Phoebee |
Acrobatics to chase using a surge if necessary
1d20 + 2 ⇒ (11) + 2 = 13
Dart, Poison |
Dart yells, "Please hurry friends, I don't want to die today and I don't know how long I can hold them off."
Voodoo Damiel |
Damiel uses a mythic surge to knock out the second card for his allies.
"If you look closely, there seems to be a set of natural formations that conveniently provide a makeshift staircase up the grade."
An eight-hour rest resets surges as well, correct?
DystopianGM |
If you took an eight hour rest, you would be much, much further behind them in the chase. If you used the recuperation mythic power, it does not reset surges, only class features.
The Pathfinders continue their chase with Dart in the lead hot on the heels of Kafar and Nefti. Meanwhile, the Aspis agents continue to make headway, helping each other along the cliff's edge. They immediately start to ready traps to hang up the Pathfinders.
Kafar, acrobatics: 1d20 + 2 ⇒ (13) + 2 = 15
Nefti, acrobatics: 1d20 + 12 ⇒ (3) + 12 = 15
Bold may act.
Active party buffs:
Environmental effects: Chase rules
Round 2 / 3
Dart
===========================
Kafar & Nefti
===========================
Damiel
Malusha
Umbrato
Phoebee
Phoebee |
That is not nice of them, not nice of them at all she comments.
DystopianGM |
Ah, so it is, I was confused by the order of the post. Then you would have ended up on their square. I will prepare the battle. We will keep the same initiative and go to the top of the round, with the rest of the team showing up on later rounds due to lagging behind.
RETCON
Dart dashes forward aided by mythic power and catches up with a surprised Kafar and Nefti in the twisting canyons leading up to the Sanctum! The two Aspis agents prepare to face off with the grippli while the other Pathfinders lag behind.
Bold may act.
Active party buffs:
Environmental effects:
Round 1
Dart
===========================
Kafar & Nefti
===========================
Damiel
Malusha
Umbrato
Phoebee
Dart, Poison |
That's on me I should have been clearer. Sorry
How tall are the walls? Do they look like natural rock for the purposes of climbing?
Malusha |
Using an MP for Against All Odds to move one square.
Malusha scrambles up the steep slope at an impossible speed. At the top he looks back down in amazement and scratches his head. "How did I do that?" But he doesn't spend long pondering the feat and he moves quickly to the narrow pass.
Now can I use my standard action to do another check? I think so, so I'll try it.
Reflex: 1d20 + 4 ⇒ (3) + 4 = 7
The narrow pass is quite narrow and Malusha races through it as quickly as he can. The loose stones underfoot threaten to make him fall into the side wall and in fact he does stumble and fall to the ground.
Dart, Poison |
- Swift action mythic point to cast Barkskin CL6,
- Move action to draw a potion of mage armour
- Standard to cast hold person on the fellow with the beard DC 17
"Sages protect me."
Voodoo Damiel |
Did Malusha need to use a MP for the steep slope? i believe i used a surge to clear it for everyone behind me...right?
Damiel attempts to move up 3 of the obstacles in a full-round effort...
DC 15 REF/fatigued: 1d20 + 9 - 1 ⇒ (16) + 9 - 1 = 24
DC 16 Survival: 1d20 + 4 ⇒ (15) + 4 = 19
He nimbly slips through the narrow pass and spots the quicksand with the acuity of an eagle's eye!
Another mythic surge overtakes him and he marks the Quicksand with some of his innate magical resonance.
Mythic surge pass for everyone on the quicksand obstacle
"Mind the muck and mire, it's rather morose!"
Dart, Poison |
You can use a surge to either clear it for everyone if you make the check or you can use it to pass a check.
Voodoo Damiel |
If I am correct, Dart passed everyone on the first obstacle, and i passed everyone on the steep slope and then the quicksand on my second turn...that is if I am playing things correctly...
GM please move my counter if I am doing this correctly, I'm still not sure
Phoebee |
Oh oh, Damiel had the 666th post
Phoebee |
So I should be okay to pass the fields now?
This is how she is running
Running
Umbrato Shawart |
If my comprehension skills are working correctly, I believe Dart's amazing prowess has ended the chase scene.
He is now going mono a mono vs two agents as we slowly catch up a round at a time based off our position on the chase map
Phoebee |
Oh okay. She continues to run up to the fight per the last post :)
DystopianGM |
Correct. Sorry about not being clear in my last post. The chase has ended and the rest of you are rushing to catch up. Each card is 30 feet, so the rest of you were 150 ft. away when the chase ended, meaning you will get there in two rounds of running.
Kafar initial will save: 1d20 + 5 ⇒ (4) + 5 = 9
Dart begins to augment himself with magic. Kafar looks back and sneers at the grippli, but then is caught by the magic, paralyzed.
Nefti stops running and looks at Kafar then Dart, grimacing. He casts a spell and several Nefti's appear where there were just one before! Kafar looks to be trying to get out of the spell, but cannot break the enchantment.
Kafar will save, full round action: 1d20 + 5 ⇒ (3) + 5 = 8
Bold may act.
Active party buffs:
Environmental effects:
Round 1 / 2
Dart
===========================
Kafar (hold person, 1 of 7)
Nefti
===========================
Damiel (Running to catch up, Round 1 of 2)
Malusha (Running to catch up, Round 1 of 2)
Umbrato (Running to catch up, Round 1 of 2)
Phoebee (Running to catch up, Round 1 of 2)
Dart, Poison |
It's all or nothing, the paralysis may not hold.
- Swift mythic point pale flame.
”Sages grant me your power once again.
- Charge.
Free touch attack: 1d20 + 13 ⇒ (2) + 13 = 15 from casting a touch spell
Damage: 2d6 + 5 ⇒ (3, 6) + 5 = 14
Attack: 1d20 + 13 ⇒ (9) + 13 = 22
Damage: 1d4 + 7 + 2d6 + 5 ⇒ (1) + 7 + (6, 6) + 5 = 25
Intimidate: 1d20 + 16 ⇒ (3) + 16 = 19
Dart throws a fire ball a few inches in front of him and run in its wake. Punching through the fire ball the moment it impacts.
”Boo"
Sorry if I hog this fight. I was trying to find way to slow them down but without fighting they all seemed to result in Dart dying.
Malusha |
Now I understand. So I didn't need to use the MP, I'll take it back. Dart, don't worry about hogging the fight. I don't want you to die.
Malusha spots Dart engaged with the enemy way too far away. Flashes of flames light up the canyon walls and give the powerful magic that Dart is employing.
Phoebee |
I'm coming she says running forward
Running
DystopianGM |
Pale Flame and Produce Flame do not generate free touch attacks by casting the spell. Only spells with Range: Touch generate this free attack. Also, I'm assuming since you're casting Pale Flame again, that the assumption is that you all have used your recuperation mythic ability to regain spell and class features? If so, please everyone that did so take one off of your MP total. If instead, Malusha used Nap Stack, please Malusha mark a point off of your MP total for this use.
Dart charges Kafar, opening himself up to Nefti's attack. Nefti attempts to trip the grippli, opening himself up to an attack himself but doesn't manage to corner the nimble creature.
Nefti, trip vs. Dart: 1d20 + 6 ⇒ (16) + 6 = 22
Mirror images: 1d4 ⇒ 4
Mirros image miss chance for AoO by Dart (if used), low is bad: 1d4 ⇒ 3
Nefti steps back and begins to speak in a loud voice.
"What has twelve feet and is always late?
A group of Pathfinders!"
Will save DC 16 for Dart or be affected by hideous laughter
Kafar tries to break the enchantment yet again, but is still unable to.
Kafar will save: 1d20 + 5 ⇒ (5) + 5 = 10
Bold may act.
Active party buffs:
Environmental effects:
Round 2 / 3
Dart (Need will save)
===========================
Kafar (-25, hold person, 2 of 7)
Nefti
===========================
Damiel (Running to catch up, Round 2 of 2)
Malusha (Running to catch up, Round 2 of 2)
Umbrato (Running to catch up, Round 2 of 2)
Phoebee (Running to catch up, Round 2 of 2)
Dart, Poison |
Sorry mixed up pale flame and frostbite with regard to free attacks. The 6/9 uses of mythic power. I have been using legendary magic to Swift cast a spell that I have not prepare without spending a spell slot. I hope that clears it up.
AOO: 1d20 + 11 ⇒ (14) + 11 = 25
Damage: 1d4 + 7 + 2d6 + 5 ⇒ (2) + 7 + (3, 2) + 5 = 19 Against mirror image I assume.
Will: 1d20 + 9 ⇒ (8) + 9 = 17
Flurry at paralysised enemy.
Attack: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 1d4 + 7 + 2d6 + 5 ⇒ (3) + 7 + (3, 6) + 5 = 24
Evil eye saves DC 17
Attack: 1d20 + 11 ⇒ (12) + 11 = 23
Damage: 1d4 + 7 + 2d6 + 5 ⇒ (3) + 7 + (3, 3) + 5 = 21
Phoebee |
That joke was terrible Phoebee proclaims as she gets closer to the fray.
Dart, Poison |
"What has flaming fists and is punching your friend in the face?"
"...me. I'm bad at jokes but good at punching."
Phoebee |
She agrees, at least about the bad joke telling :)
Dart, Poison |
Dart has a 5ft step he wants to use, once he sees if the bearded man is still standing. If he goes down the 5ft is marked on the map.
DystopianGM |
Ah, gotcha. I forgot about that part of the ability. Just be sure to remember which spells you've cast with MP and which you haven't. Yes, by my count you've used six MP so far through the battle with the Behir, the chase, and now with Kafar and Nefti. So 3 left.
Dart follows up his charge attack with two devastating punches, the first to Kafar's midsection--Dart feeling a rib or two crack--and then the second to Kafar's head, cracking the man's skull. Blood dribbles out of Kafar's mouth as his eyes roll back into his head and he crumples to the ground. "No!" Nefti drops his weapon and rushes over to him, placing a hand on his neck. Then he glares at the grippli, tears starting to stream down his face, little rivers amidst the sand-bitten skin. "You killed him! You animal! How could you just attack and kill him like that, defenseless?! I didn't believe the rumors but they're true! The Pathfinders are just killers and brutes out for whatever they can get their hands on!" He starts to sob, putting a hand to Kafar's cheek. "Oh Kafar, look what they've done to you. I'll be joining you soon enough I think."
Nefti continues to cry, rocking back and forth to the beat of the desert winds.
Out of Combat!
Dart, Poison |
We established Darts default punch damage is non-lethal if that matters for his death. He did take a lot of fire damage so he may be dead. Non-lethal = 28 damage.
Seeing his team arrive Dart collapses face first onto the ground exhausted and suffering from shock. He crawls on his hands and knees and attempts a heal check.
Heal: 1d20 + 5 ⇒ (10) + 5 = 15
”Please don't die. Please. Please. Please." As he pleads to no one.
Umbrato Shawart |
Huffing and puffing as he finally reaches the small frog, Umbrato leans heavily against his knees.
"Well...well....*PHEW* Well done. Remind me to never piss you off!" he states with a smile. Looking around, he asks "Wasn't there another one?"
Spotting the sobbing man, he frowns "Oh, there he is. Uh, so...weren't you trying to kill us too? That tends to be your way. Every time I encounter one of your order, they try to stab me."
DystopianGM |
Ha, so it is! I knew I was forgetting something when I wrote that up. Then that makes the calculation a little different...
Thump-thump. Thump-thump.
For a moment, Nefti thought his companion was dead, but then he can feel Kafar's heartbeat! The man is still dying, but hanging by but a thread. Dart quickly manages to staunch the wounds and provide first aid, stabilizing the dying Aspis agent.
"It looks like he's going to make it," Nefti says with a sigh of relief. He turns to Umbrato and the others as they run up. "One of my order? And do you think every Pathfinder is cut from the same cloth? Perhaps I was wrong about every one of you being brutes, just as you might be wrong about Kafar and me. Why are you chasing us?"
Phoebee |
I know, I have a little song that might help cheer us all up.
(The truth is, I thought it mattered)
(I thought that music mattered.)
(But does it? Pollocks! Not compared to how people matter)
(We'll be singing, when we're winning, we'll be singing)
I get knocked down, but I get up again
You are never gonna keep me down
I get knocked down, but I get up again
You are never gonna keep me down
I get knocked down, but I get up again
You are never gonna keep me down
I get knocked down, but I get up again
You are never gonna keep me down
(Pissing the night away, pissing the night away)
He drinks a Whiskey drink, he drinks a Vodka drink
He drinks a Lager drink, he drinks a Cider drink
He sings the songs that remind him of the good times
(Pissing the night away, pissing the night away)
He drinks a Whiskey drink, he drinks a Vodka drink
He drinks a Lager drink, he drinks a Cider drink
He sings the songs that remind him of the good times
He sings the songs that remind him of the best times
Dart, Poison |
Dart sits on the ground motionless nearly catatonic thinking that he may have killed a man. The stares through Phoebee not hearing her song.
Voodoo Damiel |
Damiel catches up to the scene that unfolded before him and the others. Seeing the situation is more or less under their control, he sits down next to Dart, puts his hand on the grippli's shoulder and gives it a short squeeze,
"In time. I may have thought of something more sagely to say to you, but I think 'WOW' covers it. All I saw, my amphibian amigo, was a warrior evening the odds and making sure they stayed even. Had you been attacked afterwards, the whole outlook of the situation turns one hundred eighty degrees. Consider yourself not the person who brashly attacked him in the heat of battle...no! Consider yourself the man who, in turn, chose to save his life when the situation offered itself to that as the outcome. Maybe between my hesitance and your assertiveness we will find a middle ground."
Dart, Poison |
Dart's eyes blink slowly. He musters a pained nod in response to Damiel's kind and rational words. Sliding over to a rock nearby he manages to prop himself up. He is still speechless but he is beginning to come to. Though quiet still, Dart's eye bounces back and forth between those who are speaking. He seems to be following the conversation again, the thousand yard stare is fading.
Malusha |
After everyone gets settled down Malusha approaches Kafar and Nefti. "You ask why we are chasing you? You have stolen precious gems. We need those back. If you can return them to us, then we can leave you in peace."
Phoebee |
Sometimes we all work in situations that we don't understand and that we only have part of the information. Maybe if we sat down and talked we might be able to get along better to understand what is going on
Diplomacy 1d20 + 21 ⇒ (1) + 21 = 22
DystopianGM |
"Gems?" Nefti says. "We already sold those off." He raises his hands and then slowly digs through his pack, producing two terms of sale and a letter of credit worth 6,000 gp, all three documents signed by some buyer named Angvar Branmaz.
You recognize this name. It's an alias of Grandmaster Torch.
You note that one of the terms of sale--the one matching the value on the letter of credit--is genuine, but the other is an underpriced forgery. It seems Kafar and Nefti were seeking to pocket the payment difference by giving the counterfeit document to the Aspis Consortium and delivering only part of the gold.
While he talks, Nefti scratches at his bandages.
Nefti and Kafar have both contracted void death disease from the akata's bite in the temple.
Nefti still seems on edge around the Pathfinders, even though Phoebee's words are soothing.
Phoebee |
Hooray, it helped
She brings out a little piece of candy that she has in her pouch
Bah-weep-Graaaaagnah wheep ni ni bong. she says That is the universal greeting with a smile.
1d20 + 21 ⇒ (9) + 21 = 30 diplomacy
1d20 + 9 ⇒ (8) + 9 = 17 lingustics
Malusha |
Knowledge(local): 1d20 + 3 ⇒ (17) + 3 = 20
Linguistics: 1d20 + 6 ⇒ (13) + 6 = 19
Malusha takes the papers and examines them. "I recognize this name. This is Grandmaster Torch." He looks back to Nefti. "Where did you make this sale? And when?"
Phoebee |
Know Local 1d20 + 9 ⇒ (2) + 9 = 11
Phoebee |
It doesn't look familiar to me. I am not sure that I know Master Torch. But then again I don't know Master Lantern or Master Dancing Lights either
Voodoo Damiel |
Heal DC 20: 1d20 + 4 ⇒ (17) + 4 = 21
Noticing Nefti is bandaged and irritated in the affected area, Bamiel's scientific curiosity kicks in. He jumps to his feet, walks over to the man, and takes a deeper look.
"Hmmmm...void death disease. You two must have been bitten by one of the lion creatures in the temple. I believe untreated this is eventually fatal, resulting in those dying of it rising as void zombies. Malusha, do you have removal of disease capabilities? I have antiplague, which would give them a better chance of their bodies to expel the contagion, but if you have spell capability that would ensure success, I am sure it would be appreciated. "
With the success, I looked it up , the DC is 12 on the caster Level check for remove disease
Malusha |
"I don't have that spell prepared for today but these new powers we have allows me to access the magic anyway." Malusha moves to the men. He places his hand on each one and speaks a few words of divine magic. A warm glow washes over each of them, purging the disease from their body.
Use 2 MP for legendary magic to cast remove disease on each of them.
remove disease@Nefti: 1d20 + 5 ⇒ (19) + 5 = 24
remove disease@Kafar: 1d20 + 5 ⇒ (7) + 5 = 12
Umbrato Shawart |
"Seriously? That traitor has them?"
Shaking his head, he looks to Damiel, "So, what should we do now? You don't think he stayed in Eto, do you? Surely he would seek out the temple."