
Navorn |

Dungeon Monkey |

Nevorn dispels his grease with a wave of his hand and moves to give chase to the caster Koblods
Good call Navorn, that's what the Acrobatics were going to be about ..
A few of the party start to slip on the greased surfce under the webbing, but Navorn dispels the slickness and they regain their footing. Everyone is coughing, but some hear something beyong the smoke
Perception 12 or better:

Dungeon Monkey |

The ballista is set on small wheels, so it should only take about two rounds to make it do a 180. If you wish to crank it, that will take a full-round action for two people.
Blind-shot arrows: 1d20=6, 1d20=9, 1d20=16, 1d20=11
Several arrows come whizzing out of the smoke, but none come near to the party

![]() |

Merzhan begins to hurl fire bolts into the smoke and webbing, each time firing at a different spot.
1 per round 1d20+2=15, 1d6+1=2, 2d4=7 1st round.
One kobold takes 2d4 fire per round as web fire speads. With each shot tat hits add 1 square to the spread per round.
%roll for shooting blind 1d100=51

Dungeon Monkey |

Initiatives Rd 3
Svetla: 20 [pending]
Navorn: 19 [pending]
Divel: 18 [shoot and pink]
Ingrahild: 15 [pending]
Merzhan: 15 [firing into web]
Borondon: 15 [pending]
Sondergang: 13 [moving ballista]
Kobolds: 7 [attacking]
Sondergang strains to shift the large ballista around, hampered by small chunks of webbing and corpse pieces on the tunnel floor. Merzhan fires flame bolts into the buring web, further firing it up and the cries of the trapped kobolds raise in volume.
I think I have everyone down here for the current. If I have gotten something wrong let me know.

Dungeon Monkey |

Apologies for the delay. Been a rough couple of days
The smoke still clogs the hallway, and another few arrows come out of the haze to strike at you
Arrows: 1d20=7, 1d20=8, 1d20=13, 1d20=5, 1d20=6, 1d20=11
The arrows fly about, hitting nothing
Sondergang gets the ballista turned about
Who's helping him crank it? It's a two-man operation.
I'll post an updated map tonight, Jah willing

Dungeon Monkey |

Dungeon Monkey |

Borondon helps Sondergang crank the ballista.
"Let 'er fly!"
Not so fast, Speedy ..
Borondon helps in turning the cranky giant crossbow around, clearing kobold bits and webbing from its squealing casters.
A lot of kobold squealing is going on behind the smoky fire of the web blaze
NEW ROUND!
Post actions, this round the ballista will be turned, then one round to crank it, then it will be ready to fire.

![]() |

Mezhan fires another bolt into the webbing.
Attack,miss chance, damage 1d20+2=16, 1d100=91, 1d6+1=4
3 squares will ignite this round with any kobolds in them taking 2d4=5 damage

Dungeon Monkey |

As Sondergang and Borondon get the ballista turned Merzhan sets the last few smoke-obscured webs on fire. The squeals of cooking kobolds mix with the swelling meeps of more beyond the smoky blaze. Six arrows come out of the smoke
1d20=20, 1d20=18, 1d20=14, 1d20=1, 1d20=16, 1d20=7
OK, random rolling who gets the arrows ...
Svetla: 1
Navorn: 2
Divel: 3
Ingrahild: 4
Merzhan: 5
Borondon: 6
Sondergang: 7
Arrow 1 1d7=5, 2 1d7=5, 3 1d7=4, 4 1d7=6, 5 1d7=4, 6 1d7=3
Rolling concealment miss % on the two possibles on Merzhan:
Yikes!
Crit confirm:
1d20=1
Uhh..nope.
Aaaannnd the damage:
Merzhan is struck by two shafts whizzing out of the smoky tunnel.
Anyone want to do anything else this round, speak up, otherwise I'll assume it's a new round. Sondergang and Borondon get the ballista cranked and primed this upcoming round, then they can fire the next (joy!).

Dungeon Monkey |

Initiatives Rd 5
Svetla: 20 [pending]
Navorn: 19 [pending]
Divel: 18 [pending]
Ingrahild: 15 [pending]
Merzhan: 15 [pending]
Borondon: 15 [Cranking ballista]
Sondergang: 13 [Cranking ballista]
Kobolds: 7 [attacking]
Sondergang and Borondon begin whirling the ballista's ratchet. The acrid smoke of the fire is irritating everyone's eyes, but small vents in the tunnel ceiling seem to be wicking some of the smoke away, bit by bit. The Kobolds beyond the smoke seem to be holding their ground
Next round ballista can be fired. Post actions and we can go from there.

Sondergang Wulfsson |

Sondergang hears the ratchet of the BVallista click into its final notch and turns to pick up the bolt and fit it to the machine.
""READY" he shouts motioning for Bordon to pull the lever
see get the fighter to fire the thing he has better bonuses..can we spell Metagame children

Dungeon Monkey |

OK, I'll give the others a chance to chime in, then tomorrow I will assume everyone is advancing to meet the kobolds.
The sounds of the kobolds echo down the corridor. Eight arrows fly out from the fog
Svetla: 1
Navorn:2
Divel: 3
Ingrahild:4
Merzhan: 5
Borondon: 6
Sondergang: 7
1d7=1, 1d7=1, 1d7=7, 1d7=6, 1d7=1, 1d7=2, 1d7=4, 1d7=6
Well that was a whole lotta nothing :P
The arrows whiz past harmlessly as the party advances..

Ingrahild Hammastrum |

Ingra takes the full defense action. Then, she walks (like I have been trying for the last 3 rounds) to Y 35, behind the enemy spell casters. Ingra yells in a challenge, "Come and try to break dwarven steel"
Ingra is also under the protection of santuary and entopic shield

Dungeon Monkey |

Ingra takes the full defense action. Then, she walks (like I have been trying for the last 3 rounds) to Y 35, behind the enemy spell casters. Ingra yells in a challenge, "Come and try to break dwarven steel"
Ingra is also under the protection of santuary and entopic shield
Sorry, I didn't realize you were walking through the kobolds. Plus everyone seemed to be waiting on the ballista firing. Mea Culpa
Ingra wades in the packed masses of kobolds, trying to get at the distant shaman and his hulking lieutenant.

Navorn |

Sondergang Wulfsson |

Dungeon Monkey |

Initiatives (Tharkad-Kul):
Svetla: 11
Navorn: 10
Divel: 9
Kobolds: 8
Ingrahild:6
Merzhan: 6
Borondon: 6
Sondergang: 4
Both Sondergang and Navorn's weapons seem thirsty for kobold blood. They both flatten one. Ingra is surrounded by kobolds, as they ready themselves to strike at her
I have to do a bit of research on Ingra's status with buffs and wading into the mass of kobolds. Will post update tomorrow

Divel Divellios |

Divel takes a shot at one of the free kobolds, trying to avoid the cover that other monsters and party provide, he aims for the neck.
"Better." as the arrow streaks towards its target.
Attack roll 18+6-4(cover)=20, Damage=6pts.
The elf reaches into his quiver and feels around for one of his arrows. The quiver is beginning to get a touch empty.