First Steps
Game Master
CRobledo
In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps,thieves, and even an unruly devil, all in the pursuit of knowledge.
Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)
Stifling a laugh, Sorry, Verm, he's clueless. See he's not doing it on purpose... Fung turns back to Harper, You see, Verm has a connection with all things natural... even bugs.
Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors
Especially bugs. Vermin corrects.
Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)
Really? I didn't catch that... In that case, I am sorry we couldn't come up with a better solution, Verm.
AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1
*Walks over to one of the squished bugs and attempts to put the pieces back together with a nervous smile*
See Vermy? I'm fixing then
Stuffs guts under the shell.
Be free little buddy!
Let's go of the shell and the guts slide out again. Walks away whistling nervously.
Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors
Vermin is a blight druid with an affinity for, you guessed it, vermin. As far as I know only blight druids can use wild empathy on vermin. There may be some strange vermin domain that allows it too. But if I ever expect to do so I think I am going to have to improve my charisma a point or two. lol. Was hoping for a circumstance bonus to my roll with the offered food.
Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)
Got it... :) Fung didn't have enough info to make the call though. Hence the confusion.
Vermin* wrote: Was hoping for a circumstance bonus to my roll with the offered food.
I did, but it was too far off
AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1
*Casts comprehend language from the scroll and starts reading the Kelish documents*
Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)
While Harper interprets the documents, Fung asks, Shall we check the other room, while he's doing that? It is only right there...
Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors
Sounds good to me. Proceed.
Assuming standard marching orders
AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1
Sounds good. Anything important in the papers?
Never mind...I just read the spoiler. I tell everyone what I read. (please see the Kelish spoiler).
Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)
Yessir, I will be right behind Luccinus.
EDIT:
Hmm, interesting, I guess our Qadiran friend will want these...
Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder
Onwards companions.
G2 is a door I believe? Also room 2 (corridor) needs to be explored up to the other well?
Luccinus gestures for someone to check the door.
Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)
Door locked?
Fung heads up and listens at the door.
Perception 1d20 + 7 ⇒ (9) + 7 = 16
Door is not locked. You don't hear anything behind it.
Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)
Not hearing anything, Fung opens the door, and allows Luccinus and the light by...
Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)
Ack! What happened? I can't see! Fung exclaims as he stumbles backwards. Watch out, there is a froggy thing in there!
EDIT: I am reminded of Big Trouble in Little China! Wang Chi: "Don't look in his eyes!" Jack Burton: "I already did!" Wang Chi: "Don't!" Jack Burton: "Okay, I won't!" :p
Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder
Die Abomination!
Luccinus charges in for the attack...
Not sure if a save is needed or an attack roll or what
Luccinus goes into the room.
Lucc, I'll give you your move action before we go into initiative rounds. You see a strange creature a bit further down.
Round 1:
Griff <--
Harper
Fung
Xavier
Vermin
Lucc
BBEG
Map up
Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder
Is a charge possible? It was a straight line from the door towards the beastie
Human Oracle (Life) 18 | HP 174/174 | AC 34*^ | T 16^ | FF 30* | CMD 24^ | F +30# | R +26^# | W +29# | +4 vs. disease/poison and roll twice | Init +0 | Perc -5 | Sense Motive +0 | Channel 12/14 | Combat Healer 4/4 | Mnemonic Vestment 1/1 | Spells: Spells: Level 1: 8/9, Level 2: 8/9, Level 3: 3/9, Level 4: 4/8, Level 5: 7/8, Level 6: 5/8, Level 7: 6/7, Level 8: 3/6, Level 9: 1/4 | Reroll 1/1 | Active Spells: Air Walk, Ant Haul, Bestow Grace(#), Blessing of Fervor, Contingency (Breath of Life), Freedom of Movement, Haste(^), Heroes' Feast, Magic Vestment (x2)*, Invisibility + Mind Blank
Lol, I'm first?
Griff delays.....
Luccinus de Concorezio wrote: Is a charge possible? It was a straight line from the door towards the beastie you were 5' into the hallway, Fung was at the door (he listened and opened it). Plus I gave it to you as your surprise round, so only a standard or a move and charge takes both.
Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder
You want to move to E1 your next turn? Just checking what you are referring to. You were at Z1 (one column left of A... I moved the grid too much) and 4 squares of movement. The door is between A2 and Z2. Cant move around the hard corner into the room from Z1 into A2. Best I can do from the surprise round is C1.
Round 1:
Griff
Harper <--
Fung
Xavier
Vermin
Lucc
BBEG
AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1
Delays to see if the big green (Vermin) frog whisperer can calm the frog before I have to cut it's tongue off and use it as a string for my fiddle.
Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder
There are a lot of maps and I is confused... I see a map of room 9, something yellow in the middle and me standing at C2.
If thats where I am now, then groovy :)
If not then I may have the wrong map
Luccinus de Concorezio wrote:
If thats where I am now, then groovy :)
you are indeed there at C2
Fung next
Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)
Fung spends his action trying to wash his eyes out with his waterskin...
As you are washing your face, you don't feel anything on your eyes Fung. No goo or spray or anything like that.
Round 1:
Fung
Xavier <--
Vermin
Lucc
BBEG
On delay:
Griff
Harper
Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)
Fung sits up against the wall, waving his hand back and forth in front of his face and blinking, hoping that his eyesight will return...
Male Human AC14/Touch11/Flatfoot13/CMD 14 || HP 14 || Init +5 || Perception +0; Sense Motive +5 || Fort:+4; Ref:+1; Will+2
Xavier moves into the room and awaits for an opportunity to attack.
Move to A1, prepare attack.
Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors
Vermin casts Shillelagh onto his quarterstaff and advances into the room to C1, adverting his gaze from the creature, for now.
Xavier moves to A1:
fort save: 1d20 + 4 ⇒ (16) + 4 = 20
and are good. You ready.
Vermin:
adverting eyes (3,4 good for you): 1d4 ⇒ 1
fort save: 1d20 + 3 ⇒ (12) + 3 = 15
and are good. You move to C1 with Shillelagh on.
Lucc up unless anyone comes in from delay
Round 1:
Fung
Xavier
Vermin
Lucc <--
BBEG
On delay:
Griff
Harper
AC19/Touch15/Flatfoot15(19)/CMD 13||HP 11/[11]|Init +6|Fort:+3 ;Ref:+7 ;Wil+3|Percept +6/Sense Motive +4 Male Halfling / Dawnflower Dervish Bard of Sarenrae/1
Seeing Vermin ready to attack, Harper moves to B3 and starts dancing.
Harper fort save:
1d20 + 3 ⇒ (19) + 3 = 22
Makes it fine.
Round 1:
Fung
Xavier
Vermin
Harper
Lucc <--
BBEG
On delay:
Griff
Human Oracle (Life) 18 | HP 174/174 | AC 34*^ | T 16^ | FF 30* | CMD 24^ | F +30# | R +26^# | W +29# | +4 vs. disease/poison and roll twice | Init +0 | Perc -5 | Sense Motive +0 | Channel 12/14 | Combat Healer 4/4 | Mnemonic Vestment 1/1 | Spells: Spells: Level 1: 8/9, Level 2: 8/9, Level 3: 3/9, Level 4: 4/8, Level 5: 7/8, Level 6: 5/8, Level 7: 6/7, Level 8: 3/6, Level 9: 1/4 | Reroll 1/1 | Active Spells: Air Walk, Ant Haul, Bestow Grace(#), Blessing of Fervor, Contingency (Breath of Life), Freedom of Movement, Haste(^), Heroes' Feast, Magic Vestment (x2)*, Invisibility + Mind Blank
High rollers on those fort saves ;)
Griff will jump in after the BBEG goes (as usual).
BTW, for those of you not blinded yet, please let me know when you do your action if you are:
1. Not closing your eyes (take the fort save every round)
2. Averting your eyes (50% chance of having to take fort save, 50% attack miss chance)
3. Closing your eyes (no fort save, blindfighting)
Human Oracle (Life) 18 | HP 174/174 | AC 34*^ | T 16^ | FF 30* | CMD 24^ | F +30# | R +26^# | W +29# | +4 vs. disease/poison and roll twice | Init +0 | Perc -5 | Sense Motive +0 | Channel 12/14 | Combat Healer 4/4 | Mnemonic Vestment 1/1 | Spells: Spells: Level 1: 8/9, Level 2: 8/9, Level 3: 3/9, Level 4: 4/8, Level 5: 7/8, Level 6: 5/8, Level 7: 6/7, Level 8: 3/6, Level 9: 1/4 | Reroll 1/1 | Active Spells: Air Walk, Ant Haul, Bestow Grace(#), Blessing of Fervor, Contingency (Breath of Life), Freedom of Movement, Haste(^), Heroes' Feast, Magic Vestment (x2)*, Invisibility + Mind Blank
Do you want us to roll the save and miss chance on our turn or do you want to do it?
Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder
Sorry - work etc
Luccinus power attacks the creature.
1d20 + 5 - 1 ⇒ (6) + 5 - 1 = 10
1d20 + 6 ⇒ (5) + 6 = 11
Not having a lot of luck... but I did make my save
Sadly the save is every round you are in the room so...
Lucc fort save: 1d20 + 4 ⇒ (18) + 4 = 22
and you made it.
It goes next. It looks towards Vermin, and with a lip smack and drool coming down its mouth, takes a 5' step and starts attacking Vermin
Bite 1d20 + 5 ⇒ (5) + 5 = 10
Claw 1d20 + 5 ⇒ (6) + 5 = 11
Claw 1d20 + 5 ⇒ (13) + 5 = 18
I think none of these hit Vermin.
Round 1:
Fung
Xavier
Vermin
Harper
Lucc
BBEG
Griff <--
Human Oracle (Life) 18 | HP 174/174 | AC 34*^ | T 16^ | FF 30* | CMD 24^ | F +30# | R +26^# | W +29# | +4 vs. disease/poison and roll twice | Init +0 | Perc -5 | Sense Motive +0 | Channel 12/14 | Combat Healer 4/4 | Mnemonic Vestment 1/1 | Spells: Spells: Level 1: 8/9, Level 2: 8/9, Level 3: 3/9, Level 4: 4/8, Level 5: 7/8, Level 6: 5/8, Level 7: 6/7, Level 8: 3/6, Level 9: 1/4 | Reroll 1/1 | Active Spells: Air Walk, Ant Haul, Bestow Grace(#), Blessing of Fervor, Contingency (Breath of Life), Freedom of Movement, Haste(^), Heroes' Feast, Magic Vestment (x2)*, Invisibility + Mind Blank
Close eyes, then stumble into room and go to A2 (30 ft. worth of movement with the eyes closed). Pull out crossbow, I guess.
Male Human (Tian Shu) PFS #38303-2 monk of the Four Winds 6 (hp 46/46 | AC 21, touch 19, FF 17 | Per +12 | Fort +8 | Ref +8 | Will +9 | CMB +9 | CMD 24 | Spd 50' | Init +6)
Fung gets up, keeping a hand on the wall. He moves into the room moving at half speed, listening for the location of the frog thing that he saw... (or more, since the map shows 2?)
Perception 1d20 + 7 ⇒ (1) + 7 = 8
Nurtz!
Fung bumps into Griff.
Round 2:
Fung
Xavier <--
Vermin
Harper
Lucc
BBEG
Griff
Init +2 (+6)|AC12/Touch11/Flatfoot11/CMD 10|HP 8/[8]|Fort:+1 ;Ref:+1 ;Wil+3|Percept +1/Sense Motive +8 Human Chellish Male Wizard/1 Egorian Academy Infernal Binder
Luccinus de Concorezio wrote: Sorry - work etc
Luccinus power attacks the creature.
1d20 + 5 - 1
1d20 + 6
Not having a lot of luck... but I did make my save
I didn't state where I moved to before attacking and it moved... for arguments sake, assume I held until it moved to attack. Next round I will think about if I use close eyes etc
we can say you moved to D2 to attack it if you want. I lost a version of the map I had saved with all the tokens in the right places and had to reconstruct from an older version. probably missed you were 5' out.
Male Human AC14/Touch11/Flatfoot13/CMD 14 || HP 14 || Init +5 || Perception +0; Sense Motive +5 || Fort:+4; Ref:+1; Will+2
Xavier keeps his eyes open, draws his crossbow and moves to F3.
Fort Save: 1d20 + 4 ⇒ (2) + 4 = 6
Xavier manages to stumble to the end of the room, but is blinded by the creature's gaze!
Round 2:
Fung
Xavier
Vermin <--
Harper
Lucc
BBEG
Griff
Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors
Vermin is up, and attacks using two weapon fighting. He knows where it is so is not averting his gaze. Its an unnatural abomination! he exclaims. Kill it!
Fort Save: 1d20 + 4 ⇒ (18) + 4 = 22
First Swing: 1d20 + 5 + 1 - 2 ⇒ (18) + 5 + 1 - 2 = 222d6 + 5 + 1 ⇒ (3, 5) + 5 + 1 = 14
Second Swing: 1d20 + 5 + 1 - 2 ⇒ (3) + 5 + 1 - 2 = 72d6 + 3 + 1 ⇒ (3, 1) + 3 + 1 = 8
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