Dungeon of Dread - Team 2

Game Master Grimmy

Round 4
Ghaelja
Mikka <<<<
Talric <<<<
Pharnox <<<<
Grokar <<<<
Captain Janral
Lieutenant Gannar <unconscious
Bandits

Dungeon Map | Equipment


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Anyone want to be party treasurer? I have a spreadsheet another GM gave me.


Male Human Barbarian 3 | HP 16/42(36/51) | Init +1 | Perc +6 | AC: 16(14) Tch: 11 FF: 15 | Fort +5(+7) Ref +2 Will +2(+4) |
Resources:
Rage 9/10 Powerful Blow 1/1

Sure, whyyyyy not.


If you guys want to chat with Ghaelja it would be nice if Christoff could slide in a clue about tracking magical anomalies so Ghaelja begins to make the association between the dungeon and the blight.

I'll have Killian say something to reinforce the idea.


OK Tal I put the link to the equipment sheet up top.

I started punching in everyones starting gear.

Christoph's profile had a list with weights included so he is all set...

Pharnox and Grokar, I couldn't find your weights listed anywhere, maybe I missed it.

Talric had weights listed but Tal you used one of those kits that lumps a bunch of gear together with one weight, so we need to split that up.

Ghaelja, you're all set.


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

I tried to access the equipment file and it asked for an email and password, so I logged in under my Gmail and it made me send you a request for access. I sent it, but I'm just wondering if anyone else ran into this?


Oh sorry I set permissions wrong.


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

@Talric-if you'd like I can do the initial set up for Pharnox's equipment and encumberance and then let you take over from there.


I've got as much info as I could find in the profiles punched in, and I can go a little further looking things up myself but ideally here's what would make my life easy:

In your profiles:

Pharnox, add weights to your list of gear and break down your thieve's kit into individual items

Grokar, add weights to your list of items

Talric, add weights for the individual items in your barbarian's kit

Christoff and Ghae are all set.


Male Human Barbarian 3 | HP 16/42(36/51) | Init +1 | Perc +6 | AC: 16(14) Tch: 11 FF: 15 | Fort +5(+7) Ref +2 Will +2(+4) |
Resources:
Rage 9/10 Powerful Blow 1/1

Alright, since I can't edit the spreadsheet from my iPod, I'll just list weights here for my convienence until I can get on a computer.

Backpack-2 lbs.
Belt Pouch-1/2 lb.
Blanket-3 lbs.
Flint and Steel-N/A
Iron Pot-5 lbs.
Rope-10 lbs.
Torches-5 lbs.
Waterskin-4 lbs.
Soap-1/2 lb.


Perfect, I punched it in (plus rations and I think 10 torches is 10 lbs).

Tal is all set.


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Updated Pharnox's profile with the weights and I'm about to go into the spreadsheet and put them in there. What do you want me to do about the arrows, they come in a grouping of 20 that weighs 3 lbs?

EDIT-My part of the spreadsheet seems to be locked so I can't edit it.


Ok I punched yours in Pharnox.


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Thanks


No problem.

Grokar can you sort me out with your weights?


Grokar son Bakur, Male CN Half-Orc Skirmisher 3 | HP 28 | AC 15, FF 14, T 11, CMD 17 (19) | Init +1 (3) | Fort +5, Ref + 4, Will +4 | Senses: Perc +9, S.Mot +5, Darkvision 60ft, Scent

Sorry for the delay. Updated in profile.


Cool thanks.


Ok everyone look over the equipment sheet in case I made any mistakes, and then we're ready to go.


If Ghaelja busted you guys out of the pit and you had an option to head straight for Rappan Athuk would you be into that, or would you still want to head for Saecaroth?


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

I personally think we would benefit more from heading to Saecaroth first, both for equipment and levels, before going after the big baddy in Rappan Athuk.


Ok your call. It's a peripheral low-level dungeon with a rumored backdoor access to Rappan Athuk, it's called the Mouth of Doom.

There's a third level party in there right now and they kind of need some back-up.

The two dungeons are comparable in challenge rating, I guess the difference being Saecaroth is slightly higher risk and higher reward (but that depends on the size of the group too.)


Honestly, Saecaroth is a really cool little dungeon mod, I don't know why it isn't more famous. And with two entrances it is perfect for the convention style teams competing for loot idea.

So if we want to just stick to that, that's cool. The only thing is, my other game The Mouth of Doom is in a bit of trouble from slow posting. I think it might be dying :(

So I was just brainstorming how to send them some new blood.

Anyway no biggie, if that game folds the refugees from there can jump in your game if they want.


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

There is also the idea of making our way through Saecaroth, the survivers of that head into the Mouth of Doom picking up the stragglers as we go before reaching the backdoor entrance for Rappan Athuk. Just another thought.


That's a cool idea Pharnox.

I'm just worrying too much probably.

It's just ever since they entered the dungeon, only the guy who scouts and one other player have done much posting...

Someone asked me to bring it up and find out what was going on and when I did a couple guys confirmed they had RL stuff getting in the way.


Male Human Barbarian 3 | HP 16/42(36/51) | Init +1 | Perc +6 | AC: 16(14) Tch: 11 FF: 15 | Fort +5(+7) Ref +2 Will +2(+4) |
Resources:
Rage 9/10 Powerful Blow 1/1

I agree with the blue elf over there. Lets get some levels and equipment right meow, then we can tackle Rappan Athuk.


Grokar son Bakur, Male CN Half-Orc Skirmisher 3 | HP 28 | AC 15, FF 14, T 11, CMD 17 (19) | Init +1 (3) | Fort +5, Ref + 4, Will +4 | Senses: Perc +9, S.Mot +5, Darkvision 60ft, Scent

I agree with the others that it would be best for us to do the dungeon first, but I'm also willing to go help out if needed.


lol @"the blue elf over there" :)

Sounds like you guys are pretty stoked for Saecaroth then.

My home group definitely liked it.


Nice summary Grokar.


This festival I'm working all weekend has not much wifi around so I can't really mess with maps, so... I can't really kick off the action while I'm here :/


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Thanks for letting us know. It's actually fine for me start the real game on Monday, I'm on a 3 day weekend before I start working summer school so I'm stuck strictly mobile till then anyways.


click me


OK the madness is over I am back and as caught up on sleep as I'm going to get :)

Did you guys check the equipment sheet to make sure I got everything? Last call!

A few things seemed weird, like for example Grokar has 0 money?


Male Human Barbarian 3 | HP 16/42(36/51) | Init +1 | Perc +6 | AC: 16(14) Tch: 11 FF: 15 | Fort +5(+7) Ref +2 Will +2(+4) |
Resources:
Rage 9/10 Powerful Blow 1/1

I wonder how surprised Ghaelja and Killian are that Talric is speaking like a perfectly civilized human being rather than a crazy barbarian from the Northlands...

(I personally never dump Int because I don't want to be shoehorned into playing Thog. Playing a total retard is never fun-unless you want to play an idiot.)


Talric is a cool character.


Grokar son Bakur, Male CN Half-Orc Skirmisher 3 | HP 28 | AC 15, FF 14, T 11, CMD 17 (19) | Init +1 (3) | Fort +5, Ref + 4, Will +4 | Senses: Perc +9, S.Mot +5, Darkvision 60ft, Scent

I did forget to mark how much money I had. How much did we start with again? I'm fine with starting with no money if that simplifies things.


150 starting, and you didn't spend much.


Grokar son Bakur, Male CN Half-Orc Skirmisher 3 | HP 28 | AC 15, FF 14, T 11, CMD 17 (19) | Init +1 (3) | Fort +5, Ref + 4, Will +4 | Senses: Perc +9, S.Mot +5, Darkvision 60ft, Scent

Yeah, not much of a reason to this early on, especially with Grokar's background. 127 gp, 4 sp remaining.

I admit I have trouble playing low intelligence characters, too. In Pathfinder, the average intelligence for a non hero is like 10, so I figure 8 is like "oh, it's that one 'simple' guy I know". 7 would be like "Is this guy for real?".

Below that I think DM's should require a linguistics roll for them to put words together or roll to remember a skill before being able to use it.

A dumb orc warrior walked down an alleyway and...
Perception: 1d20 + 12 ⇒ (6) + 12 = 18 Remember: 1d20 - 3 ⇒ (5) - 3 = 2
thought he saw something, but was distracted by shiny.


Male Human Barbarian 3 | HP 16/42(36/51) | Init +1 | Perc +6 | AC: 16(14) Tch: 11 FF: 15 | Fort +5(+7) Ref +2 Will +2(+4) |
Resources:
Rage 9/10 Powerful Blow 1/1

Alright, we starting soon?


Yeah my schedule is pretty much back to normal now. Caught up on sleep.


Male Human Barbarian 3 | HP 16/42(36/51) | Init +1 | Perc +6 | AC: 16(14) Tch: 11 FF: 15 | Fort +5(+7) Ref +2 Will +2(+4) |
Resources:
Rage 9/10 Powerful Blow 1/1

Sweet. As Tal would say: ¨My Journey continues. I will not stop until I have stopped my clan from falling into the icy clutches of Thrym.¨ Also, Grimmy, one thing about Talric's clan: they're slowly descending into chaos, petty infighting, and overall evil due to manipulations of the winter god himself and bloated pride.


Very cool Tal (no pun intended).

The refugees from the Mouth of Doom game have been invited to join your party.

I posted in gameplay that Killian's men dumped some more captives into the pit, that's their cue to check in and then off we go.


Grokar the Ravager wrote:

Yeah, not much of a reason to this early on, especially with Grokar's background. 127 gp, 4 sp remaining.

I admit I have trouble playing low intelligence characters, too. In Pathfinder, the average intelligence for a non hero is like 10, so I figure 8 is like "oh, it's that one 'simple' guy I know". 7 would be like "Is this guy for real?".

Below that I think DM's should require a linguistics roll for them to put words together or roll to remember a skill before being able to use it.

A dumb orc warrior walked down an alleyway and...
[dice=Perception]1d20+12 [dice=Remember]1d20-3
thought he saw something, but was distracted by shiny.

Over the years I've come to look at it as the built in mechanical penalties are already there, and beyond that I just trust players to RP their stats in a way that makes sense.

There's so much you can do with for example skill point investment to offset a low stat, which I like because you can get deeper with a character in terms of what is innate natural ability versus something that took a lot of work to be good at.


Guys the new prisoners dumped in the pit was supposed to be a way for the PC's from MoD to transition in, but now I dunno if they are coming after all. Sorry about all this foot-dragging I'm just really trying to make sure these PC's have a game they can play in.


Grokar son Bakur, Male CN Half-Orc Skirmisher 3 | HP 28 | AC 15, FF 14, T 11, CMD 17 (19) | Init +1 (3) | Fort +5, Ref + 4, Will +4 | Senses: Perc +9, S.Mot +5, Darkvision 60ft, Scent

It's cool. I was curious if it was them of maybe the other dungeon group fell apart.


I think I cursed them by worrying too much!

They lost some steam in terms of posts a while back but maybe that is not so strange for PbP?

Anyway they will always be welcome in my games no matter the fate of their present party!

But we better not stall anymore, DoD team 1 has a headstart!


Male Human Barbarian 3 | HP 16/42(36/51) | Init +1 | Perc +6 | AC: 16(14) Tch: 11 FF: 15 | Fort +5(+7) Ref +2 Will +2(+4) |
Resources:
Rage 9/10 Powerful Blow 1/1

Am I the only one who's worried that the moral compass of our party is a barbarian? ;P


Lol so funny! I think someone else in another thread might have said they were concerned about alignments in this group but I'm not worried.. We all talked it out together and we have an understanding. I think it will be interesting to see the RP.


Male Human Barbarian 3 | HP 16/42(36/51) | Init +1 | Perc +6 | AC: 16(14) Tch: 11 FF: 15 | Fort +5(+7) Ref +2 Will +2(+4) |
Resources:
Rage 9/10 Powerful Blow 1/1

In case you were wondering about my last post in Gameplay, Talric is going to get the Beast Totem rage powers-forgot to put the totem warrior archetype in my stat block.


Funny thing about the totem warrior archetype, I could never figure out what it actually does... I mean, you can take totem feats anyway without the archetype, right?


Male Human Barbarian 3 | HP 16/42(36/51) | Init +1 | Perc +6 | AC: 16(14) Tch: 11 FF: 15 | Fort +5(+7) Ref +2 Will +2(+4) |
Resources:
Rage 9/10 Powerful Blow 1/1

Yeah, never really figured that out either. I guess it does nothing.

Grimmy, BTW, I have to ask you a question about my tournament boon archetype: Are we going to do this RAW or RAI? Titan Mauler is pitiful if you use it RAW, however, I like it RAI because I can swing a massive hammer-plus, I can switch to a (relatively) smaller weapon and a shield if I decide to get all defensive. I would really like to have it for RP purposes, however, I probably won't get it if it's RAW.

Another question: if our character survives the dungeon, does he/she/it get to join another campaign of yours?

One last thing: This quote.

Q wrote:
Someone wrote:
Unoptimized=More Fun to RP.
Unoptimized=Death By Orcus.

This made me spew metaphorical coke out of my nostrils, for some reason.

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