Count Lucinean Galdana

Nathan Croft's page

72 posts. Alias of BastianQuinn.


Classes/Levels

Wall-walker L:1.06 | d8 | A:1* | HP:6/16 | STR:+2 ~ DEX:+1 ~ CHA:+1 ~ WIS:0 ~ INT:0 ~ CON:-1

Gender

M

Size

5' 10"

Age

31

Strength 16
Dexterity 15
Constitution 8
Intelligence 9
Wisdom 12
Charisma 13

About Nathan Croft

Competitive Instincts
Defeat another in a contest of skill or strength

The Worldcrust
Living on the most dangerous walls of the world has taught you
to move along the walls erratically and unpredictably, for your
own protection. When you are Wall Walking, gain +1 armor.

Gear:
Load 6/12
Some short lengths of rope and some chalk
• survival knife (hand)
•• Climbing spear (close, reach, 1 piercing)
Lantern (1 oil)
• dungeon rations (5 uses)
• adventuring gear (5 uses)

---Stuff he had coming in---
• Leather armor (1 armor)
• Throwing knives (near, 3 ammo)

Moves:

Wall Walking
You can climb along solid walls and ceilings as quickly as you can walk or run, regardless of their texture or composition. When you are climbing, you only have one hand free to take actions with. You may carry one person with you while you are Wall Walking, but you can't use your hands at all while you have a passenger.

Death From Above (STR)
When you drop in on someone from above, roll +STR. On a 10+, choose two. On a 7-9, choose one:
• Deal your damage with a melee weapon
• Kidnap them - you retreat to somewhere nearby, taking them with you
• No one notices you dropping in, and your target doesn't make a sound

No One Looks Up
When you cling to a ceiling without talking, moving, or attacking, NPCs will never notice you, if you haven't been spotted already. If the ceiling is high enough that you are above their natural line of sight, they won't notice you even if you move. You can always ask the GM if you are above their line of sight before moving, and the GM will answer truthfully. Anyone actively watching the ceiling always has a chance to see you.

On a Mirror's Edge (STR)
When you begin free running, start moving and roll +STR. On a 10+, hold 3. On a 7-9, hold 2. On a 6-, hold 1, but when you spend it, the GM will add a complication. You lose all of this hold the moment you stop moving. Spend 1-hold to do one of the following:
• Avoid or knock aside an enemy attack and keep moving
• Leap around, over, or through an obstacle or enemy in your path
• Get up somewhere out of reach or out of sight

Bonds:

Reno took away my pick and made me dig with my hands.
I have learned to hate Sora in this hell hole.
Himnon may think he's above my advances, but I'll show him that our bromance will challenge the Gods in its brilliance.
Ysolde doesn't know what she's getting into with me. I shouldn't lead her on if I know I'll disappoint her.
Shyness needs to relax. I'll buy her some pipeleaf when we get to town.