
Murph. |

Hey, just now seeing this thread -- is it totally dead for lack of players?
I too have fond memories of Maztica from my high school years, and would be interested in a pbp; I don't have any of my 2e books anymore, alas. (I did keep all my setting material, including the maztica box, though!)
If you are still looking for players, I could check out Gold and Glory, or happily take a pre-gen of some sort if you wanted to get moving. (And I'm not a "now or never" interest, so if this doesn't get off the ground for a while, I'll be happy to see it pop up on my dot list sometime in the future...)

Storyteller Shadow |

24d6
Strength 3d6 ⇒ (2, 3, 5) = 10 10
Dexterity 4d6 ⇒ (6, 2, 4, 2) = 14 12
Constitution 4d6 ⇒ (1, 1, 1, 3) = 6 5
Intelligence 6d6 ⇒ (1, 5, 5, 5, 4, 2) = 22 15
Wisdom 4d6 ⇒ (5, 4, 2, 4) = 15 13
Charisma 3d6 ⇒ (3, 4, 1) = 8 8
Well wizards often have poor health!
I will finish the character up tomorrow for submission. ame concept as stated above.

Storyteller Shadow |

Orren Patrizi
Male Human Mage (Invoker)
NG Medium Humanoid
Hit Points: 3/3
10 STR: -/-, 40 weigh allow, 115 max press, 6 Open, 2% BB/LG
12 DEX: +0 Reaction, +0 Missile, +0 Defense
5 CON: -1 HP, 45% SS, 50% Res Survive, +0 Poison
15 INT: 4 Languages, 7th, 65% Chance to Learn Spell, 11 Spells Per Level
13 WIS: +0 Magic Defense
8 CHA: -1 Loyalty, 0 Reaction
-----------------------------
DEFENSE
-----------------------------
AC: 10 (No Armor)
Saving Throws:
Paralyze/Poison: 14
Rod/Staff/Wand: 11
Petrify/Polymorph: 13
Breath Weapon: 15
Spells: 12
-----------------------------
OFFENSE
-----------------------------
THAC0: 20,
Dagger (1d4, speed factor 2)
-----------------------------
PROFICIENCIES
-----------------------------
Wizard:
WEAPON (1): Dagger (-5 penalty when not proficient)
NONWEAPON (8): Ancient History (1 slot, Int -1), Animal Handling (1 slot, INT -1), Direction Sense (1 slot, Wis +1), Fire Building (1 slot, Wis -1), Languages, Ancient (1 slot, Int 0), Reading Writing (1 slot, Int +1), Religion (1 slot, Wis 0), Spellcraft (1 slot, Int -2)
Spells:
Per Day - 1st (2) –
Known – 1st – Armor, Magic Missile, Sleep
Worn/Carried:
Spellbook
Waterskin

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stat: 4d6 ⇒ (3, 1, 4, 6) = 14 = 13
stat: 4d6 ⇒ (4, 1, 4, 2) = 11 = 10
stat: 4d6 ⇒ (6, 4, 6, 2) = 18 = 16
stat: 3d6 ⇒ (4, 4, 5) = 13 = 13
stat: 4d6 ⇒ (3, 1, 1, 4) = 9 = 8
stat: 5d6 ⇒ (6, 6, 5, 6, 2) = 25 = 18
I know exactly what i am going to Play :)
A dwarven LuckMaiden of Hella BrightAx using two weapon style (Probably axes...)

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Character crunch is done:
MERISIEL STORMWIND
Female Gold Dwarf
CG Luckmaiden (1/1) of Hela Brightax
Init +1; Senses Darkvision 60ft
==DEFENSE==
AC AC 2
hp 9 (1d10/1d8)
Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4)
Armor Splint Mail (AC 4)
Defensive Abilities
==OFFENSE==
Spd 20 ft
Melee Dwarven Battle Ax THACO: 18, 1d8+4
==STATISTICS==
Str 18/76, Dex 16, Con 14, Int 10, Wis 13, Cha 7
THACO 20
Weapon Proficiency Battle Ax (1), Two Weapon Fighting Style, (3),
Skills Proficiency Weapon smith (2, Int -1) , Blind Fight (bonus), Tumbling (bonus, Dex), Religion (1, Wis), Endurance (Bonus), Reading/writing (1, Int+1)
SU +2 to all saving throws when actively participating in melee combat, +2 To hit / Damage vs Undead
Sp 1/1 Shield or Armor
Cash 25 gp
Gear
Spells (CL 1)
Major: All, Combat, Guardian, Healing, Protection, Tavelers, War
Minor: Creation, Divination, Necromantic, Summoning, Sun
L1 (1/Day, +1): CLW X2

Tangaroa |

Well, if I'm not too late to this, perhaps a Payit plumaweaver.
4d6 ⇒ (3, 2, 6, 5) = 16 -> 14
4d6 ⇒ (2, 6, 6, 4) = 18 -> 16
4d6 ⇒ (1, 6, 6, 5) = 18 -> 17
4d6 ⇒ (5, 5, 3, 4) = 17 -> 13
4d6 ⇒ (1, 3, 5, 2) = 11 -> 10
4d6 ⇒ (1, 4, 5, 3) = 13 -> 12
Applying the modifiers from the Maztica book:
Str 10-1=9
Dex 17+1=18
Con 12-1=11
Int 13+1=14
Wis 16+1=17
Cha 14
2d6 ⇒ (5, 5) = 10x10

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Let's see where the dice land...
Strength: 4d6 ⇒ (3, 3, 4, 2) = 12 -> 10
Intelligence: 3d6 ⇒ (2, 3, 6) = 11 -> 11
Wisdom: 6d6 ⇒ (1, 6, 2, 4, 3, 6) = 22 -> 16
Dexterity: 3d6 ⇒ (5, 2, 6) = 13 -> 13
Constitution: 4d6 ⇒ (1, 4, 5, 6) = 16 -> 15
Charisma: 4d6 ⇒ (5, 2, 4, 5) = 16 -> 14
MANAUIA, Lawful Good Male Human (Nexal) Cleric of Qotal
I'll start setting down proficiencies and equipment tomorrow, gotta get some sleep!