Dungeon Master S's "Giantslayer" AP (Inactive)

Game Master Chris Marsh


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MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

As Hamilton backs away there's a wind that whips by the party. It's not the same wind. It's different, living.

Visually based Perception DC 16:

1d20 ⇒ 3
You see two pair of white eyes which belong to a pair of strange creatures atop the statue. Blustering winds and snow swirl around the white, almost
transparent feylike phantoms. When Hamilton backs away, so too do they. If you pass a Knowledge (Planes) DC 26 check the spoiler below.

Spoiler:

Thremindyrs are often mistaken for ghosts or some manner of frozen spirits when spotted in the wild. Although they are not incorporeal, these icy elemental beings are pale and wispy, and are easily overlooked in the wintery outdoors where there is little to contrast with their translucent white bodies. If viewed against a dark backdrop, a thremindyr looks like a long-limbed humanoid.

The name “thremindyr” roughly translates from the Giant language as “breath of Thremyr,” and a connection between the giant god and these creatures appears certain. Students of ancient lore and experts on the planes point to legends that describe how parts of the god Thremyr fell away from the deity and sprang to life, creating the frost giant, ice troll, and winter wolf races, and suggest that thremindyrs may have been created in the same way. These legends say that, instead of sloughing off of Thremyr as he staggered into the Steaming Sea, the first thremindyr escaped from Thremyr’s lungs as the ancient being sighed, passing through his lips and onto Golarion.


For not defacing the shrine, and for making a clear decision the party earns experience, but this experience is not measured in numbers...

Liberty's Edge

Male Halfing Ranger 13/Fighter 2| HP 111/111| AC 22 FF 18 Tch 15 | CMD 33 | F+15 R+18 W+11| Perc + 27| Init +8

Pig gives an odd look to Ham when he stops executing the plan. "What is going on?"He whispers forcefully.

perception: 1d20 + 20 ⇒ (15) + 20 = 35


Female Lyrakien Azata Familiar 13 (HP: 76/64) | AC: 21 T: 17, FF: 17 | Perception +15 (Darkvision) | F: +6, R: +9, W: +12 | CMB: +13 | CMD: 19 | Freedom of Movement, Detect Magic, Detect Evil, Shield Companion, False Life

Perception: 1d20 + 9 ⇒ (13) + 9 = 22
Knowledge (Planes): 1d20 + 12 ⇒ (3) + 12 = 15

"I see them too, though what is a mystery to me."
She grudgingly says to Raen, pointing. "Do you see the eyes?"


Male Dwarf Shaman 15 (HP: 142/179) | Init: +4 | AC: 21 T: 10, FF: 20 | Perception +7 (+2 vs unusual stonework) | F: +17, R: +12, W: +23 (+2 vs Poison/Spells/Spell-like) | CMB: +17 | CMD: 25 | Effects: Pass Without Trace, Merge with Familiar, Overland Flight, Hunter's Blessing, Haste, Good Hope, Displacement, Righteous Might

Perception: 1d20 + 4 ⇒ (13) + 4 = 17

Vael blinks in surprise. "Did ye...?"

Liberty's Edge

Male Halfing Ranger 13/Fighter 2| HP 111/111| AC 22 FF 18 Tch 15 | CMD 33 | F+15 R+18 W+11| Perc + 27| Init +8

"yep! two pairs. They moved away as Ham lowered his weapon. Are they some type of guardian?"

planes: 1d20 + 6 ⇒ (16) + 6 = 22


Male Human (Taldane) Ranger 12/Roughrider 3; HP: 165/165; Speed 30'; AC 33 or 36 with Shield, +2 Vs. Giants; FF 24/27, Touch 17. All AC +2 vs. Giants; Fort +14, Ref +12, Will:+8

Perception:1d20 + 13 ⇒ (15) + 13 = 28


Male Human (Taldane) Ranger 12/Roughrider 3; HP: 165/165; Speed 30'; AC 33 or 36 with Shield, +2 Vs. Giants; FF 24/27, Touch 17. All AC +2 vs. Giants; Fort +14, Ref +12, Will:+8
Whistle Pig wrote:

Pig gives an odd look to Ham when he stops executing the plan. "What is going on?"He whispers forcefully.

[dice=perception]1d20+20

We talked, Whistle. That's all. Let's move.


Varisian Illusionist Loremaster 15 HP 145*/131 | AC 17 Tch 12 FF 15 | F+16 R+13 W+18 | CMD 17 | Perc +21 | Init +8
Per Diem:
Ring: Unused | Pearl 1st/2nd/3rd: N/N/N| Kimono: Unused | Extend 3/3 | Quicken 3/3 | Staff 10/10 | Blinding Ray 15/15

Perception DC 25: 1d20 + 9 ⇒ (7) + 9 = 16 nope
Perception DC 16: 1d20 + 9 ⇒ (7) + 9 = 16
Know (Planes) DC 25: 1d20 + 17 ⇒ (16) + 17 = 33

Raen gives the azata some slight side-eye, then nods. "I did. Thremyndirs. Creatures of the ice god himself." Do I know anything more about them (means of communication, alignment in particular)?


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Raen knows that thremyndirs are creatures of both disorder and evil. They have no special means of communication, but are typically fluent in both Auran and Giantish.

Where to now heroes?


Male Human (Taldane) Ranger 12/Roughrider 3; HP: 165/165; Speed 30'; AC 33 or 36 with Shield, +2 Vs. Giants; FF 24/27, Touch 17. All AC +2 vs. Giants; Fort +14, Ref +12, Will:+8

I think Thremyr and I have an understanding--not an agreement, an understanding. I'm following my instincts on this. If we stay out out of his way, he'll stay out of ours. I move we head to the Urgathoan Shrine and send it and anything else we find there back to Abaddon.


Male Dwarf Shaman 15 (HP: 142/179) | Init: +4 | AC: 21 T: 10, FF: 20 | Perception +7 (+2 vs unusual stonework) | F: +17, R: +12, W: +23 (+2 vs Poison/Spells/Spell-like) | CMB: +17 | CMD: 25 | Effects: Pass Without Trace, Merge with Familiar, Overland Flight, Hunter's Blessing, Haste, Good Hope, Displacement, Righteous Might

"An agreement with Thremyr? How do ye know? Were it those eyes of the Thremyndirs?" he asks, picking up the proper terminology from Raen.


Male Human (Taldane) Ranger 12/Roughrider 3; HP: 165/165; Speed 30'; AC 33 or 36 with Shield, +2 Vs. Giants; FF 24/27, Touch 17. All AC +2 vs. Giants; Fort +14, Ref +12, Will:+8

Is that those things in there? Heh... Nah, I didn't see those in time. They would have gotten the jump on me. No, As I was about to melt some obscenities into the statue there, I had a vision. I think it was Thremyr. I was empathic, not explicit, but I think he was threatening me to leave it alone. I'm not scared of him, but I didn't feel right about trashing the shrine anyway. Just doesn't feel right. Anyway, I... Felt... And thought back at the thing in my head as best I could. Basically told him that I'd back off, and he should either help us or stay out of the way. I think that's where we are. I'm hoping he doesn't want undead ruling his people either. So far... , Ham says, looking back to the statue.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

The party backs away from the Shrine of Thremyr on Hamilton's cue. Given the context and readiness, they opt for the Temple to Urgathoa. It requires a lot of discipline as the traffic in front of the Longhouse is thick with giants.

This colossal stone edifice appears to be sculpted from the living rock. Stairs ascend between massive columns, each carved in the form of a frost giant from a previous age, to a portico where three sets of double doors are set in the southern face of the structure. Additional columns flank the east and west sides.

Both tactical maps are up to date.


Varisian Illusionist Loremaster 15 HP 145*/131 | AC 17 Tch 12 FF 15 | F+16 R+13 W+18 | CMD 17 | Perc +21 | Init +8
Per Diem:
Ring: Unused | Pearl 1st/2nd/3rd: N/N/N| Kimono: Unused | Extend 3/3 | Quicken 3/3 | Staff 10/10 | Blinding Ray 15/15

Raen voices her perplexity at the suggestion of Urgathoa's shrine, unclear on a narrative tie to revenge on the frost giants, but she quiets down once she sees the carved stone columns.

She steps towards Whistle Pig. "Little one, what do you hear at the door?"

Sound check, please.


Male Human (Taldane) Ranger 12/Roughrider 3; HP: 165/165; Speed 30'; AC 33 or 36 with Shield, +2 Vs. Giants; FF 24/27, Touch 17. All AC +2 vs. Giants; Fort +14, Ref +12, Will:+8

Do your thing, Whistle.

Liberty's Edge

Male Halfing Ranger 13/Fighter 2| HP 111/111| AC 22 FF 18 Tch 15 | CMD 33 | F+15 R+18 W+11| Perc + 27| Init +8

Pig Approaches the door:
checking the door for traps: 1d20 + 22 ⇒ (17) + 22 = 39
If not trapped he checks the door for sounds:
checking for sound: 1d20 + 20 ⇒ (2) + 20 = 22
WP tries to pick the lock:
DD: 1d20 + 19 ⇒ (2) + 19 = 21
DD: 1d20 + 19 ⇒ (9) + 19 = 28
DD: 1d20 + 19 ⇒ (16) + 19 = 35
DD: 1d20 + 19 ⇒ (2) + 19 = 21
DD: 1d20 + 19 ⇒ (2) + 19 = 21


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Whistle Pig approaches the door and discovers that it's trapped! The trap is magical in nature, so undoing is beyond him....


With the rest of the group stymied by the doors, Raen ushers the group around to the opposite side of the building. Pulling out a piece of soft clay from her component pouch, she taps into the weave and speaks the necessary arcane words. With a final gesture, the stone of the morphs wildly before breaking away to make a rough opening for the party to pass through.
Cast Stone Shape. Repositioned the party.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

1d100 ⇒ 15

Raen opens a small tunnel in the stone. The party pours into the temple, unsure of what's on the other side. Thankfully the room seems unoccupied.
This simple room contains something utterly out-of-place in the giant village: a large bed with a soft mattress, fluffy pillows, and silk sheets. A small nightstand sits against the opposite wall.

Map up to date.


Varisian Illusionist Loremaster 15 HP 145*/131 | AC 17 Tch 12 FF 15 | F+16 R+13 W+18 | CMD 17 | Perc +21 | Init +8
Per Diem:
Ring: Unused | Pearl 1st/2nd/3rd: N/N/N| Kimono: Unused | Extend 3/3 | Quicken 3/3 | Staff 10/10 | Blinding Ray 15/15

Small note: when using stone shape to make an entrance, I will "shape" the stone into broken chunks with an aperture large enough for a giant to pass through.

Raen is immediately suspicious. She scans the room for magic.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Raen can only make a hole 17 cu. ft. The wall is 4' thick. Assuming 3' wide (wide enough for you, but not a giant.) That's a tunnel 18" high. You can't make a hole big enough for AJ in a single casting. I'll give you making a a very thin "cut" to make a giant sized hole, but it comes with a giant-sized noise.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Doxon covers the "cutting" technique to open up a large hole. The massive drop of stone is completely muted by Doxon's spell.

Once inside, Raen scans the room for magic, and while there is plenty of interest on the table, non of it is magical.


Varisian Illusionist Loremaster 15 HP 145*/131 | AC 17 Tch 12 FF 15 | F+16 R+13 W+18 | CMD 17 | Perc +21 | Init +8
Per Diem:
Ring: Unused | Pearl 1st/2nd/3rd: N/N/N| Kimono: Unused | Extend 3/3 | Quicken 3/3 | Staff 10/10 | Blinding Ray 15/15

Raen directs her attention to the table specifically.

Perception: 1d20 + 9 ⇒ (17) + 9 = 26


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Raen jumps up to stand on a chair and examine the table:

What immediately stands out is a platinum unholy symbol of Urgathoa, which Raen estimates is worth 50 gold. Next to it is a pouch of ten black onyxes (worth a total of 750 gp) along with several sheets of paper, an inkpen, and a pot of black ink.

The papers are personal correspondence between someone named Dybellos and someone named Dulcilene, who appears to be Dybellos’s sister. The letter is strangely mundane, addressed to a location called Druanwiet Manor. In the letter, Dybellos asks about the weather, the health of the other’s children, and how she misses the autumn in Varno.

Knowledge (Geography) DC 15:
Varno is a principality in Ustalav.

Knowledge (Nobility) DC 15:
Druanwiet is a noble estate in the settlement of Redleaf.

Linguistics DC 20:
Ping me.


Varisian Illusionist Loremaster 15 HP 145*/131 | AC 17 Tch 12 FF 15 | F+16 R+13 W+18 | CMD 17 | Perc +21 | Init +8
Per Diem:
Ring: Unused | Pearl 1st/2nd/3rd: N/N/N| Kimono: Unused | Extend 3/3 | Quicken 3/3 | Staff 10/10 | Blinding Ray 15/15

Know Geography: 1d20 + 13 ⇒ (17) + 13 = 30
Know Nobility: 1d20 + 13 ⇒ (13) + 13 = 26
Linguistics: 1d20 + 20 ⇒ (12) + 20 = 32

"Letters to Ustalav. Curious."

Ping.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

As Raen reads over, he realizes that the message says FAR more than it seems. It's encoded. The illusionist quickly sees through the ruse:

"The Frost Queen prepares. We permit the Storm Tyrant to perform our labors. Timetable uncertain. The pawn’s citadel requires repair. Then the Pallid Princess’s Great Work begins.”


Male Human (Taldane) Ranger 12/Roughrider 3; HP: 165/165; Speed 30'; AC 33 or 36 with Shield, +2 Vs. Giants; FF 24/27, Touch 17. All AC +2 vs. Giants; Fort +14, Ref +12, Will:+8

Geography:1d20 + 8 ⇒ (9) + 8 = 17


Varisian Illusionist Loremaster 15 HP 145*/131 | AC 17 Tch 12 FF 15 | F+16 R+13 W+18 | CMD 17 | Perc +21 | Init +8
Per Diem:
Ring: Unused | Pearl 1st/2nd/3rd: N/N/N| Kimono: Unused | Extend 3/3 | Quicken 3/3 | Staff 10/10 | Blinding Ray 15/15

Raen shares the hidden message with the less adept. "I would posit that there is no lesser of two evils here. Just two evils."

Liberty's Edge

Male Halfing Ranger 13/Fighter 2| HP 111/111| AC 22 FF 18 Tch 15 | CMD 33 | F+15 R+18 W+11| Perc + 27| Init +8

"So the giants are plotting against each other are they? I think we could help this along, don't you think?"


In effect: grtr mgc wpn Male half-elf Brw1/Inq14 | hp 92/139 | Init +5 | AC 25, T 14, FF 24 | CMB +14, CMD 31 | F +17 R +13 W +18 (+2 vs. ench) | Prcptn +22 (darkvision), SM +30 |

Ushyle nods. Clearly the Urgathoan has no regard for the leader of the giant army. The question is how can we demonstrate that contempt with the rank-and-file?


Male Dwarf Shaman 15 (HP: 142/179) | Init: +4 | AC: 21 T: 10, FF: 20 | Perception +7 (+2 vs unusual stonework) | F: +17, R: +12, W: +23 (+2 vs Poison/Spells/Spell-like) | CMB: +17 | CMD: 25 | Effects: Pass Without Trace, Merge with Familiar, Overland Flight, Hunter's Blessing, Haste, Good Hope, Displacement, Righteous Might

"Methinks the Urgathoans believe the Storm Tyrant be a tool. I dinnae ken why, but aye we should pick them against each other."

Vael then gestures to the door, suggesting Whistle Pig check it. "More danger?"


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Pig Approaches the door:
checking the door for traps: 1d20 + 22 ⇒ (2) + 22 = 24
If not trapped he checks the door for sounds:
checking for sound: 1d20 + 20 ⇒ (1) + 20 = 21
WP tries to pick the lock:
DD: 1d20 + 19 ⇒ (9) + 19 = 28
DD: 1d20 + 19 ⇒ (10) + 19 = 29
DD: 1d20 + 19 ⇒ (15) + 19 = 34
DD: 1d20 + 19 ⇒ (19) + 19 = 38
DD: 1d20 + 19 ⇒ (4) + 19 = 23


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Whistle Pig:

There does seem to be a large creature on the other side shuffling about. The pace doesn't seem like it's concerned about intruders.

Liberty's Edge

Male Halfing Ranger 13/Fighter 2| HP 111/111| AC 22 FF 18 Tch 15 | CMD 33 | F+15 R+18 W+11| Perc + 27| Init +8

WP gives a hand signal to the group. "I think there is one giant on the other side of the door. be ready"

WP has an idea. He steps towards the stone wall, activates his rob and pokes his head directly through the wall.

1d20 + 18 ⇒ (12) + 18 = 30


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

1d20 + 19 ⇒ (6) + 19 = 25

Whistle Pig pokes his head into the room, and the inhabitant doesn't seem to notice.

Whistle Pig:

This spacious main chamber occupies most of the building. The floor is white stone inlaid with countless small colored tiles, forming a mosaic of an immense black fly with the symbol of a skull on its back. Unlike the other locales in the village, the walls here are draped in dark red velvet, except for double doors to the east, west, and south. A series of steps along both sides of the north wall leads to a raised platform where a larger-than-life portrait hangs, depicting a beautiful, nude woman who is skeletal from the waist down and brandishes a large scythe, standing against the background of a moonlit, starry night. Standing candelabras adjacent to the lowest steps illuminate the room.

There is but one inhabitant in the room, a terrible looking giantess stalks the room, reading a book. She looks like a frost giant, but she's twisted and different, a monstrosity of ectoplasmic flesh, horns, and a tremendous scythe-like claw.... It takes a Knowledge (Religion) to determine what this is.

Desna smiles, as she doesn't seem to notice Whistle Pig.

Map is updated.

Liberty's Edge

Male Halfing Ranger 13/Fighter 2| HP 111/111| AC 22 FF 18 Tch 15 | CMD 33 | F+15 R+18 W+11| Perc + 27| Init +8

WP takes a quick look around and reports back in as much detail as possible to the group.[ooc] feel free to read the spoiler[/dice]

kn:religion: 1d20 + 7 ⇒ (5) + 7 = 12


Active Conditions:
Sacred Armor, Divine Favor (+4 atk/dmg), Good Hope (+2 all), Ironskin (+7 nat armor), Haste, Resist Fire/Elec 30, Bear's Endurance (+4 Con)
Per Diem:
Blessings 10/10 | Fervor 7/10 | Sacred Weapon 14/14
Male Dwarf Warpriest 15 | HP 133/158| AC 27(37) (42 vs Giants) FF 36 Tch 16 | CMD 23 (+5 vs. Disarm) | F+16 R+12 W+14 | Perc +4 | Init +3

Based on WP's description...

Kn:Religion: 1d20 + 11 ⇒ (20) + 11 = 31


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Doxon has heard of those changes before, and the thought sends a chill down his spine. Within the church of Urgathoa, few more coveted stations exist than that of the “Daughters of the Dead” yet no high priest can bestow the title, and no living worshiper can take the role. Rather, daughters are selected by the god or goddess of death, chosen from the most zealous and accomplished priestesses at the moments of their deaths. Even after their transformations into things of pestilence and dead flesh, daughters remain social beings who typically surround themselves with fanatical cults. Doxon may ask two questions


Active Conditions:
Sacred Armor, Divine Favor (+4 atk/dmg), Good Hope (+2 all), Ironskin (+7 nat armor), Haste, Resist Fire/Elec 30, Bear's Endurance (+4 Con)
Per Diem:
Blessings 10/10 | Fervor 7/10 | Sacred Weapon 14/14
Male Dwarf Warpriest 15 | HP 133/158| AC 27(37) (42 vs Giants) FF 36 Tch 16 | CMD 23 (+5 vs. Disarm) | F+16 R+12 W+14 | Perc +4 | Init +3

Known weaknesses?

Known attacks to watch out for?


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Doxon knows well that they have no known weaknesses, though being undead positive energy harms them. They in turn can channel energy to harm those with a soul. The scythe arm is deadly, and carries virulent disease...


Male Human (Taldane) Ranger 12/Roughrider 3; HP: 165/165; Speed 30'; AC 33 or 36 with Shield, +2 Vs. Giants; FF 24/27, Touch 17. All AC +2 vs. Giants; Fort +14, Ref +12, Will:+8

Ham reacts with no surprise.

Hard and fast? On three?


Active Conditions:
Sacred Armor, Divine Favor (+4 atk/dmg), Good Hope (+2 all), Ironskin (+7 nat armor), Haste, Resist Fire/Elec 30, Bear's Endurance (+4 Con)
Per Diem:
Blessings 10/10 | Fervor 7/10 | Sacred Weapon 14/14
Male Dwarf Warpriest 15 | HP 133/158| AC 27(37) (42 vs Giants) FF 36 Tch 16 | CMD 23 (+5 vs. Disarm) | F+16 R+12 W+14 | Perc +4 | Init +3

Doxon will relay all this to the group.

This "Daughter of the Dead" is clearly the leader of the Urgathoans. I'd advocate we kill her as a matter of course, but is there a way for her death to stoke the fires of civil strife?


Varisian Illusionist Loremaster 15 HP 145*/131 | AC 17 Tch 12 FF 15 | F+16 R+13 W+18 | CMD 17 | Perc +21 | Init +8
Per Diem:
Ring: Unused | Pearl 1st/2nd/3rd: N/N/N| Kimono: Unused | Extend 3/3 | Quicken 3/3 | Staff 10/10 | Blinding Ray 15/15

"Perhaps," Raen replies, scanning the letter again. She fetches a stick of charcoal from her haversack...

@ GM, is it possible for Raen to underline, circle, and otherwise highlight the code within the letter to make it more obvious to, say, someone with a hill giant's intelligence?


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

That's... an interesting one. Hill giants have intelligence way below a typical human. I'd say that it's a Linguistics check on your part to reduce the DC of someone else to find and understand the code.


Varisian Illusionist Loremaster 15 HP 145*/131 | AC 17 Tch 12 FF 15 | F+16 R+13 W+18 | CMD 17 | Perc +21 | Init +8
Per Diem:
Ring: Unused | Pearl 1st/2nd/3rd: N/N/N| Kimono: Unused | Extend 3/3 | Quicken 3/3 | Staff 10/10 | Blinding Ray 15/15

...sets about making things more obvious to those with dimmer wits.

Take 10 Linguistics: 10 + 20 = 30

That done, she tucks away the notes and weaves magical defenses about her, enhancing her vision (Extended See Invisibility) and appearing in 1d4 + 3 ⇒ (4) + 3 = 7 eightfold forms.

Finally, she blends a glamer over the half-elf "Ushyle," then nods to Whistle Pig at the door. Greater Invisibility for Ushyle.

Liberty's Edge

Male Halfing Ranger 13/Fighter 2| HP 111/111| AC 22 FF 18 Tch 15 | CMD 33 | F+15 R+18 W+11| Perc + 27| Init +8

The nod is all WP needs to open the door. quietly...

stealth take 10: 10 + 18 = 28


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Whistle Pig opens the door itself:

1d20 + 19 ⇒ (4) + 19 = 23

The door is open, and she doesn't seem to notice. She's currently standing and reading...

You guys can move in without initiative until someone fails a stealth check, at which point I'll freeze you and roll for initiative.


Male Dwarf Shaman 15 (HP: 142/179) | Init: +4 | AC: 21 T: 10, FF: 20 | Perception +7 (+2 vs unusual stonework) | F: +17, R: +12, W: +23 (+2 vs Poison/Spells/Spell-like) | CMB: +17 | CMD: 25 | Effects: Pass Without Trace, Merge with Familiar, Overland Flight, Hunter's Blessing, Haste, Good Hope, Displacement, Righteous Might

Knowing that simply walking in would makes all kinds on noise, he says, "Follow me, Tulia."
His eyes turn solid black as he calls upon the spirit magic. Swirling starlight envelops him, and moments later he appears in the room.

Hoping that using Heaven's Leap means quiet movement. Far better than him trying to make a Stealth check... if you'll allow it DM?


Female Lyrakien Azata Familiar 13 (HP: 76/64) | AC: 21 T: 17, FF: 17 | Perception +15 (Darkvision) | F: +6, R: +9, W: +12 | CMB: +13 | CMD: 19 | Freedom of Movement, Detect Magic, Detect Evil, Shield Companion, False Life

Tulia quietly glides in after Vael, crossbow at the ready.
Stealth: 1d20 + 18 ⇒ (12) + 18 = 30

Liberty's Edge

Male Halfing Ranger 13/Fighter 2| HP 111/111| AC 22 FF 18 Tch 15 | CMD 33 | F+15 R+18 W+11| Perc + 27| Init +8

Pig tries to press his luck by getting closer for the best possible attack on this giant.

stealth: 1d20 + 18 ⇒ (11) + 18 = 29

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