First Steps PbP (Inactive)

Game Master Pirate Rob


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Grand Lodge

Phalanx Soldier 1; Hp 12/12; AC 21/T 13/FF 19; F +4/R +1/ W +1; CMD 16; CMB +5; Melee +5; Per +0; Init +1; Speed 20 ft

"Not bad eh?" as Lecky strikes back with his flail.

Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Concealment: 1d100 ⇒ 50

Grand Lodge

HP 21/21 AC 19(18)/12/17(16) F+5 R+2 W+5 (+2 vs magic and poison) Init+4 Perc+7/+9 darkvision 60 ft SenseMotive+8 CMB+4 CMD16

Morgrim attempts another strike at the man, then shifts his battleaxe to a one-handed grip as he draws his shield. AC is now back to 17.

(Resiliency Judgement: DR 1/magic until further notice).

Attack on forgettable man (W)
Atk, Damg: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 161d8 + 4 ⇒ (4) + 4 = 8
Miss chance: 1d100 ⇒ 32


Morgim's blow just misses, as the man nimbly ducks out of the way before dealing a devastating sting with his rapier to Morgrim for 7 damage (does not break DR)

Morgrim:
The masked woman's illusionary double disappears right before she stabs you with her short sword for 5 damage. (Does not break DR)

Lia:
You see Morgim take a blow from the man he's fighting, followed by another blow from the mist behind him.

Everybody hears the sickening sound of metal cutting flesh and scraping bone coming from Morgim's last known position in the mist.

Lecky follows up with a miss.

Dice:
Rapier 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22
Damage 1d6 + 2 ⇒ (5) + 2 = 7
Concealment 1d100 ⇒ 42
Rapier Confirm 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12

SS 1d20 + 2 ⇒ (16) + 2 = 18
Damage 1d6 + 2 ⇒ (3) + 2 = 5
Concealment 1d100 ⇒ 34

Initiative:

Talathel
L
Lia Emriss
H
Morgrim
W - 4
D
Sir Lecky

Grand Lodge

Wizard || AC 12 - Tch 12 - Ff 10 || HP 6/7 || Fort/Refl/Will +1/+2/+3 || CMD 12 || Perception +8

MAP

Talathel will shout something unintelligebly, before rushing forward, dodging the first one and calling out the mystical powers while standing in the midst of the fray. His hands shoot fire, and he laughs as his opponents are caught in the blast.

Acrobatics: 1d20 + 2 ⇒ (17) + 2 = 19
Cast defensively: 1d20 + 5 ⇒ (13) + 5 = 18
1d4 + 1 ⇒ (4) + 1 = 5
Using the arcane bond to call "burning hands" back. They get a reflex save (DC16) for half damage, and their clothes might catch fire.


MAP

Talathel tumbles into the fog, coming face to face with two of them before sending a sheet of flame their way, that they both manage to avoid the worst of.

The halfling takes a moment to size up the now visible elf before continuing his assault on the more heavily armored dwarf, almost as though he has something to prove.

Fortunately all he is able to prove at the moment is another miss as the fog spoils his shot on Morgrim,

dice:

D: 1d20 + 1 ⇒ (19) + 1 = 20
L 1d20 + 3 ⇒ (19) + 3 = 22
Axe: 1d20 + 5 - 1 ⇒ (12) + 5 - 1 = 16
Concealment 1d100 ⇒ 1

Initiative:

Lia Emriss
H
Morgrim
W - 4
D - 2
Sir Lecky
Talathel
L - 2

MAP

Liberty's Edge

Female Half-elf Barbarian 1 - HP 14/14 - AC 15, Touch 11, FF 14 - CMD 15 - F/R/W +4/+1/+1 (+2 vs fear) - Perception +10

Lia winces in pain as the rapier pierces her, then brings her blade around in retaliation.

Attacking W
Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 2d6 + 4 ⇒ (6, 6) + 4 = 16
Miss chance: 1d100 ⇒ 16

. . . curse you, miss chance.


After Lia misses, an acid bolt flies out of the fog striking one of the walls in the alleyway.

Dice:
1d20 + 2 ⇒ (6) + 2 = 8
1d100 ⇒ 50

Initiative:

Morgrim
W - 4
D - 2
Sir Lecky
Talathel
L - 2
Lia Emriss
H

MAP

Grand Lodge

HP 21/21 AC 19(18)/12/17(16) F+5 R+2 W+5 (+2 vs magic and poison) Init+4 Perc+7/+9 darkvision 60 ft SenseMotive+8 CMB+4 CMD16

Morgrim continues his assault, trying valiantly to fight his way out of the flank. AC 17, 4/14 HP.

(Resiliency Judgement: DR 1/magic until further notice).

Attack on forgettable man (W)
Atk, Damg: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 121d8 + 4 ⇒ (5) + 4 = 9
Miss chance: 1d100 ⇒ 12


Morgrim fails to connect. The forgettable man scores a hit on Morgrim for 3 damage. (Does not break DR)
This is followed up by a stab from the masked woman that does not connect.

Dice:
Rapier 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22
Damage1d6 + 2 ⇒ (1) + 2 = 3
Concealment 1d100 ⇒ 64
Confirm 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15

SS 1d20 + 2 ⇒ (4) + 2 = 6

Initiative:

Sir Lecky
Talathel
L- 2
Lia Emriss
H
Morgrim
W - 4
D - 2

MAP

Grand Lodge

Wizard || AC 12 - Tch 12 - Ff 10 || HP 6/7 || Fort/Refl/Will +1/+2/+3 || CMD 12 || Perception +8

Concentration: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
1d4 + 1 ⇒ (2) + 1 = 3

Talathel will attempt to fry them yet again!

Grand Lodge

Phalanx Soldier 1; Hp 12/12; AC 21/T 13/FF 19; F +4/R +1/ W +1; CMD 16; CMB +5; Melee +5; Per +0; Init +1; Speed 20 ft

"It's starting to get serious around here! as he swings his flail at the man in front of him.

Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Concealment: 1d100 ⇒ 66


This time both of Talathel's target's take the full brunt of the flame.

Lecky finally manages to drop the guy as his flail makes a satisfying clunk on the man's skull.

The halfling, his eyes still filled with rage once again misses.

Dice:
1d20 + 1 ⇒ (1) + 1 = 2
1d20 + 3 ⇒ (10) + 3 = 13

1d20 + 5 ⇒ (6) + 5 = 11
1d100 ⇒ 2

Initiative:

Lia Emriss
H
Morgrim
D - 5
Sir Lecky
Talathel
L - 5

MAP

Liberty's Edge

Female Half-elf Barbarian 1 - HP 14/14 - AC 15, Touch 11, FF 14 - CMD 15 - F/R/W +4/+1/+1 (+2 vs fear) - Perception +10

Lia retrieves a potion from her pack and downs it.

Potion of CLW:1d8 + 1 ⇒ (4) + 1 = 5

Talathel, would you mind dropping back a bit so I can get into the front line?

Grand Lodge

HP 21/21 AC 19(18)/12/17(16) F+5 R+2 W+5 (+2 vs magic and poison) Init+4 Perc+7/+9 darkvision 60 ft SenseMotive+8 CMB+4 CMD16

Morgrim will be retreating on his turn.


Another bolt of acid comes flying out of the mist, this one coming dangerously close to hitting Morgrim.

Dice:
1d20 + 2 ⇒ (7) + 2 = 9
1d6 + 1 ⇒ (4) + 1 = 5
1d100 ⇒ 68

Initiative:

Morgrim
D - 5
Sir Lecky
Talathel
L - 5
Lia Emriss
H

MAP

Grand Lodge

HP 21/21 AC 19(18)/12/17(16) F+5 R+2 W+5 (+2 vs magic and poison) Init+4 Perc+7/+9 darkvision 60 ft SenseMotive+8 CMB+4 CMD16

Morgrim cautiously retreats out of the fog, calling on Abadar to heal him. Withdrawing, so I don't provoke any AoOs. Swift action to change his judgment to Healing (fast healing 1).
AC 17, 2/14 HP (3 if the healing kicks in this round).


I think you get the healing this round, nothing stipulates it's at the beginning of your turn.

The masked woman steps back into the fog and casts a spell.
Norgorber, close my wounds."

Dice:
1d8 + 1 ⇒ (3) + 1 = 4

Initiative:

Sir Lecky
Talathel
L - 5
Lia Emriss
H
Morgrim
D - 1

MAP

Grand Lodge

Wizard || AC 12 - Tch 12 - Ff 10 || HP 6/7 || Fort/Refl/Will +1/+2/+3 || CMD 12 || Perception +8

"Lecky, could you get in front of me? Your weapon could be handy!"

Talathel steps back, and releases a magical bolt!

1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Phalanx Soldier 1; Hp 12/12; AC 21/T 13/FF 19; F +4/R +1/ W +1; CMD 16; CMB +5; Melee +5; Per +0; Init +1; Speed 20 ft

"Got it!

Lecky will move to M-4 and attemp an attack towards L

Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Concealment" 1d100 ⇒ 33


Lecky: don't forget about your -2 to hit from the tower shield.
Talathel you can Target the halfling with the bolt this round but you'll need to pinpoint his location in future rounds.

Lecky finally steps into the fog and comes face to face with the enraged halfling, unfortunately missing while Talathel does his him with a magical bolt, however it just appears to make him angrier.

The halfling chortles as Lecky approaches:
"Ha another challenger already!"

Dice:
1d20 + 5 - 1 ⇒ (13) + 5 - 1 = 17
1d10 + 7 ⇒ (10) + 7 = 17
1d100 ⇒ 40

Initiative:

Lia Emriss
H
Morgrim
D - 1
Sir Lecky
Talathel
L - 9

Liberty's Edge

Female Half-elf Barbarian 1 - HP 14/14 - AC 15, Touch 11, FF 14 - CMD 15 - F/R/W +4/+1/+1 (+2 vs fear) - Perception +10

Lia advances and attacks the halfling.

Moving to M3
Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 2d6 + 4 ⇒ (6, 5) + 4 = 15
Miss chance: 1d100 ⇒ 52

Grand Lodge

Phalanx Soldier 1; Hp 12/12; AC 21/T 13/FF 19; F +4/R +1/ W +1; CMD 16; CMB +5; Melee +5; Per +0; Init +1; Speed 20 ft

So even with tower shield proficiency I still take the -2 to hit penalty?

Grand Lodge

Wizard || AC 12 - Tch 12 - Ff 10 || HP 6/7 || Fort/Refl/Will +1/+2/+3 || CMD 12 || Perception +8

Tower shield!

Grand Lodge

Phalanx Soldier 1; Hp 12/12; AC 21/T 13/FF 19; F +4/R +1/ W +1; CMD 16; CMB +5; Melee +5; Per +0; Init +1; Speed 20 ft

I see, I thought it would be cancelled if I'm proficient with it or I'm light enough that I won't be encumbered by it, anyway I'll keep that in mind now. Thanks Talathel!


Despite the halfling's rage Lia is unable to connect.
Another Acid bolt flies out of the fog at the same space, which is now occupied by Sir Lecky. It however misses.

Dice:

1d20 + 2 - 8 ⇒ (12) + 2 - 8 = 6
1d100 ⇒ 78
1d6 + 1 ⇒ (3) + 1 = 4

Initiative:

Morgrim
D - 1
Sir Lecky
Talathel
L - 9
Lia Emriss
H

MAP

Grand Lodge

HP 21/21 AC 19(18)/12/17(16) F+5 R+2 W+5 (+2 vs magic and poison) Init+4 Perc+7/+9 darkvision 60 ft SenseMotive+8 CMB+4 CMD16

Morgrim hangs his axe back on his belt and steps into the fog, uncertain how he should assist his fellow Pathfinders.
Judgment: Healing (fast healing 1).
AC 17, 4/14 HP


You all hear the sounds of a call for retreat and several footfalls leading awahile.

Meanwhile the murderous rage in the halfling's eyes subsides and he lets out a large sigh as he leans in his greataxe and speaks:

"I think we should call this one a draw."

Before offering his hand out to Sir Lecky in friendship.

Unless anybody feels the particular need to slaughter the halfling or to try running down the fleeing foes, I'm going to call combat.

Grand Lodge

HP 21/21 AC 19(18)/12/17(16) F+5 R+2 W+5 (+2 vs magic and poison) Init+4 Perc+7/+9 darkvision 60 ft SenseMotive+8 CMB+4 CMD16

"And I think you should be turned over to the Watch," says Morgrim as he tries to see if the halfling's companion is still alive. Casting stabilize Heal: 1d20 + 2 ⇒ (16) + 2 = 18

Morgrim would be chasing down the others if he weren't at 4 hp.

Grand Lodge

Wizard || AC 12 - Tch 12 - Ff 10 || HP 6/7 || Fort/Refl/Will +1/+2/+3 || CMD 12 || Perception +8

"The only thing we will accept is your surrender, little one. You attacked ud, remember?"

He plays around with a globe of raw magic, ready to fire at anyone threatening.

Liberty's Edge

Female Half-elf Barbarian 1 - HP 14/14 - AC 15, Touch 11, FF 14 - CMD 15 - F/R/W +4/+1/+1 (+2 vs fear) - Perception +10

Lia nods in agreement.

Grand Lodge

Phalanx Soldier 1; Hp 12/12; AC 21/T 13/FF 19; F +4/R +1/ W +1; CMD 16; CMB +5; Melee +5; Per +0; Init +1; Speed 20 ft
Pirate Rob said wrote:
Unless anybody feels the particular need to slaughter the halfling or to try running down the fleeing foes, I'm going to call combat.

LOL

"That's not just up to me to decide, what made you change your mind? How can we be sure you're not going to betray us?"


The Halfling chuckles, "Job's over, I got nothin' 'gainst you but surrender ain't my stle. Ledford's the name, what's yours soldier?"

As far as any of you can tell, Ledford seems leg
it.

Dice:

1d20 ⇒ 11
1d20 ⇒ 19
1d20 ⇒ 9
1d20 ⇒ 5

Lecky and Talathel are up, feel free to attack or converse, your choice. Ledford does not currently threaten as he's leaning on his great axe, rather than swinging it around,

Initiative:

Sir Lecky
Talathel
L - 9
Lia Emriss
H
Morgrim

Grand Lodge

Phalanx Soldier 1; Hp 12/12; AC 21/T 13/FF 19; F +4/R +1/ W +1; CMD 16; CMB +5; Melee +5; Per +0; Init +1; Speed 20 ft

"What do you mean by job's over?"


"That masked woman who ran off, paid us ta help jump ya' but now that she's run off... don't see no reason ta keep killin' each udder."

Liberty's Edge

Female Half-elf Barbarian 1 - HP 14/14 - AC 15, Touch 11, FF 14 - CMD 15 - F/R/W +4/+1/+1 (+2 vs fear) - Perception +10

"I'm guessing she didn't say why?"

Grand Lodge

Phalanx Soldier 1; Hp 12/12; AC 21/T 13/FF 19; F +4/R +1/ W +1; CMD 16; CMB +5; Melee +5; Per +0; Init +1; Speed 20 ft

"Well I don't think we are going to get the answers we need from him anyway."


Whether or not you kill/capture/befriend the halfling makes no difference in the rewards so I'm going to go ahead and fade to black.

...

At the end of the day, Venture-Captain Ambrus Valsin thanks the PCs for carrying out his tasks, and assures them that not every mission for the Pathfinder Society involves running errands about Absalom.

"Congratulations Pathfinders. I knew I could count on you to get stuff done. I'm sure some of you signed on to explore some amazing sites around Golarion and I can assure you that an assignment in the near future will take you beyond Absalom's walls."

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