DungeonWorld Escape the Slave Pits! (Inactive)

Game Master Vuvu

Slave Pit Map


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Unnamed

What because I am an orc I automatically must be some kind of minstrel? You humans, always assuming we are all just alike. he scowls, then takes a deep breath and composes himself No I not sing much. I am a ranger, and I have some business to take care of here, perhaps you can come back and see the sites later He says in an affable manner again, after his brief outburst.


Female Skyfolk Sky Dancer | Lvl 3 | XP 3 | HP: 18/18 | Armour - 2, not that you can reach me. | Damage 1d8 | STR 0 | DEX 2 | CON 0 | INT 1 | WIS 0 | CHA 2

Shy, I'm sure Ys told you he's a necromancer...though I'm sure the necromantic energy is from the statue myself, it was said pretty clearly that the energy is coming from the device so I don't know why she said that, but that's another matter. I didn't hear her, she said it to you, so I'm no place to interject.

Sora blinks at the orc's outburst. "I have to wonder how many times someone bothered you about that to get that reaction right away. She only asked if you sang. Your voice is pretty good, at least by the standards of most people, so she asked. Doesn't have to do with being an orc." She sighs, and visibly gives the device a good looking over. "What even are you...is that the thing Dirastratus made?!" Sora acts like this scared her...which to be fair, it did. "Are...are you sure you want to mess with that? I'm sure people would very much appreciate not being torn apart and driven to insanity by the voices of the dead!"

She starts to stretch out her wings nervously. She couldn't know how they'd react to this, and she wouldn't be caught unprepared.


Female Sky folk | Lvl 1 | XP 4 | HP: 12/12 | Armour -1 | Damage 1d6 | STR 0 | DEX 0 | CON -1 | INT 2 | WIS 1 | CHA 2 Spells: Light, Prestidig., US, Contact, Charm, Detect

They aren't telling him to stop, he needs to stop, that's Necromancy, the blackest arts. Step away from the device at once! It is black magic, forbidden by the Goddess. It is not safe to meddle with. she says, the forceful voice of a saint she had spent so long mastering, she steps forward, not so far as to deprive Shy of Antares' protection, but far enough to be at the front of the group.


Unnamed

The orc replies to Sora. Happens all the time. And who is Disastrous? Sounds made up to me. Don't know about any necromancy. Why don't you let me do my thing and you do you. Alright?

reply to Ys coming soon


Unnamed

I don't know what you are talking about with all this Necromancy junk. Just let me be! Why are you stepping up to me? I don't wanna fight. Why does everyone always wanna fight He says, seemingly resigned to a fight. He places his hand on his crossbow.

Dark Archive

F Human Weather Witch 1 | HP:17 | Armor:1 | XP:7 | Damage:d4 | Str:0 | Dex:+2 | Con:+1 | Int:+2 | Wis:0 | Cha:-1 |

"I'm sure nobody said anything about a fight. They just want to be careful around this device. In fact, now that I've seen it...." Shyness fumbles in her bag of books.

Spout Lore: 2d6 + 2 ⇒ (4, 1) + 2 = 7


Unnamed

Shy:
It is definitely a device that is could do something not necromantic...but almost any combination of buttons activated on that device will have to do with necromancy. Of course the "proper" way of activating it would wind up doing as Sora mentioned earlier. So basically, it is like a 1 in 1000 chance that something not dangerous happens

Dark Archive

F Human Weather Witch 1 | HP:17 | Armor:1 | XP:7 | Damage:d4 | Str:0 | Dex:+2 | Con:+1 | Int:+2 | Wis:0 | Cha:-1 |

Shyness flips to a page. "...I'd say unless you really know what you're doing, bad things are going to happen. Very bad, even." Shyness tone remains cheerful and slightly lecturing throughout her commentary.


Unnamed

As if you have any idea how it works. Look. Would you just leave me be please. Take your sight seeng tour elsewhere. he says with exasperation

Dark Archive

F Human Weather Witch 1 | HP:17 | Armor:1 | XP:7 | Damage:d4 | Str:0 | Dex:+2 | Con:+1 | Int:+2 | Wis:0 | Cha:-1 |

"I mean, it doesn't seem like you're doing much better. Maybe there's someone or something inside that could help you, you know, not cause a catastrophe. Seems like the people here are having a rough time as it is."


Unnamed

Well go find em. I'm not going in there


Mage (Dragon) | Lvl 2 | XP 5 | HP: 19/19 | Armour 1 | Damage 1d4 | STR 0 | DEX 1 | CON 1 | INT 2 | WIS -1 | CHA 0

Himnon faces the orc, ready to negotiate or take up arms as necessary.


Female Sky folk | Lvl 1 | XP 4 | HP: 12/12 | Armour -1 | Damage 1d6 | STR 0 | DEX 0 | CON -1 | INT 2 | WIS 1 | CHA 2 Spells: Light, Prestidig., US, Contact, Charm, Detect

You need to stop messing with that Right now! ys says, stepping forward again, infuriated that this heretic won't heed her warnings. her rage and fear mingling, she orders antares to asume arrow form, and sends a shot right behind the Orc's head, before adding Or Else!

Parley: 2d6 + 2 ⇒ (2, 6) + 2 = 10


Female Skyfolk Sky Dancer | Lvl 3 | XP 3 | HP: 18/18 | Armour - 2, not that you can reach me. | Damage 1d8 | STR 0 | DEX 2 | CON 0 | INT 1 | WIS 0 | CHA 2

Sora blinks a couple of times, leans in next to Ys, and whispers "What are you doing?! You don't just go around shooting at people, even if he isn't listening! What's gotten into you, Sis?!"

She looks around. This...this could go very badly. She wasn't feeling so confident about what would happen next. With her sister starting to go off the deep end, it was her turn to be the rational one. What was going on around here right now?
Triggering IGABFAT - What can I see that no one else can? What here is the biggest threat to me?

Internally, she's praying, reaching out. Auhra, protect my sister. Please. Make sure she won't be hurt, even if she did escalate this.

Weathermantic Empowerment - Shield of Ice: 2d6 ⇒ (3, 2) = 5
What's that? This XP is lemon flavoured? Delicious!


Unnamed

as Sora pointed out, you have a successful parley, but you did shoot at him, and since on the surface you are not any more powerful than him...

The orc ducks a bit and comes up with his weapon out. , suddenly 3 other forms move out of the woods.

You seem like a nice enough gal, but I don't take kindly to being shot at. And as I can tell we have the numbers on you. So why don't you all just leave so no one has to get hurt

Meanwhile Sora casts a spell, or tries to, there is a flash of magic and Sora is immediately chilled to the bone. choose 1d8 damage or, your legs are frozen to the ground until you break free There is a smell of lemons in the air


Female Skyfolk Sky Dancer | Lvl 3 | XP 3 | HP: 18/18 | Armour - 2, not that you can reach me. | Damage 1d8 | STR 0 | DEX 2 | CON 0 | INT 1 | WIS 0 | CHA 2

Frozen legs. Can I get my questions answered?

After the flash dissipates, she feels something cold, and looks down. Come on! I shouldn't have asked...and why lemons? Why do I smell lemons? Her wings begin to flap, but she's stuck fast. She looks up to the group brandishing weapons. "I...wish I could tell you what just happened here. But I think I'm stuck here now?" Her voice wavers a little from the stress, and she grins nervously. Of ALL the times for this to happen! "So umm...are any of you magicians of some kind? Because if you are, this isn't funny. Could you help me out here? Please?"

Note: Sora does not understand these powers well enough to know what just happened. All she knows is that she asked her god to protect her sister, and got frozen for it. Ice isn't exactly Auhra's typical domain.


Mage (Dragon) | Lvl 2 | XP 5 | HP: 19/19 | Armour 1 | Damage 1d4 | STR 0 | DEX 1 | CON 1 | INT 2 | WIS -1 | CHA 0

Seeing Sora's legs caught in ice, Himnon fires a cone of warming fire from his hand to melt it.

Cast a Spell: 2d6 + 2 ⇒ (1, 6) + 2 = 9

Choosing:
Your spell won't last long - you'll need to hurry to take advantage of it.
Your spell affects either much more or much less than you wanted it to.


Unnamed

Sora:

Biggest Threat is the others coming out all around you.
What can you see, the orc is obviously reluctant to attack

Himnon sends a gout of flame towards Sora, though it winds up being a bit more powerful than he expected, the flame roars out of his hands

Himnon, you have a choice, you can turn the flame to the side and leave one of Sora's legs still frozen to the ground, in a weaker bit of ice, OR you can free her, but likely burn her some.


Female Sky folk | Lvl 1 | XP 4 | HP: 12/12 | Armour -1 | Damage 1d6 | STR 0 | DEX 0 | CON -1 | INT 2 | WIS 1 | CHA 2 Spells: Light, Prestidig., US, Contact, Charm, Detect

The reality of what she just did hits Ys like a charging mammoth. Okay, this is bad, what do I do?. Ys desperately thinks back to her lessons.
The church and saints of Alphine must be respected, punish them for their trespass! commands the voice of mother superior Cerys
Often, you will find that sinners are simply misguided, needing someone to lead them into the light. Sister Amelina quietly tells her
You're so fragile, you wouldn't last a day in the real world sneers Orisianna
Don't risk yourself, simply apologize and leave Pleads Antares, this one not imaginary.
But I can't just leave them, Shy said these were dangerous, they might hurt somebody. Then the answer come to her in a flash, Shy, she taught Ysolde some magic, including a spell that just might get them out of this current predicament, all it needs is eye contact...

I'm sorry, that was wrong of me, I mean you no harm, I am simply concerned about that device, and It's function. Ys says, unleashing the spell the moment his eyes meet hers, and hoping the swirls of light-arrows and golden hair disguise the brief flashes of magic from his allies

Cast Charm Person: 2d6 + 2 ⇒ (4, 1) + 2 = 7
Gonna forget the spell

Ys has Antares revert to lantern form, and go stay by Shy as she walks forward, toward the leader, extending her hand Lets start over, I'm Ysolde, a Saint of the goddess Alphine, Who are you, and what does this device do?


Mage (Dragon) | Lvl 2 | XP 5 | HP: 19/19 | Armour 1 | Damage 1d4 | STR 0 | DEX 1 | CON 1 | INT 2 | WIS -1 | CHA 0

Seeing the flame becoming too powerful, Himnon quickly diverts the fire away from Sora so as not to burn her, leaving her unscathed but with one of her legs in the ice. Seeing that the whole reason Sora got frozen was to avoid taking damage, I think that this is a reasonable decision.


Female Skyfolk Sky Dancer | Lvl 3 | XP 3 | HP: 18/18 | Armour - 2, not that you can reach me. | Damage 1d8 | STR 0 | DEX 2 | CON 0 | INT 1 | WIS 0 | CHA 2

"Thanks, Himnon." Sora starts trying to pull her leg out of the ice now that it's thawed some, still wondering just what Ys was playing at. She puts the force of her wings behind it, hoping it was enough to get her out.

DD STR: 2d6 ⇒ (4, 6) = 10

Come on! She was not having cold, immobile legs!


Unnamed

Sora hears satisfying cracks as her leg starts to wiggle. Given a little time she will be free! no more rolls needed. Just would cost you a "round" but since we are paused to talk..

My name is Guttrek. This device is going to bring me glory and fix my leg. Now you seem nice enough can you let me do m thing?

At this the others move fully out to surround the group

Look we don't know what game you are playing at here. But we have asked you nicely to go. You threatened us, and for some reason we are staying calm here. But you are wearing out your welcome quickly. We have answered your questions. Now why are you here?


Female Sky folk | Lvl 1 | XP 4 | HP: 12/12 | Armour -1 | Damage 1d6 | STR 0 | DEX 0 | CON -1 | INT 2 | WIS 1 | CHA 2 Spells: Light, Prestidig., US, Contact, Charm, Detect

Okay, leg, leg you can work with Antares says urgently as the two examine the situation Talk him away from the machine, and try to get a look at it

Oh, I'm sorry, I hadn't thought about your leg. but listen, I'm kinda a magic-expert... you don't want a necromantic limb... I can't imagine it would be pleasant. listen there's a temple, 5 days along the main row, then go east at the fortress of Drazhu, and keep going until you reach the Temple of Alphine. Ask for sister Amelina, she's an extremely skilled healer. tell them Ysolde... actually, don't mention me She ends the sentence sadly, they wouldn't want to hear about her, wouldn't approve.

Reveal the Way: 2d6 + 2 ⇒ (3, 1) + 2 = 6

While she talks to him, she looks ove the device, examining controls and sigils. the sisters had only covered the black-arts in passing, and only the methods of combatting them, but Shy's books, and the books Evmadrea (another "wayward girl") had smuggled into the temple had gone into much greater depth.

Spout Lore: 2d6 + 2 ⇒ (6, 3) + 2 = 11


Unnamed

gonna give some time for someone to possibly assist that failure...


Mage (Dragon) | Lvl 2 | XP 5 | HP: 19/19 | Armour 1 | Damage 1d4 | STR 0 | DEX 1 | CON 1 | INT 2 | WIS -1 | CHA 0

"Ysolde is right. That thing with which you were fiddling around is very unsafe. Certainly there are unwelcome spirits that could cause all kinds of..."

Himnon's voice trails off as he casts a spell under his breath to cause a dragon's roar to be heard from the very spot of the device.

Cast a Spell (aid Ysolde): 2d6 + 2 ⇒ (1, 6) + 2 = 9

Choosing: Your spell won't last long - you'll need to hurry to take advantage of it.
Your spell has unforeseen side effects, and might draw unwanted attention.

"Or, in other words," he continues, "maybe you should find some other cure for your leg."


Female Skyfolk Sky Dancer | Lvl 3 | XP 3 | HP: 18/18 | Armour - 2, not that you can reach me. | Damage 1d8 | STR 0 | DEX 2 | CON 0 | INT 1 | WIS 0 | CHA 2

It looks like you're attempting two different moves - Cast a Spell and Aid/Interfere - with one roll. I don't think you can do that. That said, you can aid or interfere with someone with magic, it's just more fiction based instead of working on the mechanics of the Aid/Interfere move.
In this case, spooky noises when you're on about spirits? Helpful.

Sora's eyes light up as she hear the cracks. Yeeees! Just a little more! As she continues to pull, she listens to Ys's direction, and notes that Guttrek isn't looking particularly impressed. Idly tugging at the wind for a little assistance getting out, she smiles at the orc. "Listen I know this is-"

The roar sounds. Sora jumps. "Seriously, that thing just causes dead things to get noisy! You heard that! Gahh...as I was saying, this is all probably a little ridiculous to you. We came out of nowhere, we started bothering you about the device you think will fix your leg - I don't know where you got that idea, but some scepticism is warranted there - and now she's telling you to head off far away, to a place you won't have visited to meet people you won't know. But we want to stop something bad happening because of that thing, and she's actually trying to help you with your leg. We're being honest with you here, so will you listen?"

Aid Ysolde: 2d6 + 1 ⇒ (5, 1) + 1 = 7


Mage (Dragon) | Lvl 2 | XP 5 | HP: 19/19 | Armour 1 | Damage 1d4 | STR 0 | DEX 1 | CON 1 | INT 2 | WIS -1 | CHA 0

I just reread the rules on that and I see I got it wrong. My result should have been 7, but that's still a partial success.


Unnamed

apologies, I was just coming to chastise you all for not posting and i see my post of a week ago is not here

He pauses. OK look, you might be right, but this is something I have to do. I see what you are saying, and you might be right, but you aren't dead so if it gets noisy to them who cares?


Mage (Dragon) | Lvl 2 | XP 5 | HP: 19/19 | Armour 1 | Damage 1d4 | STR 0 | DEX 1 | CON 1 | INT 2 | WIS -1 | CHA 0

Himnon persists with the argument. "Messing with dead things is usually unwise. Why do you need to use this to fix your leg? Amelina, from what I hear, is a skilled healer, and there's no reason to heal your leg in this dangerous way."


Female Sky folk | Lvl 1 | XP 4 | HP: 12/12 | Armour -1 | Damage 1d6 | STR 0 | DEX 0 | CON -1 | INT 2 | WIS 1 | CHA 2 Spells: Light, Prestidig., US, Contact, Charm, Detect

Listen, that device is really dangerous. I don't think it will help you... and Necromancy doesn't just effect the dead. it can drain life from the living, leaving people nothing but desiccated husks. or it can imbue corpses with a facsimile of life, and a burning hatred of the living. Ysolde gently places her hand on his, and brushes it away from the device You could kill half the city, or raise up every corpse for miles as a ravenous ghoul. Please, go to the temple Ys looks back to Sora, looking for an indication of the plan.

Parley with possible mass destruction as leverage: 2d6 + 2 ⇒ (4, 6) + 2 = 12

Dark Archive

F Human Weather Witch 1 | HP:17 | Armor:1 | XP:7 | Damage:d4 | Str:0 | Dex:+2 | Con:+1 | Int:+2 | Wis:0 | Cha:-1 |

Shyness nods along. [i]Yeah, that sounds about right. Though I've heard they can be tireless servants, but then, there's the smell..[/b] She shrugs at her own thoughts.


Unnamed

He looks down. Fine. If they can't help, I will be back and I will not be in a good mood.

He signals to his men, who lower their weapons as well.

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