Feral's Devil We Know (Inactive)

Game Master Feral

Combat Map


1 to 50 of 201 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Stuff goes here.


Hey all - Kalt here - don't have a character yet for this game, so I'm posting from my main board name for the moment. I'm thinking a halfing sorcerer, probably a ray specialist, who will have a decent dex so can make himself useful with missile weapons if his spells run low.

Will try to get a character built soon.

We've got a ranger (Mez) and a witch (WhtKnt) so far, right? And Bugsby was talking about a cleric. I guess I could go for something more skills-based, but that's often the role I fill, so I was thinking it would be fun to just zap bad guys.

And are we sticking with four PCs? I know that's what Feral tends to run for PFS.


I prefer smaller parties because it makes for more dangerous/exciting encounters, faster gameplay, and more opportunities for individuals to shine. These early mods tend to run on the easier side anyway.

With the proposed party it sounds like you've got all the bases covered, especially as WhtKnt's looking at a white-haired witch which is a melee archetype. If you're worried about trapfinding both sorcerer and ranger have archetypes that offer it.


All right, works for me. All your reasons for smaller parties are things I like a lot, so let's run with four.


Sounds good.

Did you want credit for Terrill or level 1 credit for this new character from Rivalry's End?


Assuming you guys enjoy my DMing, I could see running this group through all of the scenario series in my DMing queue.

This would include:

The Devil You Know (4 parts)
City of Strangers (2 parts)
Shades of Ice (3 parts)

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

Mez here, went with a Barbarian instead of Ranger, couldn't come up with a concept that really spoke to me.


Welcome to the party Mr. Steelarm.

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

Thanks. In the far flung distant future, I'm looking at Gory Finish and Terrifying Howl to a be a quasy-controller barbarian mixed into reflavored beast totem rage powers.


Terrifying Howl is one of my favorite barbarian rage powers.

I just wish it didn't come so late. =(

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

yeah, so I won't get to play long with it, but I always try to build for 12 and have goals and excitement for leveling. One issue I had with ranger was I got to like 4-5 and was stuck going "well now what?"


That makes sense. I had a similar problem with my inquisitor. After Bane at 5th level I was just asking 'What's next?' each level and always being kind of disappointed.

Dark Archive

Female Tiefling Witch (White-Haired Witch) 8 || HP 37/37 (37/37 nonlethal) || AC 20/Tch 15/FF 17 || F +4 R +7 W +10 || CMB +3 CMD 18 || Init +3 || Perception +8, low-light vision, darkvision (60 ft.) || Resist 5 Cold, Electricity, Fire

Alexia (WhtKnt) checking in.


As soon as we hear from Bugsby we'll be good to start.

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

Man, I hope I can tank up these games, a 6 HP Witch and a Sorcerer on the way. Our first encounter with a stiff wind could be a TPK! :D

So our plan will be, I run in, take all the damage and fall over, then you guys rush in and kill everything before I die!


Bugsby here.

Hey just popping in to say hello and get my character finished up. Indeed I will be playing a cleric.

@Rhyno, and then I run in and revive you! ;)

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

Yay for revival!

I'm actually going to be limiting my raging so that my AC stays at a respectable level. It'll still happen, because 2d6+9 is a fun thing to roll at level 1, but it's not going to be an automatic fight=raging like most barbarians.

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

So what kind of cleric will you be making Mug? Comabt cleric? Caster Cleric? Reach based cleric? Inquiring minds want to know!


He's going to be more the castor cleric.

Going for young, awkward, weakling-ish, ignorant, cloistered type young man.

Got the details and creating the alias now.

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

Interesting that I'll be the only Melee. Maybe I should go the Reach/Trip route to try and hold the line better. Would pair up nicely with Alexia's Enlarge Person too!

Meh, we'll see how things go in the first game. Gotta love PFS rewriteability.

Liberty's Edge

Human Cleric 2
Stat:
HP19|AC17 Tch11 FF16|F5 R1 W6| Init 3 Perception +5 | Xbow +2;1d8 HMace +1;1d8

Alright, here's Chorister.

He's got high AC, and I fully intend for him to be learning as he goes, never having lived the adventurers life himself.

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

Scale/Shield/Dex for an 18 or 19?

Liberty's Edge

Human Cleric 2
Stat:
HP19|AC17 Tch11 FF16|F5 R1 W6| Init 3 Perception +5 | Xbow +2;1d8 HMace +1;1d8

Yeah AC 17, and his con is pretty good. I went con over dex.

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

Oh, you went with light shield? 5 for scale, plus normally 2 for shield, and a dex point should be 18


He needs a light shield so he can have a casting hand.

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

Huh, in every game I've played of pathfinder, both online and irl, no ones ever noted that. Ssshhhhh :)

Liberty's Edge

Human Cleric 2
Stat:
HP19|AC17 Tch11 FF16|F5 R1 W6| Init 3 Perception +5 | Xbow +2;1d8 HMace +1;1d8

Yeah, I had a GM raise that point with me before, or I'd for sure have a heavy shield.

GM - If a weapon cord is permissible the Chorister will buy one at a future date, and upgrade his shield as well. Also he needs that free hand to channel correct? As he must be able to touch his holy symbol if I'm not mistaken.


Holy symbol for channeling is different. You don't necessarily need a hand for that.

I suggest you stick with the light shield. I tend to frown on weapon cord/wrist sheath shenanigans.


Gameplay post is up.


I try not to tell people how to build their characters but I suggest you pick up weapon finesse with Alexia sooner than later.

Hair uses int for damage but I believe you still need strength to hit with it unless you pick up weapon finesse.


Hey Gang - still messing about with my sorcerer, which isn't I class I've spent much time on before. I'm finding the mechanics fairly unsatisfying, and it looks like I'll be going for a pretty straightforward, not very optimized build.

I'm thinking a halfling, with the Linnorm bloodline - sort of a small, snarling, semi-feral guy who spits fire/electricity/something at his opponents.

A couple of questions come to mind:

1. Traits y'all would recommend? I've thought about Magical Lineage and Gifted Adept, but they both require you to pick one spell to focus them on, and I've got two spells right now, and it doesn't seem worth picking one of them for this trait.

2. Trying to decide between Point Blank Shot and Precise Shot for a feat. In addition to his spit-rays, he'll have a ranged weapon (likely a crossbow), so he can be useful when not spellcasting, and the feat will help this too. Seems Precise Shot will be key, so I don't take that -4, but PBS gives that damage boost to his rays and bolts.

I'm also seriously wondering if I have time to add another PbP to my life...


Low level castering can be pretty painful. Bugsby is an exception in that his bloodline power is really useful at level 1. I'd keep that in mind when it comes to choosing a bloodline.

If your plan is to be a blaster, I'd suggest Havoc of the Society and the Magical Lineage.

For feats both Precise Shot and Point Blank are really good.

Dark Archive

Female Tiefling Witch (White-Haired Witch) 8 || HP 37/37 (37/37 nonlethal) || AC 20/Tch 15/FF 17 || F +4 R +7 W +10 || CMB +3 CMD 18 || Init +3 || Perception +8, low-light vision, darkvision (60 ft.) || Resist 5 Cold, Electricity, Fire

Yep, Weapon Finesse will be her next feat pick. Could have done it now, but I wanted Combat Casting, given the inevitability of foes that grapple.


LOL, fair enough.

I'll try to oblige you. =P

Liberty's Edge

Human Cleric 2
Stat:
HP19|AC17 Tch11 FF16|F5 R1 W6| Init 3 Perception +5 | Xbow +2;1d8 HMace +1;1d8
DM Feral wrote:

Holy symbol for channeling is different. You don't necessarily need a hand for that.

I suggest you stick with the light shield. I tend to frown on weapon cord/wrist sheath shenanigans.

So... not a fan of shenanigans? ;)


Not when it comes to abusing the action economy.

She's had it rough enough ever since the magus came out.

Liberty's Edge

Human Cleric 2
Stat:
HP19|AC17 Tch11 FF16|F5 R1 W6| Init 3 Perception +5 | Xbow +2;1d8 HMace +1;1d8

A trait which boosts init can be helpful for casters, as going first can make a world of difference

Liberty's Edge

Human Cleric 2
Stat:
HP19|AC17 Tch11 FF16|F5 R1 W6| Init 3 Perception +5 | Xbow +2;1d8 HMace +1;1d8

What is the action economy? Getting in a bunch of actions in a single turn to the point of abusing it I assume. Not very familiar with the Magus myself, but I shall hate them henceforth and forever!

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

While probably not too difficult, can I get the groups opinion on my build plan for Rhyno?
Rage power @ 2: Lesser beast totem = gain 2 unarmed strikes (claws) for 1d6+4 per hit
Rage power @ 4: Intimidating glare = can demoralize foe, pre-req to Terrifying Howl
Rage power @ 6: Beast totem = Gain Nat Armor
Rage power @ 8: Terrifying Howl = Intimidate check to send all shaken foes running
Rage power @ 10: Greater Beast totem = Get full attack action in turns he charges

Feats I’m looking at are:
Gory finish= After killing a foe, make an intimidate check to make all others within 30’ shaken
Intimidating Prowess= Add Str to Intimidate check
Power attack= yeah, everyone knows this

I can’t decide in which order I should get what feat. Gory Finish is useful, but doesn’t really become needed until 8. Bonuses to Intimidate are always good, but not really needed before 8. Power attack is always good too, but he should be 1 shotting most things he hits for a while. Opinions?

Liberty's Edge

Human Cleric 2
Stat:
HP19|AC17 Tch11 FF16|F5 R1 W6| Init 3 Perception +5 | Xbow +2;1d8 HMace +1;1d8

I like the build and am looking forward to seeing Rhyno develop!

I like Power Attack as a barb, but mainly because of the other feats it opens up, like Cleave. But the feat itself is a little lost on the already hard hitting barbs, as you said. Gory finish sounds pretty useful, why doesn't it become needed till 8?

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

The reason it becomes useful at 8 is because of Terrifying Howl. Round 1, squish weak looking thing and get free intimidate on everything within 30 from Gory Finish. Round 2, Terrifying howl to send everything running for multiple rounds while all our ranged DPS finish them off or weaken them when so they are easy prey when they return.

Gory Finish can be useful at 3 just to shake everything for a -2, which is part of what’s conflicting me. Do I go PA>GF>IP for biggest bash possible and work on status effects at the end, or GF>IP>PA and get all status/controls earlier but do less damage in the 3-8 range, when we’ll start seeing things that are not 1 shot able.

Liberty's Edge

Human Cleric 2
Stat:
HP19|AC17 Tch11 FF16|F5 R1 W6| Init 3 Perception +5 | Xbow +2;1d8 HMace +1;1d8

I think the already hard-hitting barbs can afford to get status/controls earlier if there's a mop up crew behind them, which is what you're looking at with this group. No strong melee damage help is a little disconcerting, but at least Chorister will be able to take a hit or two, and (hopefully) keep Rhyno on his feet.

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

True, a -2 on all enemy attack rolls would also help our lower AC characters too.

Liberty's Edge

Human Cleric 2
Stat:
HP19|AC17 Tch11 FF16|F5 R1 W6| Init 3 Perception +5 | Xbow +2;1d8 HMace +1;1d8

Excellent point.


What's the word Kalt. I haven't seen a sorcerer. =(


Sorry to be absent, been out of Cell Signal Land all day.

I hate to do this, but I'm going to have to bail on this game. Things have suddenly gotten busier at work and home, and made it clear to me that I don't have time right now for another PbP. I haven't even had time to get a character together, and I know this will be a fast-posting game, and I don't want to hold that up.

Maybe after you guys go through the Devil We Know series, you could PM me about the next one? If you've got a full complement at that point, I'll understand.

Again, sorry - definitely my loss.

p.s. - I'm not leaving our RoW game - I may shed some of my less active, interesting games, but that one's a keeper.


Female :D Check out my fetching opercles!

:(

Grand Lodge

Male Human Father 6 / Tinkerer 3 / Aspiring Polymath 1

Hey there! Checking in, thanks to an invite from Feral. Hey Trout!

So it looks like everyone is Lvl 1? I don't have much in that range, a Dwarf Gunslinger 1, a Aasimar Sorcerer 2, though he just hit 2 and hasn't played as a 2, I'm not that keen on him and could quickly rebuild to suit. Other than that, Lorewarden 3, Ranger 3, and Magus 3, which I know Feral would love to have!


*Grumble*

From that list, I'd suggest the gunslinger.

Liberty's Edge

Human Cleric 2
Stat:
HP19|AC17 Tch11 FF16|F5 R1 W6| Init 3 Perception +5 | Xbow +2;1d8 HMace +1;1d8

Feral hate magus and he's teaching me to hate them too.

Yeah I just made a level 1 for this run through. But welcome!

1 to 50 of 201 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Feral's Devil We Know Discussion All Messageboards

Want to post a reply? Sign in.