For Great Justice! (Inactive)

Game Master Sundakan

Superheroes in Golarion. Is all you need to know.


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Female Dwarf Oracle/Vigilante Gestalt 4 | HP 40/40 | AC 26, T 13, FF 18 | Fort +7, Ref +5, Will +6 | CMD 22, CMD 13 | Perc +9 | Init +1

Oh, sugar, sorry for forgetting to run Sanguine past you. I keep forgetting half the Curses on the list aren't Paizo. Sure you don't want it changed?

And I'll go fix the description now.


Nah, I like the Sanguine, Choleric, etc. ones.

There's a couple on there that seem to give a little too much for what they take away though.


Endoralis/Psykoblade, feel free to put yourself in at any time. Adding you into Block 1 for Init.


Male Half- Elf Vigilante(Warlock) 4/ Fighter (Trench Fighter)4 | HP 35/52| AC 24 T 17 FF 18| Fort +7 Ref +11 Will +3 | CMD 22 | Init +8 | Perception +4

Was just making sure my stuff was fine. The only other question I would have is if Abundant Ammunition is the useless version or the pre-Errata Version?


I haven't even looked at the whole Errata, we're for sure not using it.

How'd they f!!* that one up?


Male Half- Elf Vigilante(Warlock) 4/ Fighter (Trench Fighter)4 | HP 35/52| AC 24 T 17 FF 18| Fort +7 Ref +11 Will +3 | CMD 22 | Init +8 | Perception +4

Basically it only works for nonmagical normal material.. thats it.

Also Vindicator, you cant have Cornugon Smash at level 4.


Male Human WWE Champion (Tetori/Brute)| HP 56/56| AC 18, FF 16, T 13 | Fort +10, Ref +7, Will +5 | CMD 23(25) | Perc +7, SM +7 | Init +2

People who cast abundant ammunition.

And it's not just magical ammunition, it includes things like adamantine arrows.

-Posted with Wayfinder


When the PC initiative blocks are next to each other we should to just post our actions at whatever order, don't you think?


Yes, you should.


OK, guys, advice time, who is our best damage dealer who is now webbed? I'm thinking about using liberating command on someone, but want the best bang for the spell used up.


Male Goblin Vivisectionist Trap Breaker 10

Probably Vindicator or me.


M Human Paladin/Avenger 4 | HP 60/60 | AC 23 [+2 after PA] T 12 FF 21 | CMD 21 | Fort +14 Ref +12 Wil +12 | Init +4

Scav's probably right. Also, Vindicator currently has 0 ranged capability.


Male Half- Elf Vigilante(Warlock) 4/ Fighter (Trench Fighter)4 | HP 35/52| AC 24 T 17 FF 18| Fort +7 Ref +11 Will +3 | CMD 22 | Init +8 | Perception +4

Note, Escape Artist doesnt work with Webs anyway. They are basically stuck to you and usually need to be broken by cutting/stabbing or Strength Check to burst.


Timothy Fendolas " Psykoblade " wrote:
Note, Escape Artist doesnt work with Webs anyway. They are basically stuck to you and usually need to be broken by cutting/stabbing or Strength Check to burst.

Rules quote for this? It does work on entangle, the web spell, ropes, and many other things.


Male Half- Elf Vigilante(Warlock) 4/ Fighter (Trench Fighter)4 | HP 35/52| AC 24 T 17 FF 18| Fort +7 Ref +11 Will +3 | CMD 22 | Init +8 | Perception +4

All of those things have rules in them stating what you can do to get out, usually as Combat Maneuver checks which sometimes Escape artist can be used on however.

I have just looked at it And you are correct however, which is weird as there seemed to be two different printings of the ability on the SRD.


Escape Artist works. I'm wondering why Vindicator bothered trying it when his CMB is miles better.


Male Half- Elf Vigilante(Warlock) 4/ Fighter (Trench Fighter)4 | HP 35/52| AC 24 T 17 FF 18| Fort +7 Ref +11 Will +3 | CMD 22 | Init +8 | Perception +4

Because Liberation Command specifies Escape Artist.

Web Reads

Web:

Web (Ex)

Creatures with the web ability can use webs to support themselves and up to one additional creature of the same size. In addition, such creatures can throw a web up to eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the web spinner. An entangled creature can escape with a successful Escape Artist check or burst the web with a Strength check. Both are standard actions with a DC equal to 10 + 1/2 the creature’s HD + the creature’s Con modifier. Attempts to burst a web by those caught in it take a –4 penalty.

Web spinners can create sheets of sticky webbing up to three times their size. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Perception check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot-square section of web has a number of hit points equal to the Hit Dice of the creature that created it and DR 5/—.

A creature can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.

Format: web (+8 ranged, DC 16, 5 hp); Location: Special Attacks.


Female Dwarf Oracle/Vigilante Gestalt 4 | HP 40/40 | AC 26, T 13, FF 18 | Fort +7, Ref +5, Will +6 | CMD 22, CMD 13 | Perc +9 | Init +1

I'm afraid I'll be missing a day or two due to personal issues. Please bot me as needed.


Question as to how the gestalt works: As a spellcaster, Melina needs sleep to recharge her spells. She does have the social talents to do her daytime stuff in less time. Does this mean that she can catch a nap during the day and so not have to worry about the night work interrupting her sleep to cast?


Male Goblin Vivisectionist Trap Breaker 10
Melina Tribani wrote:
Question as to how the gestalt works: As a spellcaster, Melina needs sleep to recharge her spells. She does have the social talents to do her daytime stuff in less time. Does this mean that she can catch a nap during the day and so not have to worry about the night work interrupting her sleep to cast?

I believe Divine Casters get their spells back at a specific time of day as opposed to simply getting them back after 8 hours of rest.


^That. You have to pick a time of day (usually some time significant to your deity. Dawn for Sarenrae, Midnight for Norgorber, etc. but not required).


M Human Paladin/Avenger 4 | HP 60/60 | AC 23 [+2 after PA] T 12 FF 21 | CMD 21 | Fort +14 Ref +12 Wil +12 | Init +4

3:30 in the afternoon for the god of interruptions?


Female Human Vigilante (Avenger)/Dread 4 | HP 48/48 | AC 20, Touch 16, FF 16 | Fort 6, Ref 9, Will 7 | CMD 20 | Init +6 | Perc +9, SM +7, Diplomacy/Intimidate +13 | Low-Light Vision, Darkvision

5:00 for Cayden Cailean, probably.


Female Dwarf Oracle/Vigilante Gestalt 4 | HP 40/40 | AC 26, T 13, FF 18 | Fort +7, Ref +5, Will +6 | CMD 22, CMD 13 | Perc +9 | Init +1

Cayden Cailean would be more midday - can't imagine the hangover lets him pass out divine power much before noon.


Male Half- Elf Vigilante(Warlock) 4/ Fighter (Trench Fighter)4 | HP 35/52| AC 24 T 17 FF 18| Fort +7 Ref +11 Will +3 | CMD 22 | Init +8 | Perception +4

I apologize, apparently this thread was not updating. It is completely my fault I did not compulsory checked as I often do daily in other games.


Human Hp 47/47; AC 26 (Touch 17, FF 19); CMD 13, Saves: +6,+11,+7, Deaf, 30 ft; Perception +9 ; Sense motive +9; Initiative +6

With a group that big are you Ok with splitting the party?, I'm not sure if you would feel overwhelmed with multiple little group doing their little things and prefer all of us to just hang around together.


I will try to rise to the occasion, whatever happens. Just try to keep it to two or three groups, rather than all 9 of you going everywhere. 2-3 groups I can handle with spoilers.


My apologies for how infrequently I have been posting. My landlord just put the house we've been renting up for sale, and my husband just started a new job across the state. I've also been trying to plan a move.


Anyone interested in joining an ongoing Mummy's Mask campaign? We lost our rogue, and also need a ranged fighter. Everyone just leveled up to 2, so it's still near the beginning.


Oooh, if you'd asked me a LITTLE earlier I would have had a character for it. Ptolem Nizzam, douchebag extraordinaire, game fizzled out just as we started exploring the second mansion thingy because nobody but him could power through Hardness.


Male Half- Elf Vigilante(Warlock) 4/ Fighter (Trench Fighter)4 | HP 35/52| AC 24 T 17 FF 18| Fort +7 Ref +11 Will +3 | CMD 22 | Init +8 | Perception +4

Sure Im game what would you like me to fill?

If you would have me that is.


Timothy, you spoke up first, so you can pick either of the two roles. By fighter, I don't mean the class, I mean the party role. You can build it using mechanics that you find fun. The original recruitment is here. The only difference is you are building for level 2, use standard WBL. I'll be giving you a 'bonus item' of my choice after the build is done.

Please let me know which role you want soon so I can accurately recruit someone for the other.


Male Half- Elf Vigilante(Warlock) 4/ Fighter (Trench Fighter)4 | HP 35/52| AC 24 T 17 FF 18| Fort +7 Ref +11 Will +3 | CMD 22 | Init +8 | Perception +4

Thank you I really appreciate it alot, Hrmm I have posted in your groups game to tell them of progress I am currently going through for the game. I like to know who my other party members are before too much is done.


I really wanted to continue that AP, so I could fill the second slot if you're willing. I'm good with the opposite of whatever Pete chooses.

Did you end up allowing Path of War or Psionics stuff for that game? Not a big deal if not, but I like to know my options. Not a big fan of non PoW martial characters, but I could work something out.


Male Half- Elf Vigilante(Warlock) 4/ Fighter (Trench Fighter)4 | HP 35/52| AC 24 T 17 FF 18| Fort +7 Ref +11 Will +3 | CMD 22 | Init +8 | Perception +4

Likely doing the ranged this time around too Rynjin. If PoW is allowed I was going to be a splash of Kineticist and Warder. Play up the Sand Motif. Doesnt have to be powerful just fun and working.


That's cool. I was considering an Investigator, bu depending on what material's available that may change. A Veiled Moon based Stalker would make an excellent scout for a dungeon crawl heavy AP like MM. Or if I want to get creepy, Harbinger. I am a pool of blood, fear me!


What I said in the original recruitment was all Paizo is allowed, and that I could perhaps be convinced for anything Dreamscarred. I've taken a quick look over the stalker class, and it looks like a really good rogue substitute. I would just strongly suggest that you take the campaign trait that gives you the ability to disarm magical traps. That gives two rogue-like characters (the other is a slayer) which is a good idea in an AP with so many traps. I think I'll be taking all three of you who showed interest, Scavion expressed interest in another thread.


Cool cool. Yeah, I'd planned to take the Trap Finder trait, none of the others are frankly very good.

Stalker will probably be it, then. Might go a sort of mid-ranged character so Thrown weapons or Brutal Stalker and a big 2H reach weapon. That way if anyone else dies there's not a true gap in defenses any more.


Been trying to work some things out, since this whole 9 person (plus a pet) thing ain't gonna work. I can already feel myself getting burnt out.

I've decided I'm going to split the game into two tables after this mini-mission. You'd all still be playing in the same shared universe, but there'd be 4 people in one game, 5 in the other. I think this would be neat anyway. You could mix and match. Vindicator, Melina, Ice Strike, and Psykoblade are a team one day...and the next, Psykoblade and Melina trade over for Blackjack and Balamar.

This would be the main thread for discussion, but anything mechanical would go in one of the two threads.

Stay tuned for a post on this in the morning, however, I'll try and compile everything here.


Hey guys, sorry it's been a while since I posted, a family thing came up.


I'm getting my wisdom teeth out tomorrow, so might be a bit out of it. Not sure - it'll be my first actual surgery type thingy.


Sorry everyone, phone only for internet for a few more days. Please bot as needed.


Alrighty, made the threads for table two, which you can find here.

If you guys have any preference for "standard" groups to break into, feel free to break into them, but the idea I'd had was to make each individual mission very flexible in who can participate in it, so you can go back and forth as you please (but no more than 5 posters per thread at a time, please).


Male Half- Elf Vigilante(Warlock) 4/ Fighter (Trench Fighter)4 | HP 35/52| AC 24 T 17 FF 18| Fort +7 Ref +11 Will +3 | CMD 22 | Init +8 | Perception +4

Hrm What do we think we should split this time into?


Human Hp 47/47; AC 26 (Touch 17, FF 19); CMD 13, Saves: +6,+11,+7, Deaf, 30 ft; Perception +9 ; Sense motive +9; Initiative +6

splitting the group at Random would be ok for me.


I'll probably be staying with this thread, because Balamar went to the other, and as far as I can tell, we have somewhat similar roles.


Female Dwarf Oracle/Vigilante Gestalt 4 | HP 40/40 | AC 26, T 13, FF 18 | Fort +7, Ref +5, Will +6 | CMD 22, CMD 13 | Perc +9 | Init +1

Well, I can't actually heal, although with a little luck I might be able to do at the level up.


M Human Paladin/Avenger 4 | HP 60/60 | AC 23 [+2 after PA] T 12 FF 21 | CMD 21 | Fort +14 Ref +12 Wil +12 | Init +4

I can heal some and tank.


Human Hp 47/47; AC 26 (Touch 17, FF 19); CMD 13, Saves: +6,+11,+7, Deaf, 30 ft; Perception +9 ; Sense motive +9; Initiative +6

who cares party roles? I just want the next adventure to start :P

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