Emerald Spire Superdungeon Gestalt

Game Master Westphalian_Musketeer

Emerald Spire Campaign. Gestalt Rules in effect. GMed by Ms. Pleiades.


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Grand Lodge

Emerald Spire Map Link Level 1 GM

With the gold provided, and the goods given out, High Mother Dremagne wishes you luck in getting to the bottom of the undead mystery, no matter how deep it leads you in the Emerald Spire. You rest the night at the Red Shield Tavern, and set out the next day. Heading Northwest, you eventually find a game trail that continues roughly to where the Emerald Spire is.

Ahead, you see a clearing with what looks to be some large animal's den, its opening facing north.

What do you do as you approach?

I've changed which map you guys are on at roll20. Feel free to adjust your marching order as you see fit.


HP 14/20 Human Alchemist (Vivisectionist) // Magus (Bladebound, Kensai) 1

as this is the only game you are GMing with that alias, would you mind maybe linking the roll20 table in one of the fields that displays on each post (like Class)? That way we always have easy access.


Male Dwarf Fighter / Warpriest of Torag Level 1

I didnt move my token to where Dorin will be, but at the start, Dorin will stop, make sure everyone has seen the Den and is ready, before he walks forward to where the purple X is. He isn't just charging in, he is taking it slowly.

Dorin frowns, staring in to the clearing. He hefts his axe and grips it tightly, before walking cautiously in to the center of the clearing, ready for anything.

Move Action: Move 20ft. Standard Action: Prepare an attack against Enemy that moves in to reach of Dorin

Readied Attack 1d20 + 5 ⇒ (12) + 5 = 171d10 + 3 ⇒ (9) + 3 = 12


HP 14/20 Human Alchemist (Vivisectionist) // Magus (Bladebound, Kensai) 1

if we get our battle maiden to get in there next to Dorin, some more of us could move forward.


Male Dwarf Fighter / Warpriest of Torag Level 1

Now that 50% of the party have seen what is going on, I moved my token in to place.


Female Aasimar (Angelkin) Alchemist (Beastmorph, Vivisectionist) // Paladin (Temple Champion) 2

Kaley skirts around the edge of the clearing and pauses, examining the area with senses greater than her own.
Using Detect Evil on the clearing.


HP 14/20 Human Alchemist (Vivisectionist) // Magus (Bladebound, Kensai) 1

moved mine as well.

Coglen draws his blade, preparing for an assault.
readied atk: 1d20 + 4 ⇒ (13) + 4 = 17
dmg: 1d6 ⇒ 4


Male Half-Elf Bonded Witch/Trap-Breaker Alchemist 01

The night of resting having done wonders for his nerves and his repertoire of spells, Petros trudged along behind the rest of the group, shifting position when the rest of the group did so that he was walking behind Coglen.
I have moved my token appropriately as well

Stooping, Petros looked from the ground to the animal den, trying to find tracks or some other kind of clue to guess what might be using it.
Perception: 1d20 + 9 ⇒ (7) + 9 = 16

I've forgotten to include the character's Skill Focus bonus on his perception rolls until now

Knowledge Nature: 1d20 + 7 ⇒ (15) + 7 = 22


Female Miraluka | May the Force be with you. | DEX 4D KNO 2D MEC 2D PER 5D STR 3D TEC 2D | CON 3D SEN 3D ALT 2D | Experience 5

I moved Qot as well, and pulled his bow.

Perception: 1d20 + 10 ⇒ (11) + 10 = 21

Qot moves, trying to create a circle with his companions and keeping a certain distance from the entrance of the den.

Careful, guys... It might be just a regular beast. - says Qot, almost inaudibly, pointing the arrow and ready to shoot.

Grand Lodge

Emerald Spire Map Link Level 1 GM

Perception DC 10:
From within the den you can here the sound of groaning, but also the sound of masticating jaws for several movements.

A reminder of the rules, you can't prepare an action outside of combat. You can take what you rolled as attack/damage rolls on your first turn though.

As Dorin steps towards the den, shuffling can be heard within, followed shortly after by a pained moan, and then another. Two figures stumble out of the cave, their flesh sallow and pale, rags covering their bodies and stained with what looks to be fresh blood. Eyes white with cataracts turn in their sockets to lock on the shortest amongst the interlopers...

Knowledge Religion DC 5:
The pair of creatures that have stumbled out are zombies! They are resistant to weapons that deal piercing or bludgeoning damage, but thankfully move quite slowly. (DR 5/Slashing, Staggered Condition)

Enemy Initiative: 1d20 ⇒ 201d20 ⇒ 9

Please roll initiative here.


Male Dwarf Fighter / Warpriest of Torag Level 1

Perception 1d20 + 5 ⇒ (13) + 5 = 18

Dorin holds up his hand, signalling to stop moving, as he hears the groans, mixed with the tearing of flesh. 'Well that has to be...'

Knowledge (Religion) 1d20 + 5 ⇒ (14) + 5 = 19

'Aye, Zombies, just as we do be expecting. Hiding from the sun no doubt. I wonder what they do be eating...' He shook his head and readied himself for combat

Initiative 1d20 ⇒ 18


HP 14/20 Human Alchemist (Vivisectionist) // Magus (Bladebound, Kensai) 1

perception DC 10: 1d20 + 4 ⇒ (7) + 4 = 11
know religion dc 5: 1d20 + 3 ⇒ (12) + 3 = 15
init: 1d20 + 3 ⇒ (18) + 3 = 21
delaying until after the zombies


Male Half-Elf Bonded Witch/Trap-Breaker Alchemist 01

perception: 1d20 + 9 ⇒ (16) + 9 = 25

Tracing his fingers along the tops of the blades of grass, Petros jerked his head up at the sound of the groans.

"Who the hel-" he stopped short as a pair of zombies came shambling out of the den.

Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Oh" Scrambling to his feet, Petros gulped and wished he'd remembered to put his mask on beforehand.


Female Miraluka | May the Force be with you. | DEX 4D KNO 2D MEC 2D PER 5D STR 3D TEC 2D | CON 3D SEN 3D ALT 2D | Experience 5

Knowledge (Religion): 1d20 - 1 ⇒ (2) - 1 = 1 (Untrained, rolling for DC 10 or less)

Qot closed his fists and prepared to advance towards the undead creatures. He had no idea if they were exactly the monsters they were told about and could only assume they were, restricted to the previous knowledge shared by his companions.

Initiative: 1d20 + 4 ⇒ (19) + 4 = 23

In my action, I'll just move towards the closest monster and use one of my claw attacks (B/S). I'll add the action and roll here already so to not lose much time, but please consider it to happen at the proper initiative order.

Attack (Claw): 1d20 + 3 ⇒ (9) + 3 = 12

Damage: 1d4 + 3 ⇒ (3) + 3 = 6 (if it hits... not sure if catching them FF will help at all or not)


Female Aasimar (Angelkin) Alchemist (Beastmorph, Vivisectionist) // Paladin (Temple Champion) 2

Perception: 1d20 + 2 ⇒ (12) + 2 = 14
Knowledge (Religion): 1d20 + 6 ⇒ (10) + 6 = 16

Kaley blinks in surprise at the appearance of the undead and quickly moves her hand to the hilt of her sword.

Initiative: 1d20 + 3 ⇒ (12) + 3 = 15

Grand Lodge

Emerald Spire Map Link Level 1 GM

Not caring for what creatures have come up from the den, Qot runs in and slashes the creature across the chest with his otherworldly claws, tearing through its necrotic flesh!

Moaning in response, the creature raises up its fists...

Enemy Attack Roll: 1d20 + 4 ⇒ (15) + 4 = 191d6 + 4 ⇒ (3) + 4 = 7

But its attempt to slam them against Qot fail as he steps to the side with preternatural foresight!

Next, Dorin trots up to aid Qot. He swings his dwarven waraxe at the moaning abomination, catching it at the neck, and sending its head flying away, and the creature crumples to the ground like a puppet with its strings cut.

One zombie has been slain.

A lone creature stands, its face expressionless as Kaley steps into action...

I took the rolls that Dorin had made as his prepared actions earlier. Hope you're alright with that.


Male Dwarf Fighter / Warpriest of Torag Level 1

Yup. That is perfect. Thanks DM.


Female Aasimar (Angelkin) Alchemist (Beastmorph, Vivisectionist) // Paladin (Temple Champion) 2

Kaley grimaces and charges the remaining undead, drawing her sword and swinging viciously toward the zombie's fragile spine.

Since the zombie hasn't acted yet, I'm assuming that it is flat-footed and my sneak attack damage will apply.

Greatsword Attack: 1d20 + 7 ⇒ (5) + 7 = 12
Greatsword Damage: 3d6 + 6 ⇒ (1, 3, 4) + 6 = 14

Grand Lodge

Emerald Spire Map Link Level 1 GM

Charging forth, Kaley nearly stumbles, but her greatsword still catches the zombie in the midsection, nearly cleaving it in half. The damage to its body is catastrophic, and its top half bends backwards, the spine breaking from the unsteady load. The legs soon collapse afterwards, and the clearing is silent save for the breathing of the group, and the flies descending on the corpses and den.

Peering inside the den, you see several more humanoid corpses, their bodies in a similar condition to the zombies, piled atop the body of a black bear.

Heal DC 13:
The bear appears to have died by blood loss from a combined assault by the zombies in this den, and looks to have been dead at least ten hours.

Perception on bodies DC 10:
Searching amidst the corpses, you find one that looks as though they were a local game hunter in the area. They have fifteen arrows, fifty feet of hemp rope, and a torch that can be salvaged.

Perception on bodies DC 15:
Digging through the corpses piled around the bear, you find a body whose clothing appears much older than the rest of the bodies' rags. Clenched in one fist is a brass medallion depicting skull with a crown sitting on its brow.

Perception DC 15/Survival DC 10 outside cave:
You find the footprints of sizeable group of humanoids leading into the cave, following the tracks you find another trail leading straight north. In the distance along the path, you think you see something glimmer like an emerald.


Male Half-Elf Bonded Witch/Trap-Breaker Alchemist 01

Whistling appreciatively, Petros made his way over to the den, shaking his head in mock disbelief. It seemed his comrades were far more dangerous than he had assumed. "I don't know where that came from, but make sure to bring plenty more in case we get attacked again".

Perception outside: 1d20 + 9 ⇒ (10) + 9 = 19
Survival: 1d20 + 4 ⇒ (20) + 4 = 24
"There are tracks here...going...I think that way?"

Covering his mouth with a sleeve to prevent the smell from gagging him Petros began to root through the cave.

"There's a bunch of hunting equipment in here, which I think should be re-purposed...by us"

heal: 1d20 + 4 ⇒ (10) + 4 = 14

Perception on bodies: 1d20 + 9 ⇒ (11) + 9 = 20


Male Dwarf Fighter / Warpriest of Torag Level 1

Dorin crouches down and rips off the shirt the zombie had been wearing, using the cleanest edge he could find to wipe off his blade, before he shoulders it and strolls down in to the cave. He crouches down beside the bear first and began to examine it.

Heal- 1d20 + 7 ⇒ (8) + 7 = 15

"About 10 hours dead. Meat has probably begun to spoil but its hide might be salvageable, if one of you do have any ability with skinning animals?"

He returned to the surface after collecting the things Petros had found during his search. He put them in a small pile on the ground. "Well... It is a start. We are now better equipped so that do be something!"

Grand Lodge

Emerald Spire Map Link Level 1 GM

Just let me know when you guys are ready to follow the trail.


Female Aasimar (Angelkin) Alchemist (Beastmorph, Vivisectionist) // Paladin (Temple Champion) 2

"Hold on, just a moment."
Kaley peers into the cave and glances at the objects they have collected.
Using Detect Evil on the cave and the items we found in it. If she detects nothing, Kaley is ready to proceed.


Female Miraluka | May the Force be with you. | DEX 4D KNO 2D MEC 2D PER 5D STR 3D TEC 2D | CON 3D SEN 3D ALT 2D | Experience 5

Perception (Bodies): 1d20 + 10 ⇒ (11) + 10 = 21

Perception (Outside): 1d20 + 10 ⇒ (16) + 10 = 26

Qot helps as he can to look at the bodies inside the cave. His expression is a little said, and he says a short prayer to Erastil, pleading for him to receive them with comfort. After helping collect whatever is useful, he speaks.

If no one objects, I'd like to keep the arrows for my bow. - he starts - ... And maybe it'd be a good idea to burn these bodies, including the bear's.

He points at the torch, handing it to whoever is more prepared than him at it, assuming his companions agree. Finally, he steps outside.

I agree, Petros. That's probably the way we should follow, then. - he completes with a serene voice.

Grand Lodge

Emerald Spire Map Link Level 1 GM
Kaley Toller wrote:

"Hold on, just a moment."

Kaley peers into the cave and glances at the objects they have collected.
Using Detect Evil on the cave and the items we found in it. If she detects nothing, Kaley is ready to proceed.

You detect no evil


Male Dwarf Fighter / Warpriest of Torag Level 1

If no one wants to skin the bear for its hide, Dorin is ready to move on.


HP 14/20 Human Alchemist (Vivisectionist) // Magus (Bladebound, Kensai) 1

sorry, flurry of posts came while i was at work. skinning a bear would take a good amount of time, and bear pelt is heavy. also rendering it into a decent product would take time and require a rack, which is largely stationary.

heal: 1d20 + 4 ⇒ (17) + 4 = 21 vs DC 13
perception bodies: 1d20 + 4 ⇒ (20) + 4 = 24 vs DC 10/15
perception outside: 1d20 + 4 ⇒ (6) + 4 = 10 vs DC 15
survival: 1d20 ⇒ 5 vs DC 10

i see some beat this DC, but didn't mention the medallion, so Coglen will pick it up.

"Wait a moment. This body here is much older. It has a medallion or something." Coglen reaches down to retrieve the medallion, takes one look at it, and holds it for the others to see. The Crowned Skull is apparent despite the item's age.

Outside the cave, Coglen agrees with Petros's assessment of the direction. "I see a green glint in that direction, that must be the way to the spire where they congregate."


Male Dwarf Fighter / Warpriest of Torag Level 1

Dorin frowns, staring long and hard at the Medallion, burning it in to his minds eye. "That do be an interesting sigil. Do any of you recognize it? I can't say I do, not off the top o my head."


Male Half-Elf Bonded Witch/Trap-Breaker Alchemist 01

Grabbing the torch from Qot with a nod of thanks, Petros turned to appraise the medallion Coglen pointed out. "Well, aren't I embarassed for not noticing that"

Shrugging at Dorin, Petros said "I don't know much about family crests from MY country let alone another"


HP 14/20 Human Alchemist (Vivisectionist) // Magus (Bladebound, Kensai) 1

pretty sure it is the one Mother Superior showed us and told us to keep an eye out for. if that is not the case, DM, please let me know i am mistaken


Male Dwarf Fighter / Warpriest of Torag Level 1

Good catch. I missed that completely.


Female Miraluka | May the Force be with you. | DEX 4D KNO 2D MEC 2D PER 5D STR 3D TEC 2D | CON 3D SEN 3D ALT 2D | Experience 5

So, Petros, did you pick the torch... And burned the bodies? Or did anyone disagree with doing so?

Grand Lodge

Emerald Spire Map Link Level 1 GM

The sigil on the medallion matches the one High Mother Dremagne showed you all previously.


Male Half-Elf Bonded Witch/Trap-Breaker Alchemist 01
Qot La'Jal wrote:
So, Petros, did you pick the torch... And burned the bodies? Or did anyone disagree with doing so?

I forgot to include the sentence where he gets busy with the burning and I'm having trouble editing my post

Making a noise like he'd forgotten something, Petros dug through his own belongings for his waterproof bag. From the smaller bag he extracted a tindertwig and set to work lighting the torch. With the torch lit, Petros shook the tindertwig until it was out and then began to hold the flame against the older rags.

Once he was certain things would burn without his supervision he stepped away, jaw set and grim-faced.

"May Pharasma be gentle with her judgment" he whispered


HP 14/20 Human Alchemist (Vivisectionist) // Magus (Bladebound, Kensai) 1

i have no problem with burning the bodies.

Grand Lodge

Emerald Spire Map Link Level 1 GM

With the valuables gathered and the bodies burned, the group heads up the trail where they soon arrive at a large clearing of green grasses for a few hundred meters, closer to the center, the terrain becomes rough and dead, full of craggy rocks and loose gravel. From this scar in the earth erupts an emerald monolith, its faceted surface shining in the sunlight of the midday.

Amidst the crags, you see what looks like it could be a path leading to an opening in the Emerald Spire's side.


Male Dwarf Fighter / Warpriest of Torag Level 1

Dorin studied the path leading towards the Spire, frowning slightly. Something didn't feel right. There had been tracks leading towards this area, meaning that there must be more of the Undead around, yet there didn't appear to be any visible guards. He hefted his axe and sighed, before taking a step forward.

"It do be likely we be walking in to a trap here, but we must do it. We take the path and keep our eyes peeled for trouble, aye?"

He began to move slowly along the path, keeping his eyes open for any possible threats.

Perception-1d20 + 5 ⇒ (10) + 5 = 15

Move 20ft forward and wait for the rest to catch up.

Grand Lodge

Emerald Spire Map Link Level 1 GM

Following the tracks, you find their source, it appears almost as if they had just popped into existence in the field, and then set off randomly to where you had found them. Perhaps some magic conjured them all to the surface from the unseen depths of the spire.

Near the most obvious entrance, you see a goblin, apparently playing with a creature that looks like a dog with a rat-like tail and a mangy coat.

In your wanderings around the fringe however, you spy what looks to be a secret entrance, covered in a painted canvas stretched over a wood frame.


Male Dwarf Fighter / Warpriest of Torag Level 1

Is the secret entrance marked on the map?

Dorin points towards the secret entrance and turns to look at the rest of the group, raising an eyebrow questioningly. If this was a second way in to the Spire, it might be better than going past the Goblin. Or it could be a sneaky Goblin trap, where by people move up to the main entrance and Goblin warbands spread out after them to cut off retreat. He was not sure, but they needed to find out.

Damn Gobbos. They are much more perceptive than undead.

Grand Lodge

Emerald Spire Map Link Level 1 GM

I've added some text to denote it, and revealed the area outside of it for you guys to put your tokens in. I'll wait for some more party members to decide if they want to try for the main entrance or the secret entrance.


Female Miraluka | May the Force be with you. | DEX 4D KNO 2D MEC 2D PER 5D STR 3D TEC 2D | CON 3D SEN 3D ALT 2D | Experience 5

Qot raises an eyebrow.

While I like the chance of finding another way and avoid the conflict - or maybe alerting, it's sounding a lot like some sort of trap.

He pointed silently to the goblin and the strange rat-dog near him.

I could optionally try to take the goblin from afar, and get some arrows on the animal too.


Female Aasimar (Angelkin) Alchemist (Beastmorph, Vivisectionist) // Paladin (Temple Champion) 2

"I'll leave the tactics up to the rest of you. I'm not sure who they'd be trying to trap, all the way out here in the forest. But I guess it seems sort of obvious for a door they don't want people to find..."
Kaley starts to trail off, then stops with a jolt.
"Wait! What am I thinking? I can prepare an extract that can tell me with certainty whether or not this door was intended to be found. It can also show if there's a third door we haven't seen yet. Hold on, it will only take me a minute."
If no one objects, Kaley sits down out of sight of the Spire and pulls her alchemy crafting kit, artisan's tools, and formula book out of her backpack. She begins to hurridly mix together a few powders and liquids.
Kaley is mixing an extract of Detect Secret Doors, which will show doors that have been "specifically constructed to escape detection." Hopefully the door won't show up if it's a trap.


Male Dwarf Fighter / Warpriest of Torag Level 1

Dorin puts his shoulder up against the cliff, keeping his eyes open for trouble coming down the track, as Kaley works her magic. "Aye, that do be good thinking lass!"

No complaints here. Good plan and I hope it works.

Grand Lodge

Emerald Spire Map Link Level 1 GM

You withdraw from the main--and guarded--entrance to the spire to the secret door on its eastern face. Imbibing her extract, Kaley is able to determine that the door, however poorly constructed by its goblin craftsmen, was genuinely made with the intention of escaping detection.

You guys are overthinking this one. It's a secret door with a fairly low DC to spot.


Male Half-Elf Bonded Witch/Trap-Breaker Alchemist 01

Running the fingers of his left hand over his signet ring, Petros followed behind his comrades thoughts elsewhere for the most part.

"I thought goblins were supposed to be even dumber than us Ulfen..."
Petros trailed off as he contemplated one of the small vials that contained the explosive substance he used in combat.

"You guys ever wonder why so many towns are made near giant spires or towers or underground mazes or monster lairs? I mean, where I'm from, we have no choice because EVERYWHERE is right beside a monster lair, but you southerners..."


Male Dwarf Fighter / Warpriest of Torag Level 1

"It do be a case of resources. People in the old days crowded around a local water source, somewhere with water and wood is a bonus. Somewhere with water, wood and the potential for ore," he gestured to the lands rising around them, "well best believe that that area do be somewhere worth fighting for." He nodded, glancing up at the Goblin from behind the wall of the rise.

"Before we had the ability to travel long distances, everything did need to be within a walking distance, for it to be any use. It do make sense. Though that Tower do not be friendly looking, by my aged grandmother it don't!"


Female Miraluka | May the Force be with you. | DEX 4D KNO 2D MEC 2D PER 5D STR 3D TEC 2D | CON 3D SEN 3D ALT 2D | Experience 5

Well... Time to go then, my friends. Let's try this secret door.

Qot points, but follows in the same marching order (he's around the middle).


HP 14/20 Human Alchemist (Vivisectionist) // Magus (Bladebound, Kensai) 1

"Let's head in the secret door, that is my vote. Goblins might raise alarm the other way."

Grand Lodge

Emerald Spire Map Link Level 1 GM

The door opens to the interior of the tower, its inside seems to be pitch black a few feet in, but a few of you can see the what the hall looks like without light.

The secret door leads to a tunnel shored up with rough timbers through a collapsed mound of green glass, leading to a hall. This curving hall has been badly damaged, but there are intact doors to the north, east and south, as well as a large double door leading west to the core of the tower.

It is dark inside, but those with darkvision can still see. That'd be Dorin, Kaley and Qot as long as he's fused with his eidolon.

Additionally, the interior of the tower is strewn with rubble on the ground, making it difficult terrain.


HP 14/20 Human Alchemist (Vivisectionist) // Magus (Bladebound, Kensai) 1

"I can't see in the dark" Coglen whispers to Dorin.

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