DungeonWorld Escape the Slave Pits! (Inactive)

Game Master Vuvu

Slave Pit Map


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Golem (Fire) | Lvl 2 | XP 6 | HP 17/25| CON +1 STR +1 DEX +2 INT +0 WIS -1 CHA +0 |

Nox is like a sibling to me, loyal and strong.

I have seen visions of Sora bathed in the sun and breathing free air.

I owe my life to Kara (she suggested I be made useful instead of destroyed)

I have been counseling Reno about the true faith

That's it for now, the rest of you have to earn your bonds yet ;)

Ready to be introduced then.


Unnamed
Nox en Isk wrote:
One suggestion is that my bow appears when I close my rift.

All those have a chance to appear depending on rolls. Reno just doesn't have any gear listed


Male(?) I am not sure Star Mage 1 | HP 19/19 | d6 | AR 0 | LOAD 3/7

So, it really seems like I am the sort to make deals, bargains and pacts.


Unnamed

ok so to help clear up the weapon action

Sora has the magic, not identified chain
Reno has the Wayfarer and the Shield
Nox has the spikes and his knife

The others, I don't know yet


Female Skyfolk Sky Dancer | Lvl 3 | XP 3 | HP: 18/18 | Armour - 2, not that you can reach me. | Damage 1d8 | STR 0 | DEX 2 | CON 0 | INT 1 | WIS 0 | CHA 2

We should probably have been having this conversation here in the first place, huh? Well, we can do that from now, at least.


M Wall-walker L:1.06 | d8 | A:1* | HP:6/16 | STR:+2 ~ DEX:+1 ~ CHA:+1 ~ WIS:0 ~ INT:0 ~ CON:-1

On the topic of equipment:

Nathan just wants the chained bucket because he's going to have magic grappling hook powers soon, and eventually, magic rope weapon powers. Other than the knife, there's not much else he needs.

Armor, eventually...

He'll be very interested in any bullwhips we encounter in the whipmaster suite, magic or otherwise.


Unnamed

Ok Indiana


Male(?) I am not sure Star Mage 1 | HP 19/19 | d6 | AR 0 | LOAD 3/7

Do we have a new player, or did someone mispost recently?


Female Skyfolk Sky Dancer | Lvl 3 | XP 3 | HP: 18/18 | Armour - 2, not that you can reach me. | Damage 1d8 | STR 0 | DEX 2 | CON 0 | INT 1 | WIS 0 | CHA 2

Prooooobably me. I fixed it right away, but yeah.


Male(?) I am not sure Star Mage 1 | HP 19/19 | d6 | AR 0 | LOAD 3/7

I believe that my gear is now up to date.

Liberty's Edge

Heelz: 3/3 |Lucky: 3/3 |FX: Human Celestial Warlock 2| AC: 13 | HP: 19/19 | 1st: 2/2 | Init: +3 Perc: +4 |

Added bonds. Let me know if I'm way off base!

I owe my life to Reno.
Amaranth was kind to me in my moment of deepest despair.
I have learned to hate Nathan in this hell hole.
Sora is like a sibling to me, loyal and strong.
Nox is my ticket out of here, I will stay close behind them


Female Skyfolk Sky Dancer | Lvl 3 | XP 3 | HP: 18/18 | Armour - 2, not that you can reach me. | Damage 1d8 | STR 0 | DEX 2 | CON 0 | INT 1 | WIS 0 | CHA 2
Kara the Silvertongue wrote:
I have learned to hate Nathan in this hell hole.

You and me both. I just didn't make a bond out of it.

I wouldn't call Sora particularly strong (at least in a literal sense. What's Kara thinking with regards to Sora?), but loyal sounds about right given you consistently attempt to help, and you seem to look after her. Ignore the earlier complaining, that's just a sibling thing. If you have her back and don't drive her nuts, she's got yours.

Edit: I only just noticed. Why does your line say you have 3 armour? You don't even have the shield.

Liberty's Edge

Heelz: 3/3 |Lucky: 3/3 |FX: Human Celestial Warlock 2| AC: 13 | HP: 19/19 | 1st: 2/2 | Init: +3 Perc: +4 |

Hee. Ya, I wasn't speaking literally, but emotionally.

And armor is updated. ;)


Unnamed

Your rolls are trying to get you all killed


Female Skyfolk Sky Dancer | Lvl 3 | XP 3 | HP: 18/18 | Armour - 2, not that you can reach me. | Damage 1d8 | STR 0 | DEX 2 | CON 0 | INT 1 | WIS 0 | CHA 2

You know, seeing the descriptions you have for no armour, I really wanna try harder there.

I think I have another bond available...don't know what the cap is, if any.
Kara was kind to me in my moment of deepest despair. Namely, shortly after Nathan's arrival when I thought he'd be harassing me down here for the rest of my life. She made sure that wouldn't be so much a problem quite quickly.


Unnamed

Nathan and Sora

We will need to establish some kind of baseline for your movement so I have an idea for future reference.

Nathan just how high can you jump? Are you able to ge too a 10 ft ceiling from standing? Is that a particular challenge? 15? 20?!

Sora when you fly just how far can you go before it is "out of reach" and requires a roll? 10 feet? 15? 20?

I will leave it to you to decide, but I would say keep in mind the comparative power levels of the other heroes in the party. I suggest you use that as a guide, but again you can decide on your own.


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Female Skyfolk Sky Dancer | Lvl 3 | XP 3 | HP: 18/18 | Armour - 2, not that you can reach me. | Damage 1d8 | STR 0 | DEX 2 | CON 0 | INT 1 | WIS 0 | CHA 2

I presume you're on about "Take to the Skies"? If it's not possible or pretty difficult for Sora to get there without flying, be it due to distance, time, obstruction, some other reason, or a combination of such factors, I would presume it counts as "Out of Reach". To try and give some more clear examples, I might be trying to scale a reasonably high cliff face, trying to get over to somewhere more nearby really quickly, or bypass some obstacle that would prove an problem even with flight - a hail of arrows, perhaps? Or just a guy or two with a weapon that could fairly easily reach me in confined quarters, for something more relevant.

If I tried to fly a for a long distance or time that would be problematic even for its equivalent on land, or a possibly less extensive but still reasonably big stretch dealing with dangers like poor weather or other dangerous things to her, either something in the air, or something on the ground that would be problematic, then I think that would qualify for a Perilous Journey instead. For something that might be easier to consider, try a crossing between two distant cities on a not perfectly safe path for the long distance journey equivalent, and getting through a lively marsh full of critters as a journey that, while shorter, would still be problematic. Hope all this isn't confusing.

I can try and elaborate more, perhaps attempt to define how things might work in any circumstances you would care to present me with, but in the end you're the GM here. You have the final say, even if we might object.

I'll be as helpful as I can, so as long as I have something to work with, I'll answer any questions or respond to any hypotheticals you like. If I think I need to roll, I will - I'll try and tend towards caution for your own sake, but feel free to tell me if I didn't need to roll by your judgement. Hope I can help you out here.


Male(?) I am not sure Star Mage 1 | HP 19/19 | d6 | AR 0 | LOAD 3/7

I am sorry, but work was hectic today. I just wanted to let you know that I will be unable to make another post post today.


Female Human Artificer 1.5 | HP 8/17 | Damage 1d8 | Armor 1 | Charge 2

I'm actually going to drop out. The pace is higher than I can keep up with right now. Enjoy and good luck!


Unnamed

that is helpful Sora.

I am going to try to let you guys tell me what your powers are, but I realize in this fight that for my own brain i need to have an idea. Eventually, unless you all die down here, folks will start to know bout you.


Unnamed
Nox en Isk wrote:
I am sorry, but work was hectic today. I just wanted to let you know that I will be unable to make another post post today.

thats fine. there will probably be something for you to react to tomorrow, but nothing more than a single post


M Wall-walker L:1.06 | d8 | A:1* | HP:6/16 | STR:+2 ~ DEX:+1 ~ CHA:+1 ~ WIS:0 ~ INT:0 ~ CON:-1

I don't decide when a wall is too high. When you introduce the room, you describe it. All you have to say is that the ceiling's too high. We don't need a number to have to remember. You can decide that on a room-to-room basis.

A relatively comfortable ceiling with fixtures like support beams I would expect Nathan could likely get up to, but nine times out of ten, he will use a wall to get up to the ceiling (his patented corkscrew maneuver). Most of Nathan's action has been in tight tunnels and small rooms with the exception of the Orc nest, where Nathan had already gotten onto the ceiling, and I stopped to ask how close I could get without alerting them. The core of this class is that he can traverse walls and ceilings almost as if they were floors. You can set obstacles, but if I don't know about an obstacle, I can't roll to overcome it.

Falling ten feet, like you said, posed a challenge which none of my moves could answer. If the walls of the whipmaster's room were covered in blades, then I'd need an extra hold to parkour safely past them. If there's no ceiling, I might not be able to drop down on someone who is too far from the wall. If I only have one hold, and someone is trying to whip it good, I can only avoid that attack, and wait to roll again.

I think the real issue here may be that Nathan's Death from Above doesn't have repercussions on a 7-9, but to be above someone I have to either start the encounter on the ceiling/high wall, or roll Mirrors Edge first, and use a hold to get up there if there is a clear path. That's two chances for a 6. It only looks OP now because I've rolled like eight 10s. I also had no business getting away from that 7 without some damage. The danger was clear, and I chose to try to complete the move anyway.

At the end of the day, Nathan's in his element, and he's still only managed to kill one goblin and keep the whipmaster occupied for a few rounds after nine rolls which each had a 10% chance of complete and total failure. That's also ignoring the fact that if any of the mirror's edge moves had been 7-9s, he wouldn't have had the hold to do all the fancy maneuvering.

I'm also sorry if I've been posting too fast.


Unnamed

its fine, im just getting a grasp of it all and wanted an idea of how you see the class


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Mage (Dragon) | Lvl 2 | XP 5 | HP: 19/19 | Armour 1 | Damage 1d4 | STR 0 | DEX 1 | CON 1 | INT 2 | WIS -1 | CHA 0

Tell me if these are acceptable for you all.

Sora was kind to me in my moment of deepest despair.
I've stolen a crust of bread and ball of string from Nox.
Nathan is my ticket out of here, I will stay close behind them.


Female Skyfolk Sky Dancer | Lvl 3 | XP 3 | HP: 18/18 | Armour - 2, not that you can reach me. | Damage 1d8 | STR 0 | DEX 2 | CON 0 | INT 1 | WIS 0 | CHA 2

Welcome, Himnon. You cleared to play, then?

The bond is fine, I'd just like to know the backstory there. Not mandatory, I'm just a sucker for this stuff. It'll help me figure out how we relate to each other too.

You should pick a selection of gear from your sheet as the sheet would dictate normally as "Pre-Capture" Gear and note it as such in your profile, just because you might get it back later in the loot. Frankly, it's gonna be damn important you get your arcane focus back, so make sure you have that figured out at least. Don't worry about its condition - it IS indestructible.

It's helpful to have a statline that you can read off at a glance. I don't think it's so much mandatory as convenient for everyone, and if you like you can use a copy of anyone's really, so long as you put the details in right. If you intend to use this, you should put this in Classes/Levels when editing your profile.
I'll fill in a copy of mine below with the appropriate details for you.
Mage (Dragon) | Lvl 1 | XP 0 | HP: 19/19 | Armour 0 | Damage 1d4 | STR 0 | DEX 1 | CON 1 | INT 2 | WIS -1 | CHA 0

You're probably going to want both your current and your maximum load recorded together in your inventory spoiler, just for clarity's sake.

And finally, and here's the important bit - Your max HP isn't 4+1, it's 4+15. That means you have a max of 19 HP, not 5. You might have noticed the difference in the statline. Whenever it uses the shorthand for a score, it means the modifier, but in the case of longhand, it's the number for that stat outright. In your case, +CON is +1, and +Constitution is +15.

Everything clear?


Mage (Dragon) | Lvl 2 | XP 5 | HP: 19/19 | Armour 1 | Damage 1d4 | STR 0 | DEX 1 | CON 1 | INT 2 | WIS -1 | CHA 0

Thank you for the help, I did miss the thing about HP.

I don't see where the focus is defined as a physical object anywhere in the playbook. It seems to be like a school of specialization. Am I missing something? The gear mentions an indestructible arcane treasure, but I don't see where it says that it's impossible to cast spells without it (unless that's the meaning of "from which you draw your power").

I'll try to think of a backstory for all the bonds if I can come up with one (I think tomorrow).

Apart from that, everything is clear. Thank you for the help.


Female Skyfolk Sky Dancer | Lvl 3 | XP 3 | HP: 18/18 | Armour - 2, not that you can reach me. | Damage 1d8 | STR 0 | DEX 2 | CON 0 | INT 1 | WIS 0 | CHA 2

I meant this: "an indestructible arcane treasure through which you draw power (such as a wand, crown, or book) describe it (1 weight)." I would imagine that the "from which you draw your power" clause would preclude casting without access to it, or at least make it wayyyyy more difficult.

And it's no problem.


Mage (Dragon) | Lvl 2 | XP 5 | HP: 19/19 | Armour 1 | Damage 1d4 | STR 0 | DEX 1 | CON 1 | INT 2 | WIS -1 | CHA 0

I see how you read it that way. I guess I might be unable to cast spells for now then.


Unnamed

Any of you ever seen the Brute class? Looks funny


Male Human (though probably part Giant) Lvl 22 Aspirant GameDev

I have not, actually, sounds good. I'll have a look at it (if I can find it)


Unnamed

I'm thinking of buyin it


Unnamed

Ok I'm going to call a pause

Nathan you seem to be taking things personally. I am not out to get you. I am not against your character. In fact I made extra effort to understand how you saw your character working which you seem to take as me not approving.

I have admitted that I am getting used to this system and I will make mistakes. However what I will NOT do is try to screw someone over or any play favorites.

Anyone that thinks that is welcome to withdraw with no hard feelings on my part. Especially if you are "wasting" rolls and I assume time. I am not the best at running games, I am here to have fun, and I must admit I am starting to take your posts as personal and a bit insulting.

Nor is this a mechogodzikla if you return and look at your damage rolls you would see how poorly you have rolled. Also you have a split party AND a dropped character.

So before I continue. Any one who feels like they are not going to enjoy this please let me know so we can leave without hard feelings. I know Mooshy's will not post cause it is a weekend.

I am sorry if anyone is not having fun.


[Sheets] [Map]

From my perspective:

I roll four good rolls to take out an enemy another player creams with one roll, and I get called out on grounds of comparative power level.

Then I follow a partymember's direction, attempt to play with the moves I have, and I'm sunk in a pit of hard moves, with comments about how I ask too much, and exaltation when my luck slips a hair.

You're right. At this point I'm taking things too personal. I spend too much time wondering what I did wrong.

From here on out I won't roll until prompted. I will do everything in my power to ask helpful questions. I will be mindful of pacing from my end. I'll also say that I won't be taking +3 in Strength until level 6. I haven't been doing my part to help you learn the system, and for that I apologize.


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Female Skyfolk Sky Dancer | Lvl 3 | XP 3 | HP: 18/18 | Armour - 2, not that you can reach me. | Damage 1d8 | STR 0 | DEX 2 | CON 0 | INT 1 | WIS 0 | CHA 2

Oh geez, this is not what I want to see happening. Please, calm down.

I understand where you're coming from here, Mini. You're new to running the system, and you've come from one that, as I understand, runs quite differently to this one. It takes getting used to. Dungeon World relies a lot on interpretation and clear communication. If neither party really makes things clear, there's going to be hurt feelings. Similarly, if there's a difference on how difficult things are perceived to be, there's going to be plenty of issues when something that didn't seem much of a problem becomes very punishing.

Gonna try and explain things as I see them. Things stated in "Miscommunication" are going to be alluded to in "Rolls and Nathan".

Miscommunication:
I think telegraphing was part of the issue when it comes to the whipmaster. Until I asked, we didn't even have a description, other than "wearing armour and has a whip". If something's supposed to be threatening, unless part of the point is that they don't seem that way, it wants making more apparent. We're slaves. Surely we would have heard of the ruthlessness of the guy? Perhaps how easily he dealt with an earlier attempt at freedom by other slaves? One way or another, it wants making clear that they're a threat to us. While it may seem obvious to you, a lot of players really aren't going to fear an orc unless we're given a good reason to.

At this point, the case should be clear that they won't go down without a fight. Perhaps they're harder than expected, but as long as you've been clear that this won't be easy, that should be fine unless things aren't too drastic. If it's going up a notch, we should see that happen before you really get rolling.

Similarly, we as players are going to want to make clear what we're doing, like Reno said. Mini's new to this, so to be understood, we need to make ourselves understood. Let's use a different example here - me and Reno lying our asses off. The point there was trying to distract the orcs from Nathan's actions, which we got. But another part that might have been missed was trying to appear to be helpful and cooperative - appearing to be an obedient slave that they had no reason to punish.

We didn't state that outright. I think when I aided Reno, Mini mistook me trying to tie our stories together and get in on his proposal for trying to get him the out of the room due to the fact I was grabbing him by the shoulders. It's the only reason I can assume for "and while they do not succeed in pulling them out of the room" being included. Feels like a stretch, honestly, but I see how you might get there.

What happened after was handled well enough, though. Whereas presumably following the interpretation the netting would be to prevent us getting out, if we had been understood as trying to appear as good slaves, the fact that Nathan dropped in could have easily led to a "You don't fool us!" before being netted. It ends the same anyway - they toss, we have to avoid.

Point is - you can be surprised about how much room for interpretation you leave, and other people's aren't necessarily the same as yours.

Rolls and Nathan:

With the earlier stuff in mind, the next thing bit to add in is handling rolls. As much as Nathan's rolls weren't perfect, he's rolled well. Regarding damage, he opened with a 7 on the Whipmaster before armour. That HURTS. You said he stumbled when he was dragged through into his room, but otherwise there's no indication he's taken any real injury. The guy's only an orc, so that is really concerning.

After that, Nathan's rolling to try and close the distance, get within the effective reach of the guy's weapon to neutralise the threat of it and grapple with the guy. He couldn't have known that the whip would work so close, let alone on its own, but he had reason to expect that when he was right on top of the guy, it wouldn't be able to harm him so badly. Having that turned on him is a nasty shock. It's one thing if he's ignoring the threat, but he's got no reason to believe there is one in the first place.

At the end of it all, he's taken damage several times, and he hasn't gained any tangible advantage, given that he's STILL grappling with the Whipmaster without having gained any real foothold in the struggle. At least, if he has gained any advantage, it hasn't been properly indicated. If he's still at pretty much the same point as when he started after all his rolling, of course he'll be peeved. He hasn't missed a roll.

I think the biggest issue here is handling his partials. It's going to be an issue for the rest of us as it goes on. I don't see so great an issue with making two separate rolls to close and to grapple. That's two different issues there. The problem comes when, on his partial, he 1: takes damage, and 2:he hasn't actually gained anything.

The problem with the first issue is that he hasn't earned it quite yet. A partial earns a soft move - a move "without immediate, irrevocable consequences". It's where you throw in a complication. He hasn't fully achieved his goal, or doing so is going to cost him. Perhaps there's a new development. Stuff like that. Dealing damage, however, is a usually a hard move.

Hard moves "have immediate consequences". Dealing damage is almost always a hard move, because once it happens, it happens. You can heal the damage, but you can't change the fact you took it. Being choked by the whip would be a hard move too - I mean, come on, you're choking. That's a nasty thing to deal with. It'd probably be DD Con just to stay conscious, and probably another DD to break out of it. You're certainly going to have a harder time acting.

Not saying you can't deal damage on a partial. I'm saying it usually warrants multiple partials before that happens, as part of letting moves snowball. If you keep rolling partials, of course the problems from earlier will only compound. But going straight to damage, especially when it's as nasty as a d8, is something that can contribute to things like this.

As much as there will be problems on a partial though, a partial success is still a partial success. Whatever problems you introduce, they still gain something. Progress in their goal, a chance to back off to avoid the threat presented, a choice that they can make...etc. I'm not sure I'm saying this quite right, but I'm trying.

I'd continue, but I'm getting a bit frazzled at this point. Hope this isn't off-base, hope it makes sense. PLEASE correct any bad assumptions, anyone who knows the system better than we do.

Don't take anything below too seriously. They're minor, really. No ill will intended.

Pet Peeves:

You keep telling us things have happened before they actually do! Say, the nets. You say that the nets have been thrown over me and Reno, and then that we have to avoid them or suffer X consequences. Really, the same applies with the Whipmaster's opening attack - you told Nathan the whip was already around his neck, and then to avoid it. Not really important in the end given that they're being handled properly in play, but it annoys me a little. If we have the chance to avoid them, they should probably be described in a way that demonstrates that they're coming our way, not that they're on us. Saves confusion and/or retconning!

Oh, and Nox said in his questions that the creatures of the Killing Pit owed him a huge favour. That was ignored. Probably could have done with either adjusting things to account for that on some level, or just telling him that it wasn't alright with you.
I have less of a problem with him being attacked. You made your expectations clear, just make sure that you treat people equally in that regard. Pretty sure he isn't the only one who's been inactive for a bit. Admittedly, they haven't really given a reason for it, so there's that.

EDIT: Well, Bastian ninja'd me. Glad to see there isn't any hostility...well, at least as far as I know.

Hope this wasn't just a big, pointless and inaccurate rant.


Unnamed

I'm going to let this sit. Nathan as I said I would be happy for you to keep playing. I'm not going to prompt for every roll. Inwill try to improve my grasp of this. If that is not enough for you at this point in time I understand. I'm not asking you to change your play, I'm asking you to have patience and trust that I'm not trying to screw you. If you want clarification I'm happy to give it, I would suggest that the way you ask for it strikes me as combative...personally. For example. Sora pointed out that in combat a 7 does not usually mean you get damaged. I thought that it did, had you pointed that out that would have helped me, instead it came off as "you are playing the game wrong". That was. Or useful to me. I will repeat I am trying to learn this because I liked playing it. Often players who are system masters need a like Dm. I understand that and if is not fun for you it's not worth it to help me learn. I can't decide that for you. It will take me this whole module and what I have planned next for me to really get comfortable. If you don't want to wait I understand and you are welcomeo return later. Truly it's your call and no hard feelings on my part.

Sora. That is good feedback and helpful. I can accept that. That is the kind of stuff I need to really be able to understand this system.

Nox is webbed because he is owed a favor and not attacked. I have not forgotten that. Promise I have all that stuff written down to be used.

-----------
Since it's over now that he is dead. Nathan almost dropped him with the first attack, but has not rolled high enough since. The last round of combat has killed everyone else, the rolls just made were good enough by far

I feel like the magic has left this particular encounter so I'll just move it along.

And I'm temped to just magic away Nox to the other room so we can just get past this mess. It makes me sad

Folks can roll to loot as they wish. At +2


Female Skyfolk Sky Dancer | Lvl 3 | XP 3 | HP: 18/18 | Armour - 2, not that you can reach me. | Damage 1d8 | STR 0 | DEX 2 | CON 0 | INT 1 | WIS 0 | CHA 2

...nope, not getting teary at being told that this was helpful. Nope. Nada. Zip. Zero. I'msohappy

I'll take what you say about Nox. Different understandings and all that.

If you want to skip over it, then go ahead. Would not object to a satisfying description of how badly we messed that lot up, just because they've caused problems in and out of character. Then again, go ahead and ignore that bit if it's only going to drain you. I'm just trying to make everyone feel better here.

Let's have fun, shall we? Everyone?


Golem (Fire) | Lvl 2 | XP 6 | HP 17/25| CON +1 STR +1 DEX +2 INT +0 WIS -1 CHA +0 |

I've been trying to post in the Gameplay, but I keep running into an error somehow. Anyway yes, there are a few things to note. Hack and Slash specifically often does retaliate with damage on a partial, thus Thunk would often encounter that. Defy danger on the other hand is usually a fhreat known up front and damage there is more of the expected sort when the danger is not defied. A partial success there could be a successful dodge, but another swing is coming. You don't take damage, but you've not overcome the danger either.

In the end it's up to GM discretion. Also, being a fan of the character doesn't mean making the character as flawless as possible, if anything the player of Sees should know this. Overcoming hardship is exactly something a fan-favourite character does. Heck, you've just soloed the boss of this encounter, and I'd say you can get a nice whip out of the deal.


Unnamed
Amaranth of the Flame wrote:

I've been trying to post in the Gameplay, but I keep running into an error somehow. Anyway yes, there are a few things to note. Hack and Slash specifically often does retaliate with damage on a partial, thus Thunk would often encounter that. Defy danger on the other hand is usually a fhreat known up front and damage there is more of the expected sort when the danger is not defied. A partial success there could be a successful dodge, but another swing is coming. You don't take damage, but you've not overcome the danger either.

In the end it's up to GM discretion. Also, being a fan of the character doesn't mean making the character as flawless as possible, if anything the player of Sees should know this. Overcoming hardship is exactly something a fan-favourite character does. Heck, you've just soloed the boss of this encounter, and I'd say you can get a nice whip out of the deal.

Yes it's been weird lately the site that is


Female Skyfolk Sky Dancer | Lvl 3 | XP 3 | HP: 18/18 | Armour - 2, not that you can reach me. | Damage 1d8 | STR 0 | DEX 2 | CON 0 | INT 1 | WIS 0 | CHA 2

Say, Mini? How are we handling identifying magic items and stuff?


Unnamed

for yo guys just a discern realities works for me, just keep is simple and move in. As with everything else in this game i am sure there are other ways that will prevent themselves


Unnamed

Your weapon can be anything Amaranth, really up to you, whatever you think is cool. After all you a re made of fire. Not like we are in the realm of real anyhow.

I kind of thought that you were just rolling around with your hands burning stuff,


Golem (Fire) | Lvl 2 | XP 6 | HP 17/25| CON +1 STR +1 DEX +2 INT +0 WIS -1 CHA +0 |

I was wondering. Since all I have is the weapon in my equipment, and I was a guard, would I have it? I do think I'd like a forceful weapon for versatility sake. Normal attack at +2, Grapple with chance of retaliation but 1d4 bonus damage. Forceful at +1, for now. My weakness is wisdom, and I'll leave that.


Unnamed

Sure you can have it, as soon as you describe it:)


M Wall-walker L:1.06 | d8 | A:1* | HP:6/16 | STR:+2 ~ DEX:+1 ~ CHA:+1 ~ WIS:0 ~ INT:0 ~ CON:-1

Equipment up for use by the party:
Inimical Whip (close, reach, near, 1 weight)
Bloodstained Armor (clumsy, armor 2, 1 weight)
Silver Holy symbol


Female Skyfolk Sky Dancer | Lvl 3 | XP 3 | HP: 18/18 | Armour - 2, not that you can reach me. | Damage 1d8 | STR 0 | DEX 2 | CON 0 | INT 1 | WIS 0 | CHA 2

Pretty sure the armour wouldn't fit Sora. Wings and all that. I could really do with the Lightweave.

Himnon, you think you could do with the whip? At least until we can get what is presumably your power rune out of that drawer? No roll penalty, and the ranges let you stay the hell away from anything that might hurt you.


Mage (Dragon) | Lvl 2 | XP 5 | HP: 19/19 | Armour 1 | Damage 1d4 | STR 0 | DEX 1 | CON 1 | INT 2 | WIS -1 | CHA 0

Yes, I do think that the whip would help, thank you for pointing it out. (Also, one less weight.)

Would you want the stick back? Or would anyone?


Female Skyfolk Sky Dancer | Lvl 3 | XP 3 | HP: 18/18 | Armour - 2, not that you can reach me. | Damage 1d8 | STR 0 | DEX 2 | CON 0 | INT 1 | WIS 0 | CHA 2

If it was going to go to anyone else, it'd be best for someone with more strength. They'd be able to use it better. It does +1 damage, so there's that. You could always keep it yourself.

Anyone want a big stick?

Liberty's Edge

Heelz: 3/3 |Lucky: 3/3 |FX: Human Celestial Warlock 2| AC: 13 | HP: 19/19 | 1st: 2/2 | Init: +3 Perc: +4 |

Mini, would it be possible to either modify/ or only wear part of the S&M armor so that it is armor 1 and loses Clumsy?


Unnamed

what would be the point? might as well wear the rags

you could try, but you might ruin it completely.

sounds like a wis or int check to know how to do it, followed by a dex to actually do it, if i was guessing


Unnamed

So we seem to have lost Nox

So the killing out room has "reset". Like a video game

I think everyone has looted the whipmaster and other room now and the lever to reveal the secret has been found

We are good to go!

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