SQ ac bonus, battle (spirit), battle spirit, bonus feat, cackle, camouflage, darkvision, flurry of blows, hex, mysteries of the past, orisons, princely, revelations of the past, spirit, spirit magic, stunning fist, temporal celerity, unarmed strike, weapon and armor proficiency, weapon and armor proficiency.
Combat Gear potion of mage armor (3), anointing oil (5), oil of daylight, oil of magic weapon (3), potion (align weapon/cleric/3rd)
Other Gear cestus (cold iron) (small), amulet of mighty fists (agile), headband of inspired wisdom +2, belt of incredible dexterity +2, ioun stone, dusty rose prism - cracked, wand of cure light wounds (PP), wand of heightened awareness(PP), wand of bless(pp), wand of endure elements, wand of mage armor (pp) (umd MW Tool), MW survival kit, outfit (monk's/small), specialty smoke pellet (smog (2)), rations (5), Rime Rod, Mask of fear (2,500 gp; +5 bonus on Intimidate checks from mask of the living gods).
Standard:
[Dice = Attack] 1d20 + 10; 1d4 + 6 [/dice]
[dice=Intimidate (enforcer)] 1d20 + 16 [/dice]
Swift action on a hit evil eye with soothsayer DC = 17 will.
[Dice= 2nd Attack] 1d20 + 10; 1d4 + 6 [/dice]
[dice=Intimidate (enforcer)] 1d20 + 16 [/dice]
Swift action on a hit evil eye with soothsayer DC = 17 will.