| Tilnar |
I'm here, other than a few long weekends, until September.
(Which is to say, if others are good, I am).
And I've been holding off on completing a character pending Rags -- but I have 4 half-built characters I just need to finish depending on what role I'll be filling (and just what kind of hero/drunken fop/hedonist/true believer/all of the above I feel suits best).
| GM Treppa |
I've been chatting with Meows about her character and plan to let her use the Flaming Crab Games cavalier Order of Luck. It embodies her character concept and Paizo has nothing like it. I've reviewed it and it is certainly not OP.
If there's a critical 3pp that you need for your character, I'll take a look at it. This isn't meant for things like the old "Luck of Heroes" feat, but more things like Meows is using, fundamentals that are important for the entire premise of the character. Post here, PM me, or tag me in chat if you have something of this sort you want to use.
I'm planning on this being more of a rules-loose, fun game than strict RAW -- kind of like how DSX runs things. ;)
| Meowselsworth |
Well, I've finally managed to build it, but I still need to select traits and equipment.
| GM Treppa |
RE-RECAP:
Pinvendor (Serious):
Vigilante (magical child) - built
Ranger (dandy) - built
Ragadolf:
Magus
Cleric of Cayden
Swashbuckler (mouser)
Tilnar - holding for party mix:
Urban ranger, bard, slayer, warpriest?
Leoian:
Swashbuckler (daring infiltrator) - built
Gunslinger (musket master) - built
Mahorfeus:
Swashbuckler (mouser) - built
Meows:
Daring Champion Cavalier - built
Treppa:
Whatever we need to fill out the party. Healbot is OK with me. I have a fighter built, too, if we want a hp sink/dps combo.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
So, Rags... got a build?
| GM Treppa |
Mahorf has played Carrion Hill.
You guys don't mind me dropping modules into a "homegrown" adventure, do you? The story and rationale behind the modules will change; I'll just use most of the dungeons and monsters.
Also, do any of you play Pathfinder Society? A few of the early and highly-rated scenarios are right up the alley of this adventure, and I'm pretty excited about them.
| Ragadolf |
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I have not played any of the above mentioned modules.
But I read that they were all good!
I'm going to go Cleric of Cayden.
:)
(Final Decision!) ;P
ANy ideas anyone wants to throw regarding swash/cleric or feats, etc (Treppa keeps saying she had a good build?) I'd appreciate it. I'm driving 8 hours a day for the next 4 days (back and forth, get kids to Space Camp, then back for work, then BACK to space camp, as we had the room reserved for a week for the wife and I,... yadda yadda )
See you soon!
| GM Treppa |
Pinvendor: Vigilante (magical child) - built
Ragadolf: Cleric of Cayden
Leoian: Swashbuckler (daring infiltrator) - built
OR Gunslinger (musket master) - built
Mahorfeus: Swashbuckler (mouser) - built
Meows: Daring Champion Cavalier - built
Tilnar: Urban ranger, bard, slayer, warpriest?
GMPC: Casty type? Meat shield?
| GM Treppa |
Rags: I don't remember the complete build, but the critical points were:
* Speed 40'
* Acrobatics maxed & class skill trait - lets you tumble around on the battlefield with that 40' speed
* Selective channeling to exclude enemies from your channel
I built this with HeroLab and added stuff I thought you would find fun. Your attack improves with Weapon Finesse, which you can use in place of amateur swashbuckler. WF is probably more useful, to be honest. Your rapier attack becomes +3 instead of +1.
My strategy was to tumble into flanking positions then fight defensively if bad guys were nearby. You're not likely to hit, but you can give sneak attackers that nice bonus damage.
Swash Cleric
Human (Chelaxian) cleric of Cayden Cailean 1
CG Medium humanoid (human)
Init +3; Senses Perception +2
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 9 (1d8+1)
Fort +3, Ref +3, Will +4
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Offense
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Speed 40 ft.
Melee rapier +1 (1d6+1/18-20)
Special Attacks channel positive energy 4/day (DC 11, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +3)
. . 5/day—touch of chaos
Cleric Spells Prepared (CL 1st; concentration +3)
. . 1st—bane (DC 13), bless, longstrider[D]
. . 0 (at will)—create alcohol (ale or wine), light, resistance
. . D Domain spell; Domains Chaos (Revelry subdomain), Travel
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Statistics
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Str 12, Dex 17, Con 13, Int 12, Wis 14, Cha 13
Base Atk +0; CMB +1; CMD 14
Feats Amateur Swashbuckler[ACG], Selective Channeling
Traits fast-talker, reckless
Skills Acrobatics +8 (+12 to jump), Bluff +6, Diplomacy +5, Sense Motive +6, Spellcraft +5
Languages Celestial, Common
SQ agile feet (5/day), dodging panache, variant channeling (freedom variant channeling[UM])
Other Gear chain shirt, rapier, 30 gp
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Special Abilities
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Agile Feet (5/day) (Su) For 1 rd, you ignore difficult terrain.
Amateur Swashbuckler Although you are not a swashbuckler, you have and can use panache.
Cleric Channel Positive Energy 1d6 (4/day, DC 11) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Revelry) You know how to best celebrate the good times in life.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Deed: Dodging Panache +1 (Ex) When attacked, spend 1 panache to step 5 ft. and gain +1 to AC vs. attack.
Freedom Variant Channeling (±1 Sacred) Bonus to escape/become slowed
Selective Channeling Exclude targets from the area of your Channel Energy.
Touch of Chaos (5/day) (Sp) With a melee touch attack, target takes the lower of 2d20 for each d20 roll for 1 round.
The bad thing is it forces you into a rather MAD build - dex for tumbling and attack, CHA for channeling, WIS for spells... yikes. But it's fun!
| Tilnar |
Rags -- trick is to take useful domains.
Travel for sure (it's almost so good you need a reason not to take it)
Strength is rather meh, but two subdomains aren't bad:
- Ferocity gives you Ferocious Strike (bonus damage when you need it)
- Competition gives you Athletic Exploit (reduces the ACP plus a bonus on Swim, Athletics, Climb and Escape Artist)
A few other snazzy subdomains:
- Love (Charm) can be snazzy, and could fit right into the whole romantic/womanizer thing (using adoration to make people retroactively not attack you is quite nifty).
- Elysium's Call (Azata, by way of chaos or good) is also a very useful power (though very poorly described)
-Revelry (Chaos) gives you (at 8th) free extend on morale buffs (like bless)
| Tilnar |
Ok, won't be the paladin -- as fun as the RP would be, the lack of skill points is just too much. (Also, I seem to have lost the character file...)
So I've got an Urban Bloodrager and a Hexcrafter Magus ready to go (well, after spending a bit more gold).
That said, if we're missing a trapfinder/lockpicker, I have the half-built Slayer and Archaeologists I could finish.
| GM Treppa |
It'd have been fun to see a swashbuckling paladin!
Since we have a cleric, I can certainly build a bard or rogue, too. Buffers and skill monkeys are good GMPCs when heals aren't needed. And I like playing both.
Swashbuckler or rake rogue archetype would fit well, I think, though I prefer not to be the party face as GM (which is a rake role). Acrobat would probably work as well. And since I folded and bought HeroLab, any of them would be quick to build.
Should I build a Swiss army knife for GMPC?
| Ragadolf |
Is ok with me. I'm happy to be the swashbuckler Cleric. :)
Thanks for the build to look at. I like both amateur swash & the weapon finesse. (I may start with WF & pick up Amateur Swash for the next one?)
Definitely considering the Love (Charm) Subdomain. :) If I decide I want him to be (one of) the drunken/womanizer of the group! ;P
This will be fun! :)
| Tilnar |
I totally would have done it, save for the lack of skillpoints -- hedonistic worship sounded snazzy -- but Acrobatics, Stealth, Diplomacy, etc...
In terms of planning -- I thought vigilantes got much of the sneaky/lockpicky bits? (Not sure about the archetypes)
I'm thinking, Treppa, I'd rather see a buffer as a DMPC than a swiss army character -- either a less-selfish bard or an all-out full-arcane casty-type.
For my own self, I'm liking the Magus, Bloodrager and Archaeologist builds. I stopped kicking around the warpriest, as I figured it'd overlap a lot with Rag's cleric. (Kept kicking the tires on an alchemist-type, but I've done it too often, I think -- rather hoping to do something a little different)
Magus (Vittorio di Stamenus) took Finesse and Arcane Strike; will take Flamboyant Arcana as soon as I can. Looked at Eldritch Scion to reduce the MAD-ness (yay, charisma), but draining the eldritch pool to be able to use abilities would greatly reduce the amount of pool available to be Flamboyant.
Bloodrager (Guarin di Surupio) is Destined bloodline, will pick up amateur swashbuckler (but didn't at 1st) -- rushing toward Fencing Grace.
Archaeologist (Velasca di Praedian) also went Finesse and Arcane Strike, was thinking might dip a level of Swashbuckler or Gunslinger (Mysterious Stranger) -- but not right away.
Ultimately, I'm thinking the issue I'm having with slayer is that I'm not feeling like any archetype really fits the right personality I was hoping for (plus, those that might work give up the 2-level talent, which would delay trapfinding to 4th level, which is less than ideal).
Also thought about a full-on Porthosian brawler, also, but kind of gave up on it after a bit. Concept is good, mechanics don't quite fit what I'd had in mind.
| GM Treppa |
Well, I'd much rather play a bard than a full-out caster. I hate playing casties (sorry, Rags). I'll do the skill part of my PC spreadsheet (uuugh), then build the bard to (1) buff; (b) aux heals, just in case; (iii) shore up spell/skill holes.
Now that I've seen how Meows is building the Avatar campaign, I regret not going gestalt and custom traits. :*(
| Ragadolf |
Well, I'd much rather play a bard than a full-out caster. I hate playing casties (sorry, Rags). I'll do the skill part of my PC spreadsheet (uuugh), then build the bard to (1) buff; (b) aux heals, just in case; (iii) shore up spell/skill holes.
Now that I've seen how Meows is building the Avatar campaign, I regret not going gestalt and custom traits. :*(
No apologies necessary. I love magic users far more than I can logically explain. ;P
(I have an old college buddy that still insists that magic users are over powered and 'unrealistic' (in a fantasy game) ;P BUT he has NO trouble with a sword-swinger being able to swing a two-handed broadsword one handed ALL DAY LONG mowing down opponents like wheat.) O_o
Yeah, I'm having fun researching the gestalt interactions and how to make an airbender. (I thought Monks were complicated. THEN I looked at the occult classes) >_<
| GM Treppa |
If you like the lackey idea, how many should I make? One for each for you guys to use or not as you like? I mean, if you want to park them and have them shine your shoes for a month, that's fine. There are five musketeers and five NPC classes, so you could have one of each for the party to use and abuse (and bail out of prison, etc).
If you do like the lackey idea, let me know what NPC class your PC would hire. Just because the warpriest, Aramis, had an Adept for a lackey doesn't mean our cleric has to do the same. These would be somebody to accompany your character or to send on assignments you don't want to do, or to help out if the party splits for some reason. You might want a completely different build from your PC.
NPC Classes (in case you're unfamiliar)
Adept - 1/2 BAB divine caster
Aristocrat - full BAB and good skills
Commoner - 3/4 BAB simple grunt
Expert - 3/4 BAB all skills available
Warrior - full BAB muscle
| Tilnar |
I'll get back to you -- depends which me I go with.
Either it'll be:
A male "buddy" -- thinking a fourth or fifth son, irresponsible and cut-off (all but disowned) who's now looking to earn a name for himself (either in his own right or to impress the family).
Or
Female lesser noble lady-in-waiting type with a (mostly) unrequited crush.
| GM Treppa |
I bought the Ultimate Intrigue PDF ($10 - not bad at all) to read more about the Vigilante class, and damned if it doesn't have a ton of mechanisms directly related to Musketeer-type adventures! The new material won't delay us once our party is built and ready to go, but I may try out some of the new mechanics if they look like fun. It's right up our alley, seriously: social combat, intrigue, influence, nemeses, heists, pursuit.