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Are there any group buffs up other than inspire courage?
yes whole party has Precise Strike feat, +4 saves vs. Fear, +1 to attack during charge

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"Attack the evil cult leader Lady D'Alazario!" says Chaine, turning to the last skum warrior.

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"I'd love to do that, but he's a bit far for that..." Drusilla grumbles and tries to swim as fast as she can towards the cult leader.
Full-round action: Run towards the caster
Did I get it right: Running makes Drusilla lose her Dex to AC, but she's not flat-footed, right?If it would make her flat-footed, I'd like to retro the action into something else...
"Deal with last fish-man, and follow me!" Advice still active
Sense motive: 1d20 + 26 ⇒ (7) + 26 = 33
Sense motive: 1d20 + 26 ⇒ (16) + 26 = 42

DM Feral |

Correct Drusilla.
The remaining skum fight desperately. The well-dressed skum sneers at the approaching aasimar and releases a pulse of dark energy.
Skum vs Chaine: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Channel for Damage vs Farg and Drusilla (will 16 for half): 3d6 ⇒ (6, 5, 4) = 15
The party is up.

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Wil1d20 + 10 ⇒ (5) + 10 = 15
Farg is slightly taken aback by negative energy but pushes himself through the water to confront the boss fish man.
Run

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1. Silvermane, 5 foot swim
2. Green Skum with the lance, +1 Cold Iron Valiant Lance, Advice, challenge, Mounted: 1d20 + 14 ⇒ (2) + 14 = 16 for dmg: 1d8 + 1d6 + 14 ⇒ (4) + (1) + 14 = 19 and
1d20 + 9 ⇒ (3) + 9 = 12 for dmg: 1d8 + 1d6 + 14 ⇒ (6) + (2) + 14 = 22

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(if 5-foot swim impossible due to rocks, Silvermane just goes to town on that skum)
Horse Full Attack, advice included
Hoof: 1d20 + 9 ⇒ (10) + 9 = 19 for dmg: 1d6 + 4 ⇒ (1) + 4 = 5
Hoof: 1d20 + 9 ⇒ (5) + 9 = 14 for dmg: 1d6 + 4 ⇒ (4) + 4 = 8
Bite: 1d20 + 11 ⇒ (6) + 11 = 17 for dmg: 1d4 + 7 ⇒ (2) + 7 = 9

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Will save: 1d20 + 14 ⇒ (4) + 14 = 18
A sensation of pain passes through Drusilla, but she thinks she avoided the worst of it. Ugly and slimy as her opponent may be, Drusilla looks for an opening in skum-priest's defences, and grabs the creature.
Move action: studied target @priest
Grapple, IC, ST: 1d20 + 13 + 2 + 1 ⇒ (1) + 13 + 2 + 1 = 17
Grapple, shirt reroll: 1d20 + 13 + 1 ⇒ (18) + 13 + 1 = 32
"Now, Farg! Strike it!" Advice still on

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Run swim or double move if I can't
Edit: challenge skum boss as swift; AC 28, t17, ff26; +8 damage

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Precise Strike (Combat, Teamwork)
Prerequisites: Dex 13, base attack bonus +1.
Benefit: Whenever you and an ally who also has this feat are flanking the same the creature, you deal an additional 1d6 points of precision damage with each successful melee attack. This bonus damage stacks with other sources of precision damage, such as sneak attack. This bonus damage is not multiplied on a critical hit.

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Wil 1d20 + 10 ⇒ (17) + 10 = 27
As Lady Drusilla has their foe pinned Farg does as he is commanded and moves in for the kill and remorcelessly shreads into the fishman priest.
So flanking and precise strike are going on
Claw Flank PA 1d20 + 17 - 2 + 2 + 2 ⇒ (3) + 17 - 2 + 2 + 2 = 22 Damage 1d4 + 10 + 5 + 4 + 2 ⇒ (2) + 10 + 5 + 4 + 2 = 23 Precise Strike 1d6 ⇒ 4
Claw Flank PA 1d20 + 17 - 2 + 2 + 2 ⇒ (19) + 17 - 2 + 2 + 2 = 38 Damage 1d4 + 10 + 5 + 4 + 2 ⇒ (3) + 10 + 5 + 4 + 2 = 24 Precise Strike 1d6 ⇒ 6
Bite Flank PA 1d20 + 17 - 2 + 2 + 2 ⇒ (9) + 17 - 2 + 2 + 2 = 28 Damage 1d4 + 10 + 5 + 4 + 2 ⇒ (1) + 10 + 5 + 4 + 2 = 22 Precise Strike 1d6 ⇒ 1
In case the first attack misses I will spirit surge 1d6 ⇒ 3

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maintain grapple, ST, advice: 1d20 + 13 + 1 + 2 ⇒ (13) + 13 + 1 + 2 = 29
damage, st, advice, precise strike?: 1d8 - 2 + 1 + 2 + 1d6 ⇒ (8) - 2 + 1 + 2 + (5) = 14 Not sure if Drusilla counts as flanking when grappling
Drusilla keeps her tight hold on the priest. While lacking the strength to do any considerable damage, she has enough knowledge on pressure points to make the experience very painful to the skum.
Will save: 1d20 + 14 ⇒ (5) + 14 = 19
Advice still on

DM Feral |

That'll do it.
Lady Drusilla precise pressure is just enough to crush the larynx of the vile fishman. He wheezes in pain for a few seconds and then goes limp.
Just before the killing blow is struck the sound of something falling is heard followed by a *crack* as Lang's broken body, having flung himself to his death, hits the water.
With the threats dealt with, you are free to explore the Drowning Stones temple. On the rear side of the altar the party finds the chained remains of Eiastor Wyrn - his wrists and ankles slashed open and his eyes and mouth sewn shut. The most recent and thankfully last sacrifice to Sif'kesh the skum cultists. Beyond Wyrn's remains there's little else of value or interest within the temple save hundreds of smooth black stones, similar to the one Fek filched, within the temple's pool. They also detect as magic but their true purpose remains a mystery.
With their task complete the party returns to the surface. Osprey arrives with a small team of additional Pathfinders half a day later to secure the site and relieve you. He's disappointed to hear of Wyrn's fate but glad to see that the party has discovered the fabled Drowning Stones. With a bit of study he determines that the black stones are infused with Sif'kesh's influence and those that carry them for longer than a few hours become extremely vulnerable to suicidal magical compulsion - the source of the Mwangi tribes' tales about this dark place. He orders the stones retrieved so they can be stored safely within the Grand Lodge and the temple sealed so none can enter the cursed temple again.
"Well done Pathfinders", Osprey says as he retrieves a familiar-looking teleportation scroll. "We'll take it from here. I think you've earned a trip home and a long weekend."
That's it folks. I hope everyone had fun.

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Awesome! Thank you Feral. also well done group!
Farg basks in the glory of the moment once Osprey makes it to the jungle and offers them a quick and painless extraction. While the Tiefling is no sissy he will think twice about accepting missions to the Mwangi in the future.

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Awesome game - and done in less than three weeks! Very good job, DM Feral! And thanks to everyone, we had a great party!
"Mission accomplished, Mister Osprey. I hope you find our work satisfactory." Drusilla takes a last look at the lush jungle scenery around her - and can't wait to get back to cooler climate of Absalom.
"Chaine, Fek, Farg. I thank you gentlemen for your cooperation. You are exemplary Pathfinders, and I shall speak highly of you." she says, shaking hands with everyone.
"And now.." Drusilla continues, turning back to Osprey. "I'd like to get back home. I shan't miss this place."

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"Osprey, thank you for the opportunity Sir. If what you say is true be very careful how these stones are stored within the Grand Lodge vaults. I have property in Absalom, Sir, full disclosure... and thus wouldn't mind at all if you store them completely off of the Isle of Kortos... perhaps in one of the Society's many extradimensional hideouts! Lady D'Alazario, Farg and Fek: thank you for putting your lives at risk in order to combat evil in this world. There's one more part of Golarion that's safe to thread upon once again. I will also speak highly of your amazing skills and impressive battle prowess. Never before have I seen enemies fall so fast before Pathfinder agents! I would be honored to adventure with you three again, but if we do so, I have to up my game in order to meet your - quite elevated - battle standards!"
Thank you very much DM Feral - this is my first PbP and overall I really, really like it. When playing a my FLGS, I don't get to remember so much of the plot and NPCs like PbP, which gives you the time to read things a few times and figure out better solutions for problems presented.