Full Name |
Ehiz Bor'Dari |
Race |
| HP: 31/31 | AC: 17 (13 Tch, 14 Fl) | CMB: +5, CMD: 18 | F: +5, R: +5, W: +7 | Init: +3 | Perc: +9, SM: +6 |
Classes/Levels |
| Speed 30ft | Channel Energy: 2/3| Calming Touch:5/5 | Spells: 1st 4/4 2nd 0/3 | Active conditions: None. |
Gender |
Male NG Human (Andoran) Cleric 3 / Expert 1 |
Size |
M |
Age |
32 |
Special Abilities |
Channel Energy 2D6 / Swift Enlarge / Calming Touch |
Alignment |
NG |
Deity |
Erastil |
Location |
Definitely not Andoran |
Languages |
Common |
Occupation |
A Farmer Abroad |
Strength |
14 |
Dexterity |
16 |
Constitution |
12 |
Intelligence |
10 |
Wisdom |
14 |
Charisma |
10 |
About Ehiz Bor'Dari
About Ehiz Bor’Dari
Statistics
Name: Ehiz Bor’dari
Sex: Male Race: Human Class: Cleric 3 / Expert 1 Age: 32
N male Medium humanoid (human)
Init +3; Senses Perception +9
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DEFENSE
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AC 17; touch 13; flat-footed 14 (+4 armor, +3 Dex)
hp 31
Fort +5; Reflex +5; Will +7
(Base Saves: F 3.88 R 1.33 W 4)
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OFFENSE
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Speed 30 ft (no armor, light load, 30ft base)
Melee Spear +6 (1D8+4 / x3)(Magic, +1) P
Melee Dagger +5 (1D4+2 / 19-20 x2) S/P
Ranged Composite Longbow +6 (1D8+2 / x3) P
Situational: Rapid Shot: -2 to attack rolls, +1 additional attack with bow
Situational: Point-Blank Shot: +1 attack and damage if target is within 30ft range
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STATISTICS
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Str 14; Dex 16; Con 12; Int 10; Wis 14; Cha 10
BAB +3; CMB +7; CMD 18
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TRAITS
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Patient Optimist (+2 trait bonus on Diplomacy checks to influence hostile or unfriendly creatures, and if you fail at such an attempt, you may retry it once.) and Inspired Once per day as a free action, roll twice and take the better result on a skill check or ability check.)
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FEATS
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1st: Skill Focus Diplomacy
Human: Precise Shot
3rd: Rapid Shot
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SKILLS
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(+2 cleric / +6 expert, +1 human, +2 Background)(-1 ACP)
Knowledge Nature (1) +4
Profession Farmer (4) +9
Heal (1) +6
Handle Animal (4) +6
Perception (4) +9
Diplomacy (4) +10
Stealth (2) +7
Sense Motive (1) +6
Survival (1) +6
Knowledge Religion (1) +4
Knowledge History (1) +4
Profession Trapper (1) +6
Expert class skills: Stealth, Perception, Diplomacy, Survival, Profession, Heal, Knowledge Nature, Knowledge Geography, Knowledge Local, Handle Animal.
Bonusses: +2 Diplomacy vs hostile/unfriendly creatures and may reroll / once day, roll twice for skill check.
LANGUAGES
Common
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SPELLS
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Spells per day: 0 (4) 1 (3+1) 2 (2+1)
Spells prepared:
2: Barkskin (D), Ant Haul (Communal), Burst of Radiance
1: Enlarge Person (D), Bless, Ant Haul, Air Bubble
0: Light, Guidance, Detect Magic, Create Water
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ABILITIES
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Community Domain:
Calming Touch (Sp): You can touch a creature as a standard action to heal it of 1d6 points of nonlethal damage + 1 point per cleric level. This touch also removes the fatigued, shaken, and sickened conditions (but has no effect on more severe conditions). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Domain Spells: 1st—bless
Plant (Growth) Domain:
Enlarge (Su): As a swift action you can enlarge yourself for 1 round, as if you were the target of the enlarge person spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Domain Spells: 1st—enlarge person
Channel Energy: 2D6 heal (living) or damage (undead), 30ft foot burst centered on caster, 3+CHA a day (3), DC 11 Will save, standard action.
Weapon and Armor Proficiency: All simple weapons, longbows, light armor, medium armor, and shields (except tower shields).
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GEAR
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Carrying Capacity: Light– 58 lbs; Medium- 59-116 lbs; Heavy- 117-175 lbs; Current- 65.5 lbs
MW Backpack: Light– 66 lbs; Medium- 67-133 lbs; Heavy- 134-200 lbs
Weapons – Composite Longbow (+2)(3), +1 Spear (6), Dagger (1)
Armor – Masterwork Chainshirt (25)
Alchemical –
Other Combat Gear –
Scrolls –
Potions –
Wands –
Other Magic Items –
Mundane Gear – Peasant’s Outfit (2), Masterwork Backpack (4), Spell Components Pouch (2), Holy Symbol (Enchanted with Continual Flame), Waterskin (4), Bedroll (5), Rations (5), Blanket (3), Soap (0.5), Fishing Tackle (5),
PP: 0
GP: 10
SP: 2
CP: 4
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APPEARANCE
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Ehiz is of average height and his tanned skin betrays his outdoor occupation. Fit as a fiddle, the man has muscular arms, strong shoulders and legs that are used to the hardships of farming and hunting. He has grown a mighty beard and moustache that dominate his face, sitting underneath a prominent hawkish nose. Cool green eyes loom above, calmly observing the world around him.
The man refuses to travel without his worn red leather hat, decorated with the feathers of hunting birds. He wears non-descript clothes fit for farming or hunting, usually some shade of brown or beige, and has a sturdy leather coat for when the seasons demand you to dress warmly.
When needed, Ehiz will wear his well-maintained chain shirt over a layer of sturdy cotton and linens. A thick leather girdle around his waist keeps the chain from rattling (too much) and distributes the weight more evenly over his body.
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BACKGROUND
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Ehiz hails from the surroundings of the village of Claes, a small fishing hamlet in southern Andoran. The constant threat of pirates and raiders helped the area develop a strong sense of community and as such, trinkets and items of worship of Erastil are to be found in every house. The God’s call resonated strongly within Ehiz and he has always observed the proper rituals and ceremonies to honor Erastil. But where other religions call forth their believers to awe inspiring temples for training and divine guidance, Erastil has a set of roaming priests – sustaining themselves through hunting and foraging and the kindness of strangers – who visit particularly promising devotees. They leave behind an anointed acorn and it if it develops and takes root, the priests return to give the devotee the basic training required to fulfil the ceremonies and rituals of Erastil.
Married, and his wife with child, Ehiz was 24 when these priests visited his humble holdings. T’was nothing more than a few acres and a modest house, but it sufficed. Feeling some anxiety, Ehiz was ecstatic when the acorn sprouted a stalk. He planted it so that one day its shadow would fall over the house. The seasons went by and the man grew ever more at ease with his new role as a priest of Erastil, roaming the surrounding countryside to bless the newborns, perform marriage rites and observe proper planting rituals and ceremonies so that the Father may bless our crops.
He was approaching the age of 30 when disaster struck and a virulent flu ravaged the lands. The oak tree had yet to cast a shadow over his house when his wife drew her last breath. The tree was yet to shed leaves when his daughter, not even two years old, was taken into Pharasma’s embrace. Alone and bewildered, the man found his thoughts wandering into unknown corners of his mind more and more. If his girl had grown into a woman, wouldn’t she be able to take care of these lands? Pick up the bow and hunt and when needed, nock an arrow with the intent of taking a life when yet another group of pirates would roam the lands in search of slaves and plunder. He was sure she would’ve been able yet everywhere around him young girls were actively kept away from such tasks. Ehiz changed and whenever he’d visit nearby villages and farms, he’d also include the girls when it came to matters such as hunting, using the bow and spear, and physical training. This caused an orthodox backlash from his fellow priests and the resulting tension and religious unrest helped Ehiz make a hard decision: to sell his lands, at a bargain price, and sign up for a mad quest to bring Erastil’s culture to the other side of the ocean. Arcadia beckoned.
Leaving wasn’t easy and during his last tumultuous years in Andoran he had met a young woman, Alise, whose smile brightened up the room around her. In her burned a holy fire so bright that Ehiz knew she needed not his guidance. Erastil watched over her. Her skills with the bow put him to shame and secretly, when weariness claimed dominion over his body and mind, he imagined that part of his daughter’s spirit traveled with the woman. Somewhere above, his wife was smiling, and on the long journey to Arcadia he found his thoughts constantly returning to Alise, hoping she was well, wondering what she was up to. Only a father could understand this type of love.
Luckily the journey had more than enough things to keep him occupied. From the many opportunities to hone his fishing skills – which were quite underdeveloped for someone originally from Claes – to socializing with the crew and other travelers, there was always something to do. A young man by the name of Arven, barely 19, had signed up for the journey with little more than a bag of gold to sustain him. The boy knew no trade, had no particular aptitude for physical labor and way too little worldly experience to understand that his inheritance wouldn’t sustain him in Arcadia. The naivety was held aloft by dreams of glory. Ehiz spends considerable time showing the boy how to fish, how farming works and that no woman worth her name will fall for him if he’s nothing more than a meager bag of gold with no skills nor profession to his name.
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PERSONALITY
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Calm and collected, Ehiz has stuck to his father’s advice: unless it must be done now, sleep on it for as long as you have to. Anger is a rare emotion to him and patience could’ve been his middle name. He enjoys hunting when not tilling the fields and abhors the notion of sitting by idle. He actively seeks companionship, enjoying sharing a meal and drinks with friends and strangers alike, knowing that the seeds of civilized society are sown during such events. Preferring his cup to be half full over being half empty, Ehiz holds no grudge towards the Gods for taking away his wife and daughter, instead using what time he has to leave the world behind a better place.
All said, Ehiz isn’t always an easy person to get along with. Those who show disrespect to their elders, a lack of regard for their community and or partake in excess are frowned upon and this disapproval is then written all over his face. While patient, he has no qualms about reprimanding his students, going into great detail about anything and everything they’re doing.
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OTHER NOTES
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