Edwin presents The Fires of Zatal an adventure through the lands of Maztica

Game Master Insnare

Maztica is
very different from the Realms.an alien land, a world in transition,
showing the first influences of the mores and culture of the Realmsian cultures. Its ancient nations are giving way to new empires and new threats. Once, monstrous creatures
were few and far between; since the Viperhand creatures were
introduced, the land becomes ever more like the Realms.
MAZTICA MAP


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Hi is anyone else interested in playing an awesome 2e campaign?


Hey, just now seeing this thread -- is it totally dead for lack of players?

I too have fond memories of Maztica from my high school years, and would be interested in a pbp; I don't have any of my 2e books anymore, alas. (I did keep all my setting material, including the maztica box, though!)

If you are still looking for players, I could check out Gold and Glory, or happily take a pre-gen of some sort if you wanted to get moving. (And I'm not a "now or never" interest, so if this doesn't get off the ground for a while, I'll be happy to see it pop up on my dot list sometime in the future...)


I am into it if any more people are still into it


Still here if needed!


I am still interested. So if anyone wants some ADAD 2nd edition Maztica. Feel free to roll up a character.


Dotting for interest. Will need to look at my 2ed Rulebooks and see what I come up with, may not be able to get anything up till the end of this week though.


ok


I am going to run a wizard from Baldurs Gate seeking fame and fortune in a new land. Planning on specializing as a Human Invoker. Will get the full proposed character up by end of week. :-)


24d6

Strength 3d6 ⇒ (2, 3, 5) = 10 10
Dexterity 4d6 ⇒ (6, 2, 4, 2) = 14 12
Constitution 4d6 ⇒ (1, 1, 1, 3) = 6 5
Intelligence 6d6 ⇒ (1, 5, 5, 5, 4, 2) = 22 15
Wisdom 4d6 ⇒ (5, 4, 2, 4) = 15 13
Charisma 3d6 ⇒ (3, 4, 1) = 8 8

Well wizards often have poor health!

I will finish the character up tomorrow for submission. ame concept as stated above.


Orren Patrizi
Male Human Mage (Invoker)
NG Medium Humanoid
Hit Points: 3/3
10 STR: -/-, 40 weigh allow, 115 max press, 6 Open, 2% BB/LG
12 DEX: +0 Reaction, +0 Missile, +0 Defense
5 CON: -1 HP, 45% SS, 50% Res Survive, +0 Poison
15 INT: 4 Languages, 7th, 65% Chance to Learn Spell, 11 Spells Per Level
13 WIS: +0 Magic Defense
8 CHA: -1 Loyalty, 0 Reaction
-----------------------------
DEFENSE
-----------------------------
AC: 10 (No Armor)
Saving Throws:
Paralyze/Poison: 14
Rod/Staff/Wand: 11
Petrify/Polymorph: 13
Breath Weapon: 15
Spells: 12
-----------------------------
OFFENSE
-----------------------------
THAC0: 20,
Dagger (1d4, speed factor 2)
-----------------------------
PROFICIENCIES
-----------------------------
Wizard:
WEAPON (1): Dagger (-5 penalty when not proficient)
NONWEAPON (8): Ancient History (1 slot, Int -1), Animal Handling (1 slot, INT -1), Direction Sense (1 slot, Wis +1), Fire Building (1 slot, Wis -1), Languages, Ancient (1 slot, Int 0), Reading Writing (1 slot, Int +1), Religion (1 slot, Wis 0), Spellcraft (1 slot, Int -2)
Spells:
Per Day - 1st (2) –
Known – 1st – Armor, Magic Missile, Sleep
Worn/Carried:
Spellbook
Waterskin


We have two. Do you have any friends on the boards who may be interested in playing?


I will check and get back to you. Worst case scenario I could always roll a second character :-)


Ok, i might have someone to play. But with 2e the more the merrier is always best.


Ha finally have found the thread :)

Grand Lodge

stat: 4d6 ⇒ (3, 1, 4, 6) = 14 = 13
stat: 4d6 ⇒ (4, 1, 4, 2) = 11 = 10
stat: 4d6 ⇒ (6, 4, 6, 2) = 18 = 16
stat: 3d6 ⇒ (4, 4, 5) = 13 = 13
stat: 4d6 ⇒ (3, 1, 1, 4) = 9 = 8
stat: 5d6 ⇒ (6, 6, 5, 6, 2) = 25 = 18

I know exactly what i am going to Play :)
A dwarven LuckMaiden of Hella BrightAx using two weapon style (Probably axes...)


desert or realmsian dwarf?

Grand Lodge

Realmsian on her way to discover this new land of Maztica :)

Str %: 1d100 ⇒ 76

Grand Lodge

Character crunch is done:

MERISIEL STORMWIND

Female Gold Dwarf
CG Luckmaiden (1/1) of Hela Brightax

Init +1; Senses Darkvision 60ft

==DEFENSE==
AC AC 2
hp 9 (1d10/1d8)
Paralyze/Poison 10 (+4), Rod/Staff/Wand 14 (+4), Petrify/Polymorph 13, Breath Weapon 16, Spells 15 (+4)
Armor Splint Mail (AC 4)
Defensive Abilities

==OFFENSE==
Spd 20 ft
Melee Dwarven Battle Ax THACO: 18, 1d8+4

==STATISTICS==
Str 18/76, Dex 16, Con 14, Int 10, Wis 13, Cha 7

THACO 20

Weapon Proficiency Battle Ax (1), Two Weapon Fighting Style, (3),

Skills Proficiency Weapon smith (2, Int -1) , Blind Fight (bonus), Tumbling (bonus, Dex), Religion (1, Wis), Endurance (Bonus), Reading/writing (1, Int+1)

SU +2 to all saving throws when actively participating in melee combat, +2 To hit / Damage vs Undead

Sp 1/1 Shield or Armor

Cash 25 gp

Gear

Spells (CL 1)
Major: All, Combat, Guardian, Healing, Protection, Tavelers, War
Minor: Creation, Divination, Necromantic, Summoning, Sun

L1 (1/Day, +1): CLW X2


Alright we have a third, which means we can actually start. I would have really liked to have two locals and two realmsies but that is ok.

Are you all ready to start?

Grand Lodge

Yup pretty much. (just have to make some minor change) Alias will be ready with crunch in a bit


I will create my profile tonight, then I will be ready to go!


Thanks Algar for throwing in!


Ready to drive these foreigners from my lands......I mean, explore the True World with our new friends from the east.


Hey, I've been totally slammed with work / family stuff the last couple weeks, and prioritized keeping up on my existing games. I am interested, but need to catch my breath before I jump in here--I'll understand if the [Amnite] ship sails without me.


Well, if I'm not too late to this, perhaps a Payit plumaweaver.

4d6 ⇒ (3, 2, 6, 5) = 16 -> 14
4d6 ⇒ (2, 6, 6, 4) = 18 -> 16
4d6 ⇒ (1, 6, 6, 5) = 18 -> 17
4d6 ⇒ (5, 5, 3, 4) = 17 -> 13
4d6 ⇒ (1, 3, 5, 2) = 11 -> 10
4d6 ⇒ (1, 4, 5, 3) = 13 -> 12

Applying the modifiers from the Maztica book:

Str 10-1=9
Dex 17+1=18
Con 12-1=11
Int 13+1=14
Wis 16+1=17
Cha 14

2d6 ⇒ (5, 5) = 10x10


feel free to jump in... we haven't left yet. :)


The eveningstar is here with Pluma magic.

See profile to check if everything looks fine

Sovereign Court

Fascinating. Still open to recruiting?


Yes. Please roll me up a Maztican, preferably a Nexali or Kultakan.

Sovereign Court

Let's see where the dice land...

Strength: 4d6 ⇒ (3, 3, 4, 2) = 12 -> 10
Intelligence: 3d6 ⇒ (2, 3, 6) = 11 -> 11
Wisdom: 6d6 ⇒ (1, 6, 2, 4, 3, 6) = 22 -> 16
Dexterity: 3d6 ⇒ (5, 2, 6) = 13 -> 13
Constitution: 4d6 ⇒ (1, 4, 5, 6) = 16 -> 15
Charisma: 4d6 ⇒ (5, 2, 4, 5) = 16 -> 14

MANAUIA, Lawful Good Male Human (Nexal) Cleric of Qotal

I'll start setting down proficiencies and equipment tomorrow, gotta get some sleep!

Sovereign Court

Weapon Proficiencies: Club, sling
Nonweapon Proficiencies: Healing, Reading/Writing, Religion

Gear looks pretty simple, will get this into a profile today.

Sovereign Court

Profile link for Manauia here.

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