Boggard Hunter

Dart, Poison's page

177 posts. Organized Play character for Grandlounge.


Full Name

Poison Dart aka Dart

Race

Grippli Monk1 / Speaker for the Past 4 | AC29 T23 F26 | HP 58/58 | CMD:23 | F:+5 R:+9 W:+9 | Init:+7 | Perception: +13, Darkvision 60

Classes/Levels

Session Resources:
8/9 mythic points, all 2nd level spells

Gender

M

Size

S

Age

35

Alignment

NG

Location

Quain

Strength 6
Dexterity 22
Constitution 14
Intelligence 10
Wisdom 21
Charisma 12

About Dart, Poison

Grippli monk 1 / shaman (speaker for the past) 4
LG Small humanoid (grippli, grippli)
Init +6 roll twice; Senses darkvision 60 ft., Perception +13

DEFENSE
AC 22, touch 22, flat-footed 20 (+5 Dex, +1 dodge, +1 size, +5 misc )
AC 26, touch 22, flat-footed 20 (+4 armor) w/ mage armor
AC 28, touch 22, flat-footed 22 (+3 natural) w/ mage armor, barkskin

HP 42 (5 HD; 1d10+4d8+12)
SAVES Fort +5, Ref +8, Will +9

OFFENSE
Speed 30 ft., climb 20 ft.

Unarmed Strike +10 (1d4+6/20)
Melee cestus (cold iron) (small) +10  (1d3-2/19-20)
Special Attacks: Evil Eye (Soothsayer)

Shaman Spells Prepared (CL 4th, concentration +9):
2nd: Barkskin, Hold Person (DC 17)
1st: Chill Touch (DC 16), Frostbite UM, Produce Flame, Cheetah's Sprint
0 (at will)—detect magic, guidance, read magic, create water

STATISTICS
Str 6, Dex 20, Con 14, Int 10, Wis 21, Cha 12
Base Atk +4; CMB +1; CMD 22
Feats Dodge, Enforcer, Hex Strike (Hex), Improved Unarmed Strike, Stunning Fist, Weapon Finesse

Skills Climb +6 , Diplomacy +11 , Intimidate +16 , Perception +13 , Sense Motive +9 , Spellcraft +5 , Stealth +13 , Use Magic Device +6
Traits Quain Martial Artist, Guiding Spirit

SQ ac bonus, battle (spirit), battle spirit, bonus feat, cackle, camouflage, darkvision, flurry of blows, hex, mysteries of the past, orisons, princely, revelations of the past, spirit, spirit magic, stunning fist, temporal celerity, unarmed strike, weapon and armor proficiency, weapon and armor proficiency.

Combat Gear potion of mage armor (3), anointing oil (5), oil of daylight, oil of magic weapon (3), potion (align weapon/cleric/3rd)

Other Gear cestus (cold iron) (small), amulet of mighty fists (agile), headband of inspired wisdom +2, belt of incredible dexterity +2, ioun stone, dusty rose prism - cracked, wand of cure light wounds (PP), wand of heightened awareness(PP), wand of bless(pp), wand of endure elements, wand of mage armor (pp) (umd MW Tool), MW survival kit, outfit (monk's/small), specialty smoke pellet (smog (2)), rations (5), Rime Rod, Mask of fear (2,500 gp; +5 bonus on Intimidate checks from mask of the living gods).

Standard:
[Dice = Attack] 1d20 + 10; 1d4 + 6 [/dice]
[dice=Intimidate (enforcer)] 1d20 + 16 [/dice]
Swift action on a hit evil eye with soothsayer DC = 17 will.

Flurry:
[Dice = 1st Attack] 1d20 + 10; 1d4 + 6 [/dice]
[dice = Intimidate (enforcer)] 1d20 + 16 [/dice]

[Dice= 2nd Attack] 1d20 + 10; 1d4 + 6 [/dice]
[dice=Intimidate (enforcer)] 1d20 + 16 [/dice]
Swift action on a hit evil eye with soothsayer DC = 17 will.

Flurry Frostbite:

[Dice= 1st Attack] 1d20 + 11; 1d4 + 7[/dice] (nonleathal)
[dice=Frostbite Damage] 1d6 + 4 [/dice] (cold/nonleathal + fatigue)
[dice=Intimidate (enforcer)] 1d20 + 16 [/dice]

[Dice=2nd Attack] 1d20 + 11; 1d4 + 7[/dice] (nonleathal)
[dice=Frostbite Damage] 1d6 + 4 [/dice] (cold/nonleathal + fatigue)
[dice=Intimidate (enforcer)] 1d20 + 16 [/dice]

Swift action on a hit evil eye with soothsayer DC = 17 will.