5 Inquisitor (sin eater), HP 38 [38], AC 18, Fort+6, Ref+2, Will+7, CMB +7, CMD 18, Init +4, Perc+11
Gender
Male
About Novid Sin Eater
Character Sheet:
Novid
Male half-orc inquisitor (sin eater) of Ragathiel 5 ( Pathfinder RPG Advanced Player's Guide 38, Pathfinder
RPG Ultimate Magic 46)
LN Medium humanoid (human, orc)
Init +4; Senses darkvision 60 ft.; Perception +11
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Defense
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AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex)
hp 38 (5d8+10)
Fort +6, Ref +2, Will +7
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee (L) +1 bastard sword +8 (2d8+8/19-20) or
mwk bastard sword +10 (1d10+5/19-20)
Ranged shortbow +4 (1d6/×3)
Special Attacks bane (5 rounds/day), judgment 2/day
Inquisitor Spell-Like Abilities (CL 5th; concentration +8)
At will—detect alignment, discern lies (5 rounds/day)
Inquisitor (Sin Eater) Spells Known (CL 5th; concentration +8)
2nd (3/day)— flames of the faithful APG (DC 15), litany of defense UC, weapon of awe APG (DC 15)
1st (5/day)— litany of sloth UC, magic weapon , shield of faith , wrathAPG
0 (at will)— detect magic , disrupt undead , guidance, read magic , resistance, stabilize
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Statistics
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Str 20, Dex 12, Con 14, Int 10, Wis 16, Cha 7
Base Atk +3; CMB +7; CMD 18
Feats Escape Route UC, Furious Focus APG, Power Attack, Weapon Focus (bastard sword)
Traits armor expert, dangerously curious
Skills Acrobatics -1 (-5 to jump), Climb +6, Intimidate +11, Knowledge (arcana) +6, Knowledge
(dungeoneering) +4, Knowledge (local) +1, Knowledge (nature) +5, Knowledge (planes) +5, Knowledge
(religion) +6, Perception +11, Sense Motive +10, Spellcraft +7, Survival +7, Use Magic Device +3; Racial
Modifiers +2 Intimidate
Languages Common, Orc
SQ eat sin, monster lore +5, orc blood, solo tactics, stern gaze +2, track +2
Combat Gear wand of cure light wounds (45 charges) , wand of endure elements (46 charges) , acid (2),
alchemist's fire (2), alkali flask, holy water, pellet grenade, iron; Other Gear +1 breastplate , +1 bastard
sword, arrows (20), mwk bastard sword, shortbow, backpack, bedroll, belt pouch, candle (10), flint and
steel, hemp rope (50 ft.), holy text, mess kit, pot, soap, spell component pouch, trail rations (6), waterskin, Belt of giants strength +2
wooden holy symbol of Ragathiel, 5,706 gp, 6 sp
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Special Abilities
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Armor Expert -1 Armor check penalty.
Bane (+2 / 2d6, 5 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Discern Lies (5 rounds/day) (Sp) Discern Lies at will
Eat Sin 2d8+5 (Sp) 1 min, eat sins of adjacent corpse to heal self. Rush as full rd for half benefit.
Escape Route You do not provoke attacks of opportunity when moving through spaces adjacent to allies
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each
turn.
Judgment (2/day) (Su) Variable bonuses increase as the combat continues.
Monster Lore +5 (Ex) +5 to Knowledge checks when identifying the weaknessess of creatures.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Track +2 Add the listed bonus to survival checks made to track.