Feral's Devil We Know (Inactive)

Game Master Feral

Combat Map


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Scarab Sages

AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

I think I have Ryster updated.


Welcome back Alexia!

You ready for part IV?

Dark Archive

Female Tiefling Witch (White-Haired Witch) 8 || HP 37/37 (37/37 nonlethal) || AC 20/Tch 15/FF 17 || F +4 R +7 W +10 || CMB +3 CMD 18 || Init +3 || Perception +8, low-light vision, darkvision (60 ft.) || Resist 5 Cold, Electricity, Fire

Thank you, give me until the end of today to update Alexia and I'll be ready.

Grand Lodge

Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

We going to proceed without Chorister? At least the witch can use the wands we have if we do...

Grand Lodge

Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    It just won't be the same without the Bear Cub.

    -Posted with Wayfinder


    Welcome back Alexia. Yeah, we'll be moving on without Chorister.

    I hope whatever he's up to, he's okay.


    You all set Alexia?

    Dark Archive

    Female Tiefling Witch (White-Haired Witch) 8 || HP 37/37 (37/37 nonlethal) || AC 20/Tch 15/FF 17 || F +4 R +7 W +10 || CMB +3 CMD 18 || Init +3 || Perception +8, low-light vision, darkvision (60 ft.) || Resist 5 Cold, Electricity, Fire

    Yep.

    Grand Lodge

    Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

    Feel free to continue without me, not gonna be able to view much today.

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    As a 6th level WHW player, I do want to point at another example of the the mysterious "kind-of-but-not-really" errata. Do ho ho.

    -Posted with Wayfinder

    I mean, it's not an FAQ (so I don't think its 100% binding), but it is something to plan for in case they DO put it somewhere more official.

    Liberty's Edge

    Human Cleric 2
    Stat:
    HP19|AC17 Tch11 FF16|F5 R1 W6| Init 3 Perception +5 | Xbow +2;1d8 HMace +1;1d8

    Hey all, this is the first time I've logged into Paizo in what feels like a month.

    Just a perfect storm of pregnant wife health issues, crazy-time at work, and community obligations. I feel really embarrassed I was gone so long without a word, but I have enough room to breath that I wanted to get back and see the state of things.

    Sorry for the disappearing act but I feel confident the worst of the storm is past and I can get back onto the boards.

    Did Chorister lose his place in the game? I wouldn't blame anyone if he did. Let me know and sorry again!

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    Since I'm not the DM, I'll say nothing but "as long as 3 encounters are finished with a character around, they can get XP, but I know Feral is cutthroat about skipping people in his recruitment thing.

    ... But then I saw Feral posted in gameplay that you're around, so, yeah. Never mind!


    Cutthroat? That's harsh. You wound me sir.

    I'm just a strong believer in personal responsibility and good communication. I've never faulted anyone who's missed a game if they've spoken up ahead if time. =(

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    Hey, Good Alignment people can be cutthroat! Just in a nicer way. (Says the LN pushing LE guy.)

    Then again, I don't actually follow your Super Recruitment Bonanza and notice any time lapses between callings and no-shows since you're running stuff I can't play (which is usually pretty likely, do ho ho.)

    Liberty's Edge

    Human Cleric 2
    Stat:
    HP19|AC17 Tch11 FF16|F5 R1 W6| Init 3 Perception +5 | Xbow +2;1d8 HMace +1;1d8

    I'm not real concerned about XP, so much as curious if Chorister is still in the game or not.


    Ryster you may be single-handedly changing my mind on the overpoweredness of guns.

    Scarab Sages

    AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

    Heh!

    Dark Archive

    Female Tiefling Witch (White-Haired Witch) 8 || HP 37/37 (37/37 nonlethal) || AC 20/Tch 15/FF 17 || F +4 R +7 W +10 || CMB +3 CMD 18 || Init +3 || Perception +8, low-light vision, darkvision (60 ft.) || Resist 5 Cold, Electricity, Fire

    I have an *ugh* dental appointment in the morning, so posting may be slim tomorrow, but don't worry. I haven't forgotten you.

    Liberty's Edge

    Human Cleric 2
    Stat:
    HP19|AC17 Tch11 FF16|F5 R1 W6| Init 3 Perception +5 | Xbow +2;1d8 HMace +1;1d8

    Happy Monday folks. Sorry to hear about the dentist Alexia.


    Chorister.

    You’re still level 1. =(

    Liberty's Edge

    Human Cleric 2
    Stat:
    HP19|AC17 Tch11 FF16|F5 R1 W6| Init 3 Perception +5 | Xbow +2;1d8 HMace +1;1d8

    Gah! Updating now.

    Liberty's Edge

    Human Cleric 2
    Stat:
    HP19|AC17 Tch11 FF16|F5 R1 W6| Init 3 Perception +5 | Xbow +2;1d8 HMace +1;1d8

    Level 2 info:

    HP +8 (5 + 2 con + 1 favclss)

    Bab +1

    Fort & Will +1

    Spells Per Day: level 0 & 1 both +1
    0: Detect Magic
    1: Protection from Evil

    Skills +4 (2 + 1 int + 1 racial)
    Diplo, Heal, K: Planes, Perception

    Liberty's Edge

    Human Cleric 2
    Stat:
    HP19|AC17 Tch11 FF16|F5 R1 W6| Init 3 Perception +5 | Xbow +2;1d8 HMace +1;1d8

    As a cowardly type, maybe Chorister should choose this guy? Jaidzq.

    When I get off of work I can read up on them better.

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    That's what I thought, too. Favored weapon is a Short sword, but he never seemed super martial, and (from what I've seen) the "striving to be heroic" thing could work for Chorister.

    -Posted with Wayfinder

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    I also want to note that while Top Man Matt may be excellent at builds, dming, theories, and other good RPG skills, I seriously doubt he could spell his way out of a paper bag. So that name has a pretty good chance of being spelled wrong.

    -Posted with Wayfinder

    Liberty's Edge

    Human Cleric 2
    Stat:
    HP19|AC17 Tch11 FF16|F5 R1 W6| Init 3 Perception +5 | Xbow +2;1d8 HMace +1;1d8

    Good to know, thanks! He's got a heavy mace right now, which he rarely uses as you said. Switching to a short sword is no big deal I think.

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    I'd actually hold onto it regardless, if only for the virtue of having a Bludgeoning weapon. Skeletons and whatnot. It's easily one of the best Simple weapons, and pretty iconic for Clerics.

    -Posted with Wayfinder

    Liberty's Edge

    Human Cleric 2
    Stat:
    HP19|AC17 Tch11 FF16|F5 R1 W6| Init 3 Perception +5 | Xbow +2;1d8 HMace +1;1d8

    Good call. But the yearning for a short sword is growing stronger! :)

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    I really want to dip into Barbarian (Hurler) only to get another 10 feet on throwing distance for my shuriken, but I also really want to get up to Weapon Spec as soon as possible and get tasty, tasty weapon training...


    We're just about done with the series. I hope everyone's had fun. I don't know what to make of the minimal feedback. =P

    I apologize for the slow periods. I found myself breaking my own rule a few times about keeping the momentum going.

    Grand Lodge

    Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

    I had fun, at time finding the reach thing a bit harder to manage for someone who likes to charge, lol.

    Dark Archive

    Female Tiefling Witch (White-Haired Witch) 8 || HP 37/37 (37/37 nonlethal) || AC 20/Tch 15/FF 17 || F +4 R +7 W +10 || CMB +3 CMD 18 || Init +3 || Perception +8, low-light vision, darkvision (60 ft.) || Resist 5 Cold, Electricity, Fire

    It's been enjoyable. I feel that no feedback is good feedback. Most people are too happy to complain, but less so to compliment. From my standpoint, it moved a little fast, but that's just me. Still lots of fun, though!

    Dark Archive

    Female Tiefling Witch (White-Haired Witch) 8 || HP 37/37 (37/37 nonlethal) || AC 20/Tch 15/FF 17 || F +4 R +7 W +10 || CMB +3 CMD 18 || Init +3 || Perception +8, low-light vision, darkvision (60 ft.) || Resist 5 Cold, Electricity, Fire

    It has given me a better idea of Alexia's limitations at low levels, however. When she makes about fifth, she'll be formidable, but until then, the best she can do is zone defense.


    Heh, it's funny you said it went quick. I felt like it was moving too slowly!

    I've been looking over options for the future. Would you guys be interested in another story arc?

    Alexia was plenty effective. Daze at-will is very powerful and that hair hits hard!

    Scarab Sages

    AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

    I've been very pleased/satisfied. I understand about time issues as you well know. I would be interested, but as stated, have done the City of Strangers and Shades of Ice arcs.

    Grand Lodge

    Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

    I’m fine for more games, though I’m wishing there was a way to rebuild after you play at level 2. I’m thinking I’d prefer a regular melee weapon like he had to begin with. I thought the reach thing would be fun, but it’s not my cup of tea.

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    Even moreso than Ryster, I have played a LOT. I literally have one 1-5 I can play for credit. Dropping out is no issue for me, since I've pretty much come to terms with the fact I play too much, do ho ho.

    As for speed, Feral and Red have faster-paced games while people like myself have games where I forget I'm running decide to play Assassin's Creed or some other "new" game have random short breaks in play (though I focus harder during running combat, because flow is super important then.) It's all a preference thing, really.

    @Rhyno: You can rebuild using Ultimate Combat and retraining rules. It costs 5 prestige per day, but it's not too bad. Reach is EXCELLENT when it's excellent. Combat Reflexes and Reach can shut down an entire combat, though I'm a pretty big fan of reach weapons in general.


    You can always use the retraining rules.

    What do you want to get rid of?

    Scarab Sages

    AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

    You can rebuild using the Ultimate Campaign rules, it costs PP and gold.

    Relevant Info from GtPFSOP:
    After 1st level, if you own a copy of Pathfinder RPG Ultimate Campaign, you may use the retraining rules that begin on page 188 to alter your character. Such changes must be made in the presence of a Pathfinder Society GM, the GM must initial each change, and each change must be noted on an official Pathfinder Society Chronicle sheet. If the GM wishes to audit your character before the changes are made, you must present the character to the GM. If time is a limiting factor, the GM may choose not to allow retraining during that session. When utilizing these retraining rules, you must expend wealth as outlined in the Retraining section of Ultimate Campaign, as well as 1 Prestige Point per day of retraining since time between scenarios is undefined.

    Ninja'd of course

    Grand Lodge

    Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

    Not sure. I always get OCD with warrior because with all the feats and cool options, I want to play a dozen different things. Do I go power attack/cleave? Trips? Intimidating prowess?

    I might just pick up a second melee weapon for when things get up close and personal. Maybe multiclass into Monk for some Crane Style Shenanigains

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    Ninja/figher'd

    Crane style won't do you too good with a 2h weapon. Though I do have an Unarmed Fighter who actually uses a Bec de Corbin for reach; that's always a fun way to threaten locally. The other fun way is the Boot Blade from the Adventurer's Armory. It's a knife-boot, prevents 5' steps, but is fun to whip out when needed.

    You could always look into this if you just want to wield a BUNCH of polearms effectively (since they have variable amounts of reach.)

    Dark Archive

    Female Tiefling Witch (White-Haired Witch) 8 || HP 37/37 (37/37 nonlethal) || AC 20/Tch 15/FF 17 || F +4 R +7 W +10 || CMB +3 CMD 18 || Init +3 || Perception +8, low-light vision, darkvision (60 ft.) || Resist 5 Cold, Electricity, Fire

    I'd be up for another series. Can maybe get Alexia up a level or two. She would be my first PFS character to reach 5th.

    Liberty's Edge

    Human Cleric 2
    Stat:
    HP19|AC17 Tch11 FF16|F5 R1 W6| Init 3 Perception +5 | Xbow +2;1d8 HMace +1;1d8

    I've had a good time with the game, as for speed it seemed a tad jumpy at times. Jumping from event to event/fight to fight. For myself that's kind of how I like to play, the exciting stuff. This has been a very fun experience for me.

    Also I'm not sure that was more a reflection on your GM style or our own level of involvement (or lack of it) in the roleplaying aspect of the game. For PFS I think I like the jumpier type of game, as PFS seems intended to be shorter and more event driven/goal based style of Pathfinder.

    I'm always up to play more, although I do play too much as it is, and I had my extended 'moment of silence' for awhile during the game.

    Grand Lodge

    Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

    Day Job, Blacksmithing: 1d20 + 2 ⇒ (3) + 2 = 5

    Too bad I can't just intimidate people into giving me money, it would go a lot better, lol.


    You actually can. If you pick up the caravan perk you can use intimidate for day job rolls.

    Grand Lodge

    Male Ulfen Human Mobile Fighter 3 HP: 31/31 | AC: 19, Touch: 12, Flatfooted: 17 | Fort: +6, Reflex: +5, Will +4 | Init: +2 | Perception +1

    Must look in to how to obtain that, hehe

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    Step 1: Buy the Pathfinder Society Field Guide
    Step 2: Go to the Vanities chapter.
    Step 3: Spend PA.
    Step 4: Roll intimidate with your new, mean caravan.
    Step 5: Profit!

    -Posted with Wayfinder


    Chronicles are out.

    I forgot to include day jobs on them so you'll have to add it yourself.

    Liberty's Edge

    Human Cleric 2
    Stat:
    HP19|AC17 Tch11 FF16|F5 R1 W6| Init 3 Perception +5 | Xbow +2;1d8 HMace +1;1d8

    my laptop officially gave up the ghost yesterday. my geekRadar tells me the motherboard is the culprit. it's a work computer, which is 100% essential for my job, so i'm hoping for a quick turnaround. at the moment i'm using my wifes laptop -the availability of which is typically very dear.

    just an fyi and i'll do my best to post as i'm able while my new comp gets to me.

    Scarab Sages

    AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

    Just a little side note. I created a thread that sevrves as a place just to muster and shoot the sh*t, here

    The Gameplay is still used for in-character stuff and discussion for...well..dicussing things. Feel free to drop in. Sen already knows of it and I thought Feral did too, but perhaps not.

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