Fung Xi
|
What do the walls feel like? Would there happen to be tapestries or curtains that I might feel as I trace along the Eastern wall?
Luccinus de Concorezio
|
Fort save 1d20 + 4 ⇒ (5) + 4 = 9
Power Attack
1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18
1d8 + 6 ⇒ (7) + 6 = 13
Le Sigh!
Edit - didnt say I was closing my eyes so...
Gahhhhh! My eyes! My eyes!
Harper Montajay III
|
Fort save 1d20 + 4
Power Attack
1d20 + 5 - 1
1d8 + 6Le Sigh!
Oh no!!!! Roll your 50/50 miss/hit chance! Come on Luccinus daddy needs a new pair of shoes!!!!
Harper Montajay III
|
Fort save 1d20 + 4
Power Attack
1d20 + 5 - 1
1d8 + 6Le Sigh!
Edit - didnt say I was closing my eyes so...
Gahhhhh! My eyes! My eyes!
Even blind you get a 50/50 and 14 points of dmg may kill it.
Griff H.
|
This is correct. As long as you know where it is, basically so you can hit the right square (and you knew it was right in front of you). :p
Griff H.
|
Griffe heals Harper.
Cure light wounds: 1d8 + 1 ⇒ (5) + 1 = 6
Griff H.
|
He does that if the creature's down, that is.
Harper Montajay III
|
*If the comprehend languages is still up (10 min), I read the new agreement.*
*Before starting to read the documents, I cut off the frog things tongue and slap Fung's arm with it."
By Sarenrae's light, it has risen! Guard yourselves!
Bluff: 1d20 + 6 ⇒ (8) + 6 = 14
Hoping for bonuses due to the prop.
Fung Xi
|
Fung visualizes where Harper's head should be and smacks him in the back of it, missing wildly. Little punk! he laughs out loud...
Vermin*
|
Vermin makes a final search of the room and prepares to move on.
| GM Nel |
You can now search area 9 and 10. Area 9 I already gave you the treasure, but when you go to area 10:
Three rounded alcoves in this chamber contain the rotting remains of scroll shelves, honeycombing from floor to ceiling. Scattered amid the compromised shelving are damaged scrolls, and a number of still-sealed scroll tubes. A glimmering trickle of water seeps down the northwest corner of the room.
Amid all these scrolls, about a dozen are Kelish trade agreements that look like what you are looking for.
Fung Xi
|
Fung feels around for the nearest person, and puts his hand on that person's shoulder. (Probably Harper) If you'll help a poor old blind man... ^_^
EDIT: When on the move, Fung will find someone and just follow with hand on shoulder. When exploring a room, he will lean against one wall and listen to the goings on...
Harper Montajay III
|
Since I do not think the past few rooms have taken 10 minutes of time, I read the agreements to the group. (See the above spoilers) I also take notes in common so I know which scrolls are which.
Can someone use their skills in healing to see how long the blindness lasts? I would be fine waiting it out so our friends can see.
I grab Fung's hand and place it on my shoulder.
Fung Xi
|
I am assuming that since I am blind, I cannot use my Heal skill, correct? I figure it requires looking for eye damage, and what not...
Harper Montajay III
|
Harper suggests that the group should rest until the blindness wears off. Unless anyone disagrees, we do this and then prepare to move on.
Brave Luccinus...Are you prepared to lead us on?
I guess we have the hallway to the east left (towards the second well).
Luccinus de Concorezio
|
Not bloody well blinded I'm not
After waiting the appropriate hour suggested...
I believe there is another well somewhere on that map - lets head there
Vermin*
|
Vermin is good with waiting. Not reasonable to proceed until everyone can see.
Fung Xi
|
Whew, I think, rest it is then...
While resting, Fung uses the time to find out more about his new friends. Where are you guys from? What made you all become pathfinders?
Everyone is free to read Fung's backstory on my profile. ^_^ Fung freely shares the story listed there, without a second thought...
Xavier Charlevesque
|
Xavier remains silent about his background, choosing instead to brood over his rashness in the last battle. I didn't come here to get myself killed. I must show more care in the future.
Ready to head out!
Griff H.
|
Griff will listen rather intently to Fung's stories, not commenting but surely paying attention. When everyone can see again, he is ready to move along.
So, where to next?
| GM Nel |
Looks like we are moving on towards the back well... New map up!
This long, narrow room is choked with webbing. Within the webs are a number of what appear to be small, dead humanoids with dark, scaled skin, each wrapped in a cocoon of sticky webbing.
The shaded squares in the room are full of webbing and will requite a STR check to walk through
Luccinus de Concorezio
|
Taking 10 so 14... IF can't take 10?
1d20 + 4 ⇒ (4) + 4 = 8
Luccinus leads the way, brushing webs aside with morningstar and shield alike.
Harper Montajay III
|
Yuck! I hate spiders! Vermin...I hope you can work your magic if we encounter one.
Harper puts his flag in his bag and pulls out an alchemist fire flask.
| GM Nel |
You can actually walk without too much trouble through the center of the room.
However, slowly crawling from the web at the far side of the room, is a big, giant nasty spider.
Initiatives:
Harper: 1d20 + 6 ⇒ (6) + 6 = 12
Griff: 1d20 + 0 ⇒ (12) + 0 = 12
Fung: 1d20 + 5 ⇒ (3) + 5 = 8
Luccinus: 1d20 + 2 ⇒ (3) + 2 = 5
Xavier: 1d20 + 5 ⇒ (8) + 5 = 13
Vermin: 1d20 + 4 ⇒ (12) + 4 = 16
BBEG: 1d20 + 3 ⇒ (13) + 3 = 16
Round 1:
Vermin <--
Spider
Xavier
Harper
Griff
Fung
Luccinus
Vermin*
|
Vermin is in the back. I do not think he can get to the creature. So he will move 30' into the room and ready to attack if the spider comes within range.
Vermin*
|
I think the mechanics require a roll of a natural 20 or better, but I will try, offering food. Maybe the creature is currently indifferent and not hostile.
Vermin moves up, offering the spider something tasty.
wild empathy: 1d20 - 2 + 1 ⇒ (4) - 2 + 1 = 3
Edit - oh well. :)