Eberron: Shadows of Breland (Fantasy Noir)

Game Master Elton

This campaign mixes pulp noir, steam, and adventure. The campaign presents a dystopian view of Breland and delves into the question of Sovereignty - both personal and national. The campaign is a dystopian fantasy espionage campaign.


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Shadow Lodge

I'd rather run Robotech, but Eberron is different enough. IF there is enough interest, I can run a campaign in Eberron.

The Brelish say that Breland won the Last War, or could have won. Everyone in Breland says that Breland won the last war. That's the general opinion. It's on everyone's lips in all the Brelish metropolises. We won the war!

However . . . what if . . .

Breland actually lost? The signs: King Boranel hates politics. A group within Parliament wants to get rid of the Monarchy. There is a group of - French - Revolutionists out there called the Swords of Liberty in the countryside. Two years after the War, and signs of war is found everywhere. And, if the King hates to discuss politics, something nasty may have happened that threatens not only the Sovereign of the land but it's people.

And its the PCs job to get to the bottom of what happened! There is but one caveat. All of the PCs are Prisoners of War being released with the promise of repatriation to their countries. They are part of the last of the PoWs in Breland being released. Can a ragtag group of former PoWs be motivated to help a country where they have been held prisoner?

Checking for interest. So a few special details:

THIS CAMPAIGN IS POLITICAL! The campaign deals at it's core the question of Sovereignty. The PCs, being enemies of Breland and recruited to help Breland, offers chances of betrayal.

-- the PCs won't be released in Sharn, they will be released close to the Thrane border (which is in dispute.)

-- you will be able to play Dragonborn, as in 4e Dragonborn. Drew up a race conversion at 15 rp.

-- The Artificer replaces the Alchemist in Eberron. They have a hit die increase since the class is already potent. If you want to play an Artificer yet a Chymist Archetype with it, we'll discuss it.

-- Eberron specific races are converted.

-- Psionics will play a part in the campaign -- as in you will run into the Dreaming Dark. So if you hate 3e Psionics, this is not the campaign for you.


Would you be using psionics unleashed?

Interested in playing a shifter character, possibly psionic. Would the weretouched master prestige class be an option for later?

Silver Crusade

Browman wrote:

Would you be using psionics unleashed?

Interested in playing a shifter character, possibly psionic. Would the weretouched master prestige class be an option for later?

It should be, but we'd be converting it on the fly.


psionics unleashed has pathfinder-compatible content on the PFSRD

I am interested, i will have to think of what kind of character i would like to play. I am thinking changeling, most likely a psion or rogue.

Silver Crusade

Tenro wrote:

psionics unleashed has pathfinder-compatible content on the PFSRD

I am interested, i will have to think of what kind of character i would like to play. I am thinking changeling, most likely a psion or rogue.

Yes. I understand about the psionics content on the PFSRD. I only said that so I won't get psionics trolls on this thread. :)

Changelings are cool. :)

The Exchange

I definitely have some interest in this campaign. I've got a changeling rogue that's been knocking around in my head for a while, now, though it was made for the 3.5e system. Definitely focused on fairly non-combat scenarios, though able to do things in combat. Not great at it, but not useless.


my mind runs with thoughts for an Eberron campaign like this...so many choices, a question of note any races off limits?

Silver Crusade

Viluki wrote:
my mind runs with thoughts for an Eberron campaign like this...so many choices, a question of note any races off limits?

Generally, the Eberron Centric Races and the Dragonborn (which I ported over at 15 rp) and the Core Races are allowed without approval. A simple nod.

Certain other races need GM approval ("If it's in 3.5, you can find a place for it in Eberron" -- I know -- but . . . !). Basically any Featured race and the Uncommon Races in the ARG need GM approval. 3rd party races need some real looking into.

Silver Crusade

Edgar Lamoureux wrote:
I definitely have some interest in this campaign. I've got a changeling rogue that's been knocking around in my head for a while, now, though it was made for the 3.5e system. Definitely focused on fairly non-combat scenarios, though able to do things in combat. Not great at it, but not useless.

There has to be combat and some dungeon delving. :)

The Exchange

The build I had in mind (for the 3.5 system, at least), would be able to hold its own supporting in combat, and eventually do some pretty fancy things in combat, even. Unfortunately, it uses Substitution levels, and the Combat Trapsmith prestige class, as well as the 3.5 way splash weapons work with Sneak Attack, allowing it to be dealt to the main target.

I don't know if I could replicate this particular character, actually, without some backwards compatibility. I even used Skill Tricks, if I'm not mistaken.


So what would the rules be for character creation?


I played a dragonmarked( That allowed him to cast mage armor) bastard wielding fighter(with a kensai package that came out of an issue of dragon) back in 3.5 Eberron who hailed from the Mournlands and after his home country was devestated at the end of the war he took an oath against killing and used the reverse side of his blade to deal nonlethal damage.( Rouroni Kenshin inspired)

He'd likely work as a p.o.w. in this campaign, thinking i'd go kensai magus for class and pick up the trait Blade of Mercy to represent his oath against killing.

The Exchange

bi0philia wrote:

I played a dragonmarked( That allowed him to cast mage armor) bastard wielding fighter(with a kensai package that came out of an issue of dragon) back in 3.5 Eberron who hailed from the Mournlands and after his home country was devestated at the end of the war he took an oath against killing and used the reverse side of his blade to deal nonlethal damage.( Rouroni Kenshin inspired)

He'd likely work as a p.o.w. in this campaign, thinking i'd go kensai magus for class and pick up the trait Blade of Mercy to represent his oath against killing.

Soon, in a 3.5 game in an IRC channel I'm in, I'll be playing a Half-Elf warblade with the Mark of Storm, devoting almost all of my feats to Dragonmarks. The full build uses Warblade, Storm Sentry, and Eternal Blade, if I remember correctly.

Silver Crusade

Browman wrote:
So what would the rules be for character creation?

On my dropbox.

It's quite restrictive on classes, so if you want to play a class that is not allowed, I have to approve it first. :)

Shadows of Breland, please note I'm setting it up for my professional Design Portfolio.


So if I read your shifter page right they are a 5 RP race, which seems a bit low given the dragonborn are 15 RP. From the class list I take it you are trying to avoid psionic PCs?

Silver Crusade

Browman wrote:
So if I read your shifter page right they are a 5 RP race, which seems a bit low given the dragonborn are 15 RP. From the class list I take it you are trying to avoid psionic PCs?

You didn't take the Shapechanger subtype into effect. I couldn't find an RP value when I was writing the page, though. :( I do believe it's worth 6 rp, boosting both Changelings' and Shifters' RP value.

And no, i am not discouraging psionic PCs. Ever. Never, ever. :)


ok missed that, looked quickly in the ARG and didn't see shapechanger as a subtype but it would be worth something.


im not really able to open that character creation file. is there another way i could access it? maybe via google drive or something?

Silver Crusade

Tenro wrote:
im not really able to open that character creation file. is there another way i could access it? maybe via google drive or something?

I can arrange it in a small .pdf pamphlet and put it up on scribed, Tenro.


rolling stats, still waiting to hear about if psionic characters are good, character creation says nothing either way?

4d6 ⇒ (2, 4, 2, 6) = 144d6 ⇒ (1, 5, 3, 3) = 124d6 ⇒ (6, 6, 4, 2) = 184d6 ⇒ (5, 2, 6, 1) = 144d6 ⇒ (1, 3, 2, 1) = 74d6 ⇒ (6, 1, 5, 3) = 15 12,11,16,13,6,14

Well that is going to make things interesting.


4d6 ⇒ (3, 6, 4, 3) = 1613
4d6 ⇒ (4, 2, 6, 3) = 1513
4d6 ⇒ (2, 2, 2, 1) = 76
4d6 ⇒ (5, 4, 3, 4) = 1613
4d6 ⇒ (4, 1, 4, 2) = 1110
4d6 ⇒ (5, 4, 1, 2) = 1210

Terrible, lady luck says no.

Enjoy your game!

Silver Crusade

Browman wrote:

rolling stats, still waiting to hear about if psionic characters are good, character creation says nothing either way?

4d6;4d6;4d6;4d6;4d6;4d6 12,11,16,13,6,14

Well that is going to make things interesting.

Psions, soulknives, psychic warriors, vitalists, aegei, and wilders are good.


are you ok with a drow or tiefling character?

Dark Archive

4d6 ⇒ (5, 5, 1, 4) = 15 14
4d6 ⇒ (3, 3, 1, 1) = 8 7
4d6 ⇒ (6, 1, 3, 2) = 12 11
4d6 ⇒ (6, 4, 2, 1) = 13 12
4d6 ⇒ (6, 5, 6, 2) = 19 17
4d6 ⇒ (5, 3, 6, 5) = 19 16

I am thinking a Warforged Fighter or perhaps Ranger, especially if you'd allow Spell-less Ranger by Kobold Press. Another option is Bladebound/Kensai Magus. Depending on what you'd allow, he would have different goals, but gaining a docent component would be the ultimate goal of all version of the character, since he would have low Charisma and fear of being alone. I would play him as sort of Autobot-type, with extreme affinity towards amassing various components and upgrading himself.

Silver Crusade

Viluki wrote:
are you ok with a drow or tiefling character?

A drow is 14 rp, while a teifling is 13 rp. Okay, I'll allow them. Drow are (mostly) from Xen'Drik and Tieflings are more present in the Demon Wastes.

Silver Crusade

nightflier wrote:

4d6 14

4d6 7
4d6 11
4d6 12
4d6 17
4d6 16

I am thinking a Warforged Fighter or perhaps Ranger, especially if you'd allow Spell-less Ranger by Kobold Press. Another option is Bladebound/Kensai Magus. Depending on what you'd allow, he would have different goals, but gaining a docent component would be the ultimate goal of all version of the character, since he would have low Charisma and fear of being alone. I would play him as sort of Autobot-type, with extreme affinity towards amassing various components and upgrading himself.

I haven't looked at Kobold Press' take on the Ranger since I don't subscribe to the magazine. I checked the D20PFSRD.com part of the site . . . where it isn't found. Just the Elven archer. So, no, you can't play a spell-less ranger unless you want to try the Unearthed Arcana's version.

Yeah, docents are cool for the Warforged.


Isn't there a Pazio archtype of the ranger that trades spellcasting for something?

Silver Crusade

Browman wrote:
Isn't there a Pazio archtype of the ranger that trades spellcasting for something?

Yes, there is.

Silver Crusade

bi0philia wrote:

4d613

4d613
4d66
4d613
4d610
4d610

Terrible, lady luck says no.

Enjoy your game!

I'll allow a reroll.


before I proceed gm with character creation GM, is this going to be a purely intrigue style campaign or will it be more a mix of intrigue/back alley brawling etc...

Silver Crusade

Viluki wrote:
before I proceed gm with character creation GM, is this going to be a purely intrigue style campaign or will it be more a mix of intrigue/back alley brawling etc...

The campaign will have a storyline, but it's also an open Sandbox.

-- In the main storyline you might be sent to retrieve things. I.e. go into ruins from before Galifar and get a macGuffin. Eventually, you might have to fight a Boss.

-- You will be able to choose what you want to explore and where. Or, you will be able to mostly choose how you get to express your life. i.e. if your character needs to buy a slave, then you can buy a slave from the slave markets in Northern Breland (yes, they do exist -- people are reeling from the Last War).

-- You can join minor guilds; like a fighters organization or a mages' college. Some of the jobs they will have to do might have you facing strong opposition.

-- If you have a dragonmark and belong to a Dragonmarked house, you will be able to progress through the house and finally petition to build a stronghold (House Orien strongholds are the most distant from civilization -- but have the potential to become thriving towns; on the downside House Cannith strongholds are really close to civilization and are little more than manorial houses. Deneith Strongholds are between the two extremes). The jobs the Dragonmarked house sends you on, you might attract trouble. In House Deneith, you will most assuredly attract trouble. You can also progress through the house and become House Patriarch.

-- You can join the Church. The Church of the Silver Flame is getting into a position to suffer a schism, though.

-- And many other things.

However, the Campaign is built to address the Question of Sovereignty. The theme of the Campaign is built around personal and national Sovereignty -- I.e. Freedom. Are the Brelish truely free? Are they willing to fight for their freedom and their Sovereign after you discover the truth? I warned that there will be a political overtone that could hit people in where it hurts because we are exploring the question of National and Personal Sovereignty. Any of the Five Nations could be a great setting for this campaign, but I picked Breland over the other three.

Silver Crusade

Viluki wrote:
before I proceed gm with character creation GM, is this going to be a purely intrigue style campaign or will it be more a mix of intrigue/back alley brawling etc...

The campaign will have a storyline, but it's also an open Sandbox.

-- In the main storyline you might be sent to retrieve things. I.e. go into ruins from before Galifar and get a macGuffin. Eventually, you might have to fight a Boss.

-- You will be able to choose what you want to explore and where. Or, you will be able to mostly choose how you get to express your life. i.e. if your character needs to buy a slave, then you can buy a slave from the slave markets in Northern Breland (yes, they do exist -- people are reeling from the Last War).

-- You can join minor guilds; like a fighters organization or a mages' college. Some of the jobs they will have to do might have you facing strong opposition.

-- If you have a dragonmark and belong to a Dragonmarked house, you will be able to progress through the house and finally petition to build a stronghold (House Orien strongholds are the most distant from civilization -- but have the potential to become thriving towns; on the downside House Cannith strongholds are really close to civilization and are little more than manorial houses. Deneith Strongholds are between the two extremes). The jobs the Dragonmarked house sends you on, you might attract trouble. In House Deneith, you will most assuredly attract trouble. You can also progress through the house and become House Patriarch.

-- You can join the Church. The Church of the Silver Flame is getting into a position to suffer a schism, though.

-- And many other things.

However, the Campaign is built to address the Question of Sovereignty. The theme of the Campaign is built around personal and national Sovereignty -- I.e. Freedom. Are the Brelish truely free? Are they willing to fight for their freedom and their Sovereign after you discover the truth? I warned that there will be a political overtone that could hit people in where it hurts because we are exploring the question of National and Personal Sovereignty. Any of the Five Nations could be a great setting for this campaign, but I picked Breland over the other three.


thanks for answering my question. Will you be using a grid for combat?

Silver Crusade

Viluki wrote:

thanks for answering my question. Will you be using a grid for combat?

Depends on how much work it will be. I'll probably be Photoshopping it or Illustrating it. If it will be too much of a chore, then abstract action will be needed. with my course load, don't count on any grids for combat.


ok here are my rolls
4d6 ⇒ (3, 1, 3, 1) = 8
4d6 ⇒ (2, 5, 3, 5) = 15
4d6 ⇒ (6, 4, 2, 3) = 15
4d6 ⇒ (6, 2, 3, 2) = 13
4d6 ⇒ (3, 1, 1, 1) = 6
4d6 ⇒ (1, 3, 6, 5) = 15
GM are these err "rolls" grounds for a reroll?

Silver Crusade

the 8 and the 6 are.


4d6 ⇒ (2, 6, 5, 5) = 18
4d6 ⇒ (1, 3, 1, 2) = 7

reroll the 7?
current state of rolls
13
13
11
16
14

Silver Crusade

Viluki wrote:

4d6

4d6

reroll the 7?
current state of rolls
13
13
11
16
14

Nope, keep the seven. :) It will make for an interesting character on your part.

Dark Archive

Hey, can I reroll my 7, then?


I'm interested. I'm on the road at the moment, but will try to come up with something in the coming days.


4d6 ⇒ (3, 6, 6, 4) = 19=16
4d6 ⇒ (2, 5, 1, 6) = 14=13
4d6 ⇒ (1, 2, 5, 3) = 11=10
4d6 ⇒ (4, 3, 6, 3) = 16=13
4d6 ⇒ (6, 2, 6, 2) = 16=14
4d6 ⇒ (2, 1, 1, 4) = 8=7

7 reroll: 4d6 ⇒ (1, 4, 6, 3) = 14=13

How are you doing warforged statistics?

I also can't seem to open that file, anyway you have a google doc file or something similar?

Silver Crusade

bi0philia wrote:

4d6=16

4d6=13
4d6=10
4d6=13
4d6=14
4d6=7

[dice=7 reroll]4d6=13

How are you doing warforged statistics?

I also can't seem to open that file, anyway you have a google doc file or something similar?

I did my best to translate, 1 for 1, each race or statistic.

Living Construct subtype: All warforged are of the living construct subtype. The subtype is discussed fully in Races of Eberron and the Eberron Campaign Setting (Races of Eberron, pages 7,8). Aspects of it can be found in the Pathfinder Advanced Race Guide under the Half-Construct sidebar (page 216 of the Pathfinder Advanced Race Guide pdf). (living construct costs the same as half-construct).

Warforged Traits

Medium: The warforged are medium creatures, the same size as a human or an elf.

Standard Ability Modifiers: A warforged gain a +2 to Strength, +2 to Constitution, and a -2 to Charisma. (0 rp)

Composite Plating: the plating the warforged recieves when constructed gives the benefit of the Natural Armor Trait and the Improved Natural Armor Trait from the Pathfinder Advanced Race Guide. The plating occupies the same spot on a warforged as Armor does on a flesh and blood character. The plating also provides the Warforged with a 5% arcane spell failure chance. This is similiar to the penalty for wearing light padded armor. Any class ability that allows a warforged to ignore the arcane spell failure chance for light padded armor lets him ignore this penalty as well. (2 rp)

Light Fortification (Ex): When a critical strike or sneak attack is scored on a warforged, there is a 25% chance that the critical strike or sneak attack is negated and damage is rolled normally instead. (2 rp)

Natural Attack: The warforged have a natural attack in the form of a slam attack that deals 1d4 points of damage. (1 rp)

Language - Xenophobic: The warforged have knowledge of common but can select no bonus languages. (-1 rp)

Note: the standard ability modifiers on Warforged are the only things subject to change. If you want your warforged to be custom built for a particular class, Merrix can build your 'forged to manifest certain attributes.


Hi,
Former lurker, first time poster, yada yada...
I'm a long time 3.5 player, but I've been looking to switch to PF. I also have an Eberron-character concept that I've been wanting to use for awhile now, and I think it would work really well in this game based on your description, so I'm definitely interested.
I originally wanted it to be a drow sorcerer, although if this is not okay I can work around it.

Silver Crusade

nightflier wrote:
Hey, can I reroll my 7, then?

Yes, but you must keep the better statistic from the two rolls.

Silver Crusade

137ben wrote:

Hi,

Former lurker, first time poster, yada yada...
I'm a long time 3.5 player, but I've been looking to switch to PF. I also have an Eberron-character concept that I've been wanting to use for awhile now, and I think it would work really well in this game based on your description, so I'm definitely interested.
I originally wanted it to be a drow sorcerer, although if this is not okay I can work around it.

A drow sorcerer will be fine, but you have to come up with a reason why you left Xen'drik to fight in a foreign war that most drow do not think concerns them.


Is there a way to get the message board to roll automatically (to prevent cheating)?
If not, here are my rolls for ability scores (using physical d6s...):
(1,5,3,3)->11
(4,1,5,6)->15,
(5,5,4,2)->14,
(3,3,5,6)->14,
(3,5,1,4)->12
(1,6,2,4)->12
...
Also, since I can't find where you specified, are we starting from level 1?

Silver Crusade

137ben wrote:

Is there a way to get the message board to roll automatically (to prevent cheating)?

If not, here are my rolls for ability scores (using physical d6s...):
(1,5,3,3)->11
(4,1,5,6)->15,
(5,5,4,2)->14,
(3,3,5,6)->14,
(3,5,1,4)->12
(1,6,2,4)->12
...
Also, since I can't find where you specified, are we starting from level 1?

Yes. We are starting from level 1.


GM Elton wrote:
137ben wrote:

Hi,

Former lurker, first time poster, yada yada...
I'm a long time 3.5 player, but I've been looking to switch to PF. I also have an Eberron-character concept that I've been wanting to use for awhile now, and I think it would work really well in this game based on your description, so I'm definitely interested.
I originally wanted it to be a drow sorcerer, although if this is not okay I can work around it.
A drow sorcerer will be fine, but you have to come up with a reason why you left Xen'drik to fight in a foreign war that most drow do not think concerns them.

Yep, that's what I started with:

My character (who I still have to come up with a name for...) was left abandoned as an infant in Xen'drik. He doesn't know why, as he was not old enough to remember--although he presumes his family was killed of by a rival tribe of drow, or by adventurers. However, he was found by a group of Aundairian adventurers (who were sent to collect Kyber shards for the Royal Eyes). When the character made small displays of spontaneous magic, the adventurers decided to take the young drow back to their queen.
Raised in social isolation, my character was taught to be a tool/weapon/agent of the Royal Eyes of Aundair. As far as he knows, this was entirely justified. After all, it was only by the will of Aurala that he survived infancy.
Of course, that was the "biased" version of my character's backstory--he does not remember what actually happened, as he came to Aundair before his memory was fully developed. The only people who knew how he left Xen'drik or what happened to his family are either dead, or are Aundairian spies, who have a vested interest in spinning stories a particular way. He might find out what really happened to his family later in the campaign (I'll let you decide...)

From there, it is easy to justify my character fighting in the last war.


I am interested too, and similar to 137ben, I'm a relatively new person to the messageboards here. I'm thinking of a Half-Elf magus from Thrane. A few things: I'm wondering is whether or not I should try using Ultimate Campaign or not for traits and story feats. Also, are traits allowed at all? And finally, because I'm less familiar with the messageboards than others, -is- there a way to roll dice on them reliably?


alright you said interesting you shall have it...

stats:

Drow Dread lvl 1, CN
ac 17 (assuming chainmail), Initiative 6+, Fort 0+, Reflex 6+ and will-2
str 14
dex 18 (16+2)
con 11 (13-2)
int 13
wis 7
cha 16 (14+2)
feat weapon Finnese
dread talents Empathy and and Create Sound. Lvl 1 dread power Untouchable Aura
power points 2
traits Bully and Reactionary
skillpoints 7 per lvl Autohypnosis, Perception, Stealth, Intimidate, Bluff, Acrobatics and knowledge psionics.

story:
The Drow Sulvarr Val never tells any of his exploits for they are known to most...those of Karnath and Thrane especially. The Karn remember him as a national hero famed for his legendary actions at the Battle of middenfield. And Thrane remembers him with abject hatred for his legendary reversal of the battle of middenfield which ensured Karnath's supremacy.

But Sulvarr's tale truly begins in his homeland of Xen'Drik where he and his tribe lived peacefully for many years...then they came with their "holy" purpose. They refered to the Silver Flame colonists who came to Xen'Drik and seeing what they thought were "evil and debased" acts on the part of the Drow slaughtere them. Sulvarr Val remember seeing his own mother die as a a paladin of Thrane plunged his longsword through her belly.

So began the tale of the Drow who would strike fear into the heart of Thrane. He learned to harness his hate and fear of the Silver Flame and turned it into a weapon, he prepared for what the survivors would call the "day of blood". He swept in at darkness and found his enemies in their village fast asleep for but a few guards, it was easy to kill and silence the guards. Then he slaughted the rest of the village excepting for the children under the age of 13, these he purposely guided to Stormreach by means of promising trails and satchels of food put at regular intervals.

They spread word of the "day of blood" and soon Thrane heard of that legendary event, but did nothing as they concentrated on the Last war. So Sulvarr went to the lands of Karnath, Thrane's greatest and most hated rival to enlist in its army. Through ruthlessness and absolute hatred of Thrane he rose through the ranks to become lieutentant to a dottering coward called Captain Kessar. When Kessar failed to heed Sulvarr's advice during the battle of middenfield something had to be done.

For Sulvarr recognised the deception of Thrane for what it was, they were not facing true soldiers...they were facing Thrane peasants who all received training in the longbow from the church of the Silver Flame. Sulvarr killed Kessar in cold blood and through sheer terror ordered his army of 120 men to directly attack the Thrane lines. It was a slaughter a third of his own men dead and another third wounded but the Thrane peasants were worse off. For they had lost over 200 of their number the rest fleeing in disorganized panic and fear.

Sulvarr was commended by the military leaders of Thrane for that great victory and given command of a new force, the Karsin Regiment which he lead to glory against Thrane. Under his command the Karsin Regiment sacked dozens of villages in Thrane and slaughters upwards off at least one thousand peasants, warriors, paladins and clerics. Then disaster struck at the battle of Belden.

Thrane, Karnath and Breland had sent armies to seize the valuable town, however they were in a stalemate and so Sulvarr brought the Karsin Regiment to bear. They seized the town and held it for a month then the Breland invasion force of one thousand and five hundred men arrived. The Karsin Regiment numbered three hundred and fought valiantly but lost with only forty of its members surviving excluding Sulvarr himself.

Where as the people of Thrane would have killed him on the spot, Breland knew that as a war hero of Karnath he would be a valuable bargaining chip in any prisoner exchange. As such he and his men were imprisoned in a rather plain but not horrid prison.

motives:
Sulvarr went to war eighty years into the Last war and has been imprisoned for the last fifteen, he is eager to be let loose and will ally with any faction that promises retribution against Thrane. While he generally intimidates everyone around him the Karn still sing off him as a war hero and should be at least indifferent to him if not friendly.

GM your review?

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