
DM Stylz |

Do I have everyone's attention with those 4 little words...if so than good. What I have in minds is an amalgam of the TV series Survivor & Amazing Race plus the movie Rat Race for good measure.
I envision a very opulent and wealthy man, summoning forth a group of 25 people, to make 5 groups. You the PC group, plus 4 other NPC groups. I would be tempted to take more than 1 PC group but don't feel I have the experience or sanity to do so, but that doesn't mean I may not take others submitted to pose as an obstacle or threat at random times, so even if not selected, you may be called upon to cause grief and stress to said PC party, a consolation prize if it were.
There is a key, or half actually. Each key half, is in a different location, the goal is to get both halves, return to the wealthy man and then claim the prize...Draw[s] from a DECK OF MANY THINGS. No more than 4 total draws...unless pulled card says otherwise.
Each group is given a map of Golarion, and there are places circled, could be a town, ruin, dungeon, etc, really any place that i think could be fun or I could use to annoy but not necessarily kill you :)
If you've read this and are still interested, than character creation guidelines are below:
STATS:
a) focus/foible. choose an 18 & 8, roll for other 4 in order OR 20 point buy. CHOOSE ONE, AND RUN WITH IT...I HAEV THE RIGHT TO ISSUE REROLLS FOR FOCUS METHOD AS I SEE FIT :)
RACES:
core + common
CLASSES:
paizo, summoner is okay but remember, the more munchkin; you are the harder it may or not be on the party just remember that.
LEVEL: i will let the dice decide...
starting level: 1d2 ⇒ 2
WEALTH:
if 1st level, than max
if second, WBL (1000gp i think?)
POSTING:
the usual 1/day...but i understand holidays and other things come up so just try to give notice :) i try to be very lenient and understanding within reason.
RECRUITMENT PERIOD:
closes Dec 12 at midnight ...start of friday the 13th lol
If you have any questions, please feel free to ask and I will answer to the best of my ability without giving away too much ;) Same goes if I have left out any important info on basics :)

Arazni |

So questions about my Orc Two-Handed Fighter.
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First of all. Strength 22, Intelligence 6. So basically no skills at all unless I use his favored class bonus. (I didn't see any rule in the book, that a character who would normally receive 0 skill points per level receives a minimum of 1. Care to make a ruling on that?) Hopefully this is not too munchkin. I suppose I can make another character if it is, but I really wanted something light to play without too much heavy RP/skill management.
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Secondly, to make the orc character a little more usable, I replaced light sensitivity with Dayrunner ability.
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Would it be possible for him to use a large bastard sword, and if so, how much would it cost?

DM Stylz |

@ Arazni: skill points is minimum 1
sure on day runner, remember the more munchkin you build I will take that into account for challenges but your rolls aren't too broken so it shouldn't be a problem :)
Large bastard sword is as per rules, double cost and double the weight IIRC, and a -2 to attack for oversized weapon penalty but sure go for it
Going to bed now will check in the morning

Captain Fremont |

I'm contemplating joining. My concept is a Halfling Arcanist. Let's see what the rolls have to say about such a concept.
Oh mighty Paizo Forum Dice I beseech thee for the wisdom of my choice...
Strength: 1d10 + 7 ⇒ (10) + 7 = 17 - 2 = 15
Dexterity: 1d10 + 7 ⇒ (10) + 7 = 17 + 2 = 19
Constitution: 1d10 + 7 ⇒ (2) + 7 = 9
Intelligence = 18
Wisdom: 1d10 + 7 ⇒ (9) + 7 = 16
Charisma 8 + 2 = 10
...wow...those are some interesting rolls...
Blessed with Super Strength (For a Halfling at least), Uncanny Dexterity, Keen Insight, and a Divine Wisdom this halfling is a force to reckened with when he is not at home in bed sick...

drbuzzard |

OK, then I guess that is the standard.
strength: 1d10 + 7 ⇒ (2) + 7 = 9
Dexterity 18
constition: 1d10 + 7 ⇒ (9) + 7 = 16
intelligence: 1d10 + 7 ⇒ (10) + 7 = 17
wisdom: 1d10 + 7 ⇒ (10) + 7 = 17
Charisma 8
OK, that is a pretty wacky set.
Ends up with:
Str 11
Dex 18
Con 16
Int 17
Wis 17
Chr 8
that is a crazy point buy
sticking with archer build.
Should have it ready later.
Are we using traits?

Captain Fremont |

I would chalk it up to coincidence. While we rolled the same numbers, we did not roll them in the same order. It just amused me that the combination of numbers came up the same considering how high we both rolled for the most part.
I'm contemplating a conjuration specialist Halfling Arcanist who will help the team get around rather quickly. A bit frailer then most, he had never chosen the adventurer's lifestyle, instead he runs a carriage service. However, it seems that today the adventurer's lifestyle has chosen him.
Carriage + Summon Mount = Profit?

DM Stylz |

OK, then I guess that is the standard.
Are we using traits?
I knew I forgot some stuff...DOH. Yes, 2 traits as per rules no 2 from same.
HP: max 1st, roll or average +1, your choice
Maps I have never been amazing at. Will try to learn better. I may go abstract with no maps or may download them via Google Dropbox, not sure yet :)

Arazni |

For your perusal, enjoyment, and delight. I present Thorakiz Grimblood.
Scarred and twisted in his childhood because of his 'small' stature, Thorakiz grew up abandoned, forced to fight for existence among the tribal camps of his species. His childhood is not unlike most of his kind, for existence for the orc is not a given. They are forced to exist off the land, to fight for what they achieve, promoting savagery at every opportunity.
In his childhood, Thorakiz suffered a nearly mortal head wound, that struck him dumb for most of his childhood and adolescence. He eventually relearned to communicate with grunts and hand gestures. When the orc settlement was attacked by humans, Thorakiz hid, uncertain how to deal with this new threat with his impaired existence. He saw his mother and father cut down, but the orcs do not value family relationships. Still, he had to do something, and picked up a heavy blade dropped by one of the fallen humans.
Despite his best efforts, the humans won the day. Thorakiz was not killed, but taken as a captive, eventually to become a personal servant/bodyguard of Prince Barindal. After several years as his servant/bodyguard, Thorakiz eventually learned the meanings of kindness and goodness. He no longer lived an existence based on cruelty and fighting for every thing.
Loyalty is seldom kept between servant and master, however. Eventually one turns on the other. For Thorakiz, as the Prince aged beside him, he became gradually more cruel and sadistic, finding pleasure in the pain of others, taking from the poor to pursue his own entertainments. Eventually even Thorakiz suffered from the brunt end of this stick, as Prince Barindal took some of his most valuable possessions to settle a gambling debt.
Thorakiz was forced to steal wealth from a nearby church, even, at the Prince's demand. And this led him down a dark spiral for a time. It was his prince's command, not his own value that drove him forward. Still, he continues to tell himself that it was a necessary act. He was caught in the act and forced to flee that nation for a time. He found himself drawn back to the wilderness, where his survival skills came back into play. Here he has remained to this day.
Traits:
Courageous Thorakiz has a +2 bonus on saves vs fear effects.
Influence After serving the prince as companion and bodyguard for so long, Thorakiz has a special insight into social situations, and knows how to act among nobles and society. He has a +1 trait bonus to Sense Motive, which is also a class skill.
Thorakiz Grimblood
Male orc two-handed fighter 2
NG Medium humanoid (orc)
Init +4; Senses darkvision 60 ft., Perception +2
DEFENSES
AC 14, touch 10, flat-footed 14 (+4 armor)
hp 16 (2d10+2); dead -16
Fort +4; Ref +0; Will +2 (+2 vs fear)
OFFENSE
Speed 30 ft.
Melee mwk large bastard sword +7 (2d8+9)
Power Attack mwk large bastard sword +6 (2d8+12)
Sunder mwk large bastard sword +7 (2d8+13)
Ranged -
STATISTICS
Str 22, Dex 10, Con 12, Int 6, Wis 15, Cha 7
Base Atk +2; CMB +8 (+1 on sunder attempts); CMD 18 (+1 vs sunder)
Feats Exotic Weapon Proficiency (bastard sword), Improved Initiative, Power Attack
Skills Sense Motive +3, Survival +6
Combat Gear bandages of rapid recovery (1 lb), potion of cure light wounds (1d8+1)
Gear masterwork large bastard sword (sawback, hollowed pommel) (12 lbs), masterwork chain shirt (25 lbs), fighter's kit (29 lbs) (backpack, bedroll, belt pouch, flint and steel, iron pot, mess kit, rope, soap, torches (10), trail rations (5 days), waterskin), small tent (20 lbs), camouflage netting (5 lbs), candle lamp and 10 candles (1 lb)
Wealth 1000 gp (-370 gp), (-250 gp), (-9 gp) = 371 gp (-200 gp) = 171 gp (-50 gp), (-10 gp), (-20 gp) = 89 gp (-5.1 gp) = 83.9 gp (-10 gp) = 73.9 gp
Favored Class (Fighter) 1) +2 to Constitution score for purposes of determining death; 2) +2 to Constitution score for purposes of determinging death.
FEATS AND SPECIAL ABILITIES
Dayrunner (Racial) Instead of suffering from light sensitivity, Thorakiz instead takes -2 penalty on ranged attacks.
Exotic Weapon Proficiency (Feat) Thorakiz is proficient with the bastard sword, an exotic weapon, and can wield a normal sized bastard sword in one hand. His current bastard sword is larger than normal, and must be wielded in two hands.
Ferocity (Racial) As an orc, Thorakiz remains conscious and continues fighting even after his hit points fall below 0. He is still staggered at 0 hitpoints, and loses 1 hit point each round as normal.
Improved Initiative (Feat) Thorakiz has a +4 bonus to Initiative.
Power Attack (Feat) Thorakiz can take a -1 penalty on melee attack rolls to gain a +2 bonus to melee damage rolls. This amount is increased by 50% if Thorakiz is wielding a two-handed weapon or a one-handed weapon with two hands, but is halved if he is attacking with an off-hand or secondary weapon.
Shattering Strike (Ex) Thorakiz has +1 bonus to CMB and CMD on sunder attempts and damage rolls against objects. This bonus increases by +1 for every 4 levels beyond 2nd.
Rolling for second level hitpoints here:
1d10 + 1 ⇒ (4) + 1 = 5

Divinitus |

Mwahaha, this sounds like fun! My concept is an Elven Rogue of some some to be the party's 'technical' character. Will the games take a lethal edge, meaning teams can sabotage/TPK other teams? Just wondering whether to build my character solely around being a troubleshooter or whether it would be a good idea to mostly focus on ways to eliminate rival groups. Yeah, it's dirty, but in a competition you play to win and my character hopes to win wonders beyond imagining. And yes, he will draw the maximum number of cards, because he's just plain greedy!

DM Stylz |

@ Silver, you the PC party can sabotage and attack the NPC parties and vice versa. There will be combat, puzzles, city, dungeon, other wilderness, etc. Of things don't pick up in the potential player pool it may not go through. But I understand the holidays may be slow so if it does fall through, I may re-open it after the holidays to get more people.
But yes Silver, create whatever you would have fun with :). Balanced, combat, skill monkey. Either way :)

Whack-a-Rogue |

I've got a Necromancer who'd love to be in this campaign. Former BBEG, taken down by a group of Pathfinders, currently searching for a way to regain his lost power. He's a Priest of Urgathoa and will summon the occasional minion if he reaches a higher level but doesn't plan on being too disruptive to the party. After all, he needs them to keep him alive. ;-)
STR: 8 = 8
DEX: 1d10 + 7 ⇒ (3) + 7 = 10
CON: 1d10 + 7 ⇒ (7) + 7 = 14
INT: 18 = 18
WIS: 1d10 + 7 ⇒ (6) + 7 = 13
CHA: 1d10 + 7 ⇒ (7) + 7 = 14
EDIT: 28pts. Pretty average. :-) I'll post the alias once I get him rebuilt for these stats.

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Here we go! Let me know if everything checks out. I just need to purchase gear. :-)
If there's a problem with Thackery being Neutral Evil, I'll be happy to shift it. He has no intention of being disruptive and is actually a huge team player, but I know many GMs don't like evil-aligned characters, so I figured I'd let you know.

DM Stylz |

I am willing to see how things go and work with all players to reach a good "harmony" with everyone else.
@ Thackery: I don't see any purchased gear, any particular reason or am I just missing it? Also, I cannot find where your source for two archtypes, again am I just not looking in the right spots?
EDIT: well I found them but took some Google-Fu. I was originally looking in the PRD from Paizo, but then found them on the OGL. Even though they are not in the Paizo PRD, I will allow them since they are not "tabbed" as 3PP on the OGL site. I may have to go abck and re-read them a couple dozen times to fully understand, but since we are starting at 2nd level I don't view it to be much a problem.

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Ah, sorry for the confusion; they're from Inner Sea Magic. I use the OGL and the Archives when character building. Basically, the Sorcerer archetype lets me turn my familiar into a tattoo and swaps out Eschew Materials for Varisian Tattoo. Thassalonian Specialist gives me an extra domain spell slot each level, but my opposition schools are pre-set, and I completely lose access to them. They're not even considered to be on my spell list, so I'd have to UMD a wand of charm person, for example.
If either archetype's a problem for you, I'm happy to remove it. Regarding the gear, I'd been going to purchase stuff if I was selected. It's pretty much just the armor, a wand of infernal healing (if allowed), and the standard backpack of stuff (rope, rations, bedroll, etc).

IronDesk |

Considering a witch
STR: 1d10 + 7 ⇒ (5) + 7 = 12
DEX: 1d10 + 7 ⇒ (8) + 7 = 15
CON: 1d10 + 7 ⇒ (8) + 7 = 15
INT18
WIS: 1d10 + 7 ⇒ (10) + 7 = 17
CHA8
Good Gosh! That came out better than expected!
He never did figure out where he and her mother had gone wrong, but somewhere along the way their sweet, talented daughter had grown into one of the most powerful wizards of her generation, and one of the most villainous. The stories of her atrocities and vile experiments are used to scare little children even now, ten years after brave and noble adventures put her in the grave. Eb understood why it had to be done, but it broke his heart nonetheless. Her brutal rise to power and subsequent fall had cost him everything. His wife fled in shame, his neighbours shunned and cursed him, his business failed, and when the toad in the gutter started talking to him he knew that his love for his daughter had cost him his sanity as well.
Or had it? He couldn’t make out everything the toad said, but he understood enough. Enough to learn things. Enough to begin to believe that his darling daughter wasn’t completely gone after all. Redemption for both of them might still be within reach. All he had to do was follow where the toad led, decipher the clues it whispered to him, and use the powers it taught him to do…something. That last part was still a little unclear, but Eb was sure he would figure that out as he went.
DM Stylz: can I apply the Middle-Aged template? It really fits for the concept I think.

IronDesk |

Cumulative Effects
Middle Age:
–1 to Str, Dex, and Con; +1 to Int, Wis, and ChaOld:
–2 to Str, Dex, and Con; +1 to Int, Wis, and ChaVenerable:
–3 to Str, Dex, and Con; +1 to Int, Wis, and Cha
So middle age would be +1 to all mental, -1 to all physical. Because effects are cumulative, old would be -3 to all physical, +2 mental. I envision a character in their mid 50s. so either one would work. I suggested middle age rather than old because I didn't want to seem too minmaxy :)

Jayce Smith |

Throwing my hat in, I'll fix stats to:
Cha 18, Str 8
Dex: 1d10 + 7 ⇒ (1) + 7 = 8
Con: 1d10 + 7 ⇒ (5) + 7 = 12
Int: 1d10 + 7 ⇒ (1) + 7 = 8
Wis: 1d10 + 7 ⇒ (6) + 7 = 13
This guy didn't get in a Kingmaker game and I can't delete the profile after posting more than once so here he is being reused in another campaign. Please pay no attention to the back story.
EDIT:Wow this dice roller forever hates me...

drbuzzard |

OK, here's the submission (sorry, got sidetracked)
Marvin Rogers
Human (Taldan) Ranger (Freebooter, Trapper) 2
N Medium humanoid (human)
Init +4; Senses Perception +8
Aura freebooter's bane (1 ft.)
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Defense
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AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 22 (2d10+6)
Fort +6, Ref +7, Will +4
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Offense
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Speed 30 ft.
Ranged masterwork composite longbow +7 (1d8/×3)
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Statistics
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Str 11, Dex 18, Con 16, Int 17, Wis 17, Cha 8
Base Atk +2; CMB +2; CMD 16
Feats Point-Blank Shot, Precise Shot, Rapid Shot
Traits criminal, indomitable faith
Skills Climb +5, Disable Device +12, Heal +7, Knowledge (dungeoneering) +8, Knowledge (geography) +8, Knowledge (nature) +8, Perception +8 (+9 to locate traps), Ride +8, Sleight of Hand +9, Spellcraft +7, Stealth +9, Survival +8 (+9 to track), Swim +5
Languages Abyssal, Azlanti, Common, Thassilonian
SQ combat styles (archery), track, trapfinding +1, wild empathy
Other Gear Leather armor, Masterwork Composite longbow (Str +0), Backpack, masterwork (1 @ 15 lbs), Dungeoneering kit, deluxe, Thieves' tools, masterwork, 310 GP
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Special Abilities
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Freebooter's Bane +1 (Ex) +1 to hit & damage vs. chosen target.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Track +1 Add the listed bonus to survival checks made to track.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Basically a skill monkey/archer. Background is someone from the Shackles who wasn't quite ruthless enough to stick with being a pirate. More background upon request.

DM Stylz |

@ magic: nope, enter away :) recruitment is open until Thursday at midnight (start of Friday)
you can either do focus/foible...choose an 18 for a stat and then an 8 for another...roll 1d0+7, straigt down line for other stats (ex. str 18, cha 8, the first roll is dex, then con, etc. or 20 point buy.
Looks good drbuzzard :)
@ All: those who have submitted, everything looks good so far
Updated submissions:
Arazni--Thorakiiz Grimbliid--fighter 2 handed
IronDesk--witch?
Whack-a-Rogue--Thackery Binx--wizard/sorcerer
Silver Prince--??
Captain Freemont--??
drbuzzard--Marvin--skill monkey rogue/ranger
magic--??

Jayce Smith |

Finished with character, where are we starting anyway? I would like to make a back story for this guy so I can replace the existing one. As for quick stats:
Str: 8
Dex: 16
Con: 12
Int: 8
Wis: 13
Cha: 20 (+2 bonus for being human)
Race: Human
Skills: Bluff, Knowledge Arcana, Perception and Spellcraft each have one rank in them
HP: 15 (+2 from con, +2 from favored class bonus. Max at level 1, rolled a 5 at level 2)

Jayce Smith |

Yes Sorcerer, sorry this guy is a Void-Touched (wild blooded Starsoul) Sorcerer.
EDIT: Forgot Traits in last post... here they are!
Winter's Soul: You may cast ray of frost once per day as a spell-like ability. This is cast at your highest caster level gained; if you have no caster level, it functions at CL 1st.
Volatile Conduit: Once per day as a free action, when you cast a spell that deals acid, cold, electricity, or fire damage, you can enhance that spell with volatile energy. When you do, it deals 1d4 points of extra damage of the same energy type.

DM Stylz |

@ magic: no worries, hope you find a game is more up your ally. There are dozens and hundred of games, good luck to you. If i ever do a game not so Golarion based, I will let you know :)
@ Jayce/all: kk, no worries, after selections, the game won't start till Monday so everyone can get their alias in order, get whatever gear they want, etc.
@ ALL: slection will be made friday...saturday at the latest :)

DM Stylz |

Updated submissions:
Arazni--Thorakiiz Grimbliid--fighter 2 handed
IronDesk--witch?
Whack-a-Rogue--Thackery Binx--wizard/sorcerer
Silver Prince--??
Captain Freemont--out
drbuzzard--Marvin--skill monkey ranger (rougeish lol)
magic--out
Jayce--sorcerer
Sorry if I missed anyone :)
For those thinking or statting up, submission close in approx 16.5 hours.