First Steps PbP (Inactive)

Game Master Pirate Rob


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Grand Lodge

HP 21/21 AC 19(18)/12/17(16) F+5 R+2 W+5 (+2 vs magic and poison) Init+4 Perc+7/+9 darkvision 60 ft SenseMotive+8 CMB+4 CMD16

"That, lad, is the smell of perishable goods perishing."

Grand Lodge

Wizard || AC 12 - Tch 12 - Ff 10 || HP 6/7 || Fort/Refl/Will +1/+2/+3 || CMD 12 || Perception +8

Talathel is following the group, looking around and seeing what he can place in his vast knowledge.

Very exhausted from trip, I'll follow Lia (=> O4) for now until I have gotten some decent sleep. If there are any knowledge rolls to be made concerning items in the warehouse, let me know.


Sorry about the delay—I lost internet in my apartment. It's back now however. Onward!

GM rolls:

1d20 + 8 ⇒ (18) + 8 = 26
1d20 + 6 ⇒ (16) + 6 = 22
1d20 + 10 ⇒ (6) + 10 = 16
1d20 + 0 ⇒ (3) + 0 = 3

1d20 + 2 ⇒ (7) + 2 = 9
1d20 + 4 ⇒ (2) + 4 = 6
1d20 + 3 ⇒ (19) + 3 = 22
1d20 + 1 ⇒ (2) + 1 = 3
1d20 + 3 ⇒ (6) + 3 = 9

1d20 + 11 ⇒ (7) + 11 = 18

Talathel and Morgim:
You hear some squeaking coming from the boxes, and as you look over, you see three larger-than-normal rats move out from behind the crates and attack.

Surprise round initiative
>>Dire Rats
Talathel
Morgim


The rats scurry forward, surrounding Lia and preparing to bite.


Surprise Round
Dire Rats
>>Talathel
Morgim

Warehouse Map

Grand Lodge

Wizard || AC 12 - Tch 12 - Ff 10 || HP 6/7 || Fort/Refl/Will +1/+2/+3 || CMD 12 || Perception +8

PFS requires me to check beforehand with any player characters if I intend to damage them in a spell/splash damage.
So: Lia, would you mind if I attempt to fry all three rats, calling upon your dice roll aswell to make a reflex save vs Burning hands?

Talathel looks at Lia with a look that is very questionable.
You can see his eyes darken up to the point where there are no pupils visible, and he is very obviously calling upon the arcane powers.

"Lia.. Could you perhaps.. duck?"

Tips for DM:
Perhaps it would be handy to put the saves, hp, ac etc of all our characters on the Warehouse Map, as well as that of the enemies. This will save a buckload of time, as we can see if we need to roll damage, we can roll their saves, etc in our own posts?

Possible spoiler for "Rise of the Goblin Guild":
See this example

Grand Lodge

Phalanx Soldier 1; Hp 12/12; AC 21/T 13/FF 19; F +4/R +1/ W +1; CMD 16; CMB +5; Melee +5; Per +0; Init +1; Speed 20 ft

I will go to draw my guisarme, and proceed to N-5. That would probably be the best space I could legally move into.

Liberty's Edge

Female Half-elf Barbarian 1 - HP 14/14 - AC 15, Touch 11, FF 14 - CMD 15 - F/R/W +4/+1/+1 (+2 vs fear) - Perception +10

Lia turns to question Talathel. Then her eyes open wide as she realizes what he's about to do, and she attempts to duck out of the way.

Go for it. Fry away!
Reflex save: 1d20 + 1 ⇒ (7) + 1 = 8

Grand Lodge

Wizard || AC 12 - Tch 12 - Ff 10 || HP 6/7 || Fort/Refl/Will +1/+2/+3 || CMD 12 || Perception +8

Talathel's hands begin to glow as if they have been put into an oven, and it doesn't take long for the heat to be strong enough to release into the rats!

"Sorry Lia," he whispers in her ear.

OOC:

Standard action: Cast burning hands for 1d4 + 1 ⇒ (1) + 1 = 2 fire damage.
Save: DC 16 Reflex half

Dire rat 1 (reflex): 1d20 + 5 ⇒ (9) + 5 = 14
>> 2 damage
Dire rat 2 (reflex): 1d20 + 5 ⇒ (4) + 5 = 9
>> 2 damage
Dire rat 3 (reflex): 1d20 + 5 ⇒ (15) + 5 = 20
>> 1 damage


Talathel:
I like the idea, but I would prefer not to do hit points. The rest are up on the map.

The rats flinch as the fire floods over them.

Morgim, you're up!

Grand Lodge

HP 21/21 AC 19(18)/12/17(16) F+5 R+2 W+5 (+2 vs magic and poison) Init+4 Perc+7/+9 darkvision 60 ft SenseMotive+8 CMB+4 CMD16

Morgrim draws his battleaxe and takes a swipe at the nearest rat (R1).

attack;damage: 1d20 + 3 ⇒ (8) + 3 = 111d8 + 3 ⇒ (8) + 3 = 11

Grand Lodge

Wizard || AC 12 - Tch 12 - Ff 10 || HP 6/7 || Fort/Refl/Will +1/+2/+3 || CMD 12 || Perception +8

You onlt get a standard action or a move action. So you can draw the weapon, but that's it for now I'm afraid. Surprise roun remember? :)

Grand Lodge

HP 21/21 AC 19(18)/12/17(16) F+5 R+2 W+5 (+2 vs magic and poison) Init+4 Perc+7/+9 darkvision 60 ft SenseMotive+8 CMB+4 CMD16

Oops. GM Espri, do you want me to use that roll next round?


No, I'm not that evil haha you can reroll next round.

Round 1
>>Lia
Dire Rats
Talathel
Morgrim (sorry I've been mistyping your name)
Sir Lecky

GM Only:
Rat Status
Rat 1: 3/5 HP
Rat 2: 3/5 HP
Rat 3: 4/5 HP

Liberty's Edge

Female Half-elf Barbarian 1 - HP 14/14 - AC 15, Touch 11, FF 14 - CMD 15 - F/R/W +4/+1/+1 (+2 vs fear) - Perception +10

Lia draws out her sword and slams it into a rat.

Attacking R2 with Power Attack: Attack/damage: 1d20 + 3 ⇒ (10) + 3 = 132d6 + 7 ⇒ (1, 2) + 7 = 10

Grand Lodge

Wizard || AC 12 - Tch 12 - Ff 10 || HP 6/7 || Fort/Refl/Will +1/+2/+3 || CMD 12 || Perception +8

I know it's not my turn, but I am unsure if I can post later on so I'll just state my actions now, ok?

Talathel fires one of the plasma orbs he created out of thin air in mere seconds, this time carefully aiming as not to hit Lia (again).

"Don't worry, I am a crack shot with these," he says with a smile that does not have the desired effect with pitchblack eyes...

Actions:

Standard: Fire force missile > 1d4 + 1 ⇒ (1) + 1 = 2
If necessary: Cast defensively 1d20 ⇒ 15
Move: Move back so Lecky can engage, if necessary 5ft.

Grand Lodge

Phalanx Soldier 1; Hp 12/12; AC 21/T 13/FF 19; F +4/R +1/ W +1; CMD 16; CMB +5; Melee +5; Per +0; Init +1; Speed 20 ft

On the other hand, I will just go to N-4 and draw my guisarme.

Grand Lodge

Wizard || AC 12 - Tch 12 - Ff 10 || HP 6/7 || Fort/Refl/Will +1/+2/+3 || CMD 12 || Perception +8

You can draw while moving (BAB +1), and still attack with reach.


Lia's sword tears through the rat in front of her, killing it instantly. The other two rats, with renewed vigor, attack the barbarian.

GM only:
Rat 1
Standard Action: Attack Lia
1d20 + 1 ⇒ (1) + 1 = 2

Rat 3
Standard Action: Attack Lia
1d20 + 1 ⇒ (15) + 1 = 161d4 ⇒ 1

Lia Fort save: 1d20 + 4 ⇒ (15) + 4 = 19

The first rat bites wildly and misses, but the second sinks its teeth into Lia. She feels something foul flooding into her veins, but she fights it off, unaffected.

1 damage to Lia.

The rats are hit by the force missiles from Talathel, and flinch in pain. Talathel then steps back, giving way to Sir Lecky.

GM only:
Rat 1: 1/5
Rat 3: 2/5


Lecky, I think from where I have you now, you can attack Rat 1 with reach.

Grand Lodge

HP 21/21 AC 19(18)/12/17(16) F+5 R+2 W+5 (+2 vs magic and poison) Init+4 Perc+7/+9 darkvision 60 ft SenseMotive+8 CMB+4 CMD16

Morgrim takes a swipe at the nearest rat (R1) with his battleaxe. How much cover does it have?

attack;damage: 1d20 + 3 ⇒ (1) + 3 = 41d8 + 3 ⇒ (8) + 3 = 11

Morgrim curses as the axe misses the rat entirely and hits a nearby barrel, which begins leaking wine/vinegar.


I'm gonna say that attacking around the boxes gives the rats partial cover, so a +2 to AC.

Grand Lodge

Phalanx Soldier 1; Hp 12/12; AC 21/T 13/FF 19; F +4/R +1/ W +1; CMD 16; CMB +5; Melee +5; Per +0; Init +1; Speed 20 ft

"Take this!" as Lecky thrusts his guisarme at the rat.

Attack 1d20 + 4 ⇒ (18) + 4 = 22
Damage 2d4 + 4 ⇒ (1, 1) + 4 = 6

"One down."

Liberty's Edge

Female Half-elf Barbarian 1 - HP 14/14 - AC 15, Touch 11, FF 14 - CMD 15 - F/R/W +4/+1/+1 (+2 vs fear) - Perception +10

Lia yelps in pain as the rat bites her, then turns and swings her blade in an attempt to bisect the creature.

Attacking whichever rat is left: Attack/damage: 1d20 + 4 ⇒ (7) + 4 = 112d6 + 3 ⇒ (5, 3) + 3 = 11

"Dammit, stop moving!"


GM only:
Attack: 1d20 + 1 ⇒ (14) + 1 = 151d4 ⇒ 1
Lia Fort Save: 1d20 + 4 ⇒ (16) + 4 = 20

The rat once again bites at Lia, and its teeth sink in to her leg. She feels the foul sludge seeping into her, but fights it off heroically.

1 damage to Lia

Round 2
Lia
Dire Rats
>>Talathel
Morgrim
Sir Lecky

Grand Lodge

Wizard || AC 12 - Tch 12 - Ff 10 || HP 6/7 || Fort/Refl/Will +1/+2/+3 || CMD 12 || Perception +8

Talathel fires one more of the plasma orbs.

Standard: Fire force missile > 1d4 + 1 ⇒ (4) + 1 = 5
Move: Move to R7.

"There, that should put an end to these foul creatures.. Yuck!
Anyone see any more?
And Lia, you feeling okay? These things didn't look like they had very good dental hygiene.."
he says jokingly.

Grand Lodge

Phalanx Soldier 1; Hp 12/12; AC 21/T 13/FF 19; F +4/R +1/ W +1; CMD 16; CMB +5; Melee +5; Per +0; Init +1; Speed 20 ft

"Good job fellas."

"Is everyone ok?


The final rat falls in a heap on the ground. Nothing else in the warehouse seems to move.

End initiative!

Liberty's Edge

Female Half-elf Barbarian 1 - HP 14/14 - AC 15, Touch 11, FF 14 - CMD 15 - F/R/W +4/+1/+1 (+2 vs fear) - Perception +10

Lia sits down on a conveniently-located crate and inspects the bites on her leg. "Should be fine. I've had worse."

Satisfied that her leg isn't about to rot and fall off, she stands again. "I saw something that might be our crate over that way," she says, gesturing towards it. Without waiting for a response, she heads over to take a closer look.

Assuming the crate I saw is at U/V-14/15, moving to U-12. Perception check in case I need it: 1d20 + 10 ⇒ (2) + 10 = 12


Lia:
As you approach closer, you can see that this is indeed the crate you are looking for. You also notice, however, that the floor around the hole looks very unstable.

Liberty's Edge

Female Half-elf Barbarian 1 - HP 14/14 - AC 15, Touch 11, FF 14 - CMD 15 - F/R/W +4/+1/+1 (+2 vs fear) - Perception +10

"Yeah, this is it," Lia calls back to the others. "I'm not sure if I can get to it. It looks like the floor might fall in if I get any closer, and I don't know if the papers we're after would survive a swim."

Grand Lodge

Wizard || AC 12 - Tch 12 - Ff 10 || HP 6/7 || Fort/Refl/Will +1/+2/+3 || CMD 12 || Perception +8

Is there a sturdy beam that we could use to attach a rope to, just in case?

"Good eye Lia. Let's make sure we don't put too much weight on it. Anyone got any bright ideas on how to get it out? My magic won't be of much use today, as I didn't prepare for... well, heavy lifting."

He thinks for a little while.

"If nothing else, we could lie flat on the ground, distribute our weight more evenly, until we can drag the crate closer??"

Perception: 1d20 + 8 ⇒ (19) + 8 = 27

Grand Lodge

Wizard || AC 12 - Tch 12 - Ff 10 || HP 6/7 || Fort/Refl/Will +1/+2/+3 || CMD 12 || Perception +8

Also: moving to T11, close to Lia.
You never know she might change into a wererat ;)


The crate looks quite large, heavier than your average person would be able to lift. But there are beams around, though sturdy might be a stretch.

Also, a crane, used for loading and unloading boats, clings to a rail running the length of the warehouse, hanging 5 feet below the high ceiling.

Grand Lodge

Phalanx Soldier 1; Hp 12/12; AC 21/T 13/FF 19; F +4/R +1/ W +1; CMD 16; CMB +5; Melee +5; Per +0; Init +1; Speed 20 ft

"Hmm, that crane could prove useful"

Knowledge (Eng):1d20 + 1 ⇒ (16) + 1 = 17
I want to see if we could use that crane, is it dangerous? Or do we need a certain skill to use it?

Grand Lodge

Wizard || AC 12 - Tch 12 - Ff 10 || HP 6/7 || Fort/Refl/Will +1/+2/+3 || CMD 12 || Perception +8

Assist Lecky 1d20 + 6 ⇒ (2) + 6 = 8 against dc 10 knowledge engineering

"Indeed Lecky, we could maybe use that to move the crate to a more secure location, but I know not how to operate such a crane.. What do you think, Stonewall? Lia?"

While thinking it over, Talathel will look around for anything worth his while. The man said we could...
Perception 1d20 + 8 ⇒ (6) + 8 = 14 or take ten, if that's allowed (for total of 18).

Grand Lodge

Phalanx Soldier 1; Hp 12/12; AC 21/T 13/FF 19; F +4/R +1/ W +1; CMD 16; CMB +5; Melee +5; Per +0; Init +1; Speed 20 ft

"Good idea Talathel, check if there's something that would be useful while I go check this crane out."


You think that you would be able to rig the ropes and such around that you could lift the crate with the crane, but that would require someone going out near the crate to hook ropes to it, which might be precarious.

Searching around, you don't find anything terribly useful—mostly old, broken-down tools and the like.

Lecky:
You realize that you might be able to use the boat you saw outside as a means of keeping the crate dry even if it fell through the floor.

Grand Lodge

Phalanx Soldier 1; Hp 12/12; AC 21/T 13/FF 19; F +4/R +1/ W +1; CMD 16; CMB +5; Melee +5; Per +0; Init +1; Speed 20 ft

"Who here would volunteer to wrap the hooks so we could use the crane? Someone with quick reflexes, in case the floor breaks.I will walk outside and take a breather for a moment, can't take this stench anymore..

After a brief moment,

"Hey, there's a boat outside, I have an idea although this might sound crazy. I'm thinking if we might be able to go underneath and catch the crate? or let it fall then let's retrieve it as quick as we can?"

Grand Lodge

HP 21/21 AC 19(18)/12/17(16) F+5 R+2 W+5 (+2 vs magic and poison) Init+4 Perc+7/+9 darkvision 60 ft SenseMotive+8 CMB+4 CMD16

"Do any of you know how to steer a boat? I certainly don't."

Grand Lodge

Wizard || AC 12 - Tch 12 - Ff 10 || HP 6/7 || Fort/Refl/Will +1/+2/+3 || CMD 12 || Perception +8

"How difficult can it be?"

Liberty's Edge

Female Half-elf Barbarian 1 - HP 14/14 - AC 15, Touch 11, FF 14 - CMD 15 - F/R/W +4/+1/+1 (+2 vs fear) - Perception +10

"I could try to get the ropes on. And we'd only need to get the boat under the crate; it couldn't be that hard."

I'm probably the lightest, so I might be our best choice for rope duty.

Grand Lodge

HP 21/21 AC 19(18)/12/17(16) F+5 R+2 W+5 (+2 vs magic and poison) Init+4 Perc+7/+9 darkvision 60 ft SenseMotive+8 CMB+4 CMD16

You're also the only one with a rank in Acrobatics. I'll cast Guidance on you once everything's in place.

"When you do try, I will call upon the power of Abadar to aid you. Have you considered shedding your armor before the attempt? There should be enough time to do so while Talathel moves the boat here."

Liberty's Edge

Female Half-elf Barbarian 1 - HP 14/14 - AC 15, Touch 11, FF 14 - CMD 15 - F/R/W +4/+1/+1 (+2 vs fear) - Perception +10

Lia nods. "Probably a good idea." She sets her weapons and backpack aside and removes her armor.

Grand Lodge

Phalanx Soldier 1; Hp 12/12; AC 21/T 13/FF 19; F +4/R +1/ W +1; CMD 16; CMB +5; Melee +5; Per +0; Init +1; Speed 20 ft

Can I aid you with that? In case I can,

1d20 ⇒ 3

Not much help I guess lol

Grand Lodge

Wizard || AC 12 - Tch 12 - Ff 10 || HP 6/7 || Fort/Refl/Will +1/+2/+3 || CMD 12 || Perception +8

"I will position the boat under the hole, then?
Lecky, since you are not helping that much, maybe you can help me with that?"
"


This all seems like a good plan to me. I'm going to need Profession (sailor) checks or just Wisdom checks to move the boat, but it definitely will not be very hard.

Grand Lodge

Wizard || AC 12 - Tch 12 - Ff 10 || HP 6/7 || Fort/Refl/Will +1/+2/+3 || CMD 12 || Perception +8

Right, let's see if I remember this correctly from uncle Dolarthiel's lessons...

This sounds like an opportunity I shouldn't "play around" with the boat..
>> Wisdom check 1d20 + 1 ⇒ (14) + 1 = 15
Whoah, that's good, should have been a sailor :p


Talathel exits the building, finds the boat, and steers it over underneath the crate.

Unless you want a 200 lb. crate to fall on top of you, you're probably going to have to get out of the boat into the water. It's very calm, so the Swim check should again be quite simple.

Grand Lodge

HP 21/21 AC 19(18)/12/17(16) F+5 R+2 W+5 (+2 vs magic and poison) Init+4 Perc+7/+9 darkvision 60 ft SenseMotive+8 CMB+4 CMD16
Talathel Yalandlara wrote:

Right, let's see if I remember this correctly from uncle Dolarthiel's lessons...

This sounds like an opportunity I shouldn't "play around" with the boat..
>> Wisdom check 1d20+1
Whoah, that's good, should have been a sailor :p

You've got Breadth of Experience, shouldn't that add another +2?

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