DystopianGM's Destiny of the Sands Trilogy (Inactive)

Game Master DystopianDream

Perc:

[dice=Malusha]1d20+9[/dice]
[dice=Dart]1d20+13[/dice]
[dice=Phoebee]1d20+10[/dice]
[dice=Damiel]1d20+9[/dice]
[dice=Umbrato]1d20+4[/dice]

Init:

[dice=Damiel]1d20+7[/dice]
[dice=Dart]1d20+6[/dice]
[dice=Umbrato]1d20+4[/dice]
[dice=Malusha]1d20+4[/dice]
[dice=Phoebee]1d20+3[/dice]
[dice=Enemies]1d20+6[/dice]

Maps


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Please post here with the character you intend to play and list the normal, relevant chronicle information.

Please dot-and-delete in the gameplay thread. We will underway in a day or so.

Scarab Sages

Male Human Bard 2 | HP 17/17 | AC 17 Tch 13 FF n/a | CMD 15 | F+1 R+6 W+3 | Init +5 | Perc +6 SM +0 | Speed 30ft | Archaeologist's Luck: 6/6 Spells 1st: 3/3 | Active conditions: none

Player Name/Alias: Elinnea
Character Name: Nadric Yarrow
PFS Number: 270121-2
Race, Class and Levels: Human, Bard 2
Faction: Scarab Sages
Perception: +6
Initiative: +5
Day Job: Perform (flute): 1d20 + 6 ⇒ (3) + 6 = 9

Did I forget anything? This is my first time playing at level 2, so I do have some things to buy, including a wand of CLW for 2 PP. Do you want the purchases listed out?

Scarab Sages

Arcane Trickster 10 | Mods: Countless Eyes, Mage Armor. | HP: 112 (-0) Temp 0| AC: 24 (18 Tch, 17 Fl); +1 vs Traps | CMD: 19 | F: +8, R: +12, W: +9; +2 vs Shadow, Evasion | Init: +9 | Perc: +10 (+1 vs Traps/Surprise), SM: +2 | 20ft |
Special:
8/8 Lightning Flash, BotG 1/1, Dissolution 1/1, Imp SA 1/1, L&D 1/1; At Will: Feather Fall (Self), Levitate (Self) | Spells 1st: 5/6+1; 2nd: 4/4+1; 3rd: 3/4+1; 4th: 3/3

Player: RePete
Character Name: Umbrato Shawart
PFS #: 126566-16
Faction: Scarab Sages
Day Job: Craft (Origami Sculptures): 1d20 + 7 ⇒ (20) + 7 = 27
XP: 3
PP: 0
Fame: 5
Starting Gold: 88g

I am using a GM Star to replay this one.

Just a heads up guys, I'm a melee character. For those that aren't aware of what a scrollmaster does, I hit things with scrolls. This is going to be my first chance to actually play the character (Its a GM baby) but I've been working on the idea for a while.

Any questions, just ask. I look forward to playing this with you all. :-)

Scarab Sages

M Grippli Monk1 / Speaker for the Past 4 | AC29 T23 F26 | HP 58/58 | CMD:23 | F:+5 R:+9 W:+9 | Init:+7 | Perception: +13, Darkvision 60
Session Resources:
8/9 mythic points, all 2nd level spells

Player: Grandlounge
Character Name: Poison, Dart (Just Dart in game)
PFS #: 156701-12
Faction: Scarab Sages
Day Job: None
XP: 12
PP: 10
Fame: 16
Starting Gold: 1,151g

Sorry for being "the bring a high tier character" guy. I'm happy to stand back and support until need for melee. This is my first PBP PFS game.

"See you all at the briefing."

Boons:
Eyes boon, grippli boon


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I could make a cleric if needed. I was thinking Anubis or even Neyths


@Nadric: Yes, that should be all the information required. If you would like your purchases listed on the chronicle sheet, please list them here.

@Umbrato: Awesome! I've never been able to make my scrollmaster builds work.

@Dart: No worries!

@Terevalis: A cleric is certainly fine and welcome.

It looks like we are waiting on one more to check in from the original recruitment, so I will wait to calculate APL. It looks like we will play either low tier, or high tier with the 4 player adjustment, depending on the number of characters and their levels.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

He would be 1st level since I dont have characters of this faction.

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

This is for the Scarab Sages group, right? My character is a level 5 cleric. I don't know the details of this set of scenarios enough to know if 2 clerics would be effective. I've certainly played in other groups with 2 clerics and it worked well (in fact, Terevalis, I think you played Phoebee in that group, right?). Nevertheless, here are my details.

Player: Mindxing
Character Name: Malusha
PFS #: 212182-3
Faction: Scarab Sages
Day Job: Profession (poet): Day job: 1d20 + 9 ⇒ (15) + 9 = 24
XP: 12 (level 5)
PP: 17
Fame: 23
Starting Gold: 5848gp + some coming from a chronicle in the
next day or two -- just finished another scenario today


Alternatively, since it looks like we are going to play high-tier with the four player adjustment, instead of creating a level one, you could play a level 4 pregen. Just an option; I have no preference.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

It was Phoebee! I could do another character too. It looks like an arcane caster might be needed.

Scarab Sages

Arcane Trickster 10 | Mods: Countless Eyes, Mage Armor. | HP: 112 (-0) Temp 0| AC: 24 (18 Tch, 17 Fl); +1 vs Traps | CMD: 19 | F: +8, R: +12, W: +9; +2 vs Shadow, Evasion | Init: +9 | Perc: +10 (+1 vs Traps/Surprise), SM: +2 | 20ft |
Special:
8/8 Lightning Flash, BotG 1/1, Dissolution 1/1, Imp SA 1/1, L&D 1/1; At Will: Feather Fall (Self), Levitate (Self) | Spells 1st: 5/6+1; 2nd: 4/4+1; 3rd: 3/4+1; 4th: 3/3

When are we planning to start?

I have a con this coming weekend so will likely be slow posting Fri/Sat/Sun.


I suspect in a day or two we will begin in earnest, but I can put up the opening crawl tonight to get things rolling. Thank you for the heads up on the con.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I was thinking of either doing a warlock or maybe a psychic.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I am torn between an order of the paw cavalier or an Osirion warlock cigilante. I am on herolab but dont see Osirion as an ethnicity


Garundi is the major ethnicity of Osirion I believe. Cavalier would do well in a group like this, as there is lots of healing to go around. But it's whatever you want to play.

Grand Lodge

Order of the paw is fun.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Ya, it is cute.

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

Here is his profile, still need to make him.

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

I like the Order of the Paw, I am thinking going dog rather than wolf.

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

This looks like a good racial trait:
Humans often entrust halfling families with the care of children and animals, a task that has helped them develop keen insight. Such halflings gain a +2 racial bonus on Sense Motive checks. In addition, when they acquire an animal companion, bonded mount, cohort, or familiar, that creature gains a +2 bonus to one ability score of the character’s choice. This racial trait replaces halfling luck, sure-footed, and weapon familiarity.

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

Ankird Softpaws
PFS 43330-30
Scarab Sages
Gold 42
Day Job: Dog Raiser 1d20 + 4 ⇒ (7) + 4 = 11
GP 43

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

This little guy should be fun. How does barding work on Herolab?


Just waiting on one more to check in. I will move things forward tomorrow morning otherwise.

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

I earned 1892gp in the chronicle I just finished which brings my total gold up to 7740.

I'd like to purchase a ring of protection +1 (2000gp) and a belt of incredible dex +2 (4000gp). My fame is 23 so I'm within the per-item purchase limit.

Are these two items available?

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

Buy something nice for Nella, lol


Yes, Sothis is more than big enough so you can find these two items along the market stalls.

Scarab Sages

Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE

Player: VoodooMonkey
Character Name: Sira Ulo Ako
PFS #: 258367-9
Faction: Scarab Sages
Day Job: Craft Alchemy Craft Alchemy: 1d20 + 9 ⇒ (18) + 9 = 27
XP: 3
PP: 5
Fame: 5
Starting Gold: 1476

Sorry I'm a bit late, Needed to Make sure The Confirmation was completely done before checking in, plus I did a Level 1 rebuild before hitting Level 2

Scarab Sages

Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE

By the looks of this list, I wish that on my rebuild I went with the "Strangler" Brawler archetype as i was mulling over. Missed opportunities...*sigh

Scarab Sages

Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE

I didn't see any DC for the Climb Check...

Scarab Sages

M Grippli Monk1 / Speaker for the Past 4 | AC29 T23 F26 | HP 58/58 | CMD:23 | F:+5 R:+9 W:+9 | Init:+7 | Perception: +13, Darkvision 60
Session Resources:
8/9 mythic points, all 2nd level spells

Players don't necessarily get DCs for checks this is GM dependent. I would roll it and the GM will tell you if you succeed or fail.

Scarab Sages

Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE

Only asking because if one fails, I can "catch" them with Featherfall SLA, and won't waste a post from the GM saying they fell and took damage

Scarab Sages

M Grippli Monk1 / Speaker for the Past 4 | AC29 T23 F26 | HP 58/58 | CMD:23 | F:+5 R:+9 W:+9 | Init:+7 | Perception: +13, Darkvision 60
Session Resources:
8/9 mythic points, all 2nd level spells

Gotcha good thinking.


Yes, generally I don't give out the DC's of skill checks. With so much feather fall in the group, I figured they would be used, but if anyone would like to take the damage instead, I can always post it later.

Scarab Sages

Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE

GM, from the PM, it's actually the 10th post down...

Scarab Sages

M Grippli Monk1 / Speaker for the Past 4 | AC29 T23 F26 | HP 58/58 | CMD:23 | F:+5 R:+9 W:+9 | Init:+7 | Perception: +13, Darkvision 60
Session Resources:
8/9 mythic points, all 2nd level spells

Ankird, ask the gm if you can use the rope to lower your animal down then climb the rope.

Scarab Sages

Male Human Bard 2 | HP 17/17 | AC 17 Tch 13 FF n/a | CMD 15 | F+1 R+6 W+3 | Init +5 | Perc +6 SM +0 | Speed 30ft | Archaeologist's Luck: 6/6 Spells 1st: 3/3 | Active conditions: none

Oh, I posted before I read your suggestion. I don't mind using a spell slot either - they're pretty much there for emergency heals and emergency falling.

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

I would appreciate it!

Scarab Sages

Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE

I don't see my icon on the map...


Sorry about that, I added Sira to the map.

@Nadric: I believe redirecting an effect from a spell requires a move action.

CRB, pg. 214 wrote:
Some spells allow you to redirect the effect to new targets or areas after you cast the spell. Redirecting a spell is a move action that does not provoke attacks of opportunity.

Scarab Sages

M Grippli Monk1 / Speaker for the Past 4 | AC29 T23 F26 | HP 58/58 | CMD:23 | F:+5 R:+9 W:+9 | Init:+7 | Perception: +13, Darkvision 60
Session Resources:
8/9 mythic points, all 2nd level spells

For the future. Dart does non-lethal by default.

If that does not work on the first attack he switches to lethal.

If the enemy is obviously made of non-living material or is visibly undead he goes straight to lethal.

Scarab Sages

Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE

My brain recognized the redundancy in my last post, but in my haste to get back to work I failed to find the specific culprit Sira usually talks gooder than that.

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

Did anyone else have problems with the site yesterday? I tried getting on after a class I taught and was unable to do so until now.


Sorry everyone, long day yesterday. Will move things along soon.

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

That was cute of Centimere :)

Scarab Sages

Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE

it's disturbing the amount of awkward ignorance I have shown since joining organized play. I have never been to a live convention and I'm kind of scared to go now. I feel as if everyone found out who I am, they would all line up and smack me with a Core Rulebook.

Scarab Sages

M Grippli Monk1 / Speaker for the Past 4 | AC29 T23 F26 | HP 58/58 | CMD:23 | F:+5 R:+9 W:+9 | Init:+7 | Perception: +13, Darkvision 60
Session Resources:
8/9 mythic points, all 2nd level spells

The game has lots of rule, many are easy to forget. I feel the same way much of the time. I had zero RPG experience when I started a few years ago and everybody I met had been playing since childhood.

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

You are doing fine. Even veterans need clarification once in a while.

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

FYI Malusha and another one of my characters were in several scenarios together. The running joke is how terrible his aim has been with the crossbow.

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

Is beast rider worth taking as an archetype for this character?

Scarab Sages

Male Sylph Brawler 1/Alchemist 1 (Chirurgeon/Wasteland Blightbreaker) | HP:16/16 | AC: 15 T: 12 FF: 13 | CMB:+ 2 CMD: 15 | F: +4 R: +7 W: +1 | Resistance: electricity:5 | Init: +3 | Perc: +5 SM: +1 | Speed 30 '(15)| Bomb 3/7, Featherfall 1/1, | Formula: 1st 2/2 | Active Conditions: NONE

What time frame have we been working in. Have we accomplished everything so far within the span of hours? Are we on day 1 since recovering the first item?

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