Emerald Spire - lvl 4; Godhome (lvls 3-5) (Inactive)

Game Master Revvy Bitterleaf

Map


1 to 50 of 186 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Scarab Sages

An acrid, nauseating reek fills the air at the bottom of the stairs—a musky, reptilian stench.

Scarab Sages

Male Nagaji (inactive) Sorcerer

I resemble that remark! :D

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

.

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Dot

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Checking in

Scarab Sages

After sending your report(s) of the previous level your team of experts in once again send to explore the Emerald Spire and you make your way further down the stairs.

The stairs descend to a small chamber of smooth, hewn stone lit by a dim greenish light from two strange, torchlike devices on the walls. A metal door with a simple latch mechanism glows with a dim green light in the middle of the north wall. The walls and ceiling are decorated with drawings and writings in bright colors. The depictions are abstract but somehow alien and disturbing.

In the middle of the room is a reptilian humanoid He wears a colorful leather garment and carries a walking stick.

DC 6 Knowledge (local) check to identify him:
You recognize this is a troglodyte even if you've never seen or smelled one before.

He greets you in common “We welcome you to Godhome. You wish to make sacrifice now, or visit? Take holy grub maybe?”

Scarab Sages

Male Nagaji (inactive) Sorcerer

"We just wish to visit for now."
bluff: 1d20 + 11 ⇒ (19) + 11 = 30

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Knowledge Local: 1d20 + 8 ⇒ (12) + 8 = 20

Draconic:
"We're here to visit. It's our first time here, what can you tell us about Godhome."

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Covering his nose and attempting to remain polite, Eladrian steps back from the troglodite, but answers him
Diplomacy: 1d20 + 6 ⇒ (18) + 6 = 24

"We are exploring this tower, and collecting information for others. What is this place, and what is this holy grub that you speak of? Who are you suggesting that we make sacrifice to?"

Scarab Sages

The troglodyte seems quite friendly towards you and impressed by Torrag speaking to him in draconic, but he keeps speaking in common since the others have addressed him in that language

"Visit, yes, visit good."

“This is home of godbox"

"Godbox gives us holy grub. Things to eat, things to drink. The god gives them to us! I can take you.”

"Follow me, follow Slargh to the place to make sacrifice and offer a gift to the Godbox,”.

“Give the god some iron-metal, and it will bless you and send you on your way! All good visitors make gifts of iron-metal to the god!”

Scarab Sages

Male Nagaji (inactive) Sorcerer

Draconic:
"We are grateful for you showing us the way, Slargh. It's not often I get to speak this tongue."

"Is a sacrifice of any iron object pleasing to the god?"

diplomacy: 1d20 + 8 ⇒ (20) + 8 = 28

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Any Knowledge about Godbox?

Knowledge Religion: 1d20 + 8 ⇒ (9) + 8 = 17

Scarab Sages

" Yes, any iron-metal. More iron-metal, more better. Give enough iron-metal and god will bless your passing to deeper down."

Torrag's only information about the godbox he can recall is that it's somewhere inside the Emerald Spire, it for some reason wants sacrifices/offerings of metal and is attented by at least one troglodyte.

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Draconic:
"I would like to meet Godbox. Is it just Godbox and yourself here?"

Curious creature. I'm not sure I have any metal I'm willing to give up. Maybe this dagger.

Scarab Sages

"No others here as well, tribe lives near godbox. Godbox gives tribe holy grub. You visit godbox, you meet tribe, yes? You give Godbox offering of iron-metal, yes?"

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Can we go back and take daggers and stuff from the level above?

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Draconic:
"How much metal does Godbox usually receive as an offering

Scarab Sages

Gunnar Graubart wrote:
Can we go back and take daggers and stuff from the level above?

There's still some rusty almost worthless stuff (weapons from the armory) from the top level with the goblins that you could go get

Scarab Sages

"More iron-metal, more better. Usually Godbox nice and open doorway for iron-metal the size of small cat"

No clue how much a small cat weighs, you need 2 pounds of metal per person.

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Torrag starts going through his backpack.

Maybe I do have something. "Well let's go see him, I've got a whole bag of metal for Godbox right here.

He holds up and shakes a bag of caltrops.

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Gunnar has a spare battle axe which should do the trick. But I wouldn't mind going back up. Cause the more iron metal the better :)

Scarab Sages

Male Nagaji (inactive) Sorcerer

Draconic:
"Perhaps this will be a good sacrifice of iron?"

Ss'alat pulls an iron cooking pot out of his new backpack and shows it to Slargh.

The iron cooking pot should weigh two pounds, as luck would have it.

Scarab Sages

"We go visit Godbox now, yes? Give offering of lots of iron-metal?"

If you want to go scrounge some iron from the upper levels Slarh doesn't mind..or if you want to continue now and go visit with your back of caltrops, iron cooking pot, etc..that's fine as well

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

wierd I dotted but it wasn't showing new posts. I'm fine grabbing more metal but do we want to take a look around first?

Scarab Sages

If you accept his offer you can go grab some iron from upstairs then return here and he will give you a tour of the area before visiting the godbox. You are basically inside this guys home, he's willing to show you around, but it would be a bit rude to go explore on your own

Scarab Sages

Male Nagaji (inactive) Sorcerer

sounds good to me!

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Once everyone has some metal to offer, I think we're good to go.

Scarab Sages

You thanks Slaag for his kind offer to give you a tour of his home and promise to return quickly with lots of iron-metal for the Godbox.

You quickly make your way back upstairs to the goblin armory and pick up an assortment of crappy made goblins weapons and make your way back towards Slarg who greetz you warmly and then motions you to follow him as he opens the door leading out of this room.

Scarab Sages

The first room you enter D2

Two light-sticks are mounted on the walls of this chamber, and every surface is adorned with crudely rendered paintings. Passages lead north and east. A short corridor in the north wall leads to a larger room. In the middle of the south wall, there is a large door made of a copper-colored metal. It glows like the light-sticks.

Slaag gives you a few moments to look around before continuing the tour towards the north.

Scarab Sages

This room D3 contains a large stone vat in the middle of the eastern wall. It seems to be filled with a pasty, pink substance.
Just north of the tub, a tall door made of lustrous, coppery metal leads east, and passages exit the chamber to the north and south. Three
torchlike devices in the wall glow with a soft green light, as does the metal door.

"You want to taste holy grub?"

Slaag indicates the pasty, pink substance.

He scoops a bit into his hand and eats it, seemingly enjoying himself a lot as he savors his bites.

If one of you eats the holy grub:
The pasty, pink substance in
the vat is freshly ground meat of an indeterminate nature. While this is wonderfully tasty and nutritious food from the troglodytes’ point of view, the meat is nauseating by other races’ standards, and any character who eats it must succeed at a DC 13 Fortitude save or be sickened for 1 hour.

He waits a few moments again for you to try a bite if you want, before continuing with his tour.

Scarab Sages

Slaag motions you to follow once you are ready to do so and leads you down a corridor - while explaining that the side doors here leads towards the troglodytes living quarters and those are private and not on the tour - towards;

This room D6 is illuminated by two light-sticks mounted in wall sconces. To the north is a large door of strange copper alloy, which glows much like the light-sticks. The walls and ceiling are covered with indecipherable troglodyte scrawling and paintings. In the northeast corner stands a tall cylindrical bell, made from the same alloy as the door.

Slaag opens the door and shows you the room D7 behind it;

A tall troglodyte statue stands in the center of this otherwise featureless square room, its arms outstretched.
Light-sticks are mounted on the east and west walls, providing dim green illumination, augmenting the stronger glow from the door.

"If your offering of iron-metal to the Gobbox is accepted, this is where down door will appear as blessing from Godbox"

Scarab Sages

Just going to pause a bit and give you guys a chance to do something if you want, if you are ok with continuing Slaag will lead you to the godbox after this

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Gunnar brings forth a sack of metal from the Goblin Armory. It's almost as heavy as a Goblin so Gunnar is mighty pleased at the opportunity to dispose of it in the god box.

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

"Can we have a look around this level before continuing on? Is there anything else of interest here or anything bothering you?" Novid asks Slargh

Scarab Sages

"Nothing bothers us here, we have Godbox."

"You want to see more, I show you. I show you water supply."

"Godbox of interest, we go there now. Make offering, yes?"

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Draconic:
"Thank you, but I'll pass on the holy grub. I just ate before I got here."

That grub looks suspicious. I have a bad feeling about this. Hopefully none of us ends up as Holy Grub.

Torrag will take a somewhat closer look at the scrawlings and paintings on the wall in D6 before entering D7.
Linguistics: 1d20 + 11 ⇒ (17) + 11 = 28

"I'd like to see the water supply. Can we see that before we see Godbox?"

Are the green glow sticks the same color green as the spire glows?

Scarab Sages

Male Nagaji (inactive) Sorcerer

Draconic:
"Sadly, like my friend here, I ate recently as well, so I will give the holy grub a miss."

diplomacy: 1d20 + 8 ⇒ (5) + 8 = 13

Ss'alat will look around the room (D7) to see if there are interesting features that might tell him more about this place. Especially looking at the statue.
perception: 1d20 + 9 ⇒ (7) + 9 = 16

Scarab Sages

Devices in the wall sconces produce greenish light. Each device, is a 2-foot-long stick with a glowing sheath of metal at one end. It doesn't specify anything about it (not) being the same shade of green as the emerald spire....so going with; to a man, it's the same color -> green, to a woman it's one of a thousand different shades of green

The scribelings seem to depict everyday troglodyte live, which seems to involve worshiping something a lot.

The statue looks like a troglodyte with it's hands clapped together above it's head, it's a crudely made stone statue.

Scarab Sages

"We go visit water supply now, you follow. Then we go give many iron-metal to Godbox"

A stone tub filled with water stands against this chamber’s western wall. The water is clean, fresh, and safe to drink.
Three glowing light-sticks illuminate the room. A door of copper-colored metal stands in the western wall, and passages exit the room to the north and south.

Three troglodytes are here, burbling and hissing a nonsense chant that passes for worship of their deity.

For those able to understand the language...still nonsense

"Through that door lies the Godbox, we visit now. Offer lots of many iron-metal?"

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Good. This is getting heavy... Gunnar heaves as he luges along the sack of goblin junk.

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Upon seeing the water, I half expected it to be red. . .

Then turning to Slaag,

Draconic:
"Let's go offer our many metal."

Grand Lodge

Male Half-Orc 5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11

"Are there other ways down or just this one?" Novid asks.

Scarab Sages

"Only one door down"

Scarab Sages

"We go now"

Slaagh opens the door to reveal:

A hexagonal, metallic structure about ten feet wide and almost twenty-five feet tall looms in the center of this high-ceilinged room, emanating a greenish-white light. All kinds of gears and armaments are stuck to its silvery sides, including dozens of weapons, shields, and pieces of armor, as well as lanterns, buckles, and tools. To the north and south of the object stand two large stone statues, each depicting a troglodyte with its arms upraised in adulation. Four copper-colored metal doors lead out of this chamber, one from each corner of the room.

Perception check (DC 20, or DC 10 for those wearing or carrying metal equipment):
You notice a strange force tugging at your and the rest of the party's metals (like armor and weapons), pulling them toward the device in the center of the room.The pull is easily resisted, but belted items lift up, pointing toward the room’s center.

Grand Lodge

male Dwarf Init +2; Darkvision; Perception +10; Speed 20 AC 21 (FF 19 T 12) HP 43/43 CMD 18 FORT +8 REF +4 WILL +8 (+5 vs. Magic and Poison)

Auto suceed on DC10...

Gunnar a bit busy with the heavy sack of Goblin junk metal notices that his might hammer seems to be attracted to the Godbox and holds it tighter.

Hold on te yer stuff fellows. That thing seems to be hungry...

Scarab Sages

Male Nagaji (inactive) Sorcerer

perception: 1d20 + 9 ⇒ (2) + 9 = 11

"This is interesting!"

Ss'alat pulls out a copper piece and gently throws it toward the metal structure, aiming for a few feet shy of it, just to see what happens.

Scarab Sages

As soon as the coin passes through the door way it seems to pick up speed and moves faster as it comes closer to the center of the room, then it hits the hexagonal, metallic structure with ringing sound.

"See Godbox accepts offering. offer more for door down to open"

I don't think that copper is actually magnetic..but chalking this up to magic..or the coin contains a lot of iron impurities

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Perception: 1d20 + 1 ⇒ (15) + 1 = 16

"Interesting. Hang on to your weapons indeed."

Torrag gets his bag of caltrops out and holds the bag tightly, moving the bag in his hand toward and away from the structure, playing with the force a bit.

Which room is this in on the map?

Scarab Sages

D4, the middle room. I forgot to uncover it on the map

Torrag feels the pulls as he get's near the door..if he actually puts his hand past the doorway then he needs to exercise some strength to not have the bag pulled from his grasp.

Dark Archive

Male Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9] [CMD 19][Init +1][Per +12]
Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Torrag isn't entering the room yet, just trying to get a feel for the situation

Turning to Slaag,

Draconic:
"How do we actually make our offering? Do we just throw our metal in there, or do we go in and give it to Godbox?"

1 to 50 of 186 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Emerald Spire - lvl 4; Godhome (lvls 3-5) All Messageboards

Want to post a reply? Sign in.