Dwarf Nature Fang Druid
STR 18 (10) (Magic +2)
DEX 14 (5)
CON 14 (2)
WIS 17 (5) +1
INT 12 (2)
CHA 5 (-4)
Stats:
Init +2; Darkvision; Perception +10; Speed 20
AC 21 (FF 19 T 12) HP 43/43 CMD 18
BAB +4 CMB +6
FORT +9 REF +5 WILL +9 (+3 vs. Magic and Poison)
Offense:
+1 Lucerne Hammer +9 1d12+6 (B/P/20/x2)
MW Battle Axe +9 1d8+4 (S/20/x3)
Race Abilities:
Slow and Steady: 20 ft. movement, stays same in armor.
Darkvision
Defensive Training: +4 to Dodge vs. creatures with the Giant subtype
Craftsman: Dwarves are known for their superior craftsmanship when it comes to metallurgy and stonework. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks related to metal or stone. This racial trait replaces greed.
Stability: +4 Bonus vs. Trip and Bull Rush attempts.
Rock Stepper: Take 5 ft. steps in rocky difficult terrain.
Hardy: +2 save vs. spells, spell like abilities and poison.
Weapon Familiarity
Traits:
Heirloom Weapon (Lucerne Hammer: Proficiency)
Glory of Old (+1 to Saving throws vs. spells, spell like abilities and poison)
Feats
1 Combat Reflexes –->Retrained to Power Attack (5 PP 250 gold)
3 Heavy Armor Proficiency
5 Steele Soul -->Retrained to Goblin Cleaver (5 PP 250 GP)
Class Abilities:
Studied Target: As a move action grant yourself +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks and a +2 bonus on weapon attack and damage rolls against one opponent.
Domain: Growth Domain
As a Swift action increase your size by one as Enlarge Person for 1 round. Use WIS+3 times per day.
Trackless Step: Leave no trail in natural surroundings
Sneak Attack: 1d6
4 Slayer Talent: Two handed: Cleave
6 Slayer Talent: Two handed: Great Cleave
Skills (25 ranks):
Climb (1) +7 (-ACP)
Kn (Geo) (4) +8
Kn (Nature)(5) +9
Survival (5) +11
Swim (1) +7 (- ACP)
Perception (5) +11
Profession (Miner) (1) +9
Spellcraft (3) +7
Languages: Dwarven, Common, Tien
Spells Prepared:
Cantrips:
Guidance
Create Water
Detect Magic
Stabilize
1st Level 4
Entangle
Frostbite
Frostbite
Open Spell Slot
Enlarge Person (Domain)
2nd Level 4
Ice Slick
Frostbitex2
Open Spell Slot
Barkskin (Domain)
3rd Level 3
Call Lightning
Sleet Storm
Open Slot
Barkskin (Domain)
Equipment:
Sleeves of Many Garments (200 GP)
Wand of CLW (2 PP) (35 Charges)
1 Casting of MW Transformation for Lucerne Hammer (1PP)
Lucerne Hammer (15 GP)
+1 Enhancemnt for Lucerne Hammer (2000)
MW Battle Axe (310 GP)
Air Crystalx2 (50 GP)
Weapon Blanche (Silver) x2 (10 GP)
Scroll of Endure Elements (25)
Scroll of Entangle (25)
Scroll of Speak with Animals (25)
Scroll of Remove Sickness (25)
Scroll of Monkeyfish (25)
Scroll of Calm animals (25)
Scrool of Air Bubble (25)
Weapon Blanche (Silver) x2 (10 GP)
Rations x10 (5)
Backpack (1 GP)
Bedroll (2 GP)
Rope (1 GP)
STR-Belt +2 (4000)
Traveler’s Outfit
Gold 1873 (not carried)
Masterwork Stoneplate (1950)
+1 Enhancemnt for Stoneplate (1000)
Cloack of protection +1 (1000)