Dungeon of Dread - Team 2

Game Master Grimmy

Round 4
Ghaelja
Mikka <<<<
Talric <<<<
Pharnox <<<<
Grokar <<<<
Captain Janral
Lieutenant Gannar <unconscious
Bandits

Dungeon Map | Equipment


51 to 100 of 188 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Female Half-Elf Druid(Treesinger)/3 - HP: 27/27; AC16, T15, FF11; F+4,R+2,W+7; Per +12; Init +1

Great, now Talric has changed my name to Someone.


LOL!!


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)
DM Grimmy wrote:
Funny thing about the totem warrior archetype, I could never figure out what it actually does... I mean, you can take totem feats anyway without the archetype, right?

The reason for the archetype is that a plain old ordinary barbarian can choose a lesser totem and then was stuck only getting its two higher form, but all other types of totem are now off limits. The Totem Warrior archetype allows you to have multiple types of totems and swich between them at will.


So it looks like Ghaelja Waaldhar will enter the dungeon with this ramshackle bunch after all :)


Female Half-Elf Druid(Treesinger)/3 - HP: 27/27; AC16, T15, FF11; F+4,R+2,W+7; Per +12; Init +1

Yep, it will be interesting seeing how two CN players and an honor bound LG barbarian work together. But, Ghae is on a mission, hopefully we can accomplish it.


Talric of the Northlands wrote:

Yeah, never really figured that out either. I guess it does nothing.

Grimmy, BTW, I have to ask you a question about my tournament boon archetype: Are we going to do this RAW or RAI? Titan Mauler is pitiful if you use it RAW, however, I like it RAI because I can swing a massive hammer-plus, I can switch to a (relatively) smaller weapon and a shield if I decide to get all defensive. I would really like to have it for RP purposes, however, I probably won't get it if it's RAW.

Sorry I haven't got back to you here, I just need to read up on this cause I honestly have no idea what you're talking about :P

I see the FAQ on titan mauler, are you saying you think the FAQ is not RAI? That makes no sense, why would they release an FAQ that goes against their own intent?

Tal wrote:


Another question: if our character survives the dungeon, does he/she/it get to join another campaign of yours?

The way I think of it, I only have one game going, it's just a really big game. I guess DoD is like something to do instead of just sitting on a bench waiting for spots to open. Plus it was a place to send characters who weren't quite within the original guidelines.

Now that the MoD game went to hell... I guess on the one hand that could mean there will definitely be open spots, but on the other hand I have to figure out how to keep that from happening all over again.

Tal wrote:


One last thing: This quote.

Q wrote:
Someone wrote:
Unoptimized=More Fun to RP.
Unoptimized=Death By Orcus.
This made me spew metaphorical coke out of my nostrils, for some reason.

That's an interesting thing. Optimizers always seem to struggle in my games. Kids seem to do best, followed by grown-ups who never played RPG's before.

Anyone who already knows pathfinder in-and-out always has a hard time in my games until they unlearn all the stuff they know and start playing from the gut.


Hey Christoff how is wayfinder working for you? I had it on my galaxy and it really sucked, but I heard they had a new update?


Male Human Barbarian 3 | HP 16/42(36/51) | Init +1 | Perc +6 | AC: 16(14) Tch: 11 FF: 15 | Fort +5(+7) Ref +2 Will +2(+4) |
Resources:
Rage 9/10 Powerful Blow 1/1

Hey, Grimmy, mind if I write campaign journals?

And will you run with the good writing/good IC view in journals=experience?


Heck yeah, journals is a must! Do you see where to put them on the obsidian portal page?


Male Human Barbarian 3 | HP 16/42(36/51) | Init +1 | Perc +6 | AC: 16(14) Tch: 11 FF: 15 | Fort +5(+7) Ref +2 Will +2(+4) |
Resources:
Rage 9/10 Powerful Blow 1/1

No, but did you add me to the site?

I'm not sure if you did, let me check..


If you emailed me I added you, I'm good about that I didn't miss anyone.


FYI guys the battlemap link is live, don't know if I mentioned that when I put the link up.


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

I'm away from a computer on nights and weekends so I can make posts, but I can't edit the map until I get back to work Monday morning.


Guys, check out Ghaeljas baby treant on the battle map :p


Female Half-Elf Druid(Treesinger)/3 - HP: 27/27; AC16, T15, FF11; F+4,R+2,W+7; Per +12; Init +1

Nice


obsidian portal invite sent Tal.


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)
DM Grimmy wrote:
Guys, check out Ghaeljas baby treant on the battle map :p

It's not really how I envisioned him in my head, but it works.


Grokar the Ravager wrote:

Upon hearing his name, Grokar heads back over to where Talric and Christoff are. He's glad to finally be breaking something and joins in to help out.

[dice=Sunder]1d20+7
[dice=Damage w/ Power Attack]1d4+5+1d4+5+1d4+5

I know it's just a door but what's up with this, I can't figure out what's going on here?

Have you made a single attack roll and then compiled three different damage rolls into one line?


Grokar son Bakur, Male CN Half-Orc Skirmisher 3 | HP 28 | AC 15, FF 14, T 11, CMD 17 (19) | Init +1 (3) | Fort +5, Ref + 4, Will +4 | Senses: Perc +9, S.Mot +5, Darkvision 60ft, Scent

Sorry. Honestly, I wasn't sure what to do here. Generally, to try to damage an unattended object, an attack roll isn't needed, right? I guess I was just trying to break it with sunder, and failing that doing a full attack on it, which I don't think even penetrated the hardness.


Oh I see.

This door has a break check DC 30! Otherwise wack away at it with normal hp damage.

I prefer each dice roll as it's own bbcode equation though, sometimes it matters you know? With DR, hardness, immunities etc.


So it turns out we need one more hit to take down the door. These doors are really sturdy!

I'll roll it for Tal (or just say one more does the trick.)

Gimme a sec here to figure out how far the defenders get with their prep in 4 rounds, then I'll roll initiative.


Female Half-Elf Druid(Treesinger)/3 - HP: 27/27; AC16, T15, FF11; F+4,R+2,W+7; Per +12; Init +1

Should have had May hit the door. She does double damage against objects.

Although 1d6+3 x2 might still be less than Tal does.


Cute name! I didn't catch that before. I think I like May better than Trangles, I see what you mean now.

Remember that for next time though, I bet there will be more situations when the speed you can take down a door matters.

May and Tal can double team a door, they are pretty big doors..


Female Half-Elf Druid(Treesinger)/3 - HP: 27/27; AC16, T15, FF11; F+4,R+2,W+7; Per +12; Init +1

I was lazy with this name. May is short for Maple. Trangles was "Strangle" with the S flipped to the end. Considering it was a vine that like to wrap around people, it made sense.


Ok!

Initiative is rolled.

Battle map updated.

Couple notes:

Initiative Just a reminder, I use simple initiative. You don't have to wait for a specific initiative count to post. Action will resolve in the order posted. There's a little table at the top of the screen that shows which round we are in. The little "<<<<" next to your name shows you haven't taken your turn yet.

Header

When you post your turn, and only when you post your turn, preface the post with a simple, bold face header like this:

Quote:

Round X:

So and so does such and such.

Don't use a header: if you are just posting dialogue or any other free action, ooc commentary, AoO's, or anything other than your actual turn.

Do use a header: if and only if you are taking your turn.

This header thing is a big deal to me, without it I find combat overwhelming to keep track of, so please do it every-time (just like bolding text for dialogue and all the other PbP conventions.)

Readied Actions My take on readied actions is that they are a special initiative action, with action economy cost and initiative consequences all related to the abstraction of turn based combat, therefore they work best when declared on your turn during combat, not before initiative is rolled.

So, for those of you who declared readied actions prior to this combat starting, you can take those same actions and use those same rolls if you like, during your turn (or do something else instead if you want, your call).

Delayed Actions Under this simple initiative system, you pretty much only need to formally declare a delayed action if you want to wait to go after the bad guys. If you want to go after the cleric or something, just post after the cleric. Voila, you delayed. See what I mean?

----

Ok I think that's about it. Game on!


Female Half-Elf Druid(Treesinger)/3 - HP: 27/27; AC16, T15, FF11; F+4,R+2,W+7; Per +12; Init +1

My understanding of Readied Actions is that a Readied Action requires a standard action to activate. Therefore, you cannot technically ready an action before combat starts. If you want to prepare an action, then the logical method is to use stealth, or something similar, to surprise the enemy and hope that they do not see you with their DM buffed perception.

Delayed actions means that you are waiting to take your turn. Realistically in combat with the RAW, I do not think that one can "Delay until I am attacked" as this would effectively be attempting to get a FRA instead of the "Readied Action" which limits you to a Standard Action. So, if you say: "I delay until someone moves adjacent to me" then you would be able to go after the enemy moved adjacent and finished its turn, not the instant that it moved next to you. On the other hand, if you had used a "Readied" action, your turn, limited to a Standard Action, would have occurred in the middle of the enemy's turn the instant before the enemy moved adjacent to you.

At least, that is my 2 coppers of understanding.


Yup, ditto on all counts Ghae.


BTW guys, here is the campaign wide thread with all the PC's from all the different parties.

This is like a big off-topic thread and it's where I announce stuff that concerns everyone, like if I'm going to be offline for a couple days, etc.

You can dot the gameplay thread if you want it to show up in your active campaigns list and get notifications of activity.

Lost Lands Mega-Campaign


DM Grimmy wrote:


Header

When you post your turn, and only when you post your turn, preface the post with a simple, bold face header like this:

Quote:

Round X:

So and so does such and such.

Don't use a header: if you are just posting dialogue or any other free action, ooc commentary, AoO's, or anything other than your actual turn.

Do use a header: if and only if you are taking your turn.

This header thing is a big deal to me, without it I find combat overwhelming to keep track of, so please do it every-time (just like bolding text for dialogue and all the other PbP conventions.)


Grokar son Bakur, Male CN Half-Orc Skirmisher 3 | HP 28 | AC 15, FF 14, T 11, CMD 17 (19) | Init +1 (3) | Fort +5, Ref + 4, Will +4 | Senses: Perc +9, S.Mot +5, Darkvision 60ft, Scent

The battle map is off for me. Should we be moving our own characters on our turn?

I should be up next to Pharnox (or above him - 15 feet from where the second row phalanx was). I was setting it up so once they took the 5 foot step forward I could take a 5 foot step up to one and full attack.


Yup, you move your own token. Remember we talked about it a lot early in discussion and all the way back to recruitment... We tested out different mediums looking for one that allowed movement of tokens from mobile devices, and settled on google docs.

I don't mind at all moving your tokens for you guys, if you can't do it on a particular device for example, but, the big thing here is use the header ;)


I'll try to explain the role that these headers play for me...

Testimony:

I use multiple devices to check the thread. I may be on my mobile phone and see that there has been activity, and I will read through the posts at that time to get apprised, but I don't resolve the actions, record the damage, and update the initiative chart from my phone. When it looks like some action or response is needed from me, I may take a coffee break and switch to a more suitable device.

At that point, the headers serve as mileposts. I find the post where I opened a round of combat, and scan down from there to each post with a header, recording damage and status effects as necessary and marking that that player has taken his turn on the initiative chart, and so forth. For example at this point I might see that Grokar has described his movement but needs his token moved. You follow me?

I actually could have acted for the enemy and opened Round 2 seven hours ago when Christoff posted, but my initiative chart still showed that Grokar and Christoff had their turns remaining in Round 1. I hadn't updated the chart properly because of the headers.

I don't know how well I'm explaining this, but I tell you in good faith I don't have this requirement just to hassle and annoy you, it is vital to my ability to run a good game. Maybe I have a learning disability, I don't know... It's a peculiarity of my own brain and the way I process information. I'm trying to be very up-front about that (^_^)

tl;dr: Gotta have the header.


@Grokar I moved you where you wanted to be.

You still have your full complement of actions for round 2.

Note the stairs are difficult terrain (no 5' steps).


Grokar son Bakur, Male CN Half-Orc Skirmisher 3 | HP 28 | AC 15, FF 14, T 11, CMD 17 (19) | Init +1 (3) | Fort +5, Ref + 4, Will +4 | Senses: Perc +9, S.Mot +5, Darkvision 60ft, Scent

@Grimmy

Sorry, I'll try to keep up. I'm more used to playing offline than online, and its taking me a little bit to adjust to multiple games.


No it's not just you bro no one likes my headers, but I have to put my foot down about it, it's just too hard for me to track combat without the headers, I'm not entirely sure why.

Even as a player I never have a clue what's going on if it's a game that doesn't use headers. My weird brain ;)


Human Alc 1/ Wiz 2 | HP 13/13 | Init +2 | Perc +4 | AC:12 Tch:12 FF:10 | Fort +2 Ref +4 Will +3 |
Spells:
Acid darts (6/7) | Bombs (6/7)

Sorry meant to do put the header on it.


Male Human Barbarian 3 | HP 16/42(36/51) | Init +1 | Perc +6 | AC: 16(14) Tch: 11 FF: 15 | Fort +5(+7) Ref +2 Will +2(+4) |
Resources:
Rage 9/10 Powerful Blow 1/1

Did you guys see the entry I made?


The obsidian portal journal? Yeah I saw it I gave you 200 XP.


Talric of the Northlands wrote:
...a bandit with +2 BAB? (I figured that out by looking at their attacks, not the module itself.)[/ooc]

They're BaB 1 though (weapon focus with both weapons you've seen them use).

Spoiler:

BANDITS (12)
XP 200
Male human warrior 1
NE Medium humanoid (human) Init +1; Senses Perception +1
AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 12 (1d10+3 plus 3)
Fort +3, Ref +1, Will –1
Speed 30 ft.
Melee spear +3 (1d6+1/x3) or shortsword +2 (1d6+1/19–20) Ranged shortbow +3 (1d6/×3)
Str 13, Dex 13, Con 12, Int 10, Wis 9, Cha 8
Base Atk +1; CMB +2; CMD 13
Feats Toughness, Weapon Focus (shortbow), Weapon Focus (spear)
Skills Perception +1
Languages Common
Combat Gear Spear, leather armor, short bow, 20 arrows, short sword

I changed them to 1 hp so we still have a game tomorrow ;)

Yes, the 14 year olds played on hard-mode :p


Male Human Barbarian 3 | HP 16/42(36/51) | Init +1 | Perc +6 | AC: 16(14) Tch: 11 FF: 15 | Fort +5(+7) Ref +2 Will +2(+4) |
Resources:
Rage 9/10 Powerful Blow 1/1

Yay! I'm contributing!


This module claims "4-6 PC's Levels 1-3" but that's kind of insane honestly.

Those teenagers went in as 3rd level PC's and cleared most of level one with no deaths but they are AD&D style players, very cautious and creative. They're used to killer modules. They tried both entrances before they infiltrated and played two factions against each other. Even so they had to leave and come back at level 5 to descend to the second dungeon level.

I tell the experienced players about how these kids can do it, to egg them on, but it is true!

There's only so much co-ordination you can expect from a newly formed PbP group though, it's just so different from sitting at a real table with people you already know. Between that and adjusting to the old-school style* dungeon design (assuming most of you guys are used to modern AP's) I thought it would be better to make these bandits 4e style minions with 1hp for now. If you hit'em, they die.

If you check out DoD team 1, over on the other side of Saecaroth, I've done the same thing for the welcoming committee they received. Chalk it up to bad water.

I just don't want this thing to end before it begins. Don't expect every monster in the dungeon to have 1hp though!

--------------

*disclaimer: I am only 33, not officially old-school. When I say old-school I just mean "how we played when I was a kid".


Male Human Barbarian 3 | HP 16/42(36/51) | Init +1 | Perc +6 | AC: 16(14) Tch: 11 FF: 15 | Fort +5(+7) Ref +2 Will +2(+4) |
Resources:
Rage 9/10 Powerful Blow 1/1

I'm not afraid if this module. I played through Keep on the Borderlands, And I actually survived the Minotaur maze, killed a high priest of the Devil Cult of Two-Horns, and defeated Two Horns himself. At 5th level. (He was a horned devil, no fooling. Our DM didn't expect us to survive.)


Nice!


I'm tentatively re-opening recruitment for one more PC to join you guys. After doing this for a while I have kind of decided that six is a really ideal number for PbP groups.

Any particular area you guys feel you need reinforced? I was thinking maybe a cleric.


Grokar son Bakur, Male CN Half-Orc Skirmisher 3 | HP 28 | AC 15, FF 14, T 11, CMD 17 (19) | Init +1 (3) | Fort +5, Ref + 4, Will +4 | Senses: Perc +9, S.Mot +5, Darkvision 60ft, Scent

Yeah, we may need some support in the way of a buff or debuff-focused character. A cleric or bard would be cool. Or maybe an inquisitor?


I gave you the kill Tal ;)

We'll just call the intimidate check a flavor roll this time.

BTW have you guys had those? Tootsie rolls that come in cherry, lime, orange and vanilla.

I like the blue one.


Christoff, check if I did the blast radius right.

I did the 5' radius AoE template centered on a grid intersection.


Ghae what was that VTT software that you said was good for adding fog of war? Was it roll20?


Female Half-Elf Druid(Treesinger)/3 - HP: 27/27; AC16, T15, FF11; F+4,R+2,W+7; Per +12; Init +1

MapTools is the one that I have used.

I discovered the easiest thing to do with it was to cover the entire area with a fog of war, forget what it is called exactly in MapTools. And then "un-hide" what you want people to see. This I discovered is infinitely easier than trying to hide certain things.


Awesome thanks Ghae.

151 to 188 of 188 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Dungeon of Dread - Team 2 Discussion All Messageboards

Want to post a reply? Sign in.