anyone else dies there's not a true gap in defenses any more.

Sundakan |

Been trying to work some things out, since this whole 9 person (plus a pet) thing ain't gonna work. I can already feel myself getting burnt out.
I've decided I'm going to split the game into two tables after this mini-mission. You'd all still be playing in the same shared universe, but there'd be 4 people in one game, 5 in the other. I think this would be neat anyway. You could mix and match. Vindicator, Melina, Ice Strike, and Psykoblade are a team one day...and the next, Psykoblade and Melina trade over for Blackjack and Balamar.
This would be the main thread for discussion, but anything mechanical would go in one of the two threads.
Stay tuned for a post on this in the morning, however, I'll try and compile everything here.

Sundakan |

Alrighty, made the threads for table two, which you can find here.
If you guys have any preference for "standard" groups to break into, feel free to break into them, but the idea I'd had was to make each individual mission very flexible in who can participate in it, so you can go back and forth as you please (but no more than 5 posters per thread at a time, please).

Thomas "Vindicator" Green |

I can heal some and tank.