Feral's Encounter at the Drowning Stones [PFS] (Inactive)

Game Master Feral

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The Exchange

I don't have any ranks in Survival. And I know what you meant, Chaine. Fek has zero self-confidence though.

Fek puts away his hand crossbow, avoiding Chaine's gaze all the while. It's not meant for big animals. I know that. He didn't have to be so judgmental!


You guys have seen quite a few caribou during your stay in the jungle so the DC isn't super high.

If you're going to dock the raft and try to hunt something you need to make three survival checks. Otherwise we'll assume you press on and take your chances with the natives.

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

Hmm, looks like Drusilla has the best survival skill, even untrained

"Men..." Drusilla sighs, and shakes her head. While her companions push the raft to shore and dock it, she draws a crossbow from her haversack. The weapon in hand, she disembarks the raft, and turns to the others. "Follow me. Keep close, try not to get lost"

While not a seasoned hunter, she knows the ways of the world - and her connection to the ki guides her where her own knowledge is not enough.
Using Ki mystic ability for each roll - using 1 ki point to gain +4 insight bonus

Survival, untrained: 1d20 + 6 + 4 ⇒ (2) + 6 + 4 = 12
Survival, untrained: 1d20 + 6 + 4 ⇒ (13) + 6 + 4 = 23
Survival, untrained: 1d20 + 6 + 4 ⇒ (19) + 6 + 4 = 29

Can the others give aid for these rolls?


Don't worry about the assists, you nailed it.

The lack of experience doesn't keep Drusilla from finding the tracks of a lame caribou. A few minutes later she corners the poor beast and brings it down with a skilled shot of her crossbow.

A moment after the offering is dumped into the river the Rumawa emerge from the jungle foliage - six young warriors and one older male decorated with dried flaking white war paint. The warriors clutch crude longspears but do not level them at the party right away. All of the native Mwangi are dressed in little more than scraps of hide and their exposed flesh is covered in a patchwork of ritual scars.

The older man speaks in a series of hoots and tongue-clicks.

Polyglot:
"Outsiders! You offer sacrifice to the great spirits whose waters you traverse so we will spare you war for now. Tell us, why do you intrude on Rumawa sacred lands."

Anyone that can speak the language can attempt a diplomacy check.

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Anyone understand them? If not I have a spell that might help...understand but not be understood...

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

"Unfortunately, I do not speak their language either. Your magic might be useful, if Fek and Chaine are not familiar with the natives' tongue."

The Exchange

"I, umm . . . no, I don't know what they're saying."

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 13 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +13, AC 31/ touch 12/ ff 29; hp 108/108, F+12, R+8 W+7, Speed 20 ft.; Challenge 5/5; Tactician (60') 4/4. Banner: 60 feet: +6 morale bonus on saves vs. fear and +5 morale bonus on charge attacks. BUFFS:

"Same here... no clue..."


Farg are you going to use the spell? Linguistics 20 will also allow you to figure out the message.

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Linguistics 1d20 + 4 ⇒ (19) + 4 = 23

Well I've dealt with primitives like these most of my life...apparently they want to know why we impede on their lands...Farg summarizes what he can grasp of Polyglot.

Since I don'thave a Tongues spell I can't actually communicate with them. Do we have any pictures or similar stuff to show them.

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

Linguistics: 1d20 + 10 ⇒ (10) + 10 = 20

"You are right, Farg. I believe these are their sacred lands, and they are not happy we are trespassing." Drusilla confirms Farg's translation.

"I wish we had some way of telling them of our intentions. I do have paper and pen, if drawing would do any good."

Could we combine craft (painting), linguistics and diplomacy to tell that we are trying to stop evil men from taking demon stones?

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 13 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +13, AC 31/ touch 12/ ff 29; hp 108/108, F+12, R+8 W+7, Speed 20 ft.; Challenge 5/5; Tactician (60') 4/4. Banner: 60 feet: +6 morale bonus on saves vs. fear and +5 morale bonus on charge attacks. BUFFS:

Very cool idea, LDD!


Sure. Give me a diplomacy and another linguistics check.

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

Linguistics : 1d20 + 10 ⇒ (1) + 10 = 11
Diplomacy : 1d20 + 16 ⇒ (20) + 16 = 36

Drusilla takes a sheet of paper, and starts drawing crude images of men and demons, and scribbling some words of what she remembers of Polyglot. Then, showing the drawing to the natives, she tries to explain in a pidgin of Common and the local language.
"See here, this is <evil man>. He steals <stone of demons>. <Dangerous>. We, " Drusilla now points at herself and the other Pathfinders, "are here to stop <evil men>"

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Farg will aid on Linguistics. 1d20 + 4 ⇒ (13) + 4 = 17


We'll say it was the other way around.

Seeming placated by whatever they were able to glean from Drusilla's images and words, the natives remain peaceful. The elder among them points upriver and performs an eating motion with his hands as he speaks.

Polyglot:
"Good. You are not like those other foreigners that came weeks ago and killed four of our warriors without reason. If you are wise you will go back the way you came. There is nothing upriver but the Forbidden Place and you will find nothing there but demons that drive men to madness. You may go in peace but stay close to the water and take nothing more from the land than what you need to live."

You can attempt another DC 20 linguistics check to get the gist of the message. Otherwise you're free to move on.

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

Linguistics: 1d20 + 10 ⇒ (18) + 10 = 28

Drusilla listens carefully while the elder speaks, writing down quick notes of words she didn't really understand. Then she translates the elders words to her companions.

"I think he says our enemies came through here, and killed some of their warriors. There is uhh... Place That is Forbidden, perhaps, upriver. Demons inside, who drive people to madness. He says we can go in, but we need stay close to water. And we must not take anything from the land, except what we need to live."

Then the woman thanks the tribe's elder for his advice, and waves him goodbye.

I think we're good to continue?

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Demon's ey? Well that will be great fun...

Farg remarks sarcastically.


Farg (+3): 7d20 ⇒ (14, 3, 19, 5, 15, 15, 3) = 74
Fek (+4): 7d20 ⇒ (10, 8, 12, 17, 10, 3, 5) = 65
Lady Drusilla (+11): 7d20 ⇒ (14, 7, 9, 9, 12, 16, 4) = 71

Farg Nonlethal Damage: 3d4 ⇒ (3, 1, 2) = 6
Fek Nonlethal Damage: 4d4 ⇒ (1, 3, 2, 1) = 7
Lady Drusilla Nonlethal DAmage: 1d4 ⇒ 3

After their meeting with the Rumawa the party resumes their trek up the muddy jungle river. Several hours pass without additional incident but the heat quickly becomes overwhelming for Farg and Fek who can do little more than sweat and cling to the primitive vessel. The sun is beginning to set when the party comes across a grisly sight - a bloated corpse floating face down at the shallowest part of the river.

Farg and Fek are currently exhausted. Lady Drusilla is currently fatigued. Curing the nonlethal removes these conditions.

After dragging the raft up onto the shore the party is free to investigate. Whoever this unfortunate soul was fish have gnawed away much of his exposed flesh including the face, hands, throat, and chest.

Perception 15:
There a bronze Aspis badge tucked into what remains of the victim's pants.

Heal 15:
The victim was slain by a combination of natural claw attacks and slashing attacks from a small bladed weapon.

Conveniently, there's freshly hacked passage into the underbrush not far from the body.

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 13 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +13, AC 31/ touch 12/ ff 29; hp 108/108, F+12, R+8 W+7, Speed 20 ft.; Challenge 5/5; Tactician (60') 4/4. Banner: 60 feet: +6 morale bonus on saves vs. fear and +5 morale bonus on charge attacks. BUFFS:

Perception: 1d20 + 1 ⇒ (6) + 1 = 7
Heal: 1d20 + 1 ⇒ (9) + 1 = 10
What pants? you guys think he's still alive? LOL :P :P :P

Chaine gives a potion of endure elements to Farg and Fek, recalls Silvermane from magical hibernation, and sets up the two exhausted companions on the horse. He offers a waterskin full of water to each of them, and instructs them to drink in abundance in order to re-hydrate.

Once the two companions are comfortable, Chaine tells Farg to use Chaine's wand of CLW to heal all their nonlethal damage.

Wand CLW - Charge 1 on Farg: 1d8 + 1 ⇒ (5) + 1 = 6
Wand CLW - Charge 2 on Fek: 1d8 + 1 ⇒ (3) + 1 = 4
Wand CLW - Charge 3 on Fek: 1d8 + 1 ⇒ (8) + 1 = 9
Wand CLW - Charge 4 on Lady D'Alazario: 1d8 + 1 ⇒ (3) + 1 = 4

Taking one last look at the bloated corpse, Chaine also quaffs a vial of antiplague, and administers one to his horse too.

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

Perception: 1d20 + 16 ⇒ (4) + 16 = 20
Untrained heal: 1d20 + 6 ⇒ (13) + 6 = 19

Drusilla breathes heavily as she steps out of the raft. She tries to look dignified while wiping her forehead with a cloth. Unfortunately, the heat is really overbearing.

"Look here, perhaps this was one of the Aspis agents," she says, taking the bronze badge from the corpse. Standing close to the body, she takes the opportunity to study it, and quickly sees the wounds.

"Raked with claws, but also cuts with small bladed weapon. We best be wary, whatever killed this man could be out there, lurking."

If the sun is already setting, can we just wait a while to "get cooled off"?

"Thank you dear, very kind of you." Drusilla thanks Chaine for his effort to help the rest of them.

The Exchange

2 charges expended.

As Farg moves to touch Fek with a wand, the tengu speaks up, "That's Chaine's wand. Mine's . . . darker wood." Fek pockets the potion. He's nice. I hope he doesn't see how worthless I am.

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 13 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +13, AC 31/ touch 12/ ff 29; hp 108/108, F+12, R+8 W+7, Speed 20 ft.; Challenge 5/5; Tactician (60') 4/4. Banner: 60 feet: +6 morale bonus on saves vs. fear and +5 morale bonus on charge attacks. BUFFS:

Ok Fek -- adding back 2 charges to mine... :)

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 13 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +13, AC 31/ touch 12/ ff 29; hp 108/108, F+12, R+8 W+7, Speed 20 ft.; Challenge 5/5; Tactician (60') 4/4. Banner: 60 feet: +6 morale bonus on saves vs. fear and +5 morale bonus on charge attacks. BUFFS:
Lady Drusilla D'Alazario wrote:
"Thank you dear, very kind of you." Drusilla thanks Chaine for his effort to help the rest of them.

"Tis my pleasure. I would advise, however, that you either take one such potion yourself or accept my offer to give you one. Going into this site with a disadvantage such as a sunstroke is not advised, based on the worried looks we got from the natives..."

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Farg casts Heroism before entering and applies one more charge of CLW to be full.

Farg doesn't like being told what to do but does it anyway while grumbling.

Explore, report, cooperate...

Perception1d20 + 15 ⇒ (9) + 15 = 24
Heal untrained1d20 ⇒ 11

Well claws and small blades would indicate multiple assailants...like some humanoids and some animals. Me being both...

Farg draws a dagger and demonstrates the difficulty of clawing and stabbing at the same time.

can attest that achieving both at the same time is tricky at best...So how do we go about this. The strong men go first to protect the feathered and the females?

Is horsey along for the ride? If not are you one of them Cavaliers that's no good without? Farg should likely be front line. He has a spear and combat reflexes and can do some pretty sick damage with his natural attacks. Sadly he's not the most durable. He can also do stealthy with invisibility if needed.

The Exchange

Fek buries his head in his shoulders and slinks away. He didn't have to say it aloud and tell everyone!


After refreshing yourselves and preparing for danger, the party sets down the freshly cleared trail. A few hundred feet further the trail opens up.

In a small clearing, the remnants of a campsite lie splayed open by some dark violence. Collapsed canvas tents, torn to shreds, hang about like dirty streamers. The ground is trampled into mud and decorated with the scat tered coals of a fire-pit, only faintly smoldering after the torrent of afternoon rain. Viciously strewn about the site lie gory husks of bone, blood, and hair, all caked with mud and bearing vicious bites of jungle scavengers.

Three enormous savage boars appears to be scavenging the site when the party enters the scene. They squeal in anger at the interruption and charge.

Initiatives: 5d20 ⇒ (17, 5, 3, 7, 19) = 51

Before the party can react the beasts are on top of them!

Red vs Chaine (flatfooted): 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Damage: 2d6 + 9 ⇒ (1, 5) + 9 = 15

Yellow vs Silvermane (flatfooted): 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Damage: 2d6 + 9 ⇒ (2, 1) + 9 = 12

Green vs Farg (flatfooted): 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
Damage: 2d6 + 9 ⇒ (1, 5) + 9 = 15

Farg can make AoOs against Yellow and Green. The party is up.

The Exchange

"Keep them looking at you, so I can stab them in the back!" Fek rushes around behind the enormous, scary creatures.

Actions:
Move Movement
Standard Movement

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 13 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +13, AC 31/ touch 12/ ff 29; hp 108/108, F+12, R+8 W+7, Speed 20 ft.; Challenge 5/5; Tactician (60') 4/4. Banner: 60 feet: +6 morale bonus on saves vs. fear and +5 morale bonus on charge attacks. BUFFS:

0. Free Action, Chaine: Ride, Fast Mount vs. DC 20: 1d20 + 15 ⇒ (6) + 15 = 21

1. Swift Action, Chaine: "For Democracy and Freedom!" For The King (swift, once per combat only, +3 competence bonus on all attacks and damage to all allies within 30 feet for 1 round)

2. Standard Action, Chaine: Tactician (teamwork feat: Precise Strike to all allies within 60 feet, duration 7 rounds)

3. If step 0 was successful, Move Action, Chaine: equips lance

4. Guide with knees + Fight with a combat-trained mount: Ride DC 5 & 10 - no action / free action - both are auto success

5. Handle Animal as free action to have horse attack: Handle Animal DC 10 - free action - auto success

6. Full Attack, Silvermane:
Horse Full Attack
Hoof: 1d20 + 12 ⇒ (5) + 12 = 17 for dmg: 1d8 + 8 ⇒ (2) + 8 = 10
Hoof: 1d20 + 12 ⇒ (12) + 12 = 24 for dmg: 1d8 + 8 ⇒ (7) + 8 = 15
Bite: 1d20 + 12 ⇒ (4) + 12 = 16 for dmg: 1d4 + 8 ⇒ (1) + 8 = 9
(add 1d6 on each attack if he flanks with someone else)


Silvermane's attack and damage seems off. Is he power attacking? I figure his bite should be at +12 for 1d4+8 and his hooves should be +7 for 1d8+5 each.

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 13 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +13, AC 31/ touch 12/ ff 29; hp 108/108, F+12, R+8 W+7, Speed 20 ft.; Challenge 5/5; Tactician (60') 4/4. Banner: 60 feet: +6 morale bonus on saves vs. fear and +5 morale bonus on charge attacks. BUFFS:

all attacks are primary - combat trained i.e. loses the docile quality - see 4th level druid animal companion advancement and bestiary


Animal Companion horses don't use the bestiary horse stat block at all. The 4th level Combat Trained perk just gives free access to some tricks.

It doesn't matter terribly for the attack roll here since the boars have horrible AC (plus they charged) but it does affect the damage totals.

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 13 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +13, AC 31/ touch 12/ ff 29; hp 108/108, F+12, R+8 W+7, Speed 20 ft.; Challenge 5/5; Tactician (60') 4/4. Banner: 60 feet: +6 morale bonus on saves vs. fear and +5 morale bonus on charge attacks. BUFFS:

Here's the edited horse attack routine:

6. Full Attack, Silvermane:
Horse Full Attack
Hoof: 1d20 + 10 ⇒ (14) + 10 = 24 for dmg: 1d6 + 8 ⇒ (6) + 8 = 14
Hoof: 1d20 + 10 ⇒ (1) + 10 = 11 for dmg: 1d6 + 8 ⇒ (3) + 8 = 11
Bite: 1d20 + 12 ⇒ (2) + 12 = 14 for dmg: 1d4 + 8 ⇒ (2) + 8 = 10
(add 1d6 on each attack if he flanks with someone else)
Precise Strike add ons: 1d6 + 1d6 + 1d6 ⇒ (5) + (5) + (4) = 14

edited the above (replaced improved natural attack (hooves) with multiattack)

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

"Good grief, what are they eating to grow so big!?" Drusilla stands amazed as the giant boars smash into the party's first rank.

She is about to start barking sound advice to her companions, but Chaine beats her with his cry. So instead she approaches one of the beasts. "Temper, temper..." Drusilla says, and taps it gently on the snout.

Touch of serenity, FtK: 1d20 + 10 + 3 ⇒ (18) + 10 + 3 = 31
Touch of serenity DC19 will save or cannot attack (or cast spells) for 1 round

Swift action: activate Snake Style

Snake style roll, if attacked:

Sense motive: 1d20 + 26 ⇒ (3) + 26 = 29

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Okay this will be a lot of rolls. So for starters my tow AoO without Rage or Archaeologists luck. My other attacks will use rage, Archaeologists luck and both of Chaine's buffs.

Farg, reacting instantly, is able to spear some boars but takes a blow in the process.

AoO vs. Green 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14 Damage 1d10 + 7 + 1 + 3 ⇒ (4) + 7 + 1 + 3 = 15
AoO vs. Yellow1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16 Damage 1d10 + 7 + 1 + 3 ⇒ (10) + 7 + 1 + 3 = 21

The Tiefling then tosses aside the pesky spear and shows them stinkin boars what a real animal can do.

Is Fek actually threatening? If not I won't be getting any damage from Precise strike or a flanking bonus. So I'll start chewing on green and then moving on to clobber yellow once green is down. and take a 5 foot step if needed.

Claw 1d20 + 22 - 2 + 2 ⇒ (12) + 22 - 2 + 2 = 34 Damage 1d4 + 15 + 3 + 4 ⇒ (3) + 15 + 3 + 4 = 25 Precise strike1d6 ⇒ 6
Claw 1d20 + 22 - 2 + 2 ⇒ (15) + 22 - 2 + 2 = 37 Damage 1d4 + 15 + 3 + 4 ⇒ (1) + 15 + 3 + 4 = 23 Precise strike1d6 ⇒ 6
Bite 1d20 + 22 - 2 + 2 ⇒ (10) + 22 - 2 + 2 = 32 Damage 1d4 + 15 + 3 + 4 ⇒ (4) + 15 + 3 + 4 = 26 Precise strike1d6 ⇒ 2
Gore 1d20 + 22 - 2 + 2 ⇒ (11) + 22 - 2 + 2 = 33 Damage 1d4 + 15 + 3 + 4 ⇒ (1) + 15 + 3 + 4 = 23 Precise strike1d6 ⇒ 6


@Chaine: You don't need to reroll all the dice. I already adjusted things as appropriate. Note that part of the hooves being secondary is that they only get half strength bonus on damage rolls.

Will: 1d20 ⇒ 7

The beady-eyed dire boar huffs in confusion as it finds itself unable to gore Drusilla after she's booped it.

@Farg: What are those damage bonuses on the AoO? Chaine's damage buff wouldn't be up for the AoOs.

Farg manages to jab two of the porcine beasts with his spear as they bear down on him and then, working with Silvermane, he finishes both off in a flurry of claws, hooves, and toothy violence.

Rendered impotent, the surviving boar oinks in panic and runs off into the jungle.

Encounter's over.

With the danger passed the party is free to search what remains of the site.

Perception 25:
Somehow there are several sets of unusual prints belonging to humanoid-sized creatures with webbed feet that survived the boars' presence.

Perception 25:
There's a small battered chest half-buried in the mud underneath one of the bodies.

Perception 20:
Among the debris you find the splintered shaft of a primitively constructed trident sporting a strange engraving.

Religion 20 (only if you made the previous perception check):
The engraving depicts the image of hands with slashed wrists - the holy symbol of Sif'kesh.

Heal 20:
Though they all have wounds from the feasting scavengers, all of the mortal wounds to the bodies in the camp seem to be self-inflicted—slit wrists, slashed femoral arteries, and so on.

Near the edge of the campsite, a crude cage woven from jungle vines covers a 15-foot-deep hole in the ground forming a sort of crude prison cell. Human moans of pain can be heard from within.

Grand Lodge

Female Aasimar Monk 4 / Inquisitor 1 / Evangelist 3 | AC: 22 T: 22, FF: 19 | CMD 25(27/29) | HP 55/55 | Fort +10, Reflex +10, Will +17 | Perception +19, Sense Motive +29 | Init: +9 | Darkvision 60' | Speed 30ft | Ki 13/13, ToS 6/6, Advice 14/14 | Active conditions: |

Perception: 1d20 + 16 ⇒ (6) + 16 = 22
Religion: 1d20 + 14 ⇒ (13) + 14 = 27

Untrained Heal: 1d20 + 6 ⇒ (10) + 6 = 16

Drusilla watches the remaining boar run away, when she spots something in the debris. She picks up a splintered shaft of a primitively constructed trident. "Look here," she points at a strange engraving in the weapon. "this is a symbol of Sif'kesh."

The Exchange

Fek points out some webbed footprints leaving the area, and starts digging a chest out from under one of the bodies.

Rolls:
Perception: 1d20 + 22 ⇒ (15) + 22 = 37
Perception: 1d20 + 22 ⇒ (9) + 22 = 31
Perception: 1d20 + 22 ⇒ (3) + 22 = 25
Heal: 1d20 + 3 ⇒ (3) + 3 = 6

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 13 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +13, AC 31/ touch 12/ ff 29; hp 108/108, F+12, R+8 W+7, Speed 20 ft.; Challenge 5/5; Tactician (60') 4/4. Banner: 60 feet: +6 morale bonus on saves vs. fear and +5 morale bonus on charge attacks. BUFFS:
DM Feral wrote:
@Chaine: You don't need to reroll all the dice. I already adjusted things as appropriate. Note that part of the hooves being secondary is that they only get half strength bonus on damage rolls.

Thanks for the adjusts. But... LOL! this keeps getting better and better! half STR on hooves? wow... I've seen horses clobber people with hooves before, and if I had to choose between that and a horse bite... I'd take the nibble! :)

Assists Fek on Perception rolls: Perception: 1d20 + 1 ⇒ (5) + 1 = 6
Untrained Heal: Heal: 1d20 + 1 ⇒ (8) + 1 = 9
Chaine approaches the prisoners with Silvermane: "Have no fear. We have been sent to help. I am Lance Corporal Chaine Alazario of the Eagle Knights, currently detached to assist the Pathfinder Society in a rescue mission. Step forward and identify yourselves." Chaine offers water to the prisoners.
Diplomacy: 1d20 + 15 ⇒ (10) + 15 = 25

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 13 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +13, AC 31/ touch 12/ ff 29; hp 108/108, F+12, R+8 W+7, Speed 20 ft.; Challenge 5/5; Tactician (60') 4/4. Banner: 60 feet: +6 morale bonus on saves vs. fear and +5 morale bonus on charge attacks. BUFFS:

notes on Diplomacy boons: +1 with crusaders of Mendev or citizens of Andoran, +2 with nobles or dwarves of the Five Kings


Inside the small chest Fek finds assorted personal items including a journal. A couple of the most recent entries stand out.

Added a couple handouts to the map link.

Peering into the sunken cage Chaine spots a middle-aged chelish man, covered in mud and blood but alive. He sits up weakly when Chaine comes into view. "Are you the voices in the walls? Have you come to see me to dinner?"

It becomes immediately apparent that the man is quite mad but Chaine's measured tone seems to restore some lucidity to him. "No, you're no the voices. You're real. I'm Lang. What are you doing here? Pathfinder Society? Are you here to rescue me?" He takes the offered water bottle through the bars of the simple cage and takes a long draw. "Oh. This is quite good. Much better than the blood the mermaid had me drink. It has the most foul aftertaste. I wouldn't recommend it."

The Exchange

Fek stealthily pockets a few of the personal items, and hands the journal to Drusilla, then taps Chaine on the shoulder, "Should I, uh, let him out of the cage?"

Actions:
Check for traps, then pick the lock, but only if told to my an ally.

Rolls:
Perception: 1d20 + 25 ⇒ (8) + 25 = 33 +2 vs. magic traps
Disable Device: 1d20 + 24 ⇒ (17) + 24 = 41 Against the trap, if there is one. Lock if there isn't.
Sleight of Hand: 1d20 + 29 ⇒ (5) + 29 = 34

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 13 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +13, AC 31/ touch 12/ ff 29; hp 108/108, F+12, R+8 W+7, Speed 20 ft.; Challenge 5/5; Tactician (60') 4/4. Banner: 60 feet: +6 morale bonus on saves vs. fear and +5 morale bonus on charge attacks. BUFFS:

Chaine solidly attaches a rope between the sunken cage's bars and makes a loose bowline knot on the other end to form a loose yoke, which he carefully sets around Silvermane's shoulders and the grip of the military saddle end. Slowly, carefully, he coaxes Silvermane to start pulling with all its might in an attempt to pull the cage out of the mud.

[dice=Handle Animal; +4 with Animal Companion; "Push an Animal" vs. DC 25 to simulate unknown 'Work' trick; Silvermane can pull up to 6,000lbs.]1d20+18[/dice]

(ninja'ed by Fek... whatever works! :) )

Where is the map link?


Heh, Tik offered to unlock the cage. Is anyone else going to talk to the guy?

Under Silvermane's 'horsepower' the wall of the cage if forcibly torn free from the rest of the structure. Lang climbs out of the pit and wipes his hands on his leggings (which does little to clean them) before offering the party handshakes.

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 13 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +13, AC 31/ touch 12/ ff 29; hp 108/108, F+12, R+8 W+7, Speed 20 ft.; Challenge 5/5; Tactician (60') 4/4. Banner: 60 feet: +6 morale bonus on saves vs. fear and +5 morale bonus on charge attacks. BUFFS:

Chaine answers with a firm handshake, and offers rations, wine, water and soap if the man wants to freshen up. He tries to respectfully assess the health of the man to see if a potion of endure element is needed here. "Mister Lang, please rest, drink, eat and see to your needs. Don't hesitate to ask for anything. We will take a break to give you ample time to recover. When you feel up to it, we'd like to talk and see if you know anything that can help us in our rescue mission."

Heal: 1d20 + 1 ⇒ (9) + 1 = 10

Chaine observes his expression when he asks Lang about helping with the rescue mission sense motive; additional +2 using the 1/scenario boon 'Corruption Uncovered in Andoran': 1d20 + 3 ⇒ (10) + 3 = 13


Chaine can tell the man is dehydrated but not too badly. All he needs is some fresh water and rest. He doesn't notice anything to suggest Lang is misleading the party.

"Rescue? Yes, you're here to rescue me of course. You've done it so let's go home now."

The Exchange

Fek riffles through the man's pockets while he is distracted, getting to know him.

Rolls:
Sleight of Hand: 1d20 + 29 ⇒ (15) + 29 = 44
Perception: 1d20 + 22 ⇒ (4) + 22 = 26
Sense Motive: 1d20 + 16 ⇒ (2) + 16 = 18


Rek snatches away a small satchel from Lang. On the inside flap is an embroidered Glyph of the Open Road. In addition there's a journal and a statuette of a small silver hawk. The journal has the name Eiastor Wyrn written inside it's front cover.

The Exchange

Whispered to Farg:
"The man had this bag on him, and a journal inside it."

While Chaine is talking to the man, Fek pulls aside Farg to show him the journal and bag. This hawk is really nice. Mother would love it!

Rolls:
Stealth: 1d20 + 20 ⇒ (9) + 20 = 29 To make sure the man doesn't notice what Fek is doing or saying.

Liberty's Edge

Male CG Human (Shoanti/Varisian) Cavalier (Strategist) 13 - Init +2, Senses: Normal Vision, Perception +1, Lookout Perception +13, AC 31/ touch 12/ ff 29; hp 108/108, F+12, R+8 W+7, Speed 20 ft.; Challenge 5/5; Tactician (60') 4/4. Banner: 60 feet: +6 morale bonus on saves vs. fear and +5 morale bonus on charge attacks. BUFFS:

"Take a breath and rest. Tell us what happened here Sir. How did you get here? are there others? who is this mermaid you speak of and why is she feeding you blood. Don't worry, we'll take care of you. We're looking for other people too, and we'll have to stay until we do. But don't be afraid, we're not leaving you here by yourself. In the name of Cayden Cailean I will protect you in your travels from here on out. Here. Let's drink this wine." Chaine takes a long drink from his wineskin, and passes it to Lang.

diplomacy, additional +2 if he's a noble: 1d20 + 15 ⇒ (8) + 15 = 23

After a few moments, savoring the wine with eyes closed, almost lost in thoughts, Chaine swallows the mouthful of wine. Then opens his eyes. Those close to him can see tears well up. "Lady D'Alazario, what is this Sift-Cache you speak of? who uses such tridents?"

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