DDAL #01-03 Shadows Over the Moonsea [5e Adventurers League] (Inactive)

Game Master Aeshuura

An Adventurers League module for 1st - 4th level characters.


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Init +0 | Max HP: 21 | AC 12 | Saves: str 0; dex 2; con 1; int 5; wis 1; cha 3 | Insp: [ ] Current Damage: -0

As the group of unknown beings begins shambling forward, Shoun will point at one and call forth the weapon of his Elven heritage: a beam of fire springs from his outstretched hand, arcing towards one of the taller creatures.

Attack Roll for Firebolt: 1d20 + 5 ⇒ (2) + 5 = 7
Damage Roll: 1d10 ⇒ 7


Level 4 Tiefling Bard | Init +1 | HP 14/21 | AC 14 | S-/D+4/C+1/I+3/W-1/C+5 | Perc +0 | Insp [] | Bardic Insp 2/3 | 3/4x1st 1/2x2nd

What distance are we at?
Krissina currently lacks any useful ranged weapon, so she casts light upon the hilt of her dagger, and readies it to throw once they're close enough.
"Hey Shoun, little to the left next time..." D6 Inspiration dice to Shoun


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

I don't see myself in init, but I'll post anyways

Uriah stands tall, flourishes his unsullied rapier and says Begone foul vermin! Or face the Wrath of Sir Ander the Magnificent!

Ander gets 1d6 inspiration! (bonus action)

Uriah then gesticulates with his Rapier and his eyes take on a catlike sheen.

Cast See Invisibility on myself.

Edit: GM, I don't see a map but Uriah would be nowhere near the front line, or anywhere within what he would consider "danger range"


Init +1 | AC 17 | HP 28/28 | S+5/D+1/C+4/I+1/W+3/C+0 | Perc +3 | 2Wnd: [X] | Surge: [ ] | Sup: (DC 13, d8) 4/4 | HD: (d10) 3/3 | Insp: [ ]

Ander draws his bow and surveys the assailants carefully. After waiting a moment to see what his comrades do (readied action, because fighters like to go after casters in this type of situation ;D ) he lines up a shot and fires.

If some failed their saves against the Faerie Fire, I'll target one of them. If that leaves options, I'll aim for a small target.
Longbow: 1d20 + 3 ⇒ (10) + 3 = 13, Damage: 1d8 + 1 ⇒ (4) + 1 = 5
Advantage: 1d20 + 3 ⇒ (18) + 3 = 21

If there are no FF'd targets for advantage and I'm stuck with that first roll, then I'll add Uriah's B.I. Let me know whether that's the case or not.
Bardic Inspiration: 1d6 ⇒ 5

Grand Lodge

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Gods, I forgot you Uriah! Apologies! 1d20 + 2 ⇒ (13) + 2 = 15 @Krissina, the barn is approximately 100 feet from the landing, not a large village at all...

Initiative Order Round 1
Eilren 20 (casts sleep)
Ander Meliamne 20 (readies bow shot)
Balyzar 16
Uriah 15 (cast invisibility, plus bardic inspiration on Ander)
Krissina 13 (cast light on dagger, plus bardic insp on Shoun)
Shoun 8 (cast firebolt)
Sizzle 6 (faerie fire
Tall bad guys 6
Short bad guys 5

Will give Balyzar a few hours to post, otherwise I will bot him first round.


Male Kenku | Cleric 2 | 3/3 1st level slots | Spell DC 13 | Warding Flare 3/3 |Channel Divinity 1/1 | HP 15/15 | AC 18 | Saves S0, D3, C1, I-1, W5, Ch3 | Pass Perc 13 | Status: Normal | Insp: None
Aeshuura wrote:

Initiative Order Round 1

Eilren 20 (casts sleep)
Ander Meliamne 20 (readies bow shot)
Balyzar 16
Uriah 15 (cast invisibility, plus bardic inspiration on Ander)
Krissina 13 (cast light on dagger, plus bardic insp on Shoun)
Shoun 8 (cast firebolt)
Sizzle 6 (faerie fire
Tall bad guys 6
Short bad guys 5

DM, just want to let you know that it's See Invisibility, not invisibility.

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Ooops, thanks Sizzle.


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Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

@Sizzle Thanks. Yes, Uriah is checking for invisible enemies, he's not gonna run a hide. What do you think he is, a coward?? =)

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As the shamble up, the funnel between the palisades, making a bit of a choke point. A couple of the front short ones fall to Eilren's eldritch slumber, splashing into shallow puddles.

Balyzar calls down a sacred flame upon one of the small ones.

Dm Rolls:
1d20 + 2 ⇒ (20) + 2 = 22

But it spryly leaps clear!

Uriah mutters some arcane words, enchanting his eyes with dweomer to see invisible creatures, and bolsters Ander's confidence with his taunting calls.

Shoun's firebolt flies wide and one of the smaller ones flinches as it passes its head.

Light flares out from Krissina's dagger as she gives some words of encouragement to Shoun.

Then, Sizzle recites a liturgy that seems to be in the voice of an older man, and most of the group making its way through the nearest choke-point are limned in orange and purple flames. Only three of the smaller ones managed to leap out of the area before getting caught in the spell! In the light of the flames, you all can see that they seem to be rattling skeletons, but the odd thing is that the outlines caused by the faerie fire stands a few inches beyond the bones themselves, as if lining flesh...

Ander's arrow sinks into the first of the glowing short skeletons and there is a slight shriek as it drops to the arrow!

Seeing actual resistance, they begin charging at you in the barn! Despite the drone of the rains pattering on the roof, you can hear the sounds of resistance on the other side of the village!

They charge forward, giving up any semblance of shambling, but several of the front line hit the ditch and face-plant, which slows them further! The remaining ones try jumping across, or traverse the ditch slowly. By the end of the round, they are about 35 feet away.

Initiative Order Round 2
Eilren 20
Ander Meliamne 20
Balyzar 16
Uriah 15
Krissina 13
Shoun 8
Sizzle 6
Tall bad guys 6
Short bad guys 5

PCs are up!

Dark Archive

Male Human Cleric 3: Spd:25, AC:19, HP:26/32, Fort:7, Ref:6, Will:11, Perc:9

Yep, another sacred flame at the nearest one dmg: 1d8 ⇒ 5


In. +3 | AC 14 | HP 10/10 | PP 12 | Saves Str -1 Dex 3 Con 2 Int -1 Wis 2 Cha 4 | Spell atk 4 | Spell DC 12 | Spell slots (1st) 2/2

As the assailants charge the barn Eilren draws his shortsword and circles to one side. He unleashes a blast of fey energy upon one of the taller targets, the dark purple flare briefly lighting the village with weird arcana
Eldritch Spam: 1d20 + 4 ⇒ (7) + 4 = 111d10 ⇒ 2
Eilren will try to stay far enough away to be engaged in melee and will circle around trying to find cover where he can. He's thinking he'd like to be behind the assailants to fling blasts at their backs and is using his natural speed to best advantage


Male Kenku | Cleric 2 | 3/3 1st level slots | Spell DC 13 | Warding Flare 3/3 |Channel Divinity 1/1 | HP 15/15 | AC 18 | Saves S0, D3, C1, I-1, W5, Ch3 | Pass Perc 13 | Status: Normal | Insp: None

Sizzle steps 10 feet back, and gestures. A bolt of flame rains down at one of the injured ones, or one of those who did not get caught in his previous spell. Preferably the target meets both those criteria, but you can't have everything.

Damage if they fail DC 13 saving throw: 1d8 ⇒ 6

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Initiative Order - Round 2
Eilren 20 eldritch blast Advantage: 1d20 + 4 ⇒ (15) + 4 = 19
Ander Meliamne 20
Balyzar 16 sacred flame 1d20 + 2 ⇒ (8) + 2 = 10
Uriah 15
Krissina 13
Shoun 8
Sizzle 6 sacred flame 1d20 + 2 ⇒ (6) + 2 = 8
Tall bad guys 6
Short bad guys 5

DM Stuff:
Short 1 & 2 - sleeping
Short 3 - dead by Ander
Short 4 (targeted by Sizzle)
Short 5 (targeted by Balyzar)
Short 6
Short 7, 8, & 9 - faerie fire
Tall 1 (targeted by Eilren)


Init +0 | Max HP: 21 | AC 12 | Saves: str 0; dex 2; con 1; int 5; wis 1; cha 3 | Insp: [ ] Current Damage: -0

Shoun takes both Krissina's advice and magic support, focusing his aim and unloading again on one of the taller ones.

Attack Roll: 1d20 + 1d6 + 5 ⇒ (14) + (5) + 5 = 24
Damage Roll: 1d10 ⇒ 7


Level 4 Tiefling Bard | Init +1 | HP 14/21 | AC 14 | S-/D+4/C+1/I+3/W-1/C+5 | Perc +0 | Insp [] | Bardic Insp 2/3 | 3/4x1st 1/2x2nd

Ready an action to throw dagger as they reach the 20ft 'standard range' mark Attack: 1d20 + 3 ⇒ (8) + 3 = 11 dmg: 1d4 + 1 ⇒ (1) + 1 = 2 Ignore if they don't reach range
Also throw an Inspiration d6 at Eilren if Krissina can still see him/if he's in range, if not Shoun can have another one.


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

Uriah points at one with his shining rapier

Oho! Don't know an out when you heard it eh? Must've been the pride of your mother's bosom I bet.

Uriah's rapier flicks up and down as he whispers But you were given a chance to run, you should take it.

Casting Dissonant Whispers. Wisdom DC 13. 3d6 ⇒ (1, 3, 1) = 5 Psychic damage, half on a made save. On a failed save the enemy must use their reaction to move as far away as possible.

Uriah then positions himself so he cannot be attacked or charged, if that's at all possible. (basically he's gonna make sure someone is in front of him)

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Initiative Order - Round 2
Eilren 20 - hit taller one with eldritch blast for 2 hp
Ander Meliamne 20
Balyzar 16 - hit un-faerie fire short with sacred flame for 5 hp
Uriah 15 - dissonant whispers 1d20 - 2 ⇒ (2) - 2 = 0 on un-faerie fire
Krissina 13 - readies attack, bardic inspiration on Eilren
Shoun 8 - hits the tall one with the 19, so he can choose not to use the bardic insp.
Sizzle 6 - hit un-faerie fire short with sacred flame for 6 hp
Tall bad guys 6
Short bad guys 5

Will give Ander a couple of hours to post, if not, will bot him.

DM Stuff:
Short 1 & 2 - sleeping
Short 3 - dead by Ander
Short 4 (targeted by Sizzle)
Short 5 (targeted by Balyzar)
Short 6 (targeted by Uriah)
Short 7, 8, & 9 - faerie fire
Tall 1 (targeted by Eilren & Shoun)


Init +1 | AC 17 | HP 28/28 | S+5/D+1/C+4/I+1/W+3/C+0 | Perc +3 | 2Wnd: [X] | Surge: [ ] | Sup: (DC 13, d8) 4/4 | HD: (d10) 3/3 | Insp: [ ]

Ander keeps firing, as fast as he can.

Action Surge to fire twice, targeting smaller enemies, prioritizing near over far.

Longbow: 1d20 + 3 ⇒ (17) + 3 = 20, Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Longbow: 1d20 + 3 ⇒ (18) + 3 = 21, Damage: 1d8 + 1 ⇒ (2) + 1 = 3

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Eilren flings a bolt of eldritch energy at the tall one, clipping it in the shoulder, but it continues on undeterred!

Ander draws a bead and takes two shots in rapid succession! Faerie Fire: 1d20 ⇒ 10Faerie Fire: 1d20 ⇒ 20Crit: 1d8 ⇒ 1
The arrows strike two of the smaller creatures, dropping them both to a knee, but they stand and continue!

Balyzar calls down the righteous fury of his god again, as blinding flames flash down from the sky! This time the little target fails to move in time and is immolated! It drops to the ground, wispy smoke getting dispersed quickly by the rain.

Uriah's whispers follow suit and zip through the air and dance around another short one's head, causing it to cry out in terror and clutch at its head! Within seconds, it falls to its face and lay unmoving.

Krissina says some words of inspiration to Eilren, then readies a throw at the advancing assailants.

Shoun summons a fiery dagger and flings it at the tall apparent undead raider! The fiery bolt flashes through the rain and bursts into fire upon the center of its chest! I think with a 19, you would have chosen not to use the bardic inspiration, so you may save it for a future roll within 10 minutes, I think.

Sizzle cackles like a crow, then mimicking the same old man's voice, summons a holy flame from the sky, almost identical to the dragonborn's! The short undead creature shrieks in pain and it crumples to the ground in a heap.

As they rush forward, the three remaining short ones sling stones at you!

Short 7 (at Sizzle): 1d20 + 4 ⇒ (2) + 4 = 6
Short 7 (at Eilren): 1d20 + 4 ⇒ (14) + 4 = 18
Short 7 (at Balyzar): 1d20 + 4 ⇒ (14) + 4 = 18

The Kenku cleric flinches as a gust of wind throws the stone off course. However, Eilren and Balyzar are not so lucky as they get hit by the heavy little stones! Eilren and Balyzar take 4 hp each!

They continue moving up, and Advantage: 1d20 + 3 ⇒ (5) + 3 = 8 one of the short ones leaps aside from Krissina's dagger!

The short ones come up short, while the tall one comes up to Uriah and throws his spear from 5 feet away! Tall: 1d20 + 3 ⇒ (2) + 3 = 5 But the bard steps aside with aplomb!

This close, you actually see the attackers are wearing dark clothes, with bones stitched to them! The little ones have large oblong heads, and have humanoid skulls as caps. The larger one, looks humanoid in shape, and has a skull mask.

DM Stuff:
Short 1 & 2 - sleeping (FF)
Short 3 - dead by Ander
Short 4 - dead by Sizzle
Short 5 - dead by Balyzar
Short 6 - dead by Uriah
Short 7 - took 4 hp (FF)
Short 8 - took 4 hp (FF)
Short 9 - faerie fire
Tall 1 - took 9 hp (FF; Eilren & Shoun)

They end their move 5 feet away from you all, and you may go!


Male Kenku | Cleric 2 | 3/3 1st level slots | Spell DC 13 | Warding Flare 3/3 |Channel Divinity 1/1 | HP 15/15 | AC 18 | Saves S0, D3, C1, I-1, W5, Ch3 | Pass Perc 13 | Status: Normal | Insp: None

Sizzle calls down more fire on the closest one, imitating the shriek of the last creature he killed.

Radiant Damage: 1d8 ⇒ 8

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Initiative Order - Round 3
Eilren 20
Ander Meliamne 20
Balyzar 16
Uriah 15
Krissina 13
Shoun 8
Sizzle 6 - sacred flame 1d20 + 2 ⇒ (16) + 2 = 18
Tall bad guys 6
Short bad guys 5


Level 4 Tiefling Bard | Init +1 | HP 14/21 | AC 14 | S-/D+4/C+1/I+3/W-1/C+5 | Perc +0 | Insp [] | Bardic Insp 2/3 | 3/4x1st 1/2x2nd

No map and I'm not 100% clear on the battlefield layout, so bit of a conditional statement.

Krissina looks around for an opening...

IF there is an area where she can catch more than one in a 15ft radius radius around her, without catching any allies, Kris will cast Thunderwave (dmg: 2d8 ⇒ (7, 6) = 13 radiant and pushed 10ft away - save for half and no push, unsecured objects also pushed 10ft, thunderous boom sound out to 300ft

Otherwise, she will pick a spot where she's not going to be surrounded and attack with her rapier. Attack: 1d20 + 3 ⇒ (1) + 3 = 4 dmg: 1d8 + 1 ⇒ (4) + 1 = 5


Init +0 | Max HP: 21 | AC 12 | Saves: str 0; dex 2; con 1; int 5; wis 1; cha 3 | Insp: [ ] Current Damage: -0

Shoun will continue launching beams of fire at the same opponent.

Attack Roll: 1d20 + 5 ⇒ (1) + 5 = 6
Damage Roll: 1d10 ⇒ 10


In. +3 | AC 14 | HP 10/10 | PP 12 | Saves Str -1 Dex 3 Con 2 Int -1 Wis 2 Cha 4 | Spell atk 4 | Spell DC 12 | Spell slots (1st) 2/2

Eilren will exchange purple fire with the one that hit him with the sling stone!
Eldritch Blast: 1d20 + 4 ⇒ (12) + 4 = 161d10 ⇒ 6
Eilren will continue to use his speed to keep moving and to take cover to avoid further sling bullets


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

Once again. Uriah is without a doubt gonna do his utmost to not get attacked again. If that means double moving, or hiding behind someone else...he does that.

Uriah shrieks in...bravery? at the creature that attacked him with a spear and hustles away behind someone else. If that doesn't take his entire action

From his position of relative safety Uriah brandishes his rapier and makes cutting motions in the air Begone foul things! Or face my cold steel!
Uriah whispers You cur faced dog of a yellow bellied sow! How dare you attack me!
Casting Dissonant Whispers on the creature that dared attack me! Wisdom DC 13. 3d6 ⇒ (1, 5, 5) = 11 Psychic damage, half on a made save. On a failed save the enemy must use their reaction to move as far away as possible.

Dark Archive

Male Human Cleric 3: Spd:25, AC:19, HP:26/32, Fort:7, Ref:6, Will:11, Perc:9

Another sacred flame at 5 this time. dmg: 1d8 ⇒ 8

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Sorry, this encounter does not warrant a battlemap, as you have cut through them like butter, as I suspected that you might. I will endeavor to describe the field a little better. As for thunderwave it is not a 360-degree effect, but rather a 15 foot cube that starts from you, as in this link. So you can catch all of them without catching any of your partners.

You all are under the shelter of the barn, kind of spread out, facing the landing where you were dropped off by the ferryman. Between the landing and the barn, there are only hovels interspersed and the palisades and ditches that you had prepared.

The assailants came at you in a wave, and while closing the distance, you all were able to pare them down to a mere 4 remaining... aside from the two short ones that are sleeping in the rain.

They were not able to get right into your face before you are able to act again (about 5 feet shy of engaged.)

Eilren heads off and away from the group, shooing the goats about and flings another bolt of eldritch fury at the one that hit him with the sling stone, blasting it off of its feet!

Two short ones and the tall one left!

Initiative Order - Round 3
Eilren 20 - done
Ander Meliamne 20
Balyzar 16 - sacred flame 1d20 + 2 ⇒ (20) + 2 = 22
Uriah 15 - dissonant whispers at tall one
Krissina 13 - thunderwave or rapier
Shoun 8 - firebolt
Sizzle 6 - sacred flame opp save 18
Tall bad guys 6
Short bad guys 5

DM Tracking:
Short 1 & 2 - sleeping (FF)
Short 3 - dead by Ander
Short 4 - dead by Sizzle
Short 5 - dead by Balyzar
Short 6 - dead by Uriah
Short 7 - took 4 hp (FF)
Short 8 - dead by Eilren
Short 9 - faerie fire
Tall 1 - took 9 hp (FF; Eilren & Shoun)

Will wait a bit for Ander, since he may save some resources from being expended...

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Gonna bot Ander, this round.

Ander drops his bow, drawing his sword to slash at one of the attackers!

Longsword: 1d20 + 5 ⇒ (15) + 5 = 20, Damage: 1d10 + 3 ⇒ (2) + 3 = 5
Advantage: 1d20 + 5 ⇒ (4) + 5 = 9

The warrior steps in and lops the head off a short one!

Balyzar calls down the sacred flame again, but this little one has seen that trick before and hops nimbly out of the way!

Uriah, once again, sends a cacophony of whispers at the tall one, who threw the spear and it clutches at its head, then collapses in a heap, its shield clattering to the ground!

Seeing only one short one left, that has already been wounded by Ander's arrow, Krissina moves in with her rapier and strikes Advantage: 1d20 ⇒ 8 but Sizzle's faerie fire is not enough to keep the creature from jumping out of the way!

Shoun throws another firebolt, hoping to hit this remaining little creature! Advantage: 1d20 ⇒ 8 Thanks to the distraction of Krissina and the kenku cleric's spell, his bolt sears through the chest of the last creature!

End combat.

Soon, the sounds of battle die down. Aside from the rain, the occasional cry of a dying creature call out. Eilren realizes that there are still two of them that he put to sleep!

Slay them, or do you have plans for them as prisoners?

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Also, Krissina did not need to use the thunderwave so you still have that slot.


Init +0 | Max HP: 21 | AC 12 | Saves: str 0; dex 2; con 1; int 5; wis 1; cha 3 | Insp: [ ] Current Damage: -0

As the last combatant falls, Shoun will race towards the water, hoping to catch a glimpse of their mode of transportation.


Level 4 Tiefling Bard | Init +1 | HP 14/21 | AC 14 | S-/D+4/C+1/I+3/W-1/C+5 | Perc +0 | Insp [] | Bardic Insp 2/3 | 3/4x1st 1/2x2nd

Krissina follows Shoun, enchanting a stone with light as she does. If we reach the water and still can't see anything she'll hurl the stone out to sea, see if it highlights anything.


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

Uriah will bravely parade around the hovels with his rapier, showing it to the locals and humming a tune about

Brave Uriah the Bold, stood fast while the enemy charged! Brave Uriah! Hail to the Bold!

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Wisdom (Perception) DC 12 with Disadvantage:
In a little less than a minute, the short sleeping ones begin to stir...

Verik is cowering in the rain by a nearby hovel as you pass on your way to the landing. He looks completely broken, psychologically, babbling and shivering in the rain.

As you arrive at the landing, you find a pair of longboats, and that thick fog hovering offshore. If they came in longboats, they likely came from a ship, since these look like the kind that brought you to shore before, though these seem older, more worn...

DM Rolls:
1d20 + 3 ⇒ (7) + 3 = 10
1d20 + 4 ⇒ (3) + 4 = 7
1d20 ⇒ 1
1d20 - 1 ⇒ (1) - 1 = 0
1d20 + 3 ⇒ (5) + 3 = 8
1d20 + 5 ⇒ (2) + 5 = 7
1d20 + 1 ⇒ (7) + 1 = 8

Grand Lodge

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I am going to award Uriah inspiration.


Level 4 Tiefling Bard | Init +1 | HP 14/21 | AC 14 | S-/D+4/C+1/I+3/W-1/C+5 | Perc +0 | Insp [] | Bardic Insp 2/3 | 3/4x1st 1/2x2nd

Perception: 1d20 - 1 ⇒ (7) - 1 = 61d20 - 1 ⇒ (17) - 1 = 16 (6)

Krissina has no desire to set out on the boats to look for a ship in this weather, she could probably pass within a yard or two of it and still miss it.

Krissina returns and looks for the sleeping creatures.


Male Kenku | Cleric 2 | 3/3 1st level slots | Spell DC 13 | Warding Flare 3/3 |Channel Divinity 1/1 | HP 15/15 | AC 18 | Saves S0, D3, C1, I-1, W5, Ch3 | Pass Perc 13 | Status: Normal | Insp: None

Perception: 1d20 + 3 ⇒ (20) + 3 = 23
Disadvantage: 1d20 + 3 ⇒ (12) + 3 = 15

"Sleep, those little slices of death, how I loath them." Sizzle yells out, gesturing at the sleeping creatures as they move. He draws his dagger, and holds it overhead, ready to strike.

Readying an action to attack if an ally attacks, or right before the creature's turn if no ally attacks

Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Advantage: 1d20 + 5 ⇒ (4) + 5 = 9
Attack+critical: 2d4 + 3 ⇒ (4, 4) + 3 = 11

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Krissina turns back from the sea just in time to witness the kenku's priest come down on one of the two sleeping creatures that seem to be coming to, killing it! In response, the second one shrieks and speaks, holding its hands out to ward off an attack, "No's kill meeee!" it screeches in its wretched voice! It pulls its mask off, revealing the draconic head of a kobold!


Male Kenku | Cleric 2 | 3/3 1st level slots | Spell DC 13 | Warding Flare 3/3 |Channel Divinity 1/1 | HP 15/15 | AC 18 | Saves S0, D3, C1, I-1, W5, Ch3 | Pass Perc 13 | Status: Normal | Insp: None

"Oops." Sizzle says, his sarcastic tone completely at odds with his genuinely concerned expression. "Sorry."

"Brave Uriah!" he says in the bard's voice, before switching back to the old man's, "Come here you little idiot bird-brain!"

He sees Krissina, and relief shows on his face. "Took you bloody long enough!" He says, before speaking in her voice. "Dragon masks."


Level 4 Tiefling Bard | Init +1 | HP 14/21 | AC 14 | S-/D+4/C+1/I+3/W-1/C+5 | Perc +0 | Insp [] | Bardic Insp 2/3 | 3/4x1st 1/2x2nd

Krissina rushes over to the other one, shooting Sizzle a scowl, which is almost certainly lost through the driving rain.

"Speak creature, and make no sudden moves or my companion here will end you. Tell us all you know of these little raiding parties." [ooc]Will speak in common initially, will switch to draconic if the creature looks to be struggling to understand.


In. +3 | AC 14 | HP 10/10 | PP 12 | Saves Str -1 Dex 3 Con 2 Int -1 Wis 2 Cha 4 | Spell atk 4 | Spell DC 12 | Spell slots (1st) 2/2

Eilren comes brooding up behind Krissina and stands over the little creature. He gives it an intense look, the death in his eyes would remind one of nightmares. He then moves to the corpse of one of the larger creatures and begins removing it's mask and armour to reveal what kind of being it is
"Poor mundane disguises, not demons at all. My mistress Lurue would not impressed by their mediocre deception," he thinks to himself

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Eilren, the tall one is revealed to be human.

The little kobold speaks quickly almost groveling in the mud, "We's suppose-d to burn it all, but takes what bookses we finds and one survivor to questions! Der boatens is out there! In der fog! Easy to finds once is in dere! I takes you, if'ns you no kills me!"


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

Ah. A prisoner. How fortunate for him we are magnanimous in victory. Uriah says

A boat in the fog you say. That seems curious.


Init +0 | Max HP: 21 | AC 12 | Saves: str 0; dex 2; con 1; int 5; wis 1; cha 3 | Insp: [ ] Current Damage: -0

Shoun turns from preparing a longboat at the kobolds request for mercy.

"Whatever we're going to do, we should be quick and quiet about it." he says quietly.


Level 4 Tiefling Bard | Init +1 | HP 14/21 | AC 14 | S-/D+4/C+1/I+3/W-1/C+5 | Perc +0 | Insp [] | Bardic Insp 2/3 | 3/4x1st 1/2x2nd

"How many more are on the boatens? Do you create the fog yourselves?"

Grand Lodge

MACROS | RPG Chronicles | Slides

The kobold counts on his fingers, and seems to think really hard, then holds up his hands, eight wiggling fingers, "Dis many, maybes! Mores if'n any o'duthers mades it backs..."

At the second question, he shakes his head, "Methinks, mebbe der ship makin's der foggins."


Level 4 Tiefling Bard | Init +1 | HP 14/21 | AC 14 | S-/D+4/C+1/I+3/W-1/C+5 | Perc +0 | Insp [] | Bardic Insp 2/3 | 3/4x1st 1/2x2nd

"Come on then, show us how to find the ship."


In. +3 | AC 14 | HP 10/10 | PP 12 | Saves Str -1 Dex 3 Con 2 Int -1 Wis 2 Cha 4 | Spell atk 4 | Spell DC 12 | Spell slots (1st) 2/2

Eilren assists Shoun where possible with a longboat whilst awaiting the party's next move

"Shoun we could sneak aboard the ship if we're quiet enough, maybe take some by surprise.." he says in a low voice


Init +0 | Max HP: 21 | AC 12 | Saves: str 0; dex 2; con 1; int 5; wis 1; cha 3 | Insp: [ ] Current Damage: -0

"That was my thought as well."


Init +4 | HP 33/33 | AC 14 | S-1/D+6/C+1/I+2/W+0/C+7 | Perc +5 | Insp: [ ] Consumables

Uriah concurs that someone should definitely sneak onto the boat.

Someone should do something about that boat...

Uriah grandly proclaims You there. Kobold. You will show us where the boat is in exchange for our graciously not killing you where you stand!

Grand Lodge

MACROS | RPG Chronicles | Slides

Ander frowns and says, "I will make sure that the rest of the village is clear of attackers. Uriah, watch over them, will you?"

The kobold says, "Yes! Yess! Grabthak takes you biggins to der ship!"

Just as Ander leaves you all with a nod, Verik comes running up, bobbling a flask! He slips and it flies through the air at Krissina and the kobold!

Wisdom (Insight) DC 20:
That was no accident!

DM Stuff:
1d20 + 4 ⇒ (13) + 4 = 17

The flask shatters upon impact and sets both Krissina and the kobold, Grabthak, on fire! Krissina and the kobold take 2 hp fire damage! Krissina can take half that due to her fiendish resistance. The fire will continue to burn until an action is taken to make a DC 10 Dex save to extinguish the fire.

Krissina:
You do have the books, including the journal, right?

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