Emerald Spire Superdungeon Gestalt

Game Master Westphalian_Musketeer

Emerald Spire Campaign. Gestalt Rules in effect. GMed by Ms. Pleiades.


701 to 748 of 748 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>

Male Dwarf Fighter / Warpriest of Torag Level 1

"Well this doesn't look at all shifty does it...?"

Dorin stays by the door, staring in to the room, not liking what he is seeing one bit.

"Check the chest. I bet if there is a trap, it is on that there chest. I'd bet my own aged mother on it!"


Male Human Sorcerer | Oracle (Dual-Cursed) 2
Stats:
HP: 22/22 | Initiative:+12 | Perception:+2 | AC:13, Tch:12, FF:11, CMD:12 | F:2 R:2: W:3
Active Effects: Flagbearer

I moved token up, but will assume someone is ahead.
Briar brow wrinkles as he sweeps the room with a Detect Magic,and then a Detect Poison. He will inform the rest accordingly.

Grand Lodge

Emerald Spire Map Link Level 1 GM

Coglen finds no signs of traps, but does find two other secret doors leading out of the chamber.


HP 14/20 Human Alchemist (Vivisectionist) // Magus (Bladebound, Kensai) 1

"I don't see any traps, but I do see two secret doors." Coglen says, pointing in the direction of the doors.


Female Aasimar (Angelkin) Alchemist (Beastmorph, Vivisectionist) // Paladin (Temple Champion) 2

At Colgens verdict, Kaley passes through the hallway, using her sword to test the ground in front of her. When she arrives at the next room, she reaches out with the sword and nudges the chest slightly to the side.

Grand Lodge

Emerald Spire Map Link Level 1 GM

Prodding at the chest does not seem to move it, as though it is affixed to the plinth.


Male Dwarf Fighter / Warpriest of Torag Level 1

Dorin inhales sharply before moving forward and opening the chest.

"Here goes nothing!"

Grand Lodge

Emerald Spire Map Link Level 1 GM

As Dorin opens the chest, the click of a latch and the rattling of chains is all the warning the group gets as the ceiling falls towards them.

Reflex Save DC 15 for those in the room
Dorin Save: 1d20 + 0 ⇒ (2) + 0 = 2
Coglen Save: 1d20 + 6 ⇒ (6) + 6 = 12
Kaley Save: 1d20 + 6 ⇒ (6) + 6 = 12

Ceiling Trap Damage: 2d10 ⇒ (6, 8) = 14

All three of the adventurers who entered the room failed to duck in time. Thankfully, the ceiling stops just short of the two-foot plinth, preventing total crushing of them, they each, however, receive a resounding crack on their heads. Dorin is knocked unconscious, and begins bleeding out...

It is still possible to enter the chamber from outside by going prone and crawling in. Conversely, it is still possible to leave the room.


Female Aasimar (Angelkin) Alchemist (Beastmorph, Vivisectionist) // Paladin (Temple Champion) 2

As the ceiling crashes down on top of them, Kaley falls to the ground, clutching at the gash in her temple. "No." Her scalp bubbles furiously as her open wound settles into a deep scar.
Lay on Hands: 1d6 ⇒ 3
Her own power expended, she crawls over to Dorin, withdrawing the wand from his belt once more and pressing it to his forehead.
Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9
She turns away, distracted, and drops the wand onto Dorin's chest "This has to stop. We have to stop walking forward blindly and nearly getting ourselves killed."
Kaley pushes herself up on one arm, carefully examining both the interior of the chest and the door handle set into the floor.
Perception: 1d20 + 3 ⇒ (11) + 3 = 14


HP 14/20 Human Alchemist (Vivisectionist) // Magus (Bladebound, Kensai) 1

ag, well i had the idea that i was standing in the doorway not in the room, but looking at my last post i was not specific enough.

Coglen smears a drop of devil blood on his forehead, and casts Infernal Healing on himself. fast healing 1 for one minute


Male Dwarf Fighter / Warpriest of Torag Level 1

Dorin splutters awake, clutching his head and groaning loudly. "Yeh test me today Torah, Father of the Forge. Yeh test me hard. Why the hells is this place so f~$%in messed up? Why? We need someone who knows traps. This is flaming ridiculous!"

He grabbed the wand and gripped it tightly as he crawled over to look in to the chest.

"If yer f$$!in empty I'm rethinking this whole escapade!"

Grand Lodge

Emerald Spire Map Link Level 1 GM

With some work and coordination, Kaley is able to figure out that the door handle inset with the floor raises the ceiling back up, as it rises, the chest emerges out from a hollow inside the plinth, luckily still open.

Inside is the bleached skull of a cat, along with a note that reads: "Curiosity Kills: another ingenious demise from the minds of of Tarr and Feather's Discount Securities and Curatives Emporium."

Along with the note lie several sundry items including six potions, a wand, and a set of masterwork Kusari Gusoku armor. Inside the armor is another note, written in Tien.

Tien as Known Language or DC 20 Linguistics check:
The note reads: "Avistani junk healing."

Spellcraft 16 on Potions:
These are potions of Celestial Healing, with a caster level of 10, allowing them to grant fast healing 1 for five rounds total.

Spellcraft 16 on Wand:
This wand is a nearly depleted wand of Hide From Undead, with 12 castings left on it.

Petros Spellcraft Checks
Potions: 1d20 + 8 ⇒ (5) + 8 = 13 Fail
Wand: 1d20 + 8 ⇒ (12) + 8 = 20 Success

Petros holds the wand to Dorin. "This will will be able to hide a creature from undead, if I'm not mistaken a man of your talents should be able to use it without difficulty, but I do agree that this tower seems to increasingly require that we find someone of adept skill at disabling traps."


HP 14/20 Human Alchemist (Vivisectionist) // Magus (Bladebound, Kensai) 1

spellcraft on potions: 1d20 + 8 ⇒ (12) + 8 = 20

"I don't know what this note says, but these potions appear to be healing potions. Slower-acting than the usual cure spells we all know too well, but about as useful in terms of the severity of damage it'll fix."


Female Aasimar (Angelkin) Alchemist (Beastmorph, Vivisectionist) // Paladin (Temple Champion) 2

At the mention of healing, Kaley grabs one of the potions and drinks it in a single gulp. As the healing begins to take effect, her attention turns to the armor. "This is some of the best armor I've seen in a while - must have cost a small fortune. Mind if I start using it?" As she picks up the chain jacket, the note flutters out, and she catches it with her other hand. "I can't read this either, although I could make an extract to change that." She glances toward the two secret doors Colgen pointed out. "But something tells me we should keep moving. We must have attracted enough attention already, I hate to think of what could arrive if I take the time to make an extract or put on armor." She pockets the note if no one else can read it and slides the armor into her backpack, grunting under the added weight.


HP 14/20 Human Alchemist (Vivisectionist) // Magus (Bladebound, Kensai) 1

"Yeah, it's far too heavy for my tastes."


Male Human Sorcerer | Oracle (Dual-Cursed) 2
Stats:
HP: 22/22 | Initiative:+12 | Perception:+2 | AC:13, Tch:12, FF:11, CMD:12 | F:2 R:2: W:3
Active Effects: Flagbearer

Briar's mouth finally closes after watching the ceiling fall on the rest.
"Mr. Coglen, Ms. Kaley, Mr. Dorin!"
Seeing the others somewhat okay. He walks up and attempts to heal each a bit more.
CLW Coglen: 1d8 + 2 ⇒ (6) + 2 = 8
CLW Kaley: 1d8 + 2 ⇒ (1) + 2 = 3
CLW Dorin: 1d8 + 2 ⇒ (2) + 2 = 4

"I think we should keep going as well. I'm not a big fan of necromancy, and have more than enough reasons to find that Wizard."

He begins to walk forward hurridly before promptly stopping and clearing his throat. "Err, after you, of course."


Female Aasimar (Angelkin) Alchemist (Beastmorph, Vivisectionist) // Paladin (Temple Champion) 2
Briar Thor wrote:
"Err, after you, of course."

Kaley raises an eyebrow at Briar. "You'll allow us the pleasure of having ceilings fall on our head?" she replies, grinning. "How chivalrous."

She grabs the rest of the healing potions, drinking another and passing one to each of the others. Then she crosses to the southern secret door, waiting for anyone to check for additional traps. When the rest appear ready, she yanks the door open, stepping quickly to the side and dropping to the ground.


HP 14/20 Human Alchemist (Vivisectionist) // Magus (Bladebound, Kensai) 1

you can keep the potion you would have given to Coglen

Grand Lodge

Emerald Spire Map Link Level 1 GM

"Sir Dorin, if I may?" says Petros, moving up to the dwarf, "I'm afraid I have no method of healing anymore, besides the use of that wand kept in your charge. Perhaps you should use it on yourself at least a bit more before we press onward?"


Male Dwarf Fighter / Warpriest of Torag Level 1

Dorin stops and scratched his head before nodding and taking out the wand. "That is a good idea Petros, indeed!"

1d8 ⇒ 2

Dorin frowned before tapping himself again!

1d8 ⇒ 7


Female Aasimar (Angelkin) Alchemist (Beastmorph, Vivisectionist) // Paladin (Temple Champion) 2

If nobody does anything else, Kaley will now open the door and dive to the side, as described above.

Any of the more perceptive among us want to check the door for traps? Our strategy of "charge forward and hope for the best" has had mixed results up to this point.


HP 14/20 Human Alchemist (Vivisectionist) // Magus (Bladebound, Kensai) 1

perception: 1d20 + 5 ⇒ (2) + 5 = 7

Coglen looks into the room without stepping in, attempting to see traps.


Male Human Sorcerer | Oracle (Dual-Cursed) 2
Stats:
HP: 22/22 | Initiative:+12 | Perception:+2 | AC:13, Tch:12, FF:11, CMD:12 | F:2 R:2: W:3
Active Effects: Flagbearer

Briar follows dutifully, casting Guidance on Coglen as he inspects the room. "I have minor magic which can move light objects from afar if need be." Briar adds quietly after finishing his spell.
"Yeah... perception is not so much of a thing here.


Female Aasimar (Angelkin) Alchemist (Beastmorph, Vivisectionist) // Paladin (Temple Champion) 2

Kaley does her best to help examine the area.

Perception: 1d20 + 3 ⇒ (16) + 3 = 19

Grand Lodge

Emerald Spire Map Link Level 1 GM

With no signs of traps, Kaley opens the door, sidestepping quickly out of caution. No traps spring, and they peer into the room beyond. Shabby mold covered tapestries hang from ceiling hooks, cloaking the southern wall of the chamber in scenes depicting huntsman stalking their prey, now faded and drab.

A plain wooden chair of massive construction stands centered before the tapestries, facing into the room. A large stone table stands against the eastern wall.

Upon the chair sits a skeleton, and standing by its flanks two more skeletons. A raspy voice emanates from it, like crawling spiders and the howling wind of a storm. "Who are you?"


Female Aasimar (Angelkin) Alchemist (Beastmorph, Vivisectionist) // Paladin (Temple Champion) 2

"No one of consequence."

She speaks calmly and begins to cross the room, still tapping the floor in front of her with the tip of her sword before she steps. As she passes through the doorway, she steals a glance toward the eastern table to scan it for any noticeable contents.

When she arrives in front of the chair she gives a slight curtsy, then raises an eyebrow at the skeleton expectantly.

Grand Lodge

Emerald Spire Map Link Level 1 GM

Before Kaley gets to the front of the throne, mere steps into the chamber, the voice, sounding quite angry at this point, yells out "Stop! You are someone of consequence, to delve into this spire, now answer me and tell me your names."


Male Dwarf Fighter / Warpriest of Torag Level 1

"Ahm... no." Dorin takes a step in to the chamber beside Kaley, fanning out slightly, glancing around the room. "I think I would rather know yer name, master Bones, before I tell you mine!"


Male Human Sorcerer | Oracle (Dual-Cursed) 2
Stats:
HP: 22/22 | Initiative:+12 | Perception:+2 | AC:13, Tch:12, FF:11, CMD:12 | F:2 R:2: W:3
Active Effects: Flagbearer

Briar quickly steps in behind them, spreading his arms wide as if meeting an old friend.
"My name is Briar, Briar Thor! I am a powerful sorcerer from a long family of magic users. And who do I have the honor of speaking with, Master...?"

Raddicus chirps annoyed off in the distance, clearly not pleased with his master's choice of actions.
Knowledge Religion Briar: 1d20 + 5 ⇒ (14) + 5 = 19
Know Religion Raddicus: 1d20 + 3 ⇒ (10) + 3 = 13
Maybe Undead?


HP 14/20 Human Alchemist (Vivisectionist) // Magus (Bladebound, Kensai) 1

aid another religion, untrained, max 10: 1d20 + 3 ⇒ (2) + 3 = 5


Female Aasimar (Angelkin) Alchemist (Beastmorph, Vivisectionist) // Paladin (Temple Champion) 2

"KaleyDorinBriarColgenPetros," she recites, as if it were a single word. "Names are meaningless. What's yours?"

Knowledge (religion): 1d20 + 7 ⇒ (13) + 7 = 20
Kaley does her best to recall information about these creatures as well. And was she able to determine the contents of the table?


Male Dwarf Fighter / Warpriest of Torag Level 1

Dorin groans, gripping his axe tighter. "Nay lass, names mean something to some people..."

Grand Lodge

Emerald Spire Map Link Level 1 GM

Near as several members of the party can tell, the creatures all appear to be a normal skeletons.

The voice hisses with great annoyance at Kaley and Dorin's responses, and the three skeletons on and around the chamber's central chair begin to move, drawing their weapons.

Skeleton Initiative: 1d20 + 6 ⇒ (11) + 6 = 17
Skeleton Initiative: 1d20 + 6 ⇒ (12) + 6 = 18
Skeleton Initiative: 1d20 + 6 ⇒ (4) + 6 = 10
Gorloth: 1d20 + 6 ⇒ (11) + 6 = 17

Kaley Initiative: 1d20 + 3 ⇒ (14) + 3 = 17
Dorin Initiative: 1d20 ⇒ 7
Briar Initiative: 1d20 + 12 ⇒ (1) + 12 = 13
Coglen Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Petros Initiative: 1d20 + 2 ⇒ (20) + 2 = 22

Sensing that things are going very, very wrong in the room, Coglen springs into action...


HP 14/20 Human Alchemist (Vivisectionist) // Magus (Bladebound, Kensai) 1

Coglen moves forward, but remains around the corner once he sees their opposition.

next person, looks like Petros then Skeleton.

Grand Lodge

Emerald Spire Map Link Level 1 GM

Petros moves up to the next chamber and looks upwards to the ceiling before he smiles.

"Dorin, get in here! I have an idea!"

Petros begins casting Enlarge Person.

At that point, the skeleton upon the throne along with one of the ones flanking it move in and strike at Kaley, one with a claw, and one with a falchion!

Claw: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Falchion: 1d20 + 3 ⇒ (8) + 3 = 11
Falchion Damage: 2d4 + 3 ⇒ (1, 4) + 3 = 8

While the falchion misses, the claw strikes Kaley!

Then, a figure steps out from behind the curtain, skeletal hands waving about as it chants before pointing to Kaley.

A bastard sword appears before Kaley, formed of blue translucent energy, and strikes!

Spiritual Weapon: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

The phantasmal weapon slashes at Kaley!

As the skeletal figures glare at Kaley, malice in their eye sockets, she prepares for her rebuttal...

Kaley's turn.


Female Aasimar (Angelkin) Alchemist (Beastmorph, Vivisectionist) // Paladin (Temple Champion) 2

The now-familiar sound of Kaley's weapon clanging to the floor echoes through the room. She spins, lashing out at the attacking skeletons with her claws and fangs while forcing her way through the room.

Full-attacking for bludgeoning damage with her natural weapons. First targeting the skeleton to her northwest, then switching to those south of it if she manages to destroy it. By the end of her turn, she takes a 5-foot step to the south.

Bite Attack: 1d20 + 8 ⇒ (11) + 8 = 19
Bite Damage: 1d8 + 9 ⇒ (5) + 9 = 14
Claw Attack: 1d20 + 8 ⇒ (12) + 8 = 20
Claw Damage: 1d6 + 9 ⇒ (2) + 9 = 11
Claw Attack: 1d20 + 8 ⇒ (17) + 8 = 25
Claw Damage: 1d6 + 9 ⇒ (1) + 9 = 10

Grand Lodge

Emerald Spire Map Link Level 1 GM

In a whirlwind of claws and fangs, Kaley tears through the skeletons before beginning her advance to the remaining monster.

Briar's turn.


Male Human Sorcerer | Oracle (Dual-Cursed) 2
Stats:
HP: 22/22 | Initiative:+12 | Perception:+2 | AC:13, Tch:12, FF:11, CMD:12 | F:2 R:2: W:3
Active Effects: Flagbearer

Briar watches with his mouth somewhat open, not really having expected the formalities to turn to violence so quickly. Getting hold of himself he shuffles out of the way of the others before sending grease directed at the creatures weapon.
Grease on the Falchion! DC 15 Reflex

Grand Lodge

Emerald Spire Map Link Level 1 GM
Briar Thor wrote:

Briar watches with his mouth somewhat open, not really having expected the formalities to turn to violence so quickly. Getting hold of himself he shuffles out of the way of the others before sending grease directed at the creatures weapon.

Grease on the Falchion! DC 15 Reflex

The falchion wielding skeleton is dead, the remaining enemy however does have a bastard sword, will you grease that?


Male Human Sorcerer | Oracle (Dual-Cursed) 2
Stats:
HP: 22/22 | Initiative:+12 | Perception:+2 | AC:13, Tch:12, FF:11, CMD:12 | F:2 R:2: W:3
Active Effects: Flagbearer

Yeah, let's grease that instead. :)

Grand Lodge

Emerald Spire Map Link Level 1 GM

Reflex Save: 1d20 + 3 ⇒ (7) + 3 = 10

With an almost comical sound, the remaining foe's bastard sword slides out of his hand.

It is now Dorin's turn.


Male Dwarf Fighter / Warpriest of Torag Level 1

Dorin double timed it in to the room, standing before Petros, ready for the spell.

Grand Lodge

Emerald Spire Map Link Level 1 GM

Coglen's turn then, followed by Petros.


HP 14/20 Human Alchemist (Vivisectionist) // Magus (Bladebound, Kensai) 1

Coglen moves up and attacks the enemy.

atk: 1d20 + 5 ⇒ (9) + 5 = 14
dmg: 1d6 ⇒ 1

Grand Lodge

Emerald Spire Map Link Level 1 GM

Coglen's attack fails to breach the skeletal creature's defenses.

Petros meanwhile completes his spell, releasing it upon Dorin causing the dwarf to double in height.

The skeleton then flees behind the tapestry at the back of the room.

Kaley's Turn


Female Aasimar (Angelkin) Alchemist (Beastmorph, Vivisectionist) // Paladin (Temple Champion) 2

Kaley darts behind the throne, pulling a small blue vial out of her pocket as she does so. When she swallows the contents, her height shoots upward to match the dwarf at her side, and she grins.

Kaley is consuming an extract of enlarge person. Could you increase the size of her image accordingly?

Grand Lodge

Emerald Spire Map Link Level 1 GM

Token size adjusted accordingly, it's now Briar's turn.


Male Human Sorcerer | Oracle (Dual-Cursed) 2
Stats:
HP: 22/22 | Initiative:+12 | Perception:+2 | AC:13, Tch:12, FF:11, CMD:12 | F:2 R:2: W:3
Active Effects: Flagbearer

Briar looks around uncertainly, somewhat thrown off by his now large companions. Finally he moves to the center of the room for better view and readies to blast any enemies that come within 30 feet of him with a ray of Positive Energy.
Disrupt Undead, Ranged Touch: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Positive Energy: 1d6 + 1 ⇒ (5) + 1 = 6

1 to 50 of 748 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Pleiades' Emerald Spire Superdungeon Gestalt Campaign All Messageboards

Want to post a reply? Sign in.
1 to 50 of 170 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Grand Lodge

Emerald Spire Map Link Level 1 GM

Alright, this is the discussion thread for the Emerald Spire campaign. I'll shortly be making the initial post in the gameplay. Your characters are on a covered wagon heading to Fort Inevitable as your next stop along the crusader's road.

The wagon's driver is a male human by the name of Broden Fink.

The accepted players are:

Tenro as Coglen
Greyling as Petro
Avoron as Kaley
The Archlich as Qot La'jal
Dorin Ironbars as Himself


Female Miraluka | May the Force be with you. | DEX 4D KNO 2D MEC 2D PER 5D STR 3D TEC 2D | CON 3D SEN 3D ALT 2D | Experience 5

Dotting here!


Female Aasimar (Angelkin) Alchemist (Beastmorph, Vivisectionist) // Paladin (Temple Champion) 2

I'm here as well.


Male Dwarf Fighter / Warpriest of Torag Level 1

Glad to be aboard!


M Humanborn

Glad to be here! i have never done a superdungeon before.


Male Half-Elf Bonded Witch/Trap-Breaker Alchemist 01

Glad to be a part of the group and out of my depth!

Just the way it should be.


Male Dwarf Fighter / Warpriest of Torag Level 1

First PbP Petros?


Female Miraluka | May the Force be with you. | DEX 4D KNO 2D MEC 2D PER 5D STR 3D TEC 2D | CON 3D SEN 3D ALT 2D | Experience 5

Just to double check but... Are we lacking heals? Are we like very, very damage-y and not too heal-y? :)


Male Dwarf Fighter / Warpriest of Torag Level 1

I have two Cures a day and the ability to use a Wand, if we can scrape together Golf for one.


HP 14/20 Human Alchemist (Vivisectionist) // Magus (Bladebound, Kensai) 1

I have some heals from alchemist, but i can't share them yet (extracts can only affect me so far).


Female Aasimar (Angelkin) Alchemist (Beastmorph, Vivisectionist) // Paladin (Temple Champion) 2

I'll get lay on hands soon, witches and warpriests have some healing spells, and pretty much everyone in the group can use wands of cure light wounds. In-combat healing is usually not the most effective strategy anyway.

On an unrelated note, unless otherwise stated, assume I prepare a Strength mutagen and a single extract of Enlarge Person at the start of each day.


Male Half-Elf Bonded Witch/Trap-Breaker Alchemist 01
Dorin Ironbars wrote:
First PbP Petros?

Yep.

Also, to answer your question Qot La'Jal, I have the healing hex and will probably begin investing in cure light wounds at some point.


Male Dwarf Fighter / Warpriest of Torag Level 1

Well I hope you enjoy it. You look to have picked a good game to start with. Seems like it is going to be a lot of fun. :)


Female Miraluka | May the Force be with you. | DEX 4D KNO 2D MEC 2D PER 5D STR 3D TEC 2D | CON 3D SEN 3D ALT 2D | Experience 5

We should be good, then :) I always think channels are an excellent resource, but with so many off-healing going around, we might be covered. Having some good charisma and being trained in UMD, I might be able to help with wands too.


HP 14/20 Human Alchemist (Vivisectionist) // Magus (Bladebound, Kensai) 1
Kaley Toller wrote:
On an unrelated note, unless otherwise stated, assume I prepare a Strength mutagen and a single extract of Enlarge Person at the start of each day.

Same for me, but +DEX/-WIS mutagen and I do two Cure extracts for now


Male Half-Elf Bonded Witch/Trap-Breaker Alchemist 01
Coglen wrote:


Same for me, but +DEX/-WIS mutagen and I do two Cure extracts for now

I completely forgot, thanks for reminding me guys; Assume Petros is doing as Coglen does and makes a Dex +/- Wis Mutagen

Grand Lodge

Emerald Spire Map Link Level 1 GM

Duly noted on the assumed preparations.

Grand Lodge

Emerald Spire Map Link Level 1 GM

Also, for the battlemaps, if you have a specific picture you'd like to have represent your character on them, please feel free to give a link to the picture, and I'll be able to produce a map token for Roll20.


Male Dwarf Fighter / Warpriest of Torag Level 1

Found the perfect DeviantArt pic. This artist is crazy talented. Dorin


Female Miraluka | May the Force be with you. | DEX 4D KNO 2D MEC 2D PER 5D STR 3D TEC 2D | CON 3D SEN 3D ALT 2D | Experience 5

I think this avatar picture I'm using works well for me, Pleiades :) Even if with his Eidolon merged (which is pretty much all the time when he's not sleeping/meditating), he looks more like that (my goal is to end up with his Eidolon looking like a sinister flying shadow-like figure with a composite longbow!) :)

I built him now in Hero Lab and I noticed I was missing Keen Senses (increasing his Perception a little bit), the equipment (the MW backpack we got for "free", plus rope and monk's outfit) and the spell-like abilities (both from Drow Magic and Summoner) - I added them all to the sheet.


HP 14/20 Human Alchemist (Vivisectionist) // Magus (Bladebound, Kensai) 1

my avatar is fine for my token in roll20. it'll be hard for me to keep track otherwise.

Grand Lodge

Emerald Spire Map Link Level 1 GM

Alright, with regards to the Roll20 maps. Do you all have Roll20 Accounts?


Female Aasimar (Angelkin) Alchemist (Beastmorph, Vivisectionist) // Paladin (Temple Champion) 2

I do.
And my avatar is fine for my token as well.


Female Miraluka | May the Force be with you. | DEX 4D KNO 2D MEC 2D PER 5D STR 3D TEC 2D | CON 3D SEN 3D ALT 2D | Experience 5

I just joined :)

Grand Lodge

Emerald Spire Map Link Level 1 GM

Alright, below here is a link to the Roll20 page for the battlemap portion of the campaign. I'll give Petros a bit more time to post their token preference for the map in case it's different from their avatar on these message boards.

Here you guys go.


Male Half-Elf Bonded Witch/Trap-Breaker Alchemist 01

Feel free to just use my avatar.


Male Dwarf Fighter / Warpriest of Torag Level 1

Hey DM, are we to have access to our token to move, or will you be moving us along?

Grand Lodge

Emerald Spire Map Link Level 1 GM

If you can give me your Username on Roll20, I can give you control of the token. Otherwise, I'm making sure the maps have a Letter-Number grid to give out coordinates.


HP 14/20 Human Alchemist (Vivisectionist) // Magus (Bladebound, Kensai) 1

the other game i am in, we move our own tokens and use the line draw tool to show our path.

either way is fine with me though. i posted in the chat as my username and charactername


Male Dwarf Fighter / Warpriest of Torag Level 1

I just logged in as Dorin there. You should be able to give me control of it through that. If not, I'm Robert R.

Grand Lodge

Emerald Spire Map Link Level 1 GM

Alright, Dorin, Coglen and Petros' players should be able to move their own tokens now.


HP 14/20 Human Alchemist (Vivisectionist) // Magus (Bladebound, Kensai) 1

so there are no hellknights at the back of the carT? did they observe us/scan us through the front hole?


Female Miraluka | May the Force be with you. | DEX 4D KNO 2D MEC 2D PER 5D STR 3D TEC 2D | CON 3D SEN 3D ALT 2D | Experience 5

Pleiades, I added myself there too... I'm Andre A., but I tried to rename it to Qot La'Jal in the game itself. Do you see me?

Grand Lodge

Emerald Spire Map Link Level 1 GM
Coglen wrote:
so there are no hellknights at the back of the carT? did they observe us/scan us through the front hole?

Yes, they observed you from the front hole. Same way Broden was having a conversation with you guys on the road.

Grand Lodge

Emerald Spire Map Link Level 1 GM

I'll be giving some more time so Qot has a chance to impress the High Mother before I post her reaction.


Male Dwarf Fighter / Warpriest of Torag Level 1

Hey Pleiades, I was wondering if you would have a problem with me changing one of my blessings out for another. I read the second ability for Earth and it is kinda poor, thinking of changing to Good instead. Would that be cool?

Grand Lodge

Emerald Spire Map Link Level 1 GM

I will allow this change, as it won't set the party to suddenly be deficient in one category. Remember that for the alignment domains/blessings, you have to have that alignment component yourself. So if Dorin shifts to Lawful Neutral, that'd mean retraining to a different blessing in the future.


Male Dwarf Fighter / Warpriest of Torag Level 1

Cool thanks GM. And I am hoping to stay Neutral Good. Dorin is a good guy at heart, kind and generous.

Grand Lodge

Emerald Spire Map Link Level 1 GM
Coglen wrote:
as this is the only game you are GMing with that alias, would you mind maybe linking the roll20 table in one of the fields that displays on each post (like Class)? That way we always have easy access.

I don't understand what you're asking for with this, Coglen.


Male Dwarf Fighter / Warpriest of Torag Level 1

He is asking for you to put a clickable link to the Roll 20 Map in the Class, Race or Gender fields, in your Ms. Pleiades profile, I think.

Grand Lodge

Emerald Spire Map Link Level 1 GM

Ah, there, figured it out. That'll put you on the map page quite handily. A link directly to the maps themselves won't work, as it causes problems with the client/app launching I've found.


HP 14/20 Human Alchemist (Vivisectionist) // Magus (Bladebound, Kensai) 1

awesome thanks!


Female Aasimar (Angelkin) Alchemist (Beastmorph, Vivisectionist) // Paladin (Temple Champion) 2

In the future, we might want to just have Ms. Pleiades roll initiative for the party, to speed things up. Would the rest of you guys be okay with that?


Female Miraluka | May the Force be with you. | DEX 4D KNO 2D MEC 2D PER 5D STR 3D TEC 2D | CON 3D SEN 3D ALT 2D | Experience 5

Agreed, nice idea! I'm okay with that.

Grand Lodge

Emerald Spire Map Link Level 1 GM

Alright, I'll do that in the future.

Also, for having completed the Friends in the Fort Quest by agreeing to assist High Mother Dremagne, and in turn acquiring a Letter of Warrant, each player is awarded 160 XP.

XP award for defeating the zombies: 80 XP to each player.

TOTAL ACCRUED XP: 240 XP per player.

Grand Lodge

Emerald Spire Map Link Level 1 GM

Totally waiting on you guys. So far Kaley has entered without a lightsource, and Petros has stepped in without a lightsource, and so can't see anything except the exit to back outside.

Grand Lodge

Emerald Spire Map Link Level 1 GM

Coglen. Could you write down in your character sheet what spells/extracts you have prepared from your spell/formula books respectively, including cantrips?


HP 14/20 Human Alchemist (Vivisectionist) // Magus (Bladebound, Kensai) 1
Ms. Pleiades wrote:
Coglen. Could you write down in your character sheet what spells/extracts you have prepared from your spell/formula books respectively, including cantrips?

it doesnt show you that? it shows that on my mythweavers sheet.

or did you mean my paizo page?

Grand Lodge

Emerald Spire Map Link Level 1 GM

I mean on your Mythweaver's sheet.

And now I see you've denoted them as cast/prepared with the column on the right. Thank you.


Male Half-Elf Bonded Witch/Trap-Breaker Alchemist 01
Ms. Pleiades wrote:
Totally waiting on you guys. So far Kaley has entered without a lightsource, and Petros has stepped in without a lightsource, and so can't see anything except the exit to back outside.

I thought Dorin cast light on his own axe? Assuming he did then wouldn't Petros be able to see due to the spell increasing the light level to dim light at 40 feet and him having low-light vision?

1 to 50 of 170 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Emerald Spire Superdungeon Gestalt Discussion All Messageboards

Want to post a reply? Sign in.