| Noh Bohdi |
I've got 20 ft speed so I'm not jumping out of the wagon.
| Noh Bohdi |
Yeah but we have to get the guy outta the road first. Or we could just trample him.
Crayfish Hora
|
Currently Rivalle has the guy, so trampling the guy will trample Rivalle. And if you thought Noh was slow, this caravan, as Noh knows, is loaded down with as much as it could be. It's not going to zooming off like some Shooting Stars meme.
Rivalle is in the stickiest of spots, so plan around that!
As for the Ashura range, all of the normal bandits are within reach. The bandit bosses seem to be out of range and look to be fighting each other. It's all up to you guys in what you want to do.
Crayfish Hora
|
Noh takes 8 damage from a manly bandit. Rivalle takes 24 damage from two lady bandits. One lady bandit is dead, the black mage is dead, one lady bandit has withdrawn. This leaves the two man bandits, the white mage, and the wagon itself.
You can take swings at the chocobos or the bandits on the wagon as they pass by. Doing so will prevent reflex saves to avoid being trampled and knocked prone. Or you can dive out of the way! The choice is yours. Or you can climb onto the thing. Or you can do whatever!
| Noh Bohdi |
I have a whopping 1 hp.
I'm going to shrek these guys before they decide to finish me off.
If I die I'm coming back as a Freelancer!
| Noh Bohdi |
I mean, I'm still on the wagon and they're trying to drive off. Seems like a primo opportunity to me. I have a few tricks up my sleeve so we'll see if I can make something happen.
Crayfish Hora
|
Antidote: ingested; cures Poison status; faint healing; CL 5th;
Craft Alchemical Item; esuna; Price 100 gil.
Arctic Wind: contact; inflicts Blizzard II (3d6+5 ice damage); faint elemental; CL 5th; Craft Alchemical Item; blizzard II; Price 200 gil.
Black Club: contact; inflicts Dark II (3d6+5 shadow damage); faint dark; CL 5th; Craft Alchemical Item; dark II; Price 200 gil.
Bolt Plume: contact; inflicts Thunder II (3d6+5 lightning damage); faint elemental; CL 5th; Craft Alchemical Item; thunder II; Price 200 gil.
Cure Potion: ingested; restores 1d8+5 HP; faint healing; CL 5th;
Craft Alchemical Item; cure; Price 100 gil.
Deadly Waste: contact; inflicts Poison status (DC 14 Fort save) for 1d4 rounds; faint enfeebling; CL 4th; Craft Alchemical Item; poison; Price 150 gil.
Dream Powder: contact; inflicts Sleep status (DC 12 Will save) for 1d4 rounds; faint enfeebling; CL 3rd; Craft Alchemical Item; sleep; Price 75 gil.
Earth Drum: contact; inflicts Stone II (3d6+5 earth damage); faint elemental; CL 5th; Craft Alchemical Item; stone II; Price 200 gil.
Echo Screen: inhaled; cures Silence status; faint healing; CL 3rd; Craft Alchemical Item; esuna; Price 50 gil.
Ether: inhaled; restores 1d6+1 MP; moderate healing; CL 9th; Craft Alchemical Item; cure II; Price 500 gil.
Eye Drops: contact; cures Blind status; faint healing; CL 5th; Craft Alchemical Item; esuna; Price 50 gil.
Fire Fang: contact; inflicts Fire II (3d6+5 fire damage); faint elemental; CL 5th; Craft Alchemical Item; fire II; Price 200 gil.
Fish Scale: contact; inflicts Water II (3d6+5 water damage); faint elemental; CL 5th; Craft Alchemical Item; water II; Price 200 gil.
Gale Winds: contact; inflicts Aero II (3d6+5 wind damage); faint elemental; CL 5th; Craft Alchemical Item; aero II; Price 200 gil.
Gold Needle: contact; cures Petrify status; faint healing; CL 4th; Craft Alchemical Item; esuna; Price 200 gil.
Healing Spring: ingested; bestows Regen status for 1d4 rounds; faint healing; CL 3rd; Craft Alchemical Item; regen; Price 100 gil.
Light Curtain: contact; bestows Protect status for 1d4 rounds; faint enhancing; CL 3rd; Craft Alchemical Item; protect; Price 50 gil.
Lunar Curtain: contact; bestows Shell status for 1d4 rounds; faint enhancing; CL 3rd; Craft Alchemical Item; shell; Price 50 gil.
Mute Mask: contact; inflicts Silence status (DC 14 Will save) for 1d4 rounds; faint enfeebling; CL 4th; Craft Alchemical Item; silence; Price 150 gil.
Smelling Salts: inhaled; cures Sleep status; faint healing; CL 3rd; Craft Alchemical Item; sleep; Price 100 gil.
Squid Ink: contact; inflicts Blind status (DC 12 Will save) for 1d4 rounds; faint enfeebling; CL 3rd; Craft Alchemical Item; blind; Price 100 gil.
Vaccine: ingested; cures Disease status; faint healing; CL 5th; Craft Alchemical Item; esuna; Price 150 gil.
White Ribbon: contact; inflicts Light II (3d6+5 holy damage); faint light; CL 5th; Craft Alchemical Item; light II; Price 200 gil.
Regular items, such as weapons and equipment and armor are also purchasable.
Crayfish Hora
|
The moogle is looking after the wounded, so they'll gain 4 hitpoints per level per full day of rest. It'll be up to you to decide how much rest y'all want. You don't have to post things about shopping; Dorter is a pretty open place as long as you don't want anything illegal, like poisons and thieves tools.
| Noh Bohdi |
I'm still unconscious for like a half day right?
| Noh Bohdi |
Yeah, I have to keep resting up. So I'm not part of this discussion