Emerald Spire Superdungeon Gestalt

Game Master Westphalian_Musketeer

Emerald Spire Campaign. Gestalt Rules in effect. GMed by Ms. Pleiades.


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Grand Lodge

Emerald Spire Map Link Level 1 GM

Pressing her ears to the doors, Kaley can make out no sounds that indicate the giggling came from either of the doors in the north hallway.

I've got a large yellow arrow near you guys on the map to indicate North.


Female Aasimar (Angelkin) Alchemist (Beastmorph, Vivisectionist) // Paladin (Temple Champion) 2

Kaley shrugs and tries the western door.


Male Dwarf Fighter / Warpriest of Torag Level 1

Dorin moves forward, but just enough for his light to cloak all three of his comrades, so they may move freely.

"This be a creepy place as is. I wonder how it do be down below!"


HP 14/20 Human Alchemist (Vivisectionist) // Magus (Bladebound, Kensai) 1

"Yeah. And I wonder if this was built on top of existing things below, or if the things below were dug out afterward."


Male Dwarf Fighter / Warpriest of Torag Level 1

"Aye... we could be climbing down in to the bowels of history here, crumbling ruins and Azlanti curses. That do be a good question Coglen!"


Female Miraluka | May the Force be with you. | DEX 4D KNO 2D MEC 2D PER 5D STR 3D TEC 2D | CON 3D SEN 3D ALT 2D | Experience 5

Qot stays close to them, as Kaley opens the West door.

It shall be our fate, then. Let's see where it takes us.

And he smiles to his companions, getting his bow ready.

Grand Lodge

Emerald Spire Map Link Level 1 GM

Kaley attempts to open the westward door (The door that is above Kaley on the map), and finds that it is locked.

If I could please get a perception roll from all players. The DC to beat is 18.


HP 14/20 Human Alchemist (Vivisectionist) // Magus (Bladebound, Kensai) 1

perception: 1d20 + 4 ⇒ (13) + 4 = 17


Female Aasimar (Angelkin) Alchemist (Beastmorph, Vivisectionist) // Paladin (Temple Champion) 2

Perception: 1d20 + 2 ⇒ (7) + 2 = 9

Noticing nothing, Kaley turns to try the door to the east.


Female Miraluka | May the Force be with you. | DEX 4D KNO 2D MEC 2D PER 5D STR 3D TEC 2D | CON 3D SEN 3D ALT 2D | Experience 5

Perception: 1d20 + 10 ⇒ (13) + 10 = 23

Not sure what I notice, so following

Maybe we should try to unlock it, before going for the next door? I'm sure if this is locked, it might be hiding where we need to go next.

Grand Lodge

Emerald Spire Map Link Level 1 GM

Going to roll the perceptions for the remaining players, then play this out.

Dorin Perception: 1d20 + 3 ⇒ (14) + 3 = 17
Petros Perception: 1d20 + 6 ⇒ (11) + 6 = 17

Goblin initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Goblin initiative: 1d20 + 3 ⇒ (4) + 3 = 7
Goblin initiative: 1d20 + 3 ⇒ (7) + 3 = 10

Qot Initiative: 1d20 + 4 ⇒ (2) + 4 = 6
Kaley Initiative: 1d20 + 3 ⇒ (13) + 3 = 16
Coglen Initiative: 1d20 + 3 ⇒ (11) + 3 = 14
Dorin Initiative: 1d20 + 0 ⇒ (5) + 0 = 5
Petros Initiative: 1d20 + 2 ⇒ (2) + 2 = 4

While Qot is able to notice a set of green arms with a bow poking out from the doorway to the south, he is unable to react in time before it looses an arrow towards Qot.

Goblin surprise attack against Qot Flat-Footed AC: 1d20 + 5 ⇒ (7) + 5 = 12 Miss

The arrow plinks into the shadowy figure surrounding Qot. A blackened arm parts ways with Qot's limb to grasp at it as it floats in the air, and sends the arrow clattering to the floor.

Qot can now act in the surprise round. He has one standard action available. After Qot's action, normal rounds will begin with Kaley and Coglen.


Female Miraluka | May the Force be with you. | DEX 4D KNO 2D MEC 2D PER 5D STR 3D TEC 2D | CON 3D SEN 3D ALT 2D | Experience 5

Qot alerts the others, pointing at the goblin, and shoots an arrow.

Attack: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d8 ⇒ 8

There! Another goblin!


HP 14/20 Human Alchemist (Vivisectionist) // Magus (Bladebound, Kensai) 1

Coglen delays until after Dorin.

Grand Lodge

Emerald Spire Map Link Level 1 GM

Qot's arrow unfortunately misses the goblin as well, and soon the fight breaks into melee as the others become aware of what is happening.

It is now Kaley's turn in regular combat.


Female Aasimar (Angelkin) Alchemist (Beastmorph, Vivisectionist) // Paladin (Temple Champion) 2

Kaley moves toward the goblin as quickly as the terrain will allow. As she moves, she shifts her sword into one hand and draws her sling, grimacing at her inability to effectively close in on the assailant.

Grand Lodge

Emerald Spire Map Link Level 1 GM

The goblin at the door way chatters maniacly, loosing an arrow towards Kaley before retreating from the door.

attack: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d4 ⇒ 2

confirmation: 1d20 + 5 ⇒ (3) + 5 = 8

The arrow catches a weak point of Kaley's armor, but it does not sink in too deeply.

It is now Qot's turn, followed by Dorin, Coglen and Petros.


Female Miraluka | May the Force be with you. | DEX 4D KNO 2D MEC 2D PER 5D STR 3D TEC 2D | CON 3D SEN 3D ALT 2D | Experience 5

Qot moves and shoots again.

Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d8 ⇒ 5

... and misses miserably again!


HP 14/20 Human Alchemist (Vivisectionist) // Magus (Bladebound, Kensai) 1

Coglen is specifically waiting for Dorin to move due to light conditions.

Grand Lodge

Emerald Spire Map Link Level 1 GM

Qot Perception: 1d20 + 10 ⇒ (1) + 10 = 11

While Qot shoots at the goblin at the opposite end of the room, he fails to notice two more hiding behind the beds of this gloomy chamber, who proceed to take their own shots at him.

Goblin Attack: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d4 ⇒ 3

Goblin Attack: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d4 ⇒ 3

One arrow sails through the door and manages to punch throw the ethereal shadow surrounding Qot, while the other hits the doorframe of the chamber with a definitive thud.

Prepared actions of the goblins have gone off.

It is now Dorin's turn.


Male Dwarf Fighter / Warpriest of Torag Level 1

Sorry guys. Work is hell.

Dorin pushes forward in to the room, keeping his halo of light moving.

Still rough terrain right? So Double move to go 20ft.


HP 14/20 Human Alchemist (Vivisectionist) // Magus (Bladebound, Kensai) 1

Coglen moves with Dorin.

cant get on the roll20 from mobile, please move my token with Dorin's light


Male Half-Elf Bonded Witch/Trap-Breaker Alchemist 01

Having finally finished readjusting his bags and other items, Petros hustled along after the others until he was standing beside Kaley.

"What're we fighting? I can't see"

Petros double moves 25 feet forwards

Grand Lodge

Emerald Spire Map Link Level 1 GM

The party advances, getting into position outside the room the goblins hold. Kaley prepares to launch herself into the fray.

It is Kaley's turn.


Female Aasimar (Angelkin) Alchemist (Beastmorph, Vivisectionist) // Paladin (Temple Champion) 2

Kaley winces as the arrow makes it through a gap in her armor.
"More goblins," she responds to Petros.
She struggles forward, peering around the corner.
"At least three of them, I think. If you can get to the door, you might want to get one of those explosives ready."

Beyond frustration at the unnavigable floor, Kaley shoves her way past Colgen and drops to the ground in front of the doorway, raising her sword arm over her head to deflect oncoming arrows.
"Go on!" she calls with false bravado. "Who wants to take the first shot?"

Dropping prone and using total defense.
Kaley's AC against ranged attacks is now 26, against melee attacks it's still 18.
Since she's in front of the doorway, I believe her square can also provide soft cover (+4 AC) as long as the attacker is farther away from her than the target is.

Grand Lodge

Emerald Spire Map Link Level 1 GM

I spent the longest time trying to figure out where the extra 2 AC was coming from, but then I remembered Kaley had downed her mutagen in one of the previous fights. +2 Natural AC.

When Kaley dropped down to the ground, the goblins began shouting with glee. The goblin at the back of the room drops his bow, moving up while drawing out a horsechopper. He takes a swing at Kaley.

Goblin Attack: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

The horsechopper bounces off Kaley's armor however, as it rings like a gong.

Qot's turn now.


Female Miraluka | May the Force be with you. | DEX 4D KNO 2D MEC 2D PER 5D STR 3D TEC 2D | CON 3D SEN 3D ALT 2D | Experience 5

Qot flurries his bow against the Goblin in a direct line from him.

Attack 1: 1d20 + 2 ⇒ (15) + 2 = 17
Damage 1: 1d8 + 1 ⇒ (6) + 1 = 7

Attack 2: 1d20 + 2 ⇒ (12) + 2 = 14
Damage 2: 1d8 + 1 ⇒ (5) + 1 = 6

I apologize! I didn't see it was my turn! I'm considering Point Blank Shot on the shoots above.

Grand Lodge

Emerald Spire Map Link Level 1 GM

Point Blank Shot would indeed apply.

The first arrow struck the goblin square in the chest, leading him to screech in pain, but he was still cogent enough to duck under the second arrow.

With that, one of the goblins drops their bow and moves in with a horsechopper, attacking Kaley.

Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Again, Kaley's armor sounds off like a gong as the blow reverberates back into the Goblin's weapon.

The goblin at the rear meanwhile, fires a shot towards Coglen...

Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d4 ⇒ 4

The arrow sails past his allies, over Kaley, and embeds itself in Coglen's shoulder. With that the Goblin cheers before stepping over to the door at the back of the room. The goblin nudges the door open with a foot while yelling, "Nyeah nyeah Nyea-boo-boo!" and then blowing a raspberry, spittle flying off his blackened tongue as he does so.

It is now Dorin Ironbars' turn, followed by Coglen, Petros and then Kaley.


Male Dwarf Fighter / Warpriest of Torag Level 1

Dorin pushes his way past his allies and lashes out at the Goblin on his left, sending his shimmering axe slashing towards the wee beasts neck.

Power Attack-1d20 + 5 ⇒ (18) + 5 = 231d10 + 5 ⇒ (5) + 5 = 10


HP 14/20 Human Alchemist (Vivisectionist) // Magus (Bladebound, Kensai) 1

Coglen moves in the room, attacking the goblin in front of him despite the dim light.

atk: 1d20 + 4 ⇒ (5) + 4 = 9
dmg: 1d6 ⇒ 5

Grand Lodge

Emerald Spire Map Link Level 1 GM

As Dorin moves through the doorway, the goblins swing their horsechoppers at him. Attacks of Opportunity

Attack 1: 1d20 + 3 ⇒ (10) + 3 = 13
Damage 1: 1d8 + 1 ⇒ (8) + 1 = 9

Attack 2: 1d20 + 3 ⇒ (18) + 3 = 21
Damage 2: 1d8 + 1 ⇒ (5) + 1 = 6

The second horsechopper manages to get through Dorin's armor!

Dorin's weapon makes a resounding wet crunch as it strikes the goblin, but it remains standing.

Next, Coglen is able to pass through the door unimpeded by horsechoppers as the goblins have focused on Dorin's entry. He slips past the reach of the goblin, and slashes at it. The blow unfortunately bounces off the Goblin's horsechopper.

It is now Petros' turn, followed by Kaley.


Male Half-Elf Bonded Witch/Trap-Breaker Alchemist 01

Digging about in his pockets, Petros took out one of his explosive mixtures as he muttered to himself and stepped into the doorway.

"I have to say, even as someone who comes from a nation with talking wolf-things, goblins are quickly becoming my most hated enemies."

And with that, he flung a vial just behind the goblin facing Dorin.

Bomb: 1d20 + 2 ⇒ (9) + 2 = 11

Petros is moving fifteen feet and throwing a bomb to hit the one facing Dorin with Splash Damage. DC 14 for half damage

Grand Lodge

Emerald Spire Map Link Level 1 GM

Tossing the bomb just around the corner of the door frame, the goblin looks up briefly. At first the goblin smiles, uttering out "Ooh! Fire!" before the bomb lands behind them, and an eruption of flame shoots out.

Reflex: 1d20 + 5 ⇒ (14) + 5 = 19

The goblin ducks, the majority of the flames passing over his head, and while it's badly singed, goblins are not renowned for their reliance on their heads. The goblin remains standing.

Goblin made the save to reduce splash damage from 4 to 2.

It is now Kaley's turn.


Female Aasimar (Angelkin) Alchemist (Beastmorph, Vivisectionist) // Paladin (Temple Champion) 2

While the goblins attack Dorin, Kaley takes the opportunity to jump to her feet and slip past their polearms, dropping her sling and brandishing her sword.

Grand Lodge

Emerald Spire Map Link Level 1 GM

The goblin next to Kaley, sensing that the battle is beginning to turn, elects to try and flee, while he carefully avoids a wayward swing by Dorin, he bolts within potential reach of Kaley...

Goblin makes a withdraw action, avoiding a AoO from Dorin, but provoking from Kaley.


Female Aasimar (Angelkin) Alchemist (Beastmorph, Vivisectionist) // Paladin (Temple Champion) 2

Attack: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 2d6 + 9 ⇒ (6, 6) + 9 = 21

Grand Lodge

Emerald Spire Map Link Level 1 GM

Kaley swings with her sword, but arcs it too high, going over the goblin's head. As it feels the air current of the near-deadly blow, the goblin chirps and barks in a panic as he makes his way out of the room.

It is now Qot's turn.


Female Miraluka | May the Force be with you. | DEX 4D KNO 2D MEC 2D PER 5D STR 3D TEC 2D | CON 3D SEN 3D ALT 2D | Experience 5

Qot flurries his bow against the goblin further way (the one by the other door).

Attack 1: 1d20 + 1 ⇒ (14) + 1 = 15
Damage: 1d8 ⇒ 2

Attack 2: 1d20 + 1 ⇒ (9) + 1 = 10
Damage: 1d8 ⇒ 4

Grand Lodge

Emerald Spire Map Link Level 1 GM

Both arrows hit one of the bed-posts in front of the goblin. The goblin then steps out from behind the bed, and takes aim at Kaley.

attack: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 1d4 ⇒ 3

The arrow doesn't come close to hitting Kaley.

Meanwhile, the goblin trapped in the corner attempts to flee, ducking and diving to do so.

Acrobatics to avoid AoO: 1d20 + 3 ⇒ (12) + 3 = 15
Acrobatics to hop onto the bed and continue: 1d20 + 3 ⇒ (6) + 3 = 9

The goblin is able to elude both Coglen and Dorin, and then he hops onto the bed and scampers onwards before leaving the room.

It is now Dorin's turn, followed by Coglen and then Petros.

Grand Lodge

Emerald Spire Map Link Level 1 GM

Dorin moves through the rubble-strewn bedchamber, brandishing his axe. As he come to bear down upon the goblin.

Moved Dorin to threaten the goblin as discussed in the discussion thread. It is now Coglen's turn.


HP 14/20 Human Alchemist (Vivisectionist) // Magus (Bladebound, Kensai) 1

Coglen strides up and slashes at the foul critter.

atk: 1d20 + 4 ⇒ (14) + 4 = 18
dmg: 1d6 ⇒ 4

Grand Lodge

Emerald Spire Map Link Level 1 GM

Coglen is able to land a hit on the goblin, and it shrieks in pain.

It is now Petros' turn. After Petros it will be Kaley's turn.


Male Half-Elf Bonded Witch/Trap-Breaker Alchemist 01

Hocking a glob of spit into the rubble, Petros stumbled towards the rest of the group. As he approached, he drew upon his buzzing center of arcane energy and pushed it towards his ring. This time, he was not attempting to knit flesh and bone back together, but to draw upon fate's favor.

Stopping just as he drew even with Kaley, Petros pressed his ring to her side.

"Pharasma be kind.."
he whispered.

Petros is going to move fifteen feet to stand beside Kaley and use his 'Fortune' Hex on her.


Female Aasimar (Angelkin) Alchemist (Beastmorph, Vivisectionist) // Paladin (Temple Champion) 2

Kaley steps up to the goblin ahead of her and swings toward it with reckless force, yet the supernatural energy flowing through her blade lends it uncanny accuracy that comes as a surprise even to her.
First Attack Roll: 1d20 + 6 ⇒ (17) + 6 = 23
Second Attack Roll: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 2d6 + 12 ⇒ (3, 1) + 12 = 16

Grand Lodge

Emerald Spire Map Link Level 1 GM

Striking with great force, Kaley is able to cut down the goblin, a suckling gash opening in his chest as his eyes roll upwards before he falls to the ground.

From the next room, you hear the sound of drinking.

Potion: 2d8 + 3 ⇒ (8, 6) + 3 = 17

Next, Qot moves forward into the room, stopping behind Dorin.

Goblin Stabilization: 1d20 + 2 ⇒ (14) + 2 = 16

The goblin fails to stabilize, and continues bleeding.

Lastly, you hear the sound of more drinking from the next room.

Potion: 2d8 + 3 ⇒ (2, 6) + 3 = 11

It is now Dorin's turn.


Male Dwarf Fighter / Warpriest of Torag Level 1

Dorin moves in to the doorway, keeping his shoulder against the wall and preparing to lash out at the Goblins should they come close.

Ready an attack if someone comes in to my reach. And sorry I was busy working. I managed to get on Roll20.


HP 14/20 Human Alchemist (Vivisectionist) // Magus (Bladebound, Kensai) 1

Coglen moves in and around the corner into the shadows, and readies an attack for when any gobboes come within reach.


Male Human Sorcerer | Oracle (Dual-Cursed) 2
Stats:
HP: 22/22 | Initiative:+12 | Perception:+2 | AC:13, Tch:12, FF:11, CMD:12 | F:2 R:2: W:3
Active Effects: Flagbearer

Don't mind me, just dotting in so that the game shows up on my campaigns tab.


Male Half-Elf Bonded Witch/Trap-Breaker Alchemist 01

"Why is our battle plan always walk TOWARDS the danger?" Petros whispered furiously as he walked past Kaley to stand close to Dorin.

Petros is just going to take a double move action to move 25 feet


Female Aasimar (Angelkin) Alchemist (Beastmorph, Vivisectionist) // Paladin (Temple Champion) 2

"Petros," Kaley replies, smiling slightly as she steps through the doorway. "I'm pretty sure we're bringing the danger with us."

As Kaley finishes speaking, she begins to transform. Her skin ripples into a sickly green shade, her teeth jut out into tusks as her hair shoots back into her head, and her eyes begin to glow with an inexplicable light. And her arms, her wiry, contorted arms ending in vicious claws stretch out and out, further than human arms have any natural right to reach.

Her words now seem almost a growl. "Let's see if they feel like coming this way."

Kaley uses her alter self spell-like ability to transform into a Sewer Troll (gaining a 10 foot reach with her claws).

Grand Lodge

Emerald Spire Map Link Level 1 GM

The first goblin steps up. to match Kaley's claws with his horse chopper. "You pretty now, but that just skin-deep."

With that he swings the horsechopper at Kaley

Attack: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

Kaley bats the horsechopper away with ease!

Next, Qot moves in behind Petros, and fires at the goblin that just swung at Kaley!

Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Qot is however unable to get a clear shot past all his allies.

Lastly, the second remaining goblin moves up, and attacks Coglen from the dark!

Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

The goblin seems well-versed in combating mortal men, as he catches Coglen on the shoulder, drawing copious amounts of blood as he drags the horsechopper across his chest. The blow sends Coglen collapsing to the floor in a heap. The goblin chatters triumphantly, calling dibs on Coglen's intestines and liver.

Coglen has fallen unconscious at negative HP. It is now Dorin Ironbars' turn.

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