GM_Jacob |
OK, guys and gals, it’s pretty clear that following the wilderness exploration RAW is going to be a horrible bore. Here’s the new plan:
1. Declare your route intentions, same as before. Except, I need to know how far you plan to travel each day so that I know what checks I need for things like a forced march. So, the new format would be “NW, SW, rest, NW, SW, rest” or something like that. The rates of travel are in the spoiler below.
2. If you are travelling on mapped hexes, no chance of getting lost. If you are travelling on new hexes, 1 survival roll per 5 hexes travelled.
3. If you fail the survival roll, you will not be able map your travels and I won’t update the Obsidian Portal map. I will roll to determine how lost you get, and you will automatically realize that you are lost at that point.
4. From there, you will make another survival roll to determine how quickly you make it back to mapped territory.
Sound simple enough?
I reworked my random encounter tables to mesh better with this system. Basically, there is 2/3 chance to encounter something (not necessarily combat) if you explore a hex, and a 1/6 chance to encounter something if you pass through a hex.
We will no longer track night watch shifts, assuming that your party works it out to get enough sleep for everyone. If the random encounter occurs during the night, I will apply it from there.
We will also not keep as close an eye on food. Just keep track of how many days of food you have for your entire party. If you are about to run out, then you will make a survival roll to determine if and how much food you can find. You can also feel free to scrounge up food from encounters as appropriate.
Travel Rates:
The first column shows your slowest party member’s walking speed. The next columns show how long it takes to pass through grassland or other hex, respectively. The lowest row shows how long it takes to fully explore a hex, regardless of walking speed.
Rate Grassland All other
5’ 4 hours 5 hours
10’ 3 hours 4 hours
15’ 3 hours 4 hours
20’ 2 hours 3 hours
25’ 2 hours 3 hours
30’ 1.5 hours 2 hours
35’ 1.5 hours 2hours
40’ 1 hour 1.5 hours
45’ 1 hour 1.5 hours
50’ 45 min 1 hour
Explore .5 day 1 day
So, can I get a quick summary:
Who is leading the march/navigating?
What is your path of travel? (don't forget to include rests)
How many days of food does the party have?
Any other special consideration? (anyone skipping nightly watch, covering tracks, scouting ahead separately from the group, etc.)
Aaron Callforth |
My character will let the experienced trackers determine the direction we will be going. I have 14 days of food. My edilon is dismissed while I sleep, but when awake gives two of us on watch at night. He has darkvison and we can communicate mentaly. His movement speed is 40 and is somewhat stealthy. I would envision him prowling on the perimeter while I sat closer to camp. Place me where you want in the order.
GM_Jacob |
I have maps for all combat encounters and and dungeon-y things, but I hadn't put anything together for the gully. Here's a bad line drawing I just did right now. Hopefully it will get the idea across.
Aaron Callforth |
I was just making a Monkey Island joke, but that's one way to take it XD It's interesting to see how people interpret Jackson; at this point, even I don't really know what I'm doing with him.
Still creating my character as well but I figure young new adventurer who is unsure about his place and talents may be a bit hyper sensitive. We'll see how he develops.
Aaron Callforth |
For DM, I don't know how you create the nice character tokens, they are a great addition to the pbp, could you create one for rumble; a werewolf head would be sufficent. If you need a jpeg of one I am sure I can find one. For summoning I will usually use an eagle for most fighting situations.