Sora Crescent |
On a 6-, hold 1, but when you spend it, the GM will add a complication.
She's already been hit for her failure, too. As far as I can tell, the consequences of the bad roll come when the hold is spent, instead of piling more on when they do that.
MiniGM |
Well whatta ya know, you get some success for a failure...I didn't realize that
In that case
Once Amaranth has recovered from her beating she leans down and slams the floor causing the lines to wink out of existence in one spot.
Drahzu looks on with hate, but smiles Good, this will end well for me but poorly for you fool.
The rest of the pentagram/circle begins to buzz and glow brighter
What do you do?
Nathan Croft |
Nathan drops into a crouch and darts across the ground, away from the circle. His three-limbed gait looks even stranger on the floor.
On a Mirror's Edge: 2d6 + 2 ⇒ (5, 3) + 2 = 10
He practically cartwheels back to the throne, flipping over the back. He clings to the headboard to give himself some cover as he watches the result of the lich's efforts.
Using 1 hold to "Avoid or knock aside an enemy attack and keep moving", 1 to "Leap around, over, or through an obstacle or enemy in your path" and 1 to "Get up somewhere out of reach or out of sight"
Shyness |
"Flying potions... hmm, I suppose I could manage that. I mean, I'll obviously need butterfly wings. And of course, the web of a spider. Let's see, what else...," Shyness' voice trails off as she consults her books as they head back to camp.
Himnon |
Himnon, indignant at Drazhu's insult, sends an exact copy of the nearly-invisible wave at Drazhu.
Black Magic: 2d6 + 2 ⇒ (6, 3) + 2 = 11
Near, forceful
damage: 1d8 ⇒ 5
This time, the wave strikes with more force.
Sora Crescent |
"Leave. Her. Alone!" This time, she takes the air by the fistful and yanks it upwards, sending a screeching pillar of tearing winds toward the ceiling from right below Drazhu. This needed to HURT.
Howling Winds: 2d6 + 2 ⇒ (6, 4) + 2 = 12
Damage, 2 piercing: 1d8 ⇒ 2
Come ON! I need a new d8. This one is weighted.
Reno Jackson |
Seeing the zombies undeterred by his shouting, Reno says, "I'll have to dispose of you myself, then!"
Drawing his two-handed clumsy warhammer, he begins sweeping it back and forth in wide arcs, trying to crush the zombies.
Hack and Slash - clumsy tag: 2d6 + 2 - 1 ⇒ (6, 4) + 2 - 1 = 11
Damage: 1d8 ⇒ 2
MiniGM |
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i don't think i realized you could use mirrors edge on the ground. huh. interesting.
Nathan zips across the room, and bounds over the throne, holding onto it like a little spider monkey, peaking over like Kilroy.
Yes you run and flee just like your mother did! Oh you didnt know about the fun I had with her? Oh it was a good time. She screamed a long time you know. I hope you will too!
Meanwhile Reno takes his hammer and goes to task smashing the zombies until none of them are moving anymore.
Himnon and Sora, act at almost the same moment. Himnon sends Drahzu flying to the right, just as Sora's torrent of air flies up. Drahzu is sent diagonally into the corner of the room, where his head snaps to the side horribly and he slides to the ground, unmoving. The
Tunnel Master looks at the circle, then races around the side of the throne, as he does he swings his blade at the back of Nathan's legs. Nathan hangs there and sees the blade racing toward him
All the while the light is more intense and the buzzing louder
What do you do?
--------------------
Meanwhile outside it is practically a tea party with intellectual conversation going on!
Sora Crescent |
Sora gives a hateful glare towards the re-corpse of Drazhu. This wasn't enough. He had done terrible things, and wielded terrible power. She didn't know what surprises he may have left behind, but he was not worth any chances. Besides, of all things right now, she wanted Drazhu GONE. He was already dead - who knows if he was just faking having fallen? It would be easy for him. "Himnon!" She shouts to the dragon mage. "Can you do me a favour? Destroy Drazhu's corpse. Completely. I don't want to see that thing anymore."
"And you!" Her attention turns to the Tunnel-Keep. "I see you still like attacking my friends!" God, she hated having to include Nathan in that, but for now it was necessary. "Drazhu's down, so he can't cover your ass. Not that he would, anyway! So, would you like to back the hell off, so we can all leave? Or do you just feel like dying? We'll handle it if you wanna die. Those zombies back there would be happy to as well. Or maybe Drazhu's gonna pop up and go 'Just kidding!' and tear out your guts."
"Like it or not, we're your best chance of living, so don't piss us off and stop attacking right now." Hopefully, the others would go along with it.
Parley, leverage of surviving and getting out: 2d6 + 2 ⇒ (6, 4) + 2 = 12
There's probably some other leverage that fits just as well, but this is what comes to mind. I'm after his cooperation, even if that's just "Stay back while we get us out".
Himnon |
"I could destroy the body if you'd like... but I wonder if merely destroying it would do anything. Liches are known for things like that."
Spout Lore: 2d6 + 2 ⇒ (1, 3) + 2 = 6 to see what I know about liches, apparently not a lot
Himnon creates a ball of fire by his hand and thrusts it at Drazhu.
Cast a Spell: 2d6 + 2 ⇒ (1, 5) + 2 = 8
Your spell won't last long - you'll need to hurry to take advantage of it.
The casting saps your energy. You take -1 ongoing to INT until you have a few minutes to clear your head.
He then creates a second ball of fire.
"And, Tunnel Keep, I could do the same to you if that's what you want."
To help with parley, using racial move that lets me use a spell as leverage for parley.
Cast a Spell: 2d6 + 1 ⇒ (2, 5) + 1 = 8
Your spell won't last long - you'll need to hurry to take advantage of it.
Your spell affects either much more or much less than you wanted it to.
Sora Crescent |
"I know. It's half the reason I want it dealt with in the first place. I can remember from when I still worked for him..."
Aid Himnon: 2d6 ⇒ (6, 1) = 7
The racial lets you use casting a spell as leverage for parley - as in, you can offer to cast something. You're not actually using magic to parley.
Sora Crescent |
Relax, Shy.
When you have some downtime, you can brew up a potion - describe what it does. Brewed potions are 1-weight per 3 doses, and you get 3 doses per brew. Potion effects are always possible, but the GM will give you one to four of the following conditions:
Basically, just say what you want it to do, and Mini will give you the complications. No roll needed.
Shyness |
No rolling? Seems so weird. But that would explain why it has no associated stat. Still trying to make Potions of Flight.
• Supplies are short - you only get 1 dose of your potion
• The potion's effects are delayed, and won't take effect until a short while after drinking
• The potion's effects fade quickly - the imbiber will need to hurry to get use out of it
• The potion has strange and unwanted side effects
• The potion is volatile, and will explode if dropped or treated roughly
• The potion smells and tastes horrible - the imbiber takes -1 forward
• You're missing an ingredient and will need to acquire it to finish the brew
MiniGM |
Shyness sets up and begins to brew, while the chaos is happening back in the pits.
Before long a delightful smell begins to rise from the cauldron, it will have to simmer over night, but Shy succeeds with the following side effects.
Supplies are short-only because a gathering has not been done.
Potion is volatile-cause thats hilarious
------------------
Meanwhile Nathan, attempts to deflect and respond to the tunnel keeper's attack, he misses the parry and return strike take 1d8+2
The Tunnel keep hears the talk...We can talk if any of you are alive in a second. He dives down at the base of the throne, under Nathan's feet.
The buzzing escalates more, then the pentagram explodes in a flash of light. Nathan and the Tunnel Keep are safe behind the throne, as is Reno who is in the other room.
The light roars out seeming to sink into every living things skin and bones...you all feel something tugging at your very soul, as if it is pulling at it.
What do you do?
Nathan Croft |
Wide open: 1d8 + 2 ⇒ (5) + 2 = 7 The wall-armor has to do with movement, and I don't think it counts here.
"Hey, so... Truce until that hocus pocus is done? I mean... Nothing personal. I'd have let you in if you weren't swinging that thing around. That's clearly why you didn't get hurt. I thought we had a thing! Otherwise, I've gotta keep harassing you, and that sounds annoying. You know me and effort." He gives the big man a plaintive expression.
Parley?: 2d6 + 1 ⇒ (3, 2) + 1 = 6
Note to self: 7th XP if it counts.
Sora Crescent |
Sora tries to make her way back through the door, making use of the wedge that several zombies have managed to form.
Fly awaaaaay!: 2d6 + 2 ⇒ (2, 2) + 2 = 6
This...was a really bad time for a bad roll.
Sadly, the light is obscuring her vision, sending her a little off course...
Shyness |
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Shyness sings a quiet ditty as she works, almost under her breath. Her tone is upbeat; the imagery less so.
"Double, double toil and trouble;
Fire burn, and cauldron bubble.
Throw in some web of spider,
To brew this delicious cider.
Bake in the wings of a butterfly
Maybe they won't fall out of the sky."
Himnon |
Himnon tries to run away from the pentagram before his soul leaves him.
Defy Danger (Dex): 2d6 + 1 ⇒ (5, 4) + 1 = 10
Is aiding acceptable here? And did Amaranth's hitting the pentagram weaken it at all?
Sora Crescent |
Nathan has a point. We don't even know what he's doing to aid anyway. It's one thing if he's taking extra time or whatever, but as it's set up I really just need someone to yell at me where I'm going. He hasn't stated what he's doing, let alone rolled - it's worth checking what he's doing before you punish him for it.
MiniGM |
well im being a bit of a hard a$$ on this because you had tons of warning. Everyone ignored the buzzing and light getting brighter and louder for two rounds so you get little sympathy. If you want to take a moment to aid someone you will take -1 on your own Defy Danger. Even if it is pausing for a fraction of a second to say "hey move to the left" its a pause. Again this is an explosion, a fraction of a second is a long time in an explosion.
Reno Jackson |
Having disposed of the zombies, eventually, I will be running up to join the others in the room; helping as I can. Am I in time to attempt an Aid roll on Sora?
If so,: 2d6 + 1 ⇒ (1, 4) + 1 = 6
Crap...hope not...
Amaranth of the Flame |
Amaranth looks upon the result of her actions, all her newfound allies endangered. She feels her life essence being drained as her flames flicker. I'm sorry.. Ah... I thought... I didn't think... she stammers on as she sits in the middle of the circle. Frozen in a messy mixture of shame and fear.
MiniGM |
There is a rush of chaotic movement as the pentagram explodes in necromantic energy.
The blast catches Nathan as he peeks over, he screams as a mist is torn out from his eyes, and his body deflates slightly, he crumples to the ground dead.
Amaranth slumps to the floor in self pity and despair, the explosion tears at her soul, tearing it out of her 2d10 take the higher, ignores armor
Himnon grabs Sora, and winds up gliding with her out the door, just as the explosion flashes. it pulls on them slightly, but not nearly as strongly as those remaining in side 2d8 take the lower
Once it fades the Tunnel Keep staggers out, looking slightly deflated. He throws down his weapons. OK you win. I surrender. Just so you know Drahzu is gonna get up in a moment. I've seen this before. No one has ever killed him twice, so I dunno what will happen if you kill him again. But I'm done.
What do you do?
----------
Outside the fire crackles and the cauldron simmers, sending up delightful smells. Back from where you came from there is a flash of light. Then the night returns.
What do you do?
Shyness |
Shyness interrupts her stirring to look at Ysolde. "Should we...? No, no, of course you're right. The decision has been made and they'll either meet us here or they won't. Right?" Her tone remains cheery, just as it was during her singing.
Himnon |
Damage: 2d8 ⇒ (7, 7) = 14 7
Himnon's soul gives him some pain, but he remains alive.
He turns to everyone else. "What do you suggest we do? We could kill him again and again, but that would wear us out if he kept appearing. But we only came here to kill him in order to help the other slaves, and letting him live again would do nothing for them."