
GM Treppa |

♪♫ Oh what fun it is to plot... ♫♫♪
When you make up your characters, I will need information about your loved ones: family, friends (old or new), serious romantic entanglements, blood debts, etc. You don't have to post it, just send me an outline of the person's role, name, pertinent details.
Example:
Family:
Father: Romaine (deceased) - expelled me from family home for spilling red wine on the polar bear carpet.
Mother: Arugula (living) - married new husband, Radicchio, immediately after father's death two years ago.
Sister: Mizuna - 14, being groomed for a beneficial marriage
Brother: Kale - 12, has recently begun having mysterious maladies
Stepbrother: Endive - 8, highly favored by Radicchio
Family retainer: Butterhead, halfling servant
Former bethrothed: Cress, lost contact after expulsion
Location of family home is helpful, ties to major noble houses, etc. Let me know if you need noble house names or interesting locations.
MWAH-HA-HAAA

Ragadolf |

We're going by the book, not the movies. Not the TV series. Not the cartoons. No airships!
That pepperbox pistol sounds like a menace to everyone, including the wielder! Let me know what you find out, Rags.
AT first glance:
The pepper-box revolver or simply pepperbox (also "pepper-pot", from its resemblance to the household pepper grinder) is a multiple-barrel repeating firearm that has three or more barrels grouped around a central axis. It mostly appears in the form of a multi-shot handheld firearm. Pepperboxes exist in all ammunition systems: matchlock, wheellock, flintlock, percussion, pinfire, rimfire and centerfire.
EARLY YEARS: This type of firearm was popular in North America from 1830 until the American Civil War, but the concept was introduced much earlier. In the 15th century, several single-shot barrels were attached to a stock, being fired individually by means of a match.
So at first glance, it seems that a rudimentary version of the pepperbox was invented as early as the 1500's, but according to WIKI (Which we ALL know is FLAWLESS) ;P They didn't actually see 'popularity' until 1830's.
Will continue digging,...

Ragadolf |

Ah, here we are, an article saying the same things as from WIKI, but with better details, and pictures!
Pepperbox Pistol History Website
So, there WERE pepperboxes in the 16th century, using the 'match-lock' technology (Putting a lit fuse in the hammer, where the Flint in a flintlock would later reside) So yes, they ha dthese during DUMAS 3M time.
Popularity? another question.
But this puts the ones that I was thinking about, (Flintlock or percussion cap, smaller and easily concealable for ladies and gentlemen's self-defense) past the time of the setting we are emulating.
And I STILL recall reading about all these early firearms, but especially the multiple-chamber ones, being as much of a hazard to the owner as to the target!
I myself own ONE firearm, a Navy Colt Firearms replica (functional) of a Civil War Cap & Ball revolver.
Yes I have fired it. It sucks. I literally cannot hit the broad side of a barn with it, and I am a decent shot. :P
And, when I fire it, I cap over the end of the chambers with Crisco. To prevent misfires/ignition of the next chamber.
Crisco also makes it easier to clean afterwords. BONUS! ;)

Tilnar |

And that's the big issue -- rifling won't be invented for another 150 years or so -- it's all balls and smoothbore. Accuracy goes up with length of barrel, but then way, way down with range.
All that to say: Pistols were generally not considered reliably accurate until you were basically in dueling range anyway. Add to that the whole notion of honour (shooting a man, not so honourable -- but sometimes necessary) -- and so, yes, you fired your pistols as you closed and then drew your far more reliable, trusty rapier (especially if, like D'Artagnan, you were skilled with said blade).

GM Treppa |

How are we doing on character builds? I have one each from pin and Mahorf, two from Leo, and interest from Meows, Rags, Tilnar, and myself. I'm waiting to see if you need a healbot, as usual.
I'm currently outlining the overall plot, but will need the final players and builds before I can finalize encounters. No rush, but there's that for design purposes.
Just out of curiousity, has anybody read, played, or run Second Darkness? Not like I'm considering lifting an encounter whole-cloth from that AP or anything... :)

pinvendor |

Continuing with possibles, the halfling Vigilante!
Wouldn't it surprise the master to learn that his Charlon is also the infamous criminal Le Gourmandu? Frequently appearing and infiltrating the most posh of balls and galas, the most elegant of hosted dinners and celebrated restaurants, Le Gourmandu has made it his life's goal to eat what he should not. The rarer and more rich the cuisine never to be eaten by halflings (despite often being made with their help), the more likely the appearance of that degenerate Le Gourmandu!
Charlon le Gourmandu
Halfling vigilante 1 (Pathfinder RPG Ultimate Intrigue 9)
N Small humanoid (halfling)
Init +3; Senses Perception +7
--------------------
Defense
--------------------
AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size)
hp 10 (1d8+2)
Fort +3, Ref +6, Will +4; +2 vs. fear
--------------------
Offense
--------------------
Speed 20 ft.
Melee rapier +2 (1d4+1/18-20) or
. . sap +2 (1d4+1 nonlethal) or
. . unarmed strike +2 (1d2+1 nonlethal)
Special Attacks hidden strike +1d8/+1d4
--------------------
Statistics
--------------------
Str 12, Dex 16, Con 14, Int 13, Wis 12, Cha 16
Base Atk +0; CMB +0; CMD 13
Feats Stealthy
Traits hidden hand, ordinary
Skills Acrobatics +9 (+5 to jump), Bluff +7, Climb +3, Disable Device +5, Disguise +7 (+27 to appear as part of polite society while in your social identity), Escape Artist +5, Knowledge (engineering) +5, Perception +7, Sleight of Hand +7 (+8 to conceal light weapons), Stealth +13 (+17 when hiding in a crowd); Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Gnome, Halfling
SQ seamless guise, social talent (case the joint), vigilante specialization (stalker)
Other Gear leather armor, buckler, rapier, sap, backpack, belt pouch, concealable thieves' tools, disguise kit, entertainer's outfit, grappling hook, silk rope (50 ft.), waterskin, 6 gp
--------------------
Tracked Resources
--------------------
Disguise kit (10 uses) - 0/10
--------------------
Special Abilities
--------------------
Case the Joint (Ex) Over 1 hr make Know (eng) roll to gain rerolls based on layout if return in next week.
Fearless +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Hidden Strike +1d8/+1d4 Extra damage vs. unaware/startled foes, less vs. flat-footed/flanked foes.
Seamless Guise (Ex) +20 circumstance bonus to portray self as current identity to suspicious.

pinvendor |

Bronellius Twagglestar
Gnome alchemist 1 (Pathfinder RPG Advanced Player's Guide 26)
CN Small humanoid (gnome)
Init +2; Senses low-light vision; Perception +6
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 size)
hp 9 (1d8+1)
Fort +3, Ref +4, Will +0
--------------------
Offense
--------------------
Speed 20 ft.
Melee morningstar +1 (1d6) or
. . unarmed strike +1 (1d2 nonlethal)
Ranged bomb +4 (1d6+4 Fire) or
. . light crossbow +3 (1d6/19-20)
Special Attacks bomb 5/day (1d6+4 fire, DC 14)
Spell-Like Abilities (CL 1st; concentration +2)
. . 1/day—dancing lights, flare (DC 11), prestidigitation, produce flame
Alchemist Extracts Prepared (CL 1st; concentration +5)
. . 1st—shield, targeted bomb admixture[UC]
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 13, Int 18, Wis 10, Cha 12
Base Atk +0; CMB -1; CMD 11
Feats Brew Potion, Point-Blank Shot, Throw Anything
Traits efficient packer, perfectionist's brew
Skills Acrobatics +1 (-3 to jump), Appraise +8, Craft (alchemy) +12 (+13 to create alchemical items), Craft (clockwork) +8, Disable Device +6, Knowledge (arcana) +8, Perception +6, Spellcraft +8 (+10 to brew potions), Use Magic Device +5; Racial Modifiers +2 Craft (alchemy), +2 Perception
Languages Common, Draconic, Dwarven, Elven, Gnome, Orc, Sylvan
SQ alchemy (alchemy crafting +1), master tinker, mutagen (+4/-2, +2 natural armor, 10 minutes)
Combat Gear alchemist's fire (2); Other Gear studded leather, crossbow bolts (20), light crossbow, morningstar, alchemy crafting kit[APG], artisan's tools, backpack, belt pouch, thieves' tools, waterskin, 6 gp
--------------------
Tracked Resources
--------------------
Alchemist's fire - 0/2
Bomb 1d6+4 (5/day, DC 14) (Su) - 0/5
Crossbow bolts - 0/20
Dancing Lights (1/day) - 0/1
Flare (1/day) - 0/1
Prestidigitation (1/day) - 0/1
Produce Flame (1/day) - 0/1
--------------------
Special Abilities
--------------------
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+4 (5/day, DC 14) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Master Tinker You are proficient with any weapon you have personally crafted.
Mutagen (DC 14) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 10 minutes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.

pinvendor |

Alright, and here is the first "real" submission in case Treppa doesn't like all the silly nonsense submissions I made before. I'm sure none of you can guess the inspiration...
Many Westcrown elite find the man intriguing and are beguiled by this wealthy posh aristocrat, but some of them need be wary. Roderici is not as he seems, and his presence marks doom for some. A doom that will only end in blood...
Roderici, Viscount of Shiv
Human (Kellid) ranger (dandy) 1 (Pathfinder RPG Ultimate Intrigue 41)
N Medium humanoid (human)
Init +2; Senses Perception +4
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 12 (1d10+2)
Fort +4, Ref +4, Will +0
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee dagger +3 (1d4+2/19-20) or
. . dagger +3 (1d4+2/19-20) or
. . aldori dueling sword +3 (1d8+2/19-20) or
. . unarmed strike +3 (1d3+2 nonlethal)
Ranged coat pistol +3 (1d4/×3) or
. . pistol +3 (1d8/×4)
Special Attacks favored enemy (cheliax +2)
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 14, Int 12, Wis 11, Cha 17
Base Atk +1; CMB +3; CMD 15
Feats Exotic Weapon Proficiency (aldori dueling sword), Persuasive
Traits cold and calculating, rich parents
Skills Acrobatics -1 (-5 to jump), Bluff +7 (+8 vs. favored enemies that share one of your subtypes), Diplomacy +9, Intimidate +9, Knowledge (local) +5, Knowledge (nobility) +5, Perception +4, Ride +3, Sense Motive +4, Stealth +3
Languages Common, Hallit, Infernal
SQ rumor empathy +4, track +1
Other Gear armored coat[APG], studded leather, aldori dueling sword[ISWG], black powder[UC] (8), coat pistol[UC] with 1 black powder and 1 firearm bullet, dagger, dagger, firearm bullet[UC] (8), pistol[UC] with 1 black powder and 1 firearm bullet, belt pouch, belt pouch, masterwork backpack[APG], noble's outfit, powder horn[UC], signet ring, rings, pendant, circlet (worth 100 gp, 0.5 lb), 103 gp, 2 sp, 5 cp
--------------------
Tracked Resources
--------------------
Black powder - 0/8
Black powder - 0/1
Black powder - 0/1
Dagger - 0/1
Dagger - 0/1
Firearm bullet - 0/8
Firearm bullet - 0/1
Firearm bullet - 0/1
--------------------
Special Abilities
--------------------
Favored Nation (Cheliax +2) (Ex) +2 to rolls vs. courtiers, officials, nobles, and gentry from Cheliax.
Rumor Empathy +4 (Ex) Over 8 hr, modify rumor tone one step with a Diplomacy check based on settlement size.
Track +1 Add the listed bonus to survival checks made to track.

Ragadolf |

They may be a LITTLE silly, but I enjoyed reading all of them! :)
I'm still toying with ideas, I try not to get too set on something too early, as I have a hard time changing my mind about later. :P
I'm also making a concerted effort to avoid the playing a straight spellcaster. (As another board member once noted, 'Rags has made more Wizard characters than JK Rowling') ;P
However I think that a Magus or Dueling Cleric of Cayden would fit in nicely with both the game and my play style. :)
I did try to think if I could make a decently capable 'dueling Sorcerer', PC, but Either I'm just too tired and stressed with all of work, home, etc,.. or I just don't know the right combo of feats to make it capable. :P
I should be able to make a rough-draft PC in the next day or so. Sorry for the delay, but I am behind at work, and I should actually do work during the day.. ;P
If no one else wants to, I am willing to play a swashbuckling cleric of Cayden, I think playing with firearms and pointy things would be irresponsible without a healer on deck! ;)

Ragadolf |

And that's the big issue -- rifling won't be invented for another 150 years or so -- it's all balls and smoothbore. Accuracy goes up with length of barrel, but then way, way down with range.
All that to say: Pistols were generally not considered reliably accurate until you were basically in dueling range anyway. Add to that the whole notion of honour (shooting a man, not so honourable -- but sometimes necessary) -- and so, yes, you fired your pistols as you closed and then drew your far more reliable, trusty rapier (especially if, like D'Artagnan, you were skilled with said blade).
Yeah, all true. I mean there were sharpshooters, even with the older, unrifled barrels, (So you know they were GOOD) but in general if you were within 'sure kill' range with a pistol, you were almost close enough to use your sword, or a thrown knife. ;P
My black powder revolver has a Semi-Rifled barrel, and I STILL can't hit squat with it over half the time! :(
Granted, I am not a black powder expert, I may have been putting too little or too much powder in the chamber? :/

Tilnar |

Rags, the way to do what you're looking with a full caster for is to head for EK. You get weapon specialization and bonus fighter feats, and with magical knack trait, you're still at full caster level, even with the dip into full BAB and the one dead-magic level. (Of course, you're behind on when you get the spells, but them's the breaks). There's a few bloodlines, if you go sorcerer, that make that interesting. (Though I might personally head for witch as my arcane class...)
That said, if you're willing to go partial-caster, Magus and bard (especially arcane duelist or archaeologist) are your friend.
Or you can just make the cleric or a warpriest. That also works.

GM Treppa |

Meows turned me on to fractional advancement for multiclassing. I'm find with using this if you want to multiclass to a prestige class. I once built a character that was so horribly multiclassed that she technically could have been BAB +0 at level 6 or 8.
(I built her at L14 as a kind of joke GMPC, and she turned out to be a heck of a lot of fun - no good at anything in particular, so she didn't overshadow the party, but she could do just about anything poorly. The "class" space on her sheet went on for two lines. :) )

Ragadolf |

Sorry, been stupid busy (OR just stupid, is also a possible thing) have not had time to make a PC.
Also,... having trouble deciding. They all sound like fun,
Although 'seriously' considering,...
-Swashbuckling cleric of Cayden (Have to check out Desna too)
-Swashbuckle-build Magus of some ilk
-Halfling Swashbuckler, possible Mouser archetype, or dip w/ Urban barbarian (suggested above) or something similar to give him a 'little' edge.
(See what I did there?) ;P
(My brain wanted to cross Mouser Swash w/ Alchemist, because I kept seeing a Halfling either shrinking to Tiny, or growing to Med using Mutagens and infusions. But I don't see how that would work long-term,)

Tilnar |

You could do what you're looking for, Rags, with a 1-level dip to Alchie to get Mutagen and your first set of extracts. Level 1 bombs aren't amazing, but it's like making some of your own alchemist's fire every day. Or, you could go Vivisectionist and have a bit of sneak attack damage when you're flanking. Might be worth the dip (especially since Mousers flank with everyone if they do the "underfoot" thing and share their target's space)

Tilnar |

So, we're looking like the least magicky party in Golarion. ;)
Based on current composition, I think I'm leaning bard -- either archaeologist or arcane duelist -- to have a wee bit of spellcasting. Just trying to figure out if I want to be a braggart, or just preternaturally lucky. Or both.

Ragadolf |

Yeah I do luv my casters, Is why I was thinking Magus as an option. :)
Sadly, I am SLOW at actually generating the PC's. (And choosing them, it seems) :(
What?!? It's not my fault they ALL sound like fun!
Hrm, Ok, I'm going to try and narrow it down,...
My primary choices are (because they DO all sound like fun!)
-Magus (Could use suggestions for swashy feats, etc, Not required to have dex to dmg,) ;)
-Halfling/Swashbuckler/Mouser- (Cuz it sounds fun!) w/ possible dip to regular or Vivi Alchemist for cool/oddball additions. ;P
-Cleric of Cayden- a-la swash. :)
I am going to try and get a basic generation going on these choices, maybe help me choose. Any suggestions regarding feats et al greatly appreciated. I'm only close to memorizing the ones to do with wizards. :)

GM Treppa |

So I'm thinking you will have access to the house guard's stable of light warhorses at need, with the permission of either the head of the guard or of the house.
Not sure what to do about lackeys. You're welcome to have a hireling to do for you. They're not expensive. If you decide to take them with you doing stuff, we'll have to stat them up; otherwise, it's unnecessary. Name and character description would be all that's needed.

Ragadolf |

Sorry guys and gals,
Been stoopid crazy (Still) at work. (Still have to get all of my June clients their contracts. I hate writing contracts.) ;P
AND we almost flooded last night/this morning (Water was AT the back door, closest its been in 8 years)
AND my daughter has some kind of knee problem, (Been hurting her, we just noticed that that knee is swollen a bit compared to the other) bad enough after a full week That I am taking her to the doctor in the morning.
AND I am procrastinating on my state taxes,...
And I made the mistake of downloading the new Pathfinder Adventures App,.... Yeah, THAT app is either gonna give me hours of enjoyment, or get me fired. Or both. :/
I am sorry for my delay. Does anyone know of a good, or at least decent, PF character making-app to help me make PC's quicker? It can be one of the many Excell versions I used to see on the site, or an app, or anything. (But I can't afford to spend money on Herolab or anything,...) :)
Thanks,

Tilnar |

I use PcGen. It's slow, because it's all in java, but it works pretty well... (it has some problems with some of the newer archetypes, but it's generally quite functional -- plus, they do keep updating it over time).
...plus, since all the data files are text, it's not too hard to tweak.. well, once you get used to it.
Still, for about 97% of characters, it's great.

Nylanfs |
1 person marked this as a favorite. |

Here's a list of random name sets included with PCGen, and many of those are broken down into time period specific names.
- 1920uscensus
- anglosaxon
- arabic
- english
- fantasy
- fantasy_craft
- fantasy-deverry
- fantasy-general
- fantasy-mar
- fantasy-middleearth
- flemish
- frankish
- french
- gaelic
- german
- gothic
- hispanic
- horror
- italian
- persian
- pictish
- roman
- russian

GM Treppa |

The party so far...
OK, here are the character concepts expressed to date:
Pinvendor (Serious):
Vigilante (magical child) - built
Ranger (dandy) - built
Ragadolf:
Magus
Cleric of Cayden
Swashbuckler (mouser)
Tilnar - holding for party mix:
Urban ranger, bard, slayer, warpriest?
Leoian:
Swashbuckler (daring infiltrator) - built
Gunslinger (musket master) - built
Mahorfeus:
Swashbuckler (mouser) - built
Meows:
?
Treppa:
Whatever we need to fill out the party. Healbot is OK with me.

GM Treppa |

Pinvendor pointed out this third party product which is PF compatible. A lot of it won't work for our game, but there are a few things I'd like to use if you guys don't mind:
Swashbuckling points: something like weak action points that refresh each "session" (day for our purposes).
Acrobatic combat: New actions for existing skills, particularly acrobatics, climb, and handle animal. These provide stats for fun and cinematic maneuvers for both mounted and unmounted combat.
Feats: There might be a couple of useful feats in here, but I need time to review.
If everyone is OK with using this book, I will post a synopsis of the pertinent sections in a limited Google Docs folder so everyone can see it.
The swashbuckling points don't overlap panache. They're more like weak action points or fate points. I didn't want them to interfere with class features, and it doesn't appear that they will. Instead, they'll let everyone get a swashbuckle or two in each day.

Tilnar |

That does help -- getting some idea of what roles still need to be filled, that is.
As I suspected, there seems a lack of magic -- I'll throw together a couple of builds, likely one magicky and one not -- and see what fits. I'm kind of feeling the Porthos, party-hard type..

Tilnar |

OK, so I've built an Urban Barbarian (who'll multiclasd Urban ranger) -- a Tiefling (with the nearly Human trait) as I said, in the Porthos vein. Didn't buy equipment yet, but mostly done.
Have also built a hedonist paladin of Arshea -- not totally hammered down, still debating archetype or not. He's human and may be taking Amateur Swashbuckler.
Working on two others:
Started building a Gunslinger who would take arcane levels and get to EK -- thinking illusion and enchantment magic.
Started building a partial caster, I keep flipping between arcane duelist, archaeologist or a magus (who would take Flamboyant Arcana)
...
So, that said, I'm either making:
- the strongman/meatshield who will also track/trapfind
- a paladin hedonist (partial healer)
- a delayed full caster with pistol and rapier
- a partial caster, sneaky, dextrous guy (either with buffs or nasty offensive magic)
... Whatever will balance out the party. I like the warpriest idea, but my brain would rather play the hedonist paladin than a drunken warpriest.

Tilnar |

Hedonist paladin amuses me. So much for the stick-in-the-mud image!
Well, Pathfinder wiki says this about Arshea's church:
The Spirit of Abandon's temples are most likely found in artist's studios, burlesque parlors, and dance halls. Arshea's most devout followers endeavor to achieve sexual release daily (either solo or with partners), praise the beauty of the partners and self, and pray to Arshea while naked
So, yeah, sounds like fun. I suppose I could pick up a copy of Inner Sea Gods to see if there's more meat to it, but that seems a bad reason for a big purchase.
Thinking no on the holy gun -- since we're in a Firearms common (martial) world, it's not necessary -- and I hate the idea of needing to pay grit to smite evil (per shot).

Tilnar |

Also, in starting to build the EK idea, I find myself taking the 1 level of martial as Swashbuckler rather than gunslinger (though I am debating taking Amateur Gunslinger so I can get Deadeye -- if it looks like it'll be useful.).

Ragadolf |

Sorry all, been frikkin busy at work.
(Show of Beauty & Beast on stage right now)
I think I've narrowed my choices down to 2,
-The mouser (Who'll likely be an almost straight Alchemist after his dip into Swashbuckler/Mouser)
-A Magus who thinks hes a swashbuckler. :)
Either one will likely help us with our current (seeming) magical shortage. ;)
Hopefully I'll be able to get to it by early this next week. ;P

GM Treppa |

I can type by talking now, so can finally do something!
I'm noodling on war priest in order to add a little magic and healing on top of fighting ability. Usually, I build sneak attack fighters for swashbuckling flavor. Naturally, the bulk of the damage is in sneak attack, not the base weapon damage. The war priest doesn't get that, so I was thinking I should get the most damaging one-handed martial weapon I could to lay down some base damage. That led to the idea of a war priest with a scizore - 1d10. I've never seen those before, but research shows that they were gladiator weapon used for parrying, blocking, and thrusting. That sounds darned swashbuckling to me.
Unfortunately, can't find a deity whose favored weapon that is, so I would have to burn a weapon focus feat in order to make the weapon all magicky and stuff. But if I opt for a deity with unarmed strike, I get improved unarmed strike for free. This is leading to a very odd build in my brain. Could be interesting.
EDIT: and as Mahorfeus points out, I get a weapon focus for free at first level anyway, so…