Dungeon of Dread - Team 2

Game Master Grimmy

Round 4
Ghaelja
Mikka <<<<
Talric <<<<
Pharnox <<<<
Grokar <<<<
Captain Janral
Lieutenant Gannar <unconscious
Bandits

Dungeon Map | Equipment


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Right, 2d8+3


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)
DM Grimmy wrote:
Pharnox you can see in deeper darkness right? From one of your drow feats?

Deeper Darkness lowers the light level by 2. So if the torch make it normal light then it is now dark and my darkvision should still work, any darker and I'm as blind as everyone else. The way I was thinking about it I cast the spell directly on the torch which should reduce the lights radius, if not blank it out all together making the area I'm traveling just dark so I should be able to see up to my normal 120' in the dark. If I am miss interpreting how I can use this spell let me know and I will just pay for the consequences and travel blind.


Nope sounds like you got it right to me. But your deeper darkness has a little bigger radius than the torch right? So there will be a bit of supernatural darkness around the edges maybe?


As Talric begins to write, inky black darkness floods the dungeon blotting out all light.


Human Alc 1/ Wiz 2 | HP 13/13 | Init +2 | Perc +4 | AC:12 Tch:12 FF:10 | Fort +2 Ref +4 Will +3 |
Spells:
Acid darts (6/7) | Bombs (6/7)

Round 8

"Darkness? Another trick by these bandits? Let's see if this helps." Christoff moves towards where he last saw Talric and places his hand on the wall and a glow comes from it.

Cast light on the wall where Christoff has moved.


Male Human Barbarian 3 | HP 16/42(36/51) | Init +1 | Perc +6 | AC: 16(14) Tch: 11 FF: 15 | Fort +5(+7) Ref +2 Will +2(+4) |
Resources:
Rage 9/10 Powerful Blow 1/1

Talric fumbles his journal away back in its sack, then asks warily "Christoff? What sorcery is this?"

Sometimes it sucks being a human :P


Female Half-Elf Druid(Treesinger)/3 - HP: 27/27; AC16, T15, FF11; F+4,R+2,W+7; Per +12; Init +1

Ghae hesitantly reloads her sling and tries to see through the pitch blackness that has suddenly engulfed the area.


Grokar son Bakur, Male CN Half-Orc Skirmisher 3 | HP 28 | AC 15, FF 14, T 11, CMD 17 (19) | Init +1 (3) | Fort +5, Ref + 4, Will +4 | Senses: Perc +9, S.Mot +5, Darkvision 60ft, Scent

Round 8

Grokar speaks to the others, announcing his presence to the bandits as well.

"It was the other elf, I think. I'll keep track of him while you go talk."

Grokar runs up the north passage, some of it still blocked by magical darkness, until he can smell Pharnox nearby.

"I'm with you." he whispers.


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Pharnox whispers back at Grokar, "I never asked for your help, this is a job for stealth not brute force"


Male Human Barbarian 3 | HP 16/42(36/51) | Init +1 | Perc +6 | AC: 16(14) Tch: 11 FF: 15 | Fort +5(+7) Ref +2 Will +2(+4) |
Resources:
Rage 9/10 Powerful Blow 1/1

Talric looks around warily, and goes towards Christoff's voice, and the light. He then draws his earthbreaker and waits.


Grokar son Bakur, Male CN Half-Orc Skirmisher 3 | HP 28 | AC 15, FF 14, T 11, CMD 17 (19) | Init +1 (3) | Fort +5, Ref + 4, Will +4 | Senses: Perc +9, S.Mot +5, Darkvision 60ft, Scent

Grokar whispers back "It's not to help you. I don't trust you."


In the north hall Pharnox and Grokar hear the lone bandit curse as he rolls his barrel out into the magical darkness.

In the southern hall, the combination of Christoffs spell and the torch in the sconce make a small area of faint visibility at the edge of Pharnox's engulfing shadow.

Further south still, Captain Janral and Lieutenent Gannar halt their negotiations with Mikka.

"Expecting company, Mooncaller?" Gannar spits.

"Let's go meet our new guests!" Janral says with glee born of madness.

"Ladies first," Gannar scowls.


Female Human Mooncaller Druid 2 || HP 20/20 | AC:15 Tch:12 FF:13 | CMD:14 | Init:+2 (3) | Perc: +9 (10)

Wondering what was going on outside, Mikka nods to the two zealots, warily walking ahead of them to the hall.

I knew the Grand Druidess had plans to send a group but I'd hoped to be further into investigating before that. This should be interesting


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Pharnox whispers back "Well if you must come stay out of my way and, more importantly, stay quiet. He then sheaths his bow and with a flick of his right wrist brandishes a dagger and double moves stealthily around the courner.
Stealth check: 1d20 + 10 ⇒ (2) + 10 = 12 Not sure if I get any bonus for sneaking around in the dark, but if so please add it to my roll.


Female Half-Elf Druid(Treesinger)/3 - HP: 27/27; AC16, T15, FF11; F+4,R+2,W+7; Per +12; Init +1

Ghae stays where she is alertly listening for any movement in the unnatural darkness.

Perception: 1d20 + 9 ⇒ (10) + 9 = 19


Grokar son Bakur, Male CN Half-Orc Skirmisher 3 | HP 28 | AC 15, FF 14, T 11, CMD 17 (19) | Init +1 (3) | Fort +5, Ref + 4, Will +4 | Senses: Perc +9, S.Mot +5, Darkvision 60ft, Scent

Stealth: 1d20 + 4 ⇒ (19) + 4 = 23

Grokar follows Pharnox's advice to keep quiet, tailing him up towards the northwestern corridor. His curiosity makes him linger a moment at the northeast hallway as he goes, looking down it to see if there are any other enemies.

Perception: 1d20 + 9 ⇒ (3) + 9 = 12


The northeast hallway is supernaturally dark from Pharnox's spell. Grokar can't see an inch before him.

The bandit abandons the barrel of oil in the darkness and returns into the torchlit storage room.

The sound of a bar being set across the door can be heard.


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Upon hearing the door get barred Pharnox stands up straight, dispelled his deeper darkness, and gives Grokar a gentle whack on the arm saying "Come man, I could have had an easy kill, but no, you had to come banging around behind me alerting him to my presence and now he's barred the door. Thanks a bunch." Pushing his way past Pharnox returns to the main room to check the bodies for anything of use.
Posting from my phone tonight so I'll update my location when I get to work in the morning.


Grokar son Bakur, Male CN Half-Orc Skirmisher 3 | HP 28 | AC 15, FF 14, T 11, CMD 17 (19) | Init +1 (3) | Fort +5, Ref + 4, Will +4 | Senses: Perc +9, S.Mot +5, Darkvision 60ft, Scent

Grokar growls, then shakes his head at Pharnox.

"[b]You don't think maybe the sudden darkness or you almost tripping over yourself had anything to do with it?[b]"

Grokar takes another look down the hallway now that the magical darkness has cleared, then starts to head back to the others as well, going to collect his javelins and look for anything else of use.

Perception: 1d20 + 9 ⇒ (9) + 9 = 18


Grokar sees that the northeast side passage seems to be a dead end after about twenty feet. It is unoccupied.


Captain Janral and his Lieutenant arrive from the south with Mikka in tow on time to witness the lights coming back on. They see their remaining men surrendered before Talric and Christoff and May, with Ghaelja a little to the north. The dead are piled around.

"This is a massacre. What is it that you want? Why have you come here?"


Female Human Mooncaller Druid 2 || HP 20/20 | AC:15 Tch:12 FF:13 | CMD:14 | Init:+2 (3) | Perc: +9 (10)

Mikka's eyes widen at the carnage. Though the loss of life was regrettable, she was glad to see the bandits placed at a sever disadvantage by people humane enough to accept surrender.

"I would think they wish to go further in without resistance, Janral." the beautiful young druidess says in a slightly amused tone.


Male Human Barbarian 3 | HP 16/42(36/51) | Init +1 | Perc +6 | AC: 16(14) Tch: 11 FF: 15 | Fort +5(+7) Ref +2 Will +2(+4) |
Resources:
Rage 9/10 Powerful Blow 1/1

Talric nods, blood bleeding profusely all across his body. "Yes, we would. I do not relish the taking of life. These men will go on to Valhalla, although their time on this earth was cut short." The massive Northlander (if the ethnicity is common knowledge) sighs heavily, and says "You probably will not grant this request, but may we rest here? My wounds need healing, and I do not wish to go up against whatever monsters dwell here while at half strength."


Captain Janral is foaming at the mouth but his Lieutenant holds him back and speaks.

"You've wiped out our forces. It will take us months to rebuild, maybe over a year. Now you want to rest? We don't want anymore trouble. Just move past and leave us be. I already told the druid here, we don't know anything about the 9 eyes of Sha-Yen-Maar and this blight they are supposedly causing. I just know my men were getting sicker every day. If you hadn't killed them the sickness would have soon enough."


Male Human Barbarian 3 | HP 16/42(36/51) | Init +1 | Perc +6 | AC: 16(14) Tch: 11 FF: 15 | Fort +5(+7) Ref +2 Will +2(+4) |
Resources:
Rage 9/10 Powerful Blow 1/1
DM Grimmy wrote:

Captain Janral is foaming at the mouth but his Lieutenant holds him back and speaks.

"You've wiped out our forces. It will take us months to rebuild, maybe over a year. Now you want to rest? We don't want anymore trouble. Just move past and leave us be. I already told the druid here, we don't know anything about the 9 eyes of Sha-Yen-Maar and this blight they are supposedly causing. I just know my men were getting sicker every day. If you hadn't killed them the sickness would have soon enough."

Talric bows his head. "Indeed. I know that such losses can be devastating, especially in adverse conditions. Hopefully, I can find a way to cure this blight. It may spread beyond this wilderness and into settlements, and we need to stop it before that happens."


Don't forget you guys were sent for the dice of fate, not to end the blight ;) Still never hurts to end a blight if you're down in a dungeon anyway I suppose.


Human Alc 1/ Wiz 2 | HP 13/13 | Init +2 | Perc +4 | AC:12 Tch:12 FF:10 | Fort +2 Ref +4 Will +3 |
Spells:
Acid darts (6/7) | Bombs (6/7)

"We need to find the die, so we can leave here alive. Eyes that cause a illness are interesting though." Christoff says sharply.

Christoff looks at the Lieutenant and his voice sofetn, "Sorry about your men, at least this was a faster death. Can the survivors leave this place? It seems like a rather unpleasant place to die."


Male Human Barbarian 3 | HP 16/42(36/51) | Init +1 | Perc +6 | AC: 16(14) Tch: 11 FF: 15 | Fort +5(+7) Ref +2 Will +2(+4) |
Resources:
Rage 9/10 Powerful Blow 1/1

Talric wants to get the Dice-but now hearing about the blight, that's his top priority.


Female Human Mooncaller Druid 2 || HP 20/20 | AC:15 Tch:12 FF:13 | CMD:14 | Init:+2 (3) | Perc: +9 (10)

Looking at the bleeding warrior, Mikka is moved to action, walking towards the group. "My name is Mikka. Before anyone goes anywhere, you require attention if you do not wish to bleed to death in a tunnel somewhere."

Without asking she steps forward, placing one hand in the center of Talric's chest, the other resting on her own lower belly as she begins a soft chant.

CMW: 2d8 + 3 ⇒ (7, 8) + 3 = 18


Female Half-Elf Druid(Treesinger)/3 - HP: 27/27; AC16, T15, FF11; F+4,R+2,W+7; Per +12; Init +1

Ghae looks at the captain and then the woman:
What do you know of this blight? It destroys the trees that cannot protect themselves. What are these eyes of ShaMenYar?


Male Human Barbarian 3 | HP 16/42(36/51) | Init +1 | Perc +6 | AC: 16(14) Tch: 11 FF: 15 | Fort +5(+7) Ref +2 Will +2(+4) |
Resources:
Rage 9/10 Powerful Blow 1/1

Talric breathes a sigh of relief as more of his wounds close up. "Thank you, Mikka. That was much appreciated." Shouldering his massive hammer, the Northlander rumbles "We should leave soon. The sooner we find the Dice, the sooner we earn our freedom."


Let's get a diplomacy roll first, Ghae might get a bit of information.


Female Half-Elf Druid(Treesinger)/3 - HP: 27/27; AC16, T15, FF11; F+4,R+2,W+7; Per +12; Init +1

Lol - yeh, Diplomacy is not usually a druid strong point.

Diplomacy: 1d20 ⇒ 14 <-- better than terrible


"ShaYenMar? Never heard of her. Er, it."

Bluff: 1d20 + 7 ⇒ (1) + 7 = 8


Female Half-Elf Druid(Treesinger)/3 - HP: 27/27; AC16, T15, FF11; F+4,R+2,W+7; Per +12; Init +1

Sense Motive: 1d20 + 4 ⇒ (16) + 4 = 20

Ghae rolls her eyes.

I would love to play cards with you. Your tells are as easy to notice as a giant redwood on an open plain.


You guys want to press the bandits for info or move on?


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Sleight of hand: 1d20 + 10 ⇒ (9) + 10 = 19
Stealth check: 1d20 + 10 ⇒ (5) + 10 = 15


Human Alc 1/ Wiz 2 | HP 13/13 | Init +2 | Perc +4 | AC:12 Tch:12 FF:10 | Fort +2 Ref +4 Will +3 |
Spells:
Acid darts (6/7) | Bombs (6/7)

Knowledge: Arcana: 1d20 + 10 ⇒ (10) + 10 = 20

"Why does that sound familiar?" Christoff says to himself. "Talric do you think it's safe to ask them about our objective? Or should we just find the others and move on? "

-Posted with Wayfinder


Pharnox locates a small hidden alcove by the peephole used to view the entrance through the mural. It has a small table set up with a card game in progress.

The pot contains 23 GP, 120 SP and 100 CP.

The fallen bandits themselves are bereft of valuables, carrying only their weapons and armor.


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Sounds like I hit the jackpot with that alcove.
Now that's what I'm talking about. Pharnox thinks to himself as he shovels the money away. From the equipment he only grabs enough arrows to replenish his supply as well as giving Grokar a bow and a quiver of 20 arrows saying "This might come in handy, I've learned some battles are better fought from afar."


Perception:
Christoff: 1d20 + 4 ⇒ (2) + 4 = 6
Grokar: 1d20 + 9 ⇒ (10) + 9 = 19
Pharnox: 1d20 + 8 ⇒ (6) + 8 = 14
Talric: 1d20 + 6 ⇒ (6) + 6 = 12
Ghae: 1d20 + 12 ⇒ (11) + 12 = 23
Mikka: 1d20 + 9 ⇒ (7) + 9 = 16

Ghaelja hears a muffled cry from deeper in the bandit lair, not the southeast where Mikka and the Captain came from, but the southwest where the last wave of archers and spearmen crept up from.

It sounds like "helpf fme.."


Male Human Barbarian 3 | HP 16/42(36/51) | Init +1 | Perc +6 | AC: 16(14) Tch: 11 FF: 15 | Fort +5(+7) Ref +2 Will +2(+4) |
Resources:
Rage 9/10 Powerful Blow 1/1

Talric shrugs. "Judging from what the druidess was saying, I think they already know about the blight-although they don't want to divulge that information with us. They probably know as much as the druidess does, and seeing that she is traveling with us, we can probably ask her as we continue through this place."


Female Half-Elf Druid(Treesinger)/3 - HP: 27/27; AC16, T15, FF11; F+4,R+2,W+7; Per +12; Init +1

Ghae looks at the captain:
Who are you holding prisoner in there?

As she says this, she nods her head toward where she heard the cry for help.


Grokar son Bakur, Male CN Half-Orc Skirmisher 3 | HP 28 | AC 15, FF 14, T 11, CMD 17 (19) | Init +1 (3) | Fort +5, Ref + 4, Will +4 | Senses: Perc +9, S.Mot +5, Darkvision 60ft, Scent

Grokar wanders back to the rest of the group, trying to catch up to what they are saying.


Female Human Mooncaller Druid 2 || HP 20/20 | AC:15 Tch:12 FF:13 | CMD:14 | Init:+2 (3) | Perc: +9 (10)

Mikka's eyes narrow as she looks in the direction Ghae indicates. She frowns at the Captain.


Human Alc 1/ Wiz 2 | HP 13/13 | Init +2 | Perc +4 | AC:12 Tch:12 FF:10 | Fort +2 Ref +4 Will +3 |
Spells:
Acid darts (6/7) | Bombs (6/7)

"I meant the reason we came here in the first place, Talric. Perhaps they know of it but perhaps we shouldn't tell them we are looking for it. I understand you feel this blight needs to dealt with but I hope you can remember we have to either accomplish our goal or find a way to avoid being recaptured. I doubt our former captors will excuse our failure just because we stopped this blight."

In response to Ghae, Christoff shakes his head and says "Is everyone taking prisioners?"


Captain Janral looks back towards the muffled cry.

"Oh that? That's just one of our men in the brink for cheating at cards."


Female Human Mooncaller Druid 2 || HP 20/20 | AC:15 Tch:12 FF:13 | CMD:14 | Init:+2 (3) | Perc: +9 (10)

Sense motive1d20 + 4 ⇒ (7) + 4 = 11


Bluff-Unfavorable Conditions: 1d20 + 7 - 5 ⇒ (8) + 7 - 5 = 10

Mikka believes he's lying.


Female Human Mooncaller Druid 2 || HP 20/20 | AC:15 Tch:12 FF:13 | CMD:14 | Init:+2 (3) | Perc: +9 (10)

"I sincerely doubt being punished for cheating at a game would warrant cries for help." Mikka says taking a step towards the "brig".

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