Ssythar Nahazir

Ss'alat's page

315 posts. Organized Play character for Xunal.


Full Name

Ss'alat

Race

Nagaji (inactive)

Classes/Levels

Sorcerer

Gender

Male

Alignment

Chaotic Neutral

Strength 12
Dexterity 12
Constitution 12
Intelligence 12
Wisdom 12
Charisma 18

About Ss'alat

Ss'alat (Nagaji Sorcerer)
Ss'alat is a Nagaji from Osirion. Captured as an "exotic" slave as a child, he was one of several slave children bought and later adopted by a kindly master. He earned his keep safely removing dangerous vipers. He was bullied as he grew, and the dormant serpentine magic in his blood came to life with tragic results when defending his adoptive sister. A sorcerer friendly to his parents taught him how to control his new-found powers and helped him enter into the Scarab Sages.

Early Life:

Ss'alat remembers virtually nothing of his early childhood, except two things. His nightly prayers to Nalinivati and the traumatic memory of being captured by slavers seeking 'exotic wares'. He vaguely remembers a cramped and long voyage chained in a ship's hold that left him in the Sothis slave markets.

He was bought, then adopted, by a kindly tradesman, Imhotpe, and his wife, Duathor. They never had children of their own. They also bought and adopted the adoptive siblings of Ss'alat: his older human brothers, Djeru and Nenebni, his younger half-elf brother, Mah, and his younger half-orc sister, Anet.

Despite the strange mix of blood, Ss'alat and his adoptive family got along quite well. They all worked hard in the spice and perfume business of Imhotpe and Duathor. Ss'alat had what proved a useful talent in a place like Sothis where vipers are commonplace. Vipers were calm and placid around him. Ss'alat soon made extra money for the family by safely removing dangerous vipers from the houses and shops of many Sothis merchants.

Ss'alat never killed the vipers he caught. Nor would he sell them to people to be killed for food. They felt like kindred spirits. He released most outside the city walls of Sothis. He also sold some to travellers who were in search of exotic, if dangerous, pets or guard animals.

As he got older, Ss'alat started to be bullied by local toughs. Always when he was alone and returning home after releasing his venomous charges. He was an easy target for bulling, with his green scaly hide and his bright gold reptilian eyes. Because of his dense reptilian hide and bones, he was heavy and tough for his lithe frame. But this did not lessen the bullying.

He was strangely stoic about his plight. Whenever he was bullied, he would have vivid dreams at night. Always of a large viper with gold and precious stones for scales and smelling of exotic perfumes. She always talked to him in a kindly way. Assuring him that he was not helpless. He was small, but he was powerful. Just like his legless kindred, the vipers.

One day the dreams of Ss'alat became manifest. While escorting Anet home, they were confronted by several toughs who had bullied Ss'alat in the past. They let it be known that they were going to beat him to death this time and then have some "fun" with his sister, who was scarcely less freakish than him!

This vile threat to his sister caused Ss'alat to lose his temper for the first time. Ss'alat immediately grappled with the ruffian closes to him, which took everyone by surprise. Instinctively, Ss'alat bit the ruffian he was struggling with. Suddenly, two of his fangs were much larger than before this bite and immediately dwindled back to their original size as soon as Ss'alat drew back. His foe started convulsing immediately and died soon after. The other toughs lost their courage in numbers and fled in terror.

Although he was defending Anet and was not punished for the killing, Ss'alat was confused and frightened about what happened. He was fearful he might harm his family. Fortunately, an old friend of Imhotpe and Duathor had recently come for a visit. It was Chatkhanu, a sorceress of no mean skill originally from Varisia. She stayed with the family longer than planned, to teach Ss'alat how to control his talents. She also paved the way for him to become a novice in the Scarab Sages faction of the Pathfinder Society.

Personality:

Ss'alat seems shy and retiring when anyone first meets him. Although his charm and elegance are obvious when he speaks. He is fastidious and will berate friends for slovenly behaviour. Seldom angry, will will become volatile if a friend is threatened, or anyone tries maltreating vipers. With scaly skin banded in stripes of bright and muted green, and round reptilian eyes of bright yellow with slits for pupils, he usually considers disguise an exercise in futility.

Motivation:

Ss'alat is just plain curious about the world. He is interested in finding and experiencing magic. He also wants to find out where he came from before becoming a slave.

Crunch:
Ss'alat

Male nagaji sorcerer 5 (Pathfinder RPG Bestiary 4 199)
CN Medium humanoid (reptilian)
Init +1; Senses low-light vision; Perception +10
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Defense
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AC 12, touch 11, flat-footed 11 (+1 Dex, +1 natural)
hp 32 (5d6+10)
Fort +3, Ref +2, Will +5; +2 vs. mind-affecting effects and poison
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Offense
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Speed 30 ft.
Melee dagger +3 (1d4+1/19-20) or
sickle +3 (1d6+1) or
bite +3 (1d4+1)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks serpent's fangs
Bloodline Spell-Like Abilities (CL 5th; concentration +9)
At will—serpentfriend
Sorcerer Spells Known (CL 5th; concentration +9)
2nd (5/day)—acid arrow, delay poison, hideous laughter (DC 18)
1st (7/day)—burning hands (DC 15), charm person (DC 17), hypnotism (DC 17), magic missile, unprepared combatant[UM] (DC 17)
0 (at will)—daze (DC 16), detect magic, disrupt undead, light, mage hand, read magic
Bloodline Serpentine
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Statistics
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Str 12, Dex 12, Con 14, Int 12, Wis 12, Cha 18
Base Atk +2; CMB +3; CMD 14
Feats Alertness, Eschew Materials, Greater Spell Focus (enchantment), Spell Focus (conjuration), Spell Focus (enchantment)
Traits ancient historian, savannah child
Skills Bluff +11, Diplomacy +9, Handle Animal +9 (+11 vs. reptiles), Intimidate +9, Knowledge (arcana) +8, Linguistics +5, Perception +10, Profession (scribe) +5, Sense Motive +4, Spellcraft +5, Use Magic Device +8; Racial Modifiers +2 Handle Animal racial bonus vs. reptiles, +2 Perception
Languages Common, Draconic, Nagaji, Osiriani, Osiriani, Ancient
SQ resistant, serpent's sense
Combat Gear potion of cure moderate wounds (2), scroll of fireball (x2), wand of cure light wounds; Other Gear crossbow bolts (60), dagger (2), light crossbow, sickle, belt of mighty constitution +2, efficient quiver, handy haversack, bedroll, belt pouch, flint and steel, ink, black, inkpen (2), journal[UE], pot (2), scroll case, soap, trail rations (5), waterskin, wrist sheath[UE], gem stones (worth 100 gp) (20), 401 gp, 5 sp, 9 cp
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Tracked Resources
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Crossbow bolts - 0/60
Dagger - 0/2
Potion of cure moderate wounds - 0/2
Serpent's Magic Fang + Poison (1d2 CON, 7 rounds/day, DC 14) (Ex) - 0/7
Serpentfriend (At will) (Ex) - 0/0
Trail rations - 0/5
Wand of cure light wounds - 0/50
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Special Abilities
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Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Familiar Bonus: +3 to Bluff checks You gain the Alertness feat while your familiar is within arm's reach.
Greater Spell Focus (Enchantment) +1 to the Save DC of spells from one school.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Resistant (Ex) +2 racial bonus to saves vs. mind-affecting effects and poison.
Serpent's Magic Fang + Poison (1d2 CON, 7 rounds/day, DC 14) (Ex) Bite attack (magic) deals 1d4 damage + Poison (Bite-injury; DC 14; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save)
Serpent's Sense (Ex) +2 racial bonus on Handle Animal checks against reptiles.
Serpentfriend (At will) (Ex) Speak with Animals (reptilian) at will.
Serpentine Your mind-affecting and language-dependent spells can affect animals, magical beasts and monstrous humanoids as if they were humanoids who understand your language.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
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PHYSICAL DESCRIPTION
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Age: 22 years old
Height: 5 ft. 10 in. (178 cm)
Weight: 200 lbs. (91 kg)
Skin: Scaly skin, striped with bands of light and dark green
Build: Slender
Hair: none
Eyes: Bright yellow, no whites, pupils are slits
Special: Slender, but unusually heavy due to his scaly hide and dense bones

Arcane Familiar:
Aashsaa

Female viper snake (Pathfinder RPG Bestiary 133)
CN Tiny magical beast (animal)
Init +3; Senses low-light vision, scent; Perception +13
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Defense
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AC 18, touch 15, flat-footed 15 (+3 Dex, +3 natural, +2 size)
hp 16 (1d8-1)
Fort +1, Ref +5, Will +5
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Offense
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Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite +7 (1d2-3 plus poison)
Space 2 ft.; Reach 0 ft.
Special Attacks poison
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Statistics
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Str 4, Dex 17, Con 8, Int 7, Wis 13, Cha 2
Base Atk +2; CMB +3; CMD 10 (can't be tripped)
Feats Weapon Finesse (bite)
Skills Acrobatics +3 (-1 to jump), Bluff -3, Climb +11, Diplomacy -2, Handle Animal -3, Intimidate -2, Linguistics -1, Perception +13, Sense Motive +2, Spellcraft -1, Stealth +15, Swim +11, Use Magic Device -3; Racial Modifiers +4 Perception, +4 Stealth
SQ improved evasion
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Tracked Resources
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-none-
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Special Abilities
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Climbing (20 feet) You have a Climb speed.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Poison (DC 9) (Ex) Poison: Bite—injury; save Fort DC 9; frequency 1/day for 6 days; effect 1d2 Con; cure 1 save.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Swimming (20 feet) You have a Swim speed.

PFS Chronicle for Ss'alat:
--- Level 1 ---
Emerald Spire: The Tower Ruins (3 XP; online)
--- Level 2 ---
Emerald Spire: THe Cellars (3 XP; online)
--- Level 3 ---
Emerald Spire: Splinterden (3 XP; online)
--- Level 4 ---
Emerald Spire: Godhome (3 XP; online)
--- Level 5 ---

PFS # 146423-2