DystopianGM's Destiny of the Sands Trilogy (Inactive)

Game Master DystopianDream

Perc:

[dice=Malusha]1d20+9[/dice]
[dice=Dart]1d20+13[/dice]
[dice=Phoebee]1d20+10[/dice]
[dice=Damiel]1d20+9[/dice]
[dice=Umbrato]1d20+4[/dice]

Init:

[dice=Damiel]1d20+7[/dice]
[dice=Dart]1d20+6[/dice]
[dice=Umbrato]1d20+4[/dice]
[dice=Malusha]1d20+4[/dice]
[dice=Phoebee]1d20+3[/dice]
[dice=Enemies]1d20+6[/dice]

Maps


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Malusha and Dart work together to banish the haunt. The visions linger a few seconds more and then fade. Once the visions fade, all of you catch glimpse of a faint glow in the cavern below. Those with darkvision can just make out a nearly spent wayfinder 50 feet below at the bottom.

Climb check to descend the walls.

Up ahead, the arch around the north entrance to this hallway is covered with detailed carvings depicting the life and accomplishments of a female pharaoh. A charred corpse covered in flecks of glass is visible just inside the hallway.

Knowledge (history) DC 20:

You identify the woman in the carvings as the Song Pharaoh, whose death began the slow decline of the Ancient Osirion dynasties. You also realize that two aspects of the carving don’t match historical records; the carvings show her defeated by the Pharaoh of Forgotten Plagues, whom she famously overthrew, and her being born in Shiman-Sekh, when she is known to have founded that city.

You deduce this may be a hint to bypass the trap without needing to disarm it.

Dart with his keen eyes sees the telltale signs of a trap in the hallway. The trap has funnels to channel the sand and winds from the desert outside. Also, Dart can tell that there is alchemist’s fire in small nodules throughout the funnels, the end effect likely being a brief but fierce molten whirlwind to destroy anyone who steps inside.

Disable Device to disarm the trap.

Those with low-light vision or darkvision can make out a great round table in the center of the room beyond the archway, with broken fragments of a large ruby scattered atop it.

Scarab Sages

M Grippli Monk1 / Speaker for the Past 4 | AC29 T23 F26 | HP 58/58 | CMD:23 | F:+5 R:+9 W:+9 | Init:+7 | Perception: +13, Darkvision 60
Session Resources:
8/9 mythic points, all 2nd level spells

"There is a trap there."

Dart hangs his legs over the edge of the pit and tests to see the quality of the holds. If the pads of his feet seems to grip well he will climb down.

Take 10 to climb = 16

Scarab Sages

Male Human Bard 2 | HP 17/17 | AC 17 Tch 13 FF n/a | CMD 15 | F+1 R+6 W+3 | Init +5 | Perc +6 SM +0 | Speed 30ft | Archaeologist's Luck: 6/6 Spells 1st: 3/3 | Active conditions: none

Knowledge history: 1d20 + 7 ⇒ (11) + 7 = 18
Nadric admires the carvings and wonders who this female pharaoh was, but a name doesn't come to mind. He halts when Dart points out the trap. "Ah. I guess that would explain the dead body."

Do you want to roll disable device secretly? I have a +7 bonus with my tools. I can attempt the trap or go for an assist - I think Umbrato is also good at disable device?

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

That was not fun. Spooky things are not easy to deal with unless you have some type of magic

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

Knowledge(history): 1d20 + 6 ⇒ (3) + 6 = 9

Malusha glances over the carvings on the archway and can't tell if they are depicting a real historical figure or just decorations. When Dart mentions the trap Malusha responds to him. "If you try to disable the trap, let me cast a spell on you first. I can give you guidance which will help to steady your hands."

Scarab Sages

Arcane Trickster 10 | Mods: Countless Eyes, Mage Armor. | HP: 112 (-0) Temp 0| AC: 24 (18 Tch, 17 Fl); +1 vs Traps | CMD: 19 | F: +8, R: +12, W: +9; +2 vs Shadow, Evasion | Init: +9 | Perc: +10 (+1 vs Traps/Surprise), SM: +2 | 20ft |
Special:
8/8 Lightning Flash, BotG 1/1, Dissolution 1/1, Imp SA 1/1, L&D 1/1; At Will: Feather Fall (Self), Levitate (Self) | Spells 1st: 5/6+1; 2nd: 4/4+1; 3rd: 3/4+1; 4th: 3/3

Yeah, I have +10 with my tools.

"Good eye Dart! Let me know if the wall is too smooth for you. We could try other means of retrieving the wayfinder."

Eyeing the trap from a safe distance, Umbrato considers the options. Ultimately he turns to Malusha. "I think we can handle that tricky bit there. If you wouldn't mind giving Naldric and myself Sarenrae's blessing, we'll get to work.

Naldric, I wouldn't mind your aid on the trap. I'm going to assume Malusha cast guidance.

Shh...secret stuff going on:

Disable Device w/tools, Guidance: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
Not comfortable risking a 'Molten Whirlwind' with a 5...

Folio Reroll (2 Stars): 1d20 + 10 + 1 + 2 ⇒ (13) + 10 + 1 + 2 = 26


Dart crawls down the cavern wall and finds at the bottom the body of a dead woman. She still has all her adventuring gear as well as a scarab-embossed wayfinder. It seems she fell off of the bridge, probably while under the effects of the haunt there.

Wand, Detect Magic + Spellcraft DC 16:

This is a wand of protection from evil.

Gem, Detect Magic + Spellcraft DC 21:

This is a gem of brightness.

Ring, Detect Magic + Spellcraft DC 18:

This is a ring of maniacal devices

Meanwhile Umbrato manages to disable the trap. The bypass clicks and the proximity alarm can no longer be triggered. The charred body is of an elven man. His back is badly burned but there is a note inside (in handouts) as well as one scroll.

Scroll, Spellcraft DC 21:

This is a scroll of remove disease

You move further in. Inside this large columned chamber shows signs of past comforts, but an ancient battle scorched the walls and ceiling, and cracked and smashed the floor and columns. The remnants of furniture are scattered against the walls, and piles of bodies are stacked in the sleeping alcoves along the south and west walls. A dais crowned with a great, round table rises from the floor in the south part of the room. Three corpses sit around the table as if in conference, each dressed in fine silk robes. A slight breeze whistles through with a sound like a distant, murmuring voice, but there is no sense or meaning in it. An open hallway to the north leads to a natural cavern. Stairs lead downward in the northeast corner of the room, but were buried in stone when the wall collapsed.

The corpses seem to be the fabled Sages of long ago. The fragments of a ruby gem remain on the table.

Scarab Sages

M Grippli Monk1 / Speaker for the Past 4 | AC29 T23 F26 | HP 58/58 | CMD:23 | F:+5 R:+9 W:+9 | Init:+7 | Perception: +13, Darkvision 60
Session Resources:
8/9 mythic points, all 2nd level spells

Dart gives the treasure over to the group. "Here friends, I hope these help." Somberly, " though they did little for their previous owner."

Dart again imbues his eyes with magic a sweeps the room for danger.

Detect magic scanning across the room.
Refreshing spells mage armor, and heighten awareness from wands.

UMD: 1d20 + 6 ⇒ (11) + 6 = 17

"Umbrato, Maybe I can get you to use this wand you seem to be better with this spell than me."

Scarab Sages

Male Human Bard 2 | HP 17/17 | AC 17 Tch 13 FF n/a | CMD 15 | F+1 R+6 W+3 | Init +5 | Perc +6 SM +0 | Speed 30ft | Archaeologist's Luck: 6/6 Spells 1st: 3/3 | Active conditions: none

Nadric takes a look at the magical items.

Spellcraft, wand: 1d20 + 6 ⇒ (7) + 6 = 13
Spellcraft, gem: 1d20 + 6 ⇒ (5) + 6 = 11
Spellcraft, ring: 1d20 + 6 ⇒ (9) + 6 = 15
Spellcraft, scroll: 1d20 + 6 ⇒ (7) + 6 = 13

"They're beyond my abilities to identify," he admits with a shrug, and hands them over to someone else to examine if they wish to. He looks at the note as well, and comments wryly, "This fellow must have had a bad memory, or he never got around to the memorize-and-destroy part of the instructions."

He shivers at the sight of the three bodies sitting at the table as if they are still alive. "Creepy. But that ruby looks important." He joins Dart in casting detect magic to look into the room.

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

Spellcraft@wand: 1d20 + 8 ⇒ (12) + 8 = 20
Spellcraft@gem: 1d20 + 8 ⇒ (5) + 8 = 13
Spellcraft@ring: 1d20 + 8 ⇒ (13) + 8 = 21
Spellcraft@scroll: 1d20 + 8 ⇒ (2) + 8 = 10

Malusha takes the magical items and examines them one by one. "I understand this wand. It casts a spell to protect one from evil. And this ring. It will help with disabling traps. Dart, I think you should have it." Malusha hands the ring over to Dart.

Ring of Maniacal Devices. +5 bonus to Disable Device

Scarab Sages

M Grippli Monk1 / Speaker for the Past 4 | AC29 T23 F26 | HP 58/58 | CMD:23 | F:+5 R:+9 W:+9 | Init:+7 | Perception: +13, Darkvision 60
Session Resources:
8/9 mythic points, all 2nd level spells

"I have never disabled a trap before. Though I seem to notice them regularly enough. Even with the ring I would need to borrow tools before I could make use it. I will give it Umbrato he may be best suited to using it, and I will keep doing my best to make sure we see the traps early enough to disable them. Thank you for considering me."

Scarab Sages

Arcane Trickster 10 | Mods: Countless Eyes, Mage Armor. | HP: 112 (-0) Temp 0| AC: 24 (18 Tch, 17 Fl); +1 vs Traps | CMD: 19 | F: +8, R: +12, W: +9; +2 vs Shadow, Evasion | Init: +9 | Perc: +10 (+1 vs Traps/Surprise), SM: +2 | 20ft |
Special:
8/8 Lightning Flash, BotG 1/1, Dissolution 1/1, Imp SA 1/1, L&D 1/1; At Will: Feather Fall (Self), Levitate (Self) | Spells 1st: 5/6+1; 2nd: 4/4+1; 3rd: 3/4+1; 4th: 3/3

Spellcraft Wand: 1d20 + 8 ⇒ (4) + 8 = 12
Spellcraft Gem: 1d20 + 8 ⇒ (16) + 8 = 24
Spellcraft Ring: 1d20 + 8 ⇒ (4) + 8 = 12

Eyeing the items, he pauses to look closer at the gem. "Well, this is interesting. It's called a 'Gem of Brightness'. I've never seen on before, but from my readings it could be used as a lantern, a blinding ray of light, or a flashing cone of light."

Turning to his companions, he holds of the gem. "I would suggest we have one of you without the ability to see in the dark to carry this. As for the wand, I'm unfamiliar with that magic, though Dart or I may be able to activate it if needed."

Strolling towards the grippli, he takes the offered wand and taps him with it. "Be my pleasure. If you feel I should carry it for now, I would gladly accept the ring. You just make sure to point out the traps for me."


After investigating the main room and finding the pieces of the ruby, you deduce that this must be one of the fabled Jewels that Amenopheus was searching for! It radiates overwhelmingly strong transmutation magic. Though it be broken, you can also tell by the patterns of dust that two other jewels once lay here, but were recently taken.

Soon though, while checking the remaining parts of the room, you hear bootsteps clacking down the hallway behind you. Three Ulfen men stand in the once-trapped hallway, surveying the room and you.

”YOU THERE!” bellows the large Ulfen man in the lead. ”YJALK SAYS PUT TREASURE DOWN!”

”Yes,” says the smaller half-elf man to the side of his captain. He looks to the bigger Ulfen, then to you. ”Do as Yjalk says. Who are you and what are you doing spoiling our delve?”

"YJALK TAKE ALL TREASURE. MAGIC WEAPONS, ARMOR. SLAY LINNORM!"

We will go into initiative for tracking, but we are not in combat yet.

Init:

Sira: 1d20 + 3 ⇒ (20) + 3 = 23
Nadric: 1d20 + 5 ⇒ (6) + 5 = 11
Dart: 1d20 + 6 ⇒ (14) + 6 = 20
Umbrato: 1d20 + 4 ⇒ (15) + 4 = 19
Malusha: 1d20 + 4 ⇒ (2) + 4 = 6
Ankird: 1d20 + 1 ⇒ (3) + 1 = 4
Yjalk: 1d20 + 1 ⇒ (6) + 1 = 7
Signe: 1d20 + 2 ⇒ (8) + 2 = 10
Crew Member: 1d20 + 2 ⇒ (14) + 2 = 16

Bold may act.
Active party buffs:

Sira
Dart
Umbrato

===========================
Crew Member (no action)
===========================
Nadric
===========================
Signe
Yjalk
===========================
Malusha
Ankird

Scarab Sages

M Grippli Monk1 / Speaker for the Past 4 | AC29 T23 F26 | HP 58/58 | CMD:23 | F:+5 R:+9 W:+9 | Init:+7 | Perception: +13, Darkvision 60
Session Resources:
8/9 mythic points, all 2nd level spells

"Friends, friends, friends, you know that we can't and won't acquiesce to your demands. Why don't we being the negotiations at a more reasonable start line. Please make a new request. Remember scavengers rules. We got here first it is our temple to loot."

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

Before the other group shows us: A sparkly! he says looking at the gem.

Scarab Sages

M Grippli Monk1 / Speaker for the Past 4 | AC29 T23 F26 | HP 58/58 | CMD:23 | F:+5 R:+9 W:+9 | Init:+7 | Perception: +13, Darkvision 60
Session Resources:
8/9 mythic points, all 2nd level spells

Should have rolled a diplomacy.

Diplomacy: 1d20 + 11 ⇒ (3) + 11 = 14


Yjalk's fury is barely contained. "LITTLE FROG TALK MEAN NOTHING! ALL TREASURE ON FLOOR NOW AND LEAVE, OR THE BLADE IT IS!"

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

Malusha turns towards the newcovers and puts on a friendly face. "As my companion said, there is no need for such hostilities." He gestures towards Dart. "Can't we find another way to meet your needs? By the way, who sent you here?"

Diplomacy: 1d20 + 5 ⇒ (17) + 5 = 22

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

Centimere gives a low pitched growl as the Ulfen man continues his screaming.

Scarab Sages

Male Human Bard 2 | HP 17/17 | AC 17 Tch 13 FF n/a | CMD 15 | F+1 R+6 W+3 | Init +5 | Perc +6 SM +0 | Speed 30ft | Archaeologist's Luck: 6/6 Spells 1st: 3/3 | Active conditions: none

"I don't think we are spoiling anything, we simply got here first. Would you like to explain what you are here for?" Nadric tries to maintain a cordial tone in the face of the shrieking Ulfen man.

Diplomacy aid: 1d20 + 6 ⇒ (14) + 6 = 20

Scarab Sages

Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE

Sira smiles, musing inside his head,

"Yes, tell us what you are here for...and please answer in a hostile manner!"

Scarab Sages

Arcane Trickster 10 | Mods: Countless Eyes, Mage Armor. | HP: 112 (-0) Temp 0| AC: 24 (18 Tch, 17 Fl); +1 vs Traps | CMD: 19 | F: +8, R: +12, W: +9; +2 vs Shadow, Evasion | Init: +9 | Perc: +10 (+1 vs Traps/Surprise), SM: +2 | 20ft |
Special:
8/8 Lightning Flash, BotG 1/1, Dissolution 1/1, Imp SA 1/1, L&D 1/1; At Will: Feather Fall (Self), Levitate (Self) | Spells 1st: 5/6+1; 2nd: 4/4+1; 3rd: 3/4+1; 4th: 3/3

Keeping silent as he realizes nothing he has to say will help this situation, Umbrato slowly pulls out a scroll and steps closer to the pillar.

'Soon this will come to blood. This is a given...' he considers.


Yjalk’s fury noticeably calms. He thinks for a moment, then says, ”Fine, we delve together then. Yjalk my name. Kill linnorm to be king one day!” His crew lets out a cheer at this. ”To kill linnorm Yjalk need good weapon. Yjalk heard rumors of good weapon here! What’s that? That not weapon?”

He points his greatsword at the shards of the ruby. ”That weapon?”

As soon as Yjalk’s men calm and combat seems avoided, the room begins to tremble. The brazier in the center of the table ignites with emerald fire, and a malignant cloud of shadows boils up into the air, its skeletal maw eerily babbling as the creature’s claws manifest from the darkness.

Will save DC 15 or be fascinated for 2d4 ⇒ (1, 1) = 2 rounds. (Wow, really?)

Rolls:

Yjalk: 1d20 + 3 ⇒ (10) + 3 = 13
Crew: 1d20 + 3 ⇒ (5) + 3 = 8
Signe: 1d20 + 1 ⇒ (13) + 1 = 14
Allip Initiative: 1d20 + 5 ⇒ (4) + 5 = 9

Bold may act.
Active party buffs:
Round 1

Sira
Dart
Umbrato

Crew Member (fascinated, 2 rounds)
Nadric
Signe (fascinated, 2 rounds)
===========================
Sage of Plagues
===========================
Yjalk (fascinated, 2 rounds)
Malusha
Ankird

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

Will 1d20 + 1 ⇒ (18) + 1 = 19

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

Not too shabby for not having a high bonus

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

Will: 1d20 + 9 ⇒ (16) + 9 = 25

Malusha jumps as the emerald flames erupt. He stares at the boiling smoke and the emerging creature but keeps his senses about him. Quick as lightning he flicks his wrist sheath to access his wand of bless and activates it over the group. "Sarenrae's blessing to all of you!" Using the wand reminds him of the wand he just recently picked up. He fishes that one out of his bag a prepares to activate it as well.

Are the newcomers considered allies now? Are they affected by bless? I'll use the protection from evil wand on my next turn.

Scarab Sages

Arcane Trickster 10 | Mods: Countless Eyes, Mage Armor. | HP: 112 (-0) Temp 0| AC: 24 (18 Tch, 17 Fl); +1 vs Traps | CMD: 19 | F: +8, R: +12, W: +9; +2 vs Shadow, Evasion | Init: +9 | Perc: +10 (+1 vs Traps/Surprise), SM: +2 | 20ft |
Special:
8/8 Lightning Flash, BotG 1/1, Dissolution 1/1, Imp SA 1/1, L&D 1/1; At Will: Feather Fall (Self), Levitate (Self) | Spells 1st: 5/6+1; 2nd: 4/4+1; 3rd: 3/4+1; 4th: 3/3

Will: 1d20 + 0 ⇒ (18) + 0 = 18
+2 vs Shadow Subschool

Caster Level Check DC 6: 1d20 + 1 ⇒ (6) + 1 = 7

Spotting the strange image taking shape, Umbrato unfurls his scroll and gives it a quick read. "By the sages power, hasten my companions and myself!" A fuchsia light radiates out from the man, engulfing his traveling companions.

Drawing another scroll, he scurries towards the enemy. As he moves forward, he folds the parchment to increase it's lethality.

Cast Haste from Scroll. All of us get buffed, except the mount. Also, the newcomers don't get the buff.

Haste:

The transmuted creatures move and act more quickly than normal. This extra speed has several effects.

When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.

Scarab Sages

Male Human Bard 2 | HP 17/17 | AC 17 Tch 13 FF n/a | CMD 15 | F+1 R+6 W+3 | Init +5 | Perc +6 SM +0 | Speed 30ft | Archaeologist's Luck: 6/6 Spells 1st: 3/3 | Active conditions: none

Will save: 1d20 + 3 ⇒ (12) + 3 = 15

Nadric stares at the apparation in fascination, but he's not so caught up in it that he loses his senses. "What is that? It definitely doesn't look friendly." Feeling quite light on his feet thanks to Umbrato's spell, he steps to the side, draws his bow, and looses an arrow at the... fire and shadow? I don't even know if a regular arrow would do any good against this thing, he thinks as he holds his breath to see if it lands.

Attack, point blank+bless+haste: 1d20 + 5 + 1 + 1 + 1 ⇒ (12) + 5 + 1 + 1 + 1 = 20
Damage: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Can I knowledge something to identify it?

Scarab Sages

M Grippli Monk1 / Speaker for the Past 4 | AC29 T23 F26 | HP 58/58 | CMD:23 | F:+5 R:+9 W:+9 | Init:+7 | Perception: +13, Darkvision 60
Session Resources:
8/9 mythic points, all 2nd level spells

Will: 1d20 + 9 ⇒ (12) + 9 = 21

Dart dumps an oil of magic weapon on himself and moves into position.

Scarab Sages

Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE

Will: 1d20 + 1 ⇒ (10) + 1 = 11
Par for the course!
The suddenn eruption of fire and smoke enthralls Sira's attention,

"Wow, pretty cool trick!"

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

It might help if it was identified, lol

Scarab Sages

Arcane Trickster 10 | Mods: Countless Eyes, Mage Armor. | HP: 112 (-0) Temp 0| AC: 24 (18 Tch, 17 Fl); +1 vs Traps | CMD: 19 | F: +8, R: +12, W: +9; +2 vs Shadow, Evasion | Init: +9 | Perc: +10 (+1 vs Traps/Surprise), SM: +2 | 20ft |
Special:
8/8 Lightning Flash, BotG 1/1, Dissolution 1/1, Imp SA 1/1, L&D 1/1; At Will: Feather Fall (Self), Levitate (Self) | Spells 1st: 5/6+1; 2nd: 4/4+1; 3rd: 3/4+1; 4th: 3/3

K Arcana/Dungeoneering/Local/Nature/Religion: 1d20 + 7 ⇒ (2) + 7 = 9
All the same mod

Good call Ankird. Watch it be a simple silent image. :-P

Edit: And....I bet I have no clue. lol


Sorry I didn't mention it sooner. Knowledge (religion) to identify. And Yjalk and his crew are now your allies.

Scarab Sages

Male Human Bard 2 | HP 17/17 | AC 17 Tch 13 FF n/a | CMD 15 | F+1 R+6 W+3 | Init +5 | Perc +6 SM +0 | Speed 30ft | Archaeologist's Luck: 6/6 Spells 1st: 3/3 | Active conditions: none

Nadric takes a closer look.

Knowledge religion: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

Malusha scrutinizes the creature, trying to dredge up old memories.

Knowledge(religion): 1d20 + 6 ⇒ (14) + 6 = 20


This is an allip, an incorporeal undead creature. It induces madness upon those it touches (wisdom damage). If anyone needs to retcon their action based on this information, please go ahead.

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

Are they incorporeal?

Scarab Sages

Male Human Bard 2 | HP 17/17 | AC 17 Tch 13 FF n/a | CMD 15 | F+1 R+6 W+3 | Init +5 | Perc +6 SM +0 | Speed 30ft | Archaeologist's Luck: 6/6 Spells 1st: 3/3 | Active conditions: none

It says incorporeal undead, so I'm guessing the arrow did nothing. I won't retcon though, just say Nadric figured out what it was when he saw what happened to his attack.

Nadric watches his arrow fly straight through it, and as the smoke clears he recognizes the figure that has appeared. "It's an allip! An undead being with no physical body. It can drive you insane with a touch, so watch out!" With some tripidation he calls out, "Who... are you? Why are you here?" I wonder if it speaks Common, he belatedly thinks. Or if it speaks at all.


The creature continues its incessant babbling in a language that none can tell. It turns and reaches out toward Dart's chest, but the wily grippli moves aside before the creature can get hold.

GM Screen:

Incorporeal Touch: 1d20 + 4 ⇒ (13) + 4 = 17
DMG (wisdom): 1d4 ⇒ 1

The Sage of Plagues' power fans out and finds a corpse in the 1d4 ⇒ 1 northwest alcove. It rises quickly, a pall of plague over it like the others in the courtyard, and staggers toward Nadric!

Bold may act.
Active party buffs: haste, bless
Round 2

===========================
Plague Zombie (blue)
===========================
Sira (fascinated, 1 round)
Dart
Umbrato

Crew Member (fascinated, 1 round)
Nadric
Signe (fascinated, 1 round)
===========================
Sage of Plagues
===========================
Yjalk (fascinated, 1 round)
Malusha
Ankird

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

[b]"I know how to deal with the undead!" Malusha raises his arms again and calls down Sarenrae's power. A wave of positive energy pulses out from him and washes over the undead creatures.

channel positive,sun's blessing: 3d6 + 5 ⇒ (4, 1, 3) + 5 = 13 Note that they don't get channel resistance

I know I said I was going to use the PfE wand this turn but I thought causing some damage to the undead would be better. Do any of you need magic weapon so that your weapon can damage the incorporeal?

Scarab Sages

M Grippli Monk1 / Speaker for the Past 4 | AC29 T23 F26 | HP 58/58 | CMD:23 | F:+5 R:+9 W:+9 | Init:+7 | Perception: +13, Darkvision 60
Session Resources:
8/9 mythic points, all 2nd level spells

Dart starts wildly throwing punches at the ghostly creature.

Attack Flurry: 1d20 + 13 ⇒ (1) + 13 = 141d4 + 7 ⇒ (2) + 7 = 9

Attack Flurry: 1d20 + 13 ⇒ (18) + 13 = 311d4 + 7 ⇒ (3) + 7 = 10

Attack Haste: 1d20 + 13 ⇒ (14) + 13 = 271d4 + 7 ⇒ (4) + 7 = 11

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

OOO, OOO, Pick me, picke me for magic weapin

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

It will have to be on my next turn.

Scarab Sages

Arcane Trickster 10 | Mods: Countless Eyes, Mage Armor. | HP: 112 (-0) Temp 0| AC: 24 (18 Tch, 17 Fl); +1 vs Traps | CMD: 19 | F: +8, R: +12, W: +9; +2 vs Shadow, Evasion | Init: +9 | Perc: +10 (+1 vs Traps/Surprise), SM: +2 | 20ft |
Special:
8/8 Lightning Flash, BotG 1/1, Dissolution 1/1, Imp SA 1/1, L&D 1/1; At Will: Feather Fall (Self), Levitate (Self) | Spells 1st: 5/6+1; 2nd: 4/4+1; 3rd: 3/4+1; 4th: 3/3

Eyeing the parchment in his hand and the shadowy figure before him, Umbrato lets out an audible sigh. "You're not worth it."

With a few whispered words under his breath, his hand begins to crackle with electrical energy.

Depending on how long this thing stays alive, I may have use of it as well. I suspect our cavalier is the better candidate though if you have a limited supply. My massive 1-2 damage tops with weapons vs this guy is going to be phenomenal here. :-P

Mechanics:

Keeping scrollblade out so I threaten (it's magical) but...not seeing a point to waste it to do 2 damage if I'm lucky. :-P

Cast Defensively DC 17: 1d20 + 6 ⇒ (14) + 6 = 20
Shocking Grasp, Bless, Haste, Flank vs Touch: 1d20 + 5 + 1 + 1 ⇒ (7) + 5 + 1 + 1 = 14
Electric Damage?: 1d6 ⇒ 6
Blasted incorporeal immune to Sneak Attacks! grrr

Scarab Sages

Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE

Sira stands there drooling. If he had any coherent thoughts, he would be musing on how someone could use their standard action to slap him into consciousness-instead of standing there just wishing they had a magic weapon...

Scarab Sages

Male Human Bard 2 | HP 17/17 | AC 17 Tch 13 FF n/a | CMD 15 | F+1 R+6 W+3 | Init +5 | Perc +6 SM +0 | Speed 30ft | Archaeologist's Luck: 6/6 Spells 1st: 3/3 | Active conditions: none

Nadric nearly jumps out of his skin when a dead body suddenly stands up and shambles up to his side, drooling in his face. A little panicked, he takes a hurried step backwards, then calls on a bit of luck to guide his arrows.

5ft step, swift action to activate luck, then a haste-blessed full attack at the zombie
Attack: 1d20 + 5 + 2 + 3 ⇒ (6) + 5 + 2 + 3 = 16
Damage: 1d6 + 1 + 2 + 1 ⇒ (3) + 1 + 2 + 1 = 7

Attack: 1d20 + 5 + 2 + 3 ⇒ (13) + 5 + 2 + 3 = 23
Damage: 1d6 + 1 + 2 + 1 ⇒ (2) + 1 + 2 + 1 = 6

That's assuming it survived the channel; if not, then instead I'll walk over to snap Sira out of it.

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

Ankird, you're up. Are you going to take any actions this round?


GM Screen:

Zombie Will: 1d20 + 3 ⇒ (4) + 3 = 7
Allip Will: 1d20 + 4 ⇒ (13) + 4 = 17
Allip Reflex: 1d20 + 4 ⇒ (14) + 4 = 18
Lightning bolt damage: 2d6 ⇒ (2, 1) = 3

Allip touch attack @ Umbrato: 1d20 + 4 ⇒ (11) + 4 = 15
Wisdom DMG: 1d4 ⇒ 3

Sarenae's radiance pours from Malusha's holy symbol and damages the undead severely. Ankird stands in awe of his companions' abilities. Dart lands two solid punches to the allip, and Umbrato sends a fistful of lightning at the allip, nearly missing, but recovering at the last moment to touch the incorporeal creature. Nadric finishes off the zombie. Signe begins to sing of ancient times, times or raiding, when the Ulfen men and woman would swarm the coastlines, village to village and return with their spoils. Better days. (Inspire Courage +1). Yjalk's crew member tries to hit it with a crossbow bolt, but it flies straight through the creature.

"Blast!" the man yells. "What is that thing?!"

The Sage of Plagues cackles maniacally, but the red shards of the ruby begin to swirl on the table. A bolt of red lightning bursts out of the shard, careening toward the undead creature. Its aim is pour and creature floats out of the way, nearly dodging the entire thing. Then it surveys its victims one by one. How poignant their madness will be! Random 1, Dart; 2, Ankird; 3, Umbrato: 1d3 ⇒ 3

The creature reaches out and just barely misses Umbrato, its sickly claws skating off of Umbrato's magical wards.

Meanwhile Yjalk begins to rage and in a fury charges forward with his greatsword, cutting through the creature's incorporeal form.

"WHY DEAD THING NO STAY DEAD!"

Bold may act.
Active party buffs: haste, bless, inspire courage +1
Round 3

Sira
Dart
Umbrato

Crew Member
Nadric
Signe
===========================
Sage of Plagues (-23)
===========================
Yjalk
Malusha
Ankird

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

Does anyone need the magic weapon spell cast on your weapon? If so, I'll do that for you. Otherwise I'll do another channel. If I don't hear anything in the next 5-6 hours I'll just do another channel.

Scarab Sages

M Grippli Monk1 / Speaker for the Past 4 | AC29 T23 F26 | HP 58/58 | CMD:23 | F:+5 R:+9 W:+9 | Init:+7 | Perception: +13, Darkvision 60
Session Resources:
8/9 mythic points, all 2nd level spells

"Stop attack my friends."

Attack: 1d20 + 14 ⇒ (18) + 14 = 321d4 + 8 ⇒ (1) + 8 = 9
Attack: 1d20 + 14 ⇒ (12) + 14 = 261d4 + 8 ⇒ (4) + 8 = 12
Attack: 1d20 + 14 ⇒ (12) + 14 = 261d4 + 8 ⇒ (1) + 8 = 9

Darts punches and kick go right through the apparition, but the magic provides enough resistance to keep damaging the enemy.

"Take that."

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