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** spoiler omitted **
you may.
Yes, it is a GM's market, although experience has taught me otherwise. For me, It's a player's market because there are times I want to DM something else besides fantasy and people really don't want to play anything else but fantasy.
I picked Eberron because it breaks some of the rules, of course. :)

137ben |
Viluki wrote:** spoiler omitted **I picked Eberron because it breaks some of the rules, of course. :)
Yes, I like the differences between Eberron and other D&D settings.
I can handle up to five. Seven with careful planning.
Cool, it looks like this will be a very interesting game:)

Othan |

Unwanted by his tribe due to his "gifts" Othan was driven from his home at a young age. He wandered for a few years, honing his basic combat talents but gaining a slightly bum leg in the process. Eventually he fell in with a group of mercanaries fighting in some war. He was getting paid and that was what mattered. Unfortunately his company was caught in an ambush and was captured, ending the war a prisoner.

137ben |
Updated/expanded back-story:
The capture and training of Xov was partly designed as an experiment. Because recruits Royal Eyes primarily on recruits from the citizenry, it could take a long time before a new recruit could be trusted even to know of the existence of the organization they are working for. Xov was the first part of an experiment to train spies from birth. There was no risk of Xov being a double-agent or having a previous allegiance. There was no chance of Xov missing his life from before joining the Eyes, because he didn't have one. Nor was there the risk that he would put his family or other interests ahead of his duties, since he had no living family.
He assumed it was fitting for him to serve Aundair, since, as he was told by his superiors, it was "only by the will of King Wrogar that he survived." However, he has no way of knowing if this is actually true--the only people to witness his supposed-rescue (aside from himself, which he was too young to remember) were agents of the very organization which wanted to use him. Given the hospitality he received in Aundair, he rarely doubted that the story of his "saving" was true, but he could not be entirely sure...
But soon afterwards, disaster struck. With the destruction of Galifer, the last war began. For many years, he avoided the battlefield, as he was not yet strong enough to do much in a fight. He continued working behind the scenes for the first 25 years of the war.
Once he became powerful enough, he was assigned to an open-ended mission to gather general intelligence about Brelish forces. He would need to return to Fairhaven only occasionally, since his superiors could scry on him (and cast message through their spell or crystal ball) for communication. At the same time, he was given smaller tasks to assist his country in the War.
This mission was not a success. A few months into his stay in Breland, he was transporting scrolls to a battle between the Brelish and Aundairian forces. In the process, he got caught up in the fight. This would not have been an issue, except that Breland won that battle. Xov, along with the artillery-casting squad he was assisting, were captured. He was kept in a Brelish prison for the next 80 years. While there, he found ways he could exercise his innate magical talent, mentally "pushing" against his cell's anti-magic field. In this way, he very slowly honed his magic (gaining 1st level sorcerer by the end)...
Although Xov was the first test-subject of an experiment to raise a "perfect Aundairian spy," Wrogar and his successors never continued the experiment, at least not on any large scale. If any other agents of the Eyes had stories similar to Xov's, then he has no knowledge of them. Any explanation as to why the experiment was never finished would not be part of my character, and would fall under "GM discretion." Indeed, Xov is not even aware that he was part of any such experiment to begin with. For convenience, though, here is one possible explanation as to why:
Note for GMThe last paragraph assumed that you want most agents of the Eyes to have been recruited in the manner described in the Five Nations supplement. As it is entirely meta-game knowledge, please alter it as you see fit.
Now that he is being released, he can continue his unfinished mission. Brelish intellgience is even more important to Aurala than it was to her predecessors, now that Aundair is engaged in a shadow-war. At the same time, however, he has a growing desire to find another purpose in his life. Perhaps he will find other desires in the process of completing his mission...
Note to GM: You will notice that I left it intentionally vague as to what actually happened to his family. Since it isn't something Xov could know, I'm leaving that as something you could decide later, if it ever comes into play. The most likely possibilities that I can think of are
A)Xov's family was killed off in some natural event, and the Aundairians saved him. This is what he believes, but his only evidence is what other Eyes members have told him.
B)The adventurers who "saved" him killed all or most of his family. They might have done it with the intention of kidnapping a drow infant, or they might have simply noticed a faint magical aura around him and made the decision not to kill him on the spur of the moment.
C)The adventurers kidnapped him, but some or all of his family is still alive.
I don't expect this question to come into play. But if it does, I want to be surprised. That is why I am not deciding right now which, if any, of those things actually happened.
So there. I was trying to mix in a little bit of a 1984-ish feel with Xov's superiors being able to potentially scry on him at any time...
I was also trying to add in as many incentives as possible for my character to remain in whatever location the storyline demands. He's on a potentially indefinite intelligence mission, and can communicate without returning home, so he has an incentive right away to accept the offer of a "new life in Breland" in the campaign hook. If he decides to continue serving the Eyes, then he has a reason to continue with whatever plot you have written. And if he decides to betray his former kingdom, then it will likely be for something else in your campaign plot. And no matter what, opposing the Dreaming Dark is something he can justify, since they are both a common threat to Khorvaire, and were responsible for the death of many of his ancestors and the devastation of Xen'drik. In other words, while much of the back-story consists of character-ideas I had a couple of years ago that I never got to use, it is really set up to work with your main plot.
Thoughts?
Also, I see that some people have added their character sheets into their alias/profile. I made a forum alias for Xov, but I can't figure out how to edit his "profile" the way other people have...
How do I do that? I already linked to a character sheet on mythweavers for Xov, but it might be convenient to have it on this site too.

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GM Elton wrote:Tazo wrote:So I honestly am not that familiar with the Eberron setting, or with psionics, but I'm a fast learner with a little bit of guidance. Here's a pitch for a concept of a chaotic good Kalashtar Wilder. Let me know if I need to adjust based on Eberron lore.
** spoiler omitted **
There are 66 lines of Kalashtar Quori that are extant, officially (there are other Kalashtar quori that could be trapped in the dreams of other beings). Most of the time, their names end in harsh consonants.
The name "Elijah," while cool, almost doesn't cut it for Kalashtar. It rolls too easily off the English tongue. "Elijah" -- "Elias." Your best bet is to use the first syllable and add an Avestan Persian name or a Hindu name.
http://www.avesta.org/znames.htm
For example: Elikavata, Elivireshvar.
Names ending in -ai, -ath, and -ash are also Kalashtar. Haranath, Halkatash, Taratai. Kalashtar are often named with 1 or 2 personal syllables combined with their heritage name. Hence: Lanharath, Taltarai, Shaharanath. Eli can be combined with any of these except Taratai. Of all the things that have a "Baker's dozen" in Eberron, it's the Kalashtar lines that break the rule -- since there are 66(67) of them.
I wasn't going to say anything since it isn't really my place, but here is the entry on Kalashtar names (although it only includes 8 suffixes, and there are 50+ more than that):
Names: Kalashtar names have much in common with
the name of their people: They are three to five syllables
long, with a combination of hard and hissing consonants.
Male names end with one of the masculine name suffixes
–harath, –khad, –melk, or –tash. Female names use the
feminine suffixes –kashtai, –shana, –tari, or –vakri.
Male Names: Halkhad, Kanatash, Lanamelk, Minharath,
Nevitash, Parmelk, Thakakhad, Thinharath.
Female Names: Ganitari, Khashana, Lakashtari,
Mevakri, Novakri, Panitari, Thakashtai, Thatari.
Just remember, though, Keith Baker says, and encourages us Eberron DMs, to deviate from the source material. I.e. to make it truly our own. Although what Tenro says is correct, I'm expanding the list of names to include ones from eastern I.E. languages.

Viluki |

lvl 1 cleric (Separtist) of the Blood of Vol
ac 15, hp 9, Initiative 0+, fort 3+, reflex 0+ and will 6+
str 7
dex 11
con 13
int 13
wis 18 (16+2)
cha 14
domains Death and Magic(subdomain divine)
spells, orisons Enhance Diplomacy, Detect magic and Guidance. lvl 1 spells domain spell cause fear, command and doom.
equipment scale mail (50 gp), light mace (5 gp) and a holy symbol (silver 25 gp).
feats Versatile channeling and skill focus diplomacy
skillpoints per lvl 5 Knowledge Religion, Knowledge Arcana, Diplomacy, Heal and knowledge the planes.
However the Blood must be purified and its true work, the work of finding and using a way to create a truly good afterlife must begin in earnest. The task will be difficult however as while the undead and those aware of them and indeed collaborate with them must be brought down. At the same time the members of the Blood must be preserved from a bloody civil war in the faith, as Silver Flame zealots would see it as the perfect chance to crush the Blood once and for all.
But the first task is assembling a organization capable of destroying the undead who run the Blood, and doing it while remaining undetected will be even more difficult. However Essar is confident that he will succeed, if for no other reason then to not submit to defeat.
Essar's first priority is building up a powerbase that he can use to destroy the undead who run the Blood, his knowledge of this shadow group is limited to the fact that they are mostly undead and that they number 13.
As for his beliefs, Essar truly believes in that divinity comes from within and it shows with his ability to understand and manipulate his own conviction via the divine magic subdomain. To Essar relying on an outside force is simply stupid beyond belief, as such he relatins to the silver flame and the host with exceptional hostility.
gm on a 1-10 skill your review?

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Campaign info is up.
That little blurb should clear up where and how I want Eberron to be imagined. There are a couple of movies I'd like you all to watch:
Victorian era Fantasy and Steam:
-- Neil Gaiman's Stardust (with Robert DeNiro)
-- Steam Boy (by Sony)
Sword and Planet:
-- John Carter of Mars (by Disney [it's not really accurate])
Film Noir:
-- The Maltese Falcon
-- The Big Sleep
-- Out of the Past
-- Sunset Boulevard (1950)
-- Touch of Evil
-- The Big Combo
Sci-Fi Noir:
-- Bladerunner (it's too bad that Rutgar Haur did not get an oscar for his tears in rain speech)
Now for some visuals.
Noir:
http://www.cross-cult.de/tl_files/projecttheme05_CrossCult/TITEL/07_graphic -novel/steam_noir/band_01/pic/Leseprobe_SteamNoir1_06.jpg
http://fc03.deviantart.net/fs71/i/2011/146/8/c/steam_noir_by_obliviel-d3h99 1b.jpg
http://www.nightheaven.org/wp-content/uploads/2011/05/noir-cityscape_upload -1024x561.jpg
http://img.gawkerassets.com/img/18lr8shgmn5akjpg/ku-medium.jpg
http://loadpaper.com/large/Noir_wallpapers_222.jpg
Lightning Rail:
http://www.seacats.net/parlor/src/134965910738.jpg
http://images.wikia.com/istria/images/a/ac/Lightning_Rail.jpg
http://t0.gstatic.com/images?q=tbn:ANd9GcQMx32znjP7EodDzNnt81u2t2H9ABTMvGxk h4w0uyNUvAzB8yII
http://media-cache-ec3.pinimg.com/192x/c1/62/6a/c1626a91fb8c0120a8fdc7aa81d 716a1.jpg
http://browse.deviantart.com/art/Eberron-Rail-Station-107042337
Eberron in General:
http://browse.deviantart.com/art/Artificer-of-Eberron-144182404
http://browse.deviantart.com/art/Eberron-Characters-133805767
http://browse.deviantart.com/art/D-and-D-Eberron-Sharn-City-78982373
http://browse.deviantart.com/art/Eberron-Xen-drik-Drow-2-71036670
http://browse.deviantart.com/art/Eberron-p6-9-color-79779331
http://th00.deviantart.net/fs23/PRE/f/2007/339/f/4/Hell__s_Heart_by_UdonCre w.jpg
http://fc01.deviantart.net/fs49/f/2009/236/1/9/Karrnath_On_the_March_by_Ben Wootten.jpg
http://browse.deviantart.com/art/Warforged-Necromancer-67143865
http://browse.deviantart.com/art/Lhazaar-Principalities-134549595
http://th05.deviantart.net/fs70/PRE/f/2010/141/e/6/The_Vampire_King_by_GRB7 6.jpg
http://browse.deviantart.com/?q=Eberron&offset=120

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Brelish Fashion
Brelish Fashion ranges from the Harnesses from A Princess of Mars and the outfits of John Norman's Gor, to the Steampunk of the 1800s. With 16th Century Fashion -- the kind you see in Wheel of Time -- being the median, accepted point.
Fashion of the Brelish Desert Dwellers
Anyone truly knows that going half naked in the desert in order to keep cool is just plain insane. Although it is natural to remove one's clothing while the temperature of the day rises, the Desert presents an ecology that demands voluminous clothing to be worn. But this is not Valenar, it's Breland.
The Fashions in Ardev have spread across the Greywall Rainshadow and have found their way into Northern Breland. In Sharn, these clothes are often seen in Firelight, Dragoneyes, and Lower Dura: they are popular with prostitutes.
Men's Harnesses: http://www.erbzine.com/mag4/clothes4.jpg
http://media.screened.com/uploads/1/14483/603095-john_carter_movie_image_25 .jpg
http://img.amiami.jp/images/product/review/103//FIG-KAI-2185_14.jpg
http://www.jasonbennion.com/images/princess_whelan.jpg
Women's Harnesses:
http://www.erbzine.com/mag4/clothes5.jpg
http://mbtimetraveler.files.wordpress.com/2012/04/princess-of-mars.jpg?w=22 3&h=300 (NSW)
http://3.bp.blogspot.com/-lFxUyV9ev20/TiWoz331AJI/AAAAAAAAAOU/Nq4oERRodBU/s 1600/frazetta_a_princess_of_mars.jpg (NSW)
http://www.erbzine.com/mag35/triad04.jpg (NSW)
A study of harnesses as Mars Fashion outside of a sexual context:
http://www.erbzine.com/mag4/0438.html
BRELISH SLAVE FASHION
The Brelish Slave is a product of the Last War. All of the remaining 5 nations and new nations have a thriving slave trade during the war, it's only in Thrane where the slave trade is outlawed and is underground. And in Darguun, it's way out there. Slave fashion is different in all nations, but only in Breland where the slave enjoys elegance in fashion and design. Only Valenar slaves are more elegant and exotic.
http://farm7.static.flickr.com/6201/6146416768_f52a759719_z.jpg
http://i591.photobucket.com/albums/ss354/irishwinter69/Kajira2.jpg
(the most elegant slave pictures are found on Gorean Sites, not at all safe for work)
COMMON BRELISH FASHION
The trends in Fashion in Breland are set in Sharn, but gain great competition from Aundair. The following are the common fashion trends in Breland:
http://4.bp.blogspot.com/-su_0dvlk254/UCxxw8g5NzI/AAAAAAAAEDE/uXUl6jjF8P8/s 1600/Wheel_of_Time_characters_by_Forbis.jpg
http://www.benjaminrose.com/wordpress/wp-content/uploads/2013/02/01-The-Eye -of-the-World-outside-500x367.jpg
http://www.benjaminrose.com/wordpress/wp-content/uploads/2013/02/04-The-Sha dow-Rising.jpg

fbdaury |

Okay, rough draft of my character idea, still need to figure out gear and traits- what traits will be available btw? Anyways, is this character acceptable so far?
Strength 13[+1]
Dexterity 12[+1]
Constitution 13[+1]
Intelligence 19[+4] (17 +2/Human)
Wisdom 13[+1]
Charisma 15[+2]
Action Points: 5 (Roll 1d6)
Class: Artificer (Favored Class)
Race: Human (Dragonmarked)
Region: Cyre
Level: 1st
Hit Points: 9
Saves:
Fortitude +1
Reflex +1
Will +3
Basic Attack Bonus: +0 (+1 melee/ranged)
Combat Maneuver Bonus: +1
Combat Maneuver Defense: 12
Armor Class:
flat-footed-
touch-
Starting Languages: Common
*Bonus (Int): Draconic, Elven, Giant, Gnome
Dragonmark House: House Cannith
Dragonmark: Least Mark of Making (+2 to all Craft skill checks and Make Whole 1/day)
Traits:
Class Features:
Weapon and Armor Proficiencies: All simple weapons, all light and medium armor and shields (except Tower).
Artificer Knowledge- Can roll d20+5 vs. DC 15 to determine if a held object has a magical aura.
Artisan Bonus- +2 to Use Magic Device skill checks as long as he has the required creation feat to make the item to be used.
Item Creation (3rd level for determining Caster Level needed to create items.)
Trapfinding- +1 to Disable Device rolls to disarm/bypass traps and +1 Perception to detect traps, can find and disarm magical traps.
Infusions-
Can cast 3 1st Level Infusions per day and knows all standard infusions.
Class Bonus Feats:
Scribe Scroll
Standard Feats:
Least Mark of Making (See Above)
Magical Aptitude (+2 to Spellcraft and Use Magic Device skill checks)
Skills: (4+4+1+1)
Appraise +1(+4)(+3) [+8]
Craft (Alchemy) +1(+4)(+3)(+2) [+10]
Craft (Armor) +1(+4)(+3)(+2) [+10]
Craft (Weapons) +1(+4)(+3)(+2) [+8]
Disable Device +1(+4)(+3) [+8]
Know (Arcana) +1(+4)(+3) [+8]
Perception +1(+1)(+3) [+5]
Spellcraft +1(+4)(+3)(+2) [+10]
Use Magic Device +2(+2)(+3)(+2) [+9]

137ben |
Action Points: 5 (Roll 1d6)
Ah! I forgot about action points. Are we using them in this game?
Also, I was considering rerolling my ability scores, since the sorcerer is usually a single-attribute class, and I got a bunch of moderately good scores (15,15,13,13,12,12). Is this allowed?
On the other hand, my build is currently rather starved for skill points, sorcerers are always starved for hp, and I might want ray attack spells, so perhaps I am better off as-is with a decent score in Cha, Dex, Int, and Con.
I keep shifting my spell selection around--I probably won't be able to finalize it until I know what the rest of the party is doing, to make sure that my spells aren't redundant with the other PCs...I think I'd be happy filling any of the party roles except blasting (I could do it, but I never liked it as much as other types of casting, and it doesn't really fit my character concept.)
The explanation of fashion trends in Breland made me think...
would my character have followed Aundarian fashion for slaves? Or for something else? Hmmm...
I guess it probably won't come up in the game, though.

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Quote:Action Points: 5 (Roll 1d6)Ah! I forgot about action points. Are we using them in this game?
Also, I was considering rerolling my ability scores, since the sorcerer is usually a single-attribute class, and I got a bunch of moderately good scores (15,15,13,13,12,12). Is this allowed?
On the other hand, my build is currently rather starved for skill points, sorcerers are always starved for hp, and I might want ray attack spells, so perhaps I am better off as-is with a decent score in Cha, Dex, Int, and Con.I keep shifting my spell selection around--I probably won't be able to finalize it until I know what the rest of the party is doing, to make sure that my spells aren't redundant with the other PCs...I think I'd be happy filling any of the party roles except blasting (I could do it, but I never liked it as much as other types of casting, and it doesn't really fit my character concept.)
The explanation of fashion trends in Breland made me think...
would my character have followed Aundarian fashion for slaves? Or for something else? Hmmm...
I guess it probably won't come up in the game, though.
Yes, we are using action points. Eberron action points work just about the same as hero points, so you have access to the hero point feats. As for fashion trends, you can dress your character however you like once you are released. However, dressing as a slave may have some unwanted consequences. Oh, as part of your character concept?
I don't have a problem with that. You can be dressed as a slave as part of your concept.

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Unwanted by his tribe due to his "gifts" Othan was driven from his home at a young age. He wandered for a few years, honing his basic combat talents but gaining a slightly bum leg in the process. Eventually he fell in with a group of mercanaries fighting in some war. He was getting paid and that was what mattered. Unfortunately his company was caught in an ambush and was captured, ending the war a prisoner.
I like it. :)

137ben |
137ben wrote:Quote:Action Points: 5 (Roll 1d6)Ah! I forgot about action points. Are we using them in this game?
Also, I was considering rerolling my ability scores, since the sorcerer is usually a single-attribute class, and I got a bunch of moderately good scores (15,15,13,13,12,12). Is this allowed?
On the other hand, my build is currently rather starved for skill points, sorcerers are always starved for hp, and I might want ray attack spells, so perhaps I am better off as-is with a decent score in Cha, Dex, Int, and Con.I keep shifting my spell selection around--I probably won't be able to finalize it until I know what the rest of the party is doing, to make sure that my spells aren't redundant with the other PCs...I think I'd be happy filling any of the party roles except blasting (I could do it, but I never liked it as much as other types of casting, and it doesn't really fit my character concept.)
The explanation of fashion trends in Breland made me think...
would my character have followed Aundarian fashion for slaves? Or for something else? Hmmm...
I guess it probably won't come up in the game, though.Yes, we are using action points. Eberron action points work just about the same as hero points, so you have access to the hero point feats. As for fashion trends, you can dress your character however you like once you are released. However, dressing as a slave may have some unwanted consequences. Oh, as part of your character concept?
I don't have a problem with that. You can be dressed as a slave as part of your concept.
Yea, after being released I think my character would dress in normal (middle-class) Brelish clothing...he is trying to blend in, after all. I was just sorta musing about parts of my backstory that I don't expect to come into play:)
Hmm, I haven't looked at hero points before now, although I am familiar with action points...
Just a minute...
Okay, the hero points system in the gamemastery guide seem meaningfully better than Eberron action points, but much fewer of them are available...
Could I use the "Antiheroes" option given in the PFSRD, to trade away action points/hero points for a feat at first level? My prior experience in Eberron has been that I "save" action points at all costs, and then they go to waste since I never use them. I'd probably do even worse with the hero point system, since hero points are not fully replenished each level. Could I trade them for a feat or two?

fbdaury |

so, is that 50 GP plus your OWN armor and weapon? Just wondering because I had thought it would be appropos for him to take the Rich Family traint and spend the extra GP on a superior weapon and armor since House Cannith scions were sent out with the very best gear available- would this then be a wasted trait? I had been thinking Mithral chain shirt but that would be too expensive but masterwork armor and a masterwork weapon would have fit within his price range with the additional money, so what say you? Or do they just give us cast-off Brelish surplus gear?

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so, is that 50 GP plus your OWN armor and weapon? Just wondering because I had thought it would be appropos for him to take the Rich Family traint and spend the extra GP on a superior weapon and armor since House Cannith scions were sent out with the very best gear available- would this then be a wasted trait? I had been thinking Mithral chain shirt but that would be too expensive but masterwork armor and a masterwork weapon would have fit within his price range with the additional money, so what say you? Or do they just give us cast-off Brelish surplus gear?
You get your starting gold during the course of the Adventure. No more, no less. You don't get a weapon, you have to spend that gold to buy a weapon. If you had rolled your starting gold before the adventure, then getting a stipend of gold to go on your way wouldn't make any sense. :)
You are Prisoners of War before the adventure started, that means you don't start with gold.

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Upper Class Brelish Fashion
The Upper Class -- as in the nobles, the captains of Industry (hah!), and the glitz and glamour of Skyway (Hollywood?) -- represents the cutting trends in the use of color. Generally, the Sumptuary Laws of 500 years ago were repealed by the King of Gallifar as new, manufactured fabric dyes were made available by House Cannith.
Post War Upper Class fashion in Breland is very elegant. One is reminded by the 17th and 18th Centuries with a splash of the 1950s and 1940s added into the mix. Although, again, the Fashion Designers in Fairhaven is competing against the Fashion Designers in Sharn and it looks like Fairhaven is setting the pace.
Women's Clothing - Full dresses hit the day, with more coverage and use of color. As the peasants of Breland tend to wear one or two pieces (a kirtle) the Upper Class has a grandstand. There are, however, a few simple gowns Upper Class women wear. But here, it's Queen Aurala -- the *itch Queen, that really leads in Upper Class women's fashion. After all, what does an 11 year old know about fashion anyway?
http://www.worldlatestfashiontrends.com/wp-content/uploads/2012/01/40s-even ing-dresses.jpg
http://www.wizards.com/dnd/images/Ex_5N_QueenAurala.jpg (yeah, that's the *itch Queen of Aundair).
http://www.thebridalshop.com/alyce_designs/images/8830.jpg -- deep plunging neckline gown.
http://upload.wikimedia.org/wikipedia/commons/thumb/d/d5/Le_Chapeau_de_Pail le_by_Peter_Paul_Rubens.jpg/409px-Le_Chapeau_de_Paille_by_Peter_Paul_Rubens .jpg
http://upload.wikimedia.org/wikipedia/commons/d/d5/Henriettamaria1640school vandyck.jpg
Men's Fashions --
Upper Class Men's fashions, with the Fashion Eccentricities of Merrix d'Cannith not withstanding (Merrix is probably going to spearhead a reversion to the Roman Toga), tend to be extremely lighter than what the Upper Class women are wearing. Gowns for men fell out of fashion during the start of the Last War. It's here where King Boranel leads the fashion trends.
http://upload.wikimedia.org/wikipedia/commons/thumb/1/1c/Charles_I_by_Danie l_Mytens.jpg/366px-Charles_I_by_Daniel_Mytens.jpg -- Charles the First could pass as a Younger King Boranel.
http://upload.wikimedia.org/wikipedia/commons/thumb/c/c2/Charles_I_of_Engla nd.jpg/461px-Charles_I_of_England.jpg
http://upload.wikimedia.org/wikipedia/commons/thumb/2/2f/Sir-Anthony-van-Dy ck-Lord-John-Stuart-and-His-Brother-Lord-Bernard-Stuart.jpg/367px-Sir-Antho ny-van-Dyck-Lord-John-Stuart-and-His-Brother-Lord-Bernard-Stuart.jpg
Children's Fashions --
http://upload.wikimedia.org/wikipedia/commons/thumb/1/11/Anthonis_van_Dyck_ 036.jpg/441px-Anthonis_van_Dyck_036.jpg
http://upload.wikimedia.org/wikipedia/en/thumb/a/ad/Portrait_of_King_Louis_ XIV_and_his_Brother%2C_Duc_D%27Orleans2.JPG/436px-Portrait_of_King_Louis_XI V_and_his_Brother%2C_Duc_D%27Orleans2.JPG (yes, that boy in a dress is the Duke of Orleans. His mother worked hard so that King Louis XIV would assume the throne -- so she effemmed the Duke of Orleans. Unfortunately for France, he doubled France's Aristocracy with illegitimate children. It appears she couldn't get him to be "gay.")
~ Adaran Fashion ~
The Inspired have the most exotic clothing styles in all of Eberron. The Inspired are beautiful people, and they like to show it off by wearing very revealing clothing. So, we focus on Adaran Fashion. Although not a trend in Sharn, Adaran Fashion is based of Indo-Persian styles. Aside what is seen in Races of Eberron, Secrets of Sarlona, and other works, the following are examples of the Fashions of Adar. You mostly see these in Sharn.
Kalashtar and Adaran Women's Fashion
http://upload.wikimedia.org/wikipedia/commons/thumb/9/95/Sinhalese_Girl_Wea ring_A_Traditional_Kandyan_Saree_%28Osaria%29-1.jpg/455px-Sinhalese_Girl_We aring_A_Traditional_Kandyan_Saree_%28Osaria%29-1.jpg The Sari is popular among women Kalashtar that do not practice the Dance of Shadows.
http://upload.wikimedia.org/wikipedia/commons/thumb/d/df/Styles_of_Sari.jpg /309px-Styles_of_Sari.jpg -- Different Saris.
http://upload.wikimedia.org/wikipedia/commons/thumb/a/a6/Dancer_in_Sari.jpg /450px-Dancer_in_Sari.jpg
http://upload.wikimedia.org/wikipedia/commons/c/c4/Women_in_Sari.jpg (this is probably thee picture that represents your basic Kalashtar woman without the headdress).
Some Kalashtar women (in spite of the race's average Alignment) go even more exotic. Some are bare from the waist up and wear nipple chains, veils of sheer clothing, skirts, and or harem pants. This is typical of the bedlah.
Other Men's fashions
Kalashtar men are beautiful dandies and Bishounen. It's fashionable among Adaran Men to show off their chests with open coats and voluminous pants. The Atavists (of both sexes) tend to break this tradition. They typically dress in clothes that completely covers their body, but facilitates movement.

fbdaury |

Okay, updated character with his traits and background- still have a few things to work out so may be another post to update him. Feedback appreciated. Thanks!
Strength 13
Dexterity 12
Constitution 13
Intelligence 17 +2 (Human) 19 [+4]
Wisdom 13
Charisma 15
Action Points: 5 (Roll 1d6)
Class: Artificer (Favored Class)
Race: Human (Dragonmarked) Region: Cyre
Level: 1st Hit Points: 10
Saves:
Fortitude +1
Reflex +1
Will +3
Basic Attack Bonus: +0 (+1 melee/ranged) Armor Class:
Combat Maneuver Bonus: +1 flat-footed-
Combat Maneuver Defense: 12 touch-
Starting Languages: Common *Bonus (Int): Draconic, Elven, Giant, Gnome
Dragonmark House: House Cannith
Dragonmark: Least Mark of Making (+2 to all Craft skill checks and Make Whole 1/day)
Traits:
Dangerously Curious (Growing up in a Cannith Forgehold, he used to sneak into his parents’ labs and ‘tinker’ with their projects- this has left him with a +1 trait bonus to Use Magic Device skill checks.)
Magic Crafter (Due to his background learning the art of Artifice within House Cannith, he gains a +1 trait bonus to Appraise skill checks involving magic items and a +1 to Craft skill checks while making magical items.)
Class Features:
Weapon and Armor Proficiencies: All simple weapons, all light and medium armor and shields (except Tower).
Artificer Knowledge- Can roll d20+5 vs. DC 15 to determine if a held object has a magical aura.
Artisan Bonus- +2 to Use Magic Device skill checks as long as he has the required creation feat to make the item to be used.
Item Creation (3rd level for determining Caster Level needed to create items.)
Trapfinding- +1 to Disable Device rolls to disarm/bypass traps and +1 Perception to detect traps, can find and disarm magical traps.
Infusions-
Can cast 3 1st Level Infusions per day and knows all standard infusions.
Class Bonus Feats:
Scribe Scroll
Standard Feats:
Least Mark of Making (See Above)
Magical Aptitude (+2 to Spellcraft and Use Magic Device skill checks)
Skills: (4+4+1+1)
Appraise +1(+4)(+3) [+8] Craft (Alchemy) +1(+4)(+3)(+2) [+10]
Craft (Armor) +1(+4)(+3)(+2) [+10] Craft (Weapons) +1(+4)(+3)(+2) [+10]
Disable Device +1(+4)(+3) [+8] Know (Arcana) +1(+4)(+3) [+8]
Perception +1(+1)(+3) [+5] Spellcraft +1(+4)(+3)(+2) [+10]
Use Magic Device +2(+2)(+3)(+2)(+1)[+10]
*Use Magic Device [+12] with scrolls (currently)
**Appraise [+9] to appraise magi items
***Craft skill checks are +1 when making magical items
Background: Danir d’Cannith grew up a happy and curious child within the walls of the Whitehearth Forgehold in Eston, Cyre. Although raised like all others within the family to always see himself as a citizen of the House more than any one nation, Danir always felt a tie to the land of his birth and this would eventually become his undoing.
Sent out during the Last War as a battlefield engineer for the Warforged of the nation of Cyre, when he was later re-assigned to support the troops of Thrane, he requested to stay where he was already stationed- when this request was refused he then refused, leaving the service of his house and enlisting directly with the armed forces of Cyre. It was as a member of a Cyran infantry unit that he was ambushed by Brelish forces and his unit was taken captive. They were shipped back to Breland for questioning and detainment 6 months prior to the Day of Mourning. It was this twist of fate that would shape Danir’s future- his family lost in the devastation of the Mourning and his House refusing to use their political contacts to have him released from a POW camp, he realized that he was alone in the world and that he would either need to find himself a group of comrades he was capable of trusting or he would have to make himself as powerful as possible so that no one would ever be able to take anything away from him ever again.
After almost two years in a POW camp, Danir’s most pressing thought is to return home- to Eston in the Mournland, to see if he can recover any mementos of his family or information about what caused the Mourning. However, he realizes that he will need to prepare himself for such a trek and so is preparing himself for a life of adventuring, as this will be the quickest way for him to gain the experience, funds, and contacts that he will need to go home. In addition, he has never quite gotten over his dangerous curiosity and the chance to travel and see sights that few will experience has a certain appeal to Danir.

137ben |
here is my submission, a loyal member of House Lyrandar. Escaped the brewing secret war in Sarlona to a much more conventional war in Khorvaire, where he worked with Aundair as a scout and guerrilla for a few years before his capture.
Okay, updated character with his traits and background- still have a few things to work out so may be another post to update him. Feedback appreciated. Thanks!
** spoiler omitted **...
Nice!
I guess this just leaves me with the unanswered question,
Could I use the "Antiheroes" option given in the PFSRD, to trade away action points/hero points for a feat at first level? My prior experience in Eberron has been that I "save" action points at all costs, and then they go to waste since I never use them. I'd probably do even worse with the hero point system, since hero points are not fully replenished each level. Could I trade them for a feat or two?

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Tenro wrote:here is my submission, a loyal member of House Lyrandar. Escaped the brewing secret war in Sarlona to a much more conventional war in Khorvaire, where he worked with Aundair as a scout and guerrilla for a few years before his capture.fbdaury wrote:Okay, updated character with his traits and background- still have a few things to work out so may be another post to update him. Feedback appreciated. Thanks!
** spoiler omitted **...
Nice!
I guess this just leaves me with the unanswered question,
137ben wrote:Could I use the "Antiheroes" option given in the PFSRD, to trade away action points/hero points for a feat at first level? My prior experience in Eberron has been that I "save" action points at all costs, and then they go to waste since I never use them. I'd probably do even worse with the hero point system, since hero points are not fully replenished each level. Could I trade them for a feat or two?
"A PC can elect not to use the hero point system, instead relying more on his skills and abilities. Such characters do not receive hero points, regardless of the source, and can never benefit from their use. In exchange, such characters receive a bonus feat at 1st level. The option to allow such antiheroes in the game is subject to GM discretion."
Bleh, that's not a real Antihero. Okay, you get a bonus feat if you don't want to use Action/Hero points.

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The build I had in mind (for the 3.5 system, at least), would be able to hold its own supporting in combat, and eventually do some pretty fancy things in combat, even. Unfortunately, it uses Substitution levels, and the Combat Trapsmith prestige class, as well as the 3.5 way splash weapons work with Sneak Attack, allowing it to be dealt to the main target.
I don't know if I could replicate this particular character, actually, without some backwards compatibility. I even used Skill Tricks, if I'm not mistaken.
Okay, Edgar, you are the only player to apply that I let slip through the cracks. Do you still want to apply?

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I can't think of a way to really get this character to work cohesively in Pathfinder unfortunately. While tempting, I think this is gonna be a pass for me. Sorry for inactivity, but I have been watching the thread, and enjoying what's been going on. I'll probably watch the game as it progresses.
Don't give up again, okay?
Been reading Napoleon Hill lately: "When defeat overtakes a man, the natural temptation is to QUIT." Napoleon Hill said that this is what the natural man does when defeat overtakes him. The idea is NOT TO QUIT.
Next time you show up with that character concept and we will make it work.

Kyndril Mieren |

fbdaury wrote:so, is that 50 GP plus your OWN armor and weapon? Just wondering because I had thought it would be appropos for him to take the Rich Family traint and spend the extra GP on a superior weapon and armor since House Cannith scions were sent out with the very best gear available- would this then be a wasted trait? I had been thinking Mithral chain shirt but that would be too expensive but masterwork armor and a masterwork weapon would have fit within his price range with the additional money, so what say you? Or do they just give us cast-off Brelish surplus gear?You get your starting gold during the course of the Adventure. No more, no less. You don't get a weapon, you have to spend that gold to buy a weapon. If you had rolled your starting gold before the adventure, then getting a stipend of gold to go on your way wouldn't make any sense. :)
You are Prisoners of War before the adventure started, that means you don't start with gold.
Aha. I had not realized this. I shall edit my profile posthaste.
EDIT: Also, rolling for Hero Points.
Hero Points: 1d6 ⇒ 2
EDIT 2: Also, I assume that Kyndril begins with his spell book? Or shall I remove that as well? 'Cause while it makes sense from an in-character perspective, it's rather obtuse for the purposes of bookkeeping (Pun not intended), especially since magi get it automatically at first level. Additionally, the profile is ready, and I would appreciate some feedback from you, GM.

Tenro |

RE: Hero Points and Antihero option:
How are we combining the PF Hero Points and Eberron Action Points?
Eberron Action Points:
Pathfinder Hero Points:
The Pathfinder Hero Points are noticeably more powerful than the Eberron Action Points. If we are going with Pathfinder Hero Points, I would be inclined to keep them; Eberron Action Points, on the other hand, just aren't as useful to me as an extra feat for a feat-starved character such as mine.

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EDIT 2: Also, I assume that Kyndril begins with his spell book? Or shall I remove that as well? 'Cause while it makes sense from an in-character perspective, it's rather obtuse for the purposes of bookkeeping (Pun not intended), especially since magi get it automatically at first level. Additionally, the profile is ready, and I would appreciate some feedback from you, GM.
A magus' spellbook would be confiscated. So, you'll have it returned to you. Can't have the magus orchestrating an escape, right?

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RE: Hero Points and Antihero option:
How are we combining the PF Hero Points and Eberron Action Points?
Eberron Action Points:
Start with 5 Action Points.
Regain (5+(Level*0.5)) upon leveling up, previous points don't roll over.
No way (aside from Rule 0) for characters to gain points in between level-ups.
Simply adds 1d6 to a roll. Pathfinder Hero Points:
Start with 1 Hero Point.
A constant increasing and decreasing total, with no cap by level.
Variety of ways to gain points.
Variety of effects for the player to spend points on. The Pathfinder Hero Points are noticeably more powerful than the Eberron Action Points. If we are going with Pathfinder Hero Points, I would be inclined to keep them; Eberron Action Points, on the other hand, just aren't as useful to me as an extra feat for a feat-starved character such as mine.
Alright, thank you for clearing that up. Everyone, we are using Pathfinder Hero Points for our Action Point mechanic.