Dungeon Master S's "Curse of the Crimson Throne" (Inactive)

Game Master Chris Marsh

Completed Final Post

  • Grym
  • Sandor
  • Morkeleb
  • Gaius
  • Ferox
  • Odric


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    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Last day before vacation, so today us going to be crazy at school for me. Will post book details asap. There is also an unknown aura in the room radiating Illusion (Glamer) and it's not the book.

    -Posted with Wayfinder


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    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Flipping through the book will take longer than any round based spells you've got going right now. The party's resident expert in Runelords is Mike (having played through Rise of the Runelords.) Knowledge questions about them is either Knowledge (Arcana), (History), or (Nobility). Each skill produces different results.

    Contents of the book:

    The book’s contents (also written in Infernal) were penned by someone named Sermignatto, and chronicle the various cruelties and torments inflicted upon the people of Thassilon by the runelords. The book, which smells faintly of brimstone, contains seven chapters, one for each runelord, but the chapter on Runelord Sorshen has been heavily notated in Ileosa’s impeccably fine penmanship. Ileosa seems to have been particularly obsessed with something called the Everdawn Pool, a device she believes still exists today in the ruins of a place called "the Sunken Queen." According to her many notes, this magical artifact granted Runelord Sorshen her immortality, and the gathering of samples of blood from thousands of “supplicants” is but the first step to replicating this achievement.
    Once the Everdawn Pool is ready, it can draw forth the lifeblood of these thousands to infuse a single creature with eternal youth. In short, it seems Ileosa intends to sacrifice many of Korvosa’s citizens to attain immortality. Among the papers are lists of all the people whose blood she has surreptitiously gathered. It appears she follows the powerful as they cut their way to glory. Agents have extracted your blood from battles before. There's a list calling out particularly powerful donors, names like: Blackjack, Late King Eodred, Sabina, Warren, Miro, and Penn. After looking closely you find that each of you is on that list.


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Oh good. Added incentive. As if we needed any. Friends... It seems that we have evidence of The Queen's infernal activities right here in her own hand. Not a specific contract, but it's at least going to give lots of powerful friends a reason to help us assault The Sunken Queen. They, quite literally, have nothing to lose.

    Morkeleb, can you think of anything? I don't have the education to know what more to make of this. Specifically, I want to know if there's anything that can be done here in Korvosa, quickly, to delay or disrupt the ritual.

    If we're full on HP but low on spells, as it seems we are, I suggest we continue on . Time is short.

    Gaius insists we take the book, though I probably can't carry it without encumbering myself. He takes the poison and the poison instructions. On The Job Training and all that.

    Potentially stupid idea: Summon a Devil and buy a copy of the contract.


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9
    Odric the Stout wrote:

    Before we continue though, one of our casters is 'pretty spent' and I bet Morkeleb is too after (the DM fizzled out all his best spells) all his magicking.

    Odric looks around appraisingly, We are in pretty good shape as far as health, thanks to Grym's whack'em stick of healing and Gaius' spells.

    *cough* *cough*


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    If Mike weren't at TotalCon he'd post that there's an unaccounted for Illusion (Glamer) in the room still.


    King of Korvosa

    Oh yeah, and Ferox too!


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)
    Dungeon Master S wrote:
    If Mike weren't at TotalCon he'd post that there's an unaccounted for Illusion (Glamer) in the room still.

    Can we go through the room touching everything and searching for what the illusion is hiding?

    Perception 1d20 + 25 ⇒ (11) + 25 = 36


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    You're describing a Take 20, which you can. Any spells measured in anything less than hours per level is now over.

    Grym meticulously searches the room, eventually finding an invisible tube, a scroll case of some variety...


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11
    Dungeon Master S wrote:

    You're describing a Take 20, which you can. Any spells measured in anything less than hours per level is now over.

    Grym meticulously searches the room, eventually finding an invisible tube, a scroll case of some variety...

    I *think* I still have an Invisibility Purge left if we need it to open the case.

    :)

    If we need it, I'll cast it.


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W
    Gaius Lirsiiv wrote:
    I'm pretty spent. I need to rest soon. We don't have to leave the castle though--we have a scroll of Magnificant Manse.

    The wonderful think about divine casters is that they don't need to rest, just pray around the designated time frame every 24 hrs.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Because I'm impatient: Gaius casts the spell, and in Grym's hand appears a massively detailed scroll case of gold and rubies, worth a fortune (Morkeleb says 3,000 Gp.)

    Inside is another piece of, literally, damning evidence.

    A CONTRACT

    Anyone can make a Knowledge (Planes) check for additional insight.


    King of Korvosa

    Knowledgebot for Morkeleb who appears to be the only one of us with... Knowledge: Planes: 1d20 + 25 ⇒ (8) + 25 = 33


    King of Korvosa

    What or Where is the Salt Towers of Dis?
    What are those strings of numbers? Dates? Coordinates?
    What is a Fallen Fastness?
    What are the Infinitum Charters and what do they mean?
    What are the Voiceless Vexations of the First-Flensed and what do they mean?


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Morkeleb surmises that the devil Sermignatto has agreed to provide Ileosa with infernal aid, minions, and even a bound devil to augment Ileosa’s body and mind in return for her promise to turn over part or all of Korvosa to the bdellavritra and his unspecified superiors once she has finished her current goals. Destroying the contract won’t free Ileosa from the payment she promised or release the devils from her service, since a copy of the contract has been safely filed away in the Fallen Fastness in Dis.


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Sorry, Boss. I should have been clearer. Wanted to try to open the case with touch, but if that wasn't good enough, I did still have that last Invis. Purge in the pipe.
    Good. Very good. A contract and a hit list.

    Dungeones? I think if we can find the priest, we can evacuate the castle and brief Cressida and the resistance before heading off for The Sunken Queen.

    Mork, would these names be the true names of the devils? That's info we can use.


    King of Korvosa

    After Morkeleb thinks about the Planes for a bit and tells the group all he knows, Odric does a quick check to make sure everyone is healed and ready to proceed.

    I gathered from the responses that we are going to look for the prisoner Ashanti (or whatever his name is)...

    Odric gathers up whatever Morkeleb points out as valuable and stores it in his various pouches, the Portable Hole, and in his pockets.

    The group carefully makes their way down into the bowels of the castle, where the bones of Venster Arabasti were laid to rest and recovered. Once there, the group lines up for some exploration.

    Map updated
    Ferox, Cricktik, Grym, Gaius, and Bucho listen
    Perception, Ferox: 1d20 + 25 ⇒ (7) + 25 = 32
    Perception, Cricktik: 1d20 + 18 ⇒ (7) + 18 = 25
    Perception, Grym: 1d20 + 25 ⇒ (19) + 25 = 44 (Includes Favored)
    Perception, Bucho: 1d20 + 11 ⇒ (4) + 11 = 15 Add Favored Enemies
    Perception, Gaius: 1d20 + 18 ⇒ (14) + 18 = 32

    Gaius then checks for traps
    Perception, Traps: 1d20 + 20 ⇒ (20) + 20 = 40


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    It appears to be an empty tomb, and indeed with just a cursory look you confirm that it's unused. Moving on to the east, you find more of the same....


    King of Korvosa

    Can we continue to explore without me adjusting each time? I'm out at home depot


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    I moved guys on the map.

    We check these three rooms on the east wall, to make sure they are empty. Then we head into the unknown...


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Did someone mention searching the uknown? I THINK SO!

    A passageway leading to the southwest seems to have once been closed off after only a few feet by an ancient brick wall, but a human-sized hole has been smashed through it.


    King of Korvosa

    Can you mark it on the map?

    Gaius Perception: Traps: 1d20 + 20 ⇒ (5) + 20 = 25

    Odric ventures in, weapon ready. Behind him, Bucho leads Grym, with the brindle dog's hot panting breath close on Odric's heels. Sandor is standing back, around the corner, with Morkeleb and Ferox. The ranged party members are behind whatever cover they can find, and Sandor trusts to his newfound speed to join melee quickly should he be needed. Cricktik is with Ferox, and is watching and sensing ...thoughts?... to the rear in order to make sure the group isn't ambushed.

    After the lightning bolt seared the entire party, the Upturned Cup learned not to be in a straight line anymore. Odric lost sight of Gaius a few moments after the rogue checked the opening for traps. The warrior is fairly certain his rogue companion is close at hand, hiding in the shadows.


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Trapspotter is 22 thank you. Gaius is so skilled, he need only come within 10' of one and the check is automatic.


    King of Korvosa

    Sweet. Then that is 2 updates needed on the door protocol... that and add Cricktik's perception (+18).


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Map is up to date. Opening is full hallway. Will update auto soon.

    -Posted with Wayfinder


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    The walls of this elongated chamber are decorated with bas reliefs depicting a great market in a bustling city. The floor is littered with debris and fragments of ceramic, glass, and bronze, as if hundred of containers were smashed to pieces a long time ago. Four alcoves in the southwest wall each contain a statue of a kneeling servant with an over-sized head, but the statues are too crumbled to be otherwise recognizable.

    Before continuing, who has the light source and how powerful?


    King of Korvosa

    Odric is using Darkvision.


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    Sandor has darkvision


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    I dont think it was ever clarified. Does Serethial glow? And/or provide any illumination?


    King of Korvosa

    The Kegerator glows purple.


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Where are the dam gaol cells?


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Serithtial will cast light if you want.

    -Posted with Wayfinder


    King of Korvosa

    Thorgrym telepathically asks his incredible blade Serethial to cast light. The party continues to explore the dungeon.


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)
    Odric the Stout wrote:
    Thorgrym telepathically asks his incredible blade Serethial to cast light. The party continues to explore the dungeon.

    Yes, Thundar is happy carrying the SunSword


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |
    Thorgrym the Tracker wrote:
    Odric the Stout wrote:
    Thorgrym telepathically asks his incredible blade Serethial to cast light. The party continues to explore the dungeon.
    Yes, Thundar is happy carrying the SunSword

    So many of the cartoons of our youth have not held up well (He-Man I'm looking at you.) THUNDARR is WAY WAY better now than when I was a kid. It's art. The whole series is cheap online. I promise, it's worth it.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    perception: 1d20 + 22 ⇒ (10) + 22 = 32

    The party walks into the room, and as the light falls on the worked stone, you each feel what can only be described as a much more powerful and overwhelming mind brush against your own—a brief contact that could potentially leave everyone in the room held in place, paralyzed, in a combination of awe and humility....

    Using initiative to track Will saves, which I need from everyone.

    Ferox: 1d20 + 10 ⇒ (12) + 10 = 22
    Gaius: 1d20 + 3 ⇒ (20) + 3 = 23
    Grym*: 1d20 + 13 ⇒ (19) + 13 = 32 (Includes Favored)
    Morkeleb: 1d20 + 5 ⇒ (6) + 5 = 11
    Odric: 1d20 + 4 ⇒ (3) + 4 = 7
    Sandor: 1d20 + 8 ⇒ (19) + 8 = 27


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Saving throws:

    Grym: Roll
    Sandor: Roll
    Gaius: Roll
    Ferox: Roll
    Morkeleb: Roll
    Odric: Roll in shame


    King of Korvosa

    Will: 1d20 + 9 ⇒ (8) + 9 = 17
    Odric silently wonders where Rhode Island is.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Odric immediately stops moving. It's a split second before people realize that he's paralyzed...

    Saving throws:

    Grym: Roll
    Sandor: Roll
    Gaius: Roll
    Ferox: Roll
    Morkeleb: Roll

    Odric: Rhode Island


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    Will save 1d20 + 8 ⇒ (19) + 8 = 27

    Bucho will save 1d20 + 8 + 4 ⇒ (10) + 8 + 4 = 22


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Bucho's animal body and mind isn't the intended effect of the spell, and the dog is fine (as is Cricktik.)

    Saving throws:

    Grym: Safe
    Sandor: Roll
    Gaius: Roll
    Ferox: Roll
    Morkeleb: Roll

    Odric: Rhode Island


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    Will Save: 1d20 + 8 ⇒ (5) + 8 = 13 (Immune to possession and mental control (including charm and compulsion effects like command and charm person), +3 vs. fear); +2 vs. poison, spells, and spell-like abilities


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    You've seen this before, Morkeleb has caused this kind of paralysis...

    Saving throws:

    Grym: Safe
    Sandor: Paralyzed
    Gaius: Roll
    Ferox: Roll
    Morkeleb: Roll

    Odric: Rhode Island


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Gaius Will Save:1d20 + 11 ⇒ (19) + 11 = 30


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Saving throws:

    Grym: Safe
    Sandor: Paralyzed
    Gaius: Safe
    Ferox: Roll
    Morkeleb: Roll

    Odric: Rhode Island


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Will: 1d20 + 16 ⇒ (6) + 16 = 22


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Ferox freezes in place, paralyzed by the light!

    Saving throws:

    Grym: Safe
    Sandor: Safe
    Gaius: Safe
    Ferox: Paralyzed
    Morkeleb: Roll
    Odric: Rhode Island


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    The party walks into the room, and as the light falls on the worked stone, you each feel what can only be described as a much more powerful and overwhelming mind brush against your own—a brief contact that could potentially leave everyone in the room held in place, paralyzed, in a combination of awe and humility....

    Ferox and Odric succumb to the presence, but the others keep their faculties.

    From each alcove, surrounded by a nimbus of near-blinding light, strange creatures appear, and look something like an emaciated child with clawed hands. Knowledge (Planes) to identify

    Added: 1d20 + 7 ⇒ (7) + 7 = 14

    Round 1:
    Grym: Go
    Sandor: Go
    Gaius: Go
    Ferox: New Save

    Baddies: TBD
    Morkeleb: TBD
    Odric: TBD


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Gaius takes advantage of his quick reflexes and moves to stand with Ferox. He lashes out with Flagg at one of the strange creatures.

    Flagg:1d20 + 17 ⇒ (14) + 17 = 31 Vs. Blue
    Damage on Hit:1d3 + 3 ⇒ (1) + 3 = 4 plus Sneak Attack 2d6 ⇒ (5, 1) = 6

    What in The Hells are these things?


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    My will save was botted--thank you--at 26. I believe that is sufficient?

    Know (Planes): 1d20 + 25 ⇒ (5) + 25 = 30

    preemptive questions:
    in order priority
    1) how to best kill
    2) how they will kill us (reworded: how to best defend)
    3) whether they're evil/want to kill us by default, or "just misunderstood" and are just guarding
    4) do they typically have a master (short- or long-term) on the Prime Material plane in order to get/be here


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Gaius quickly takes action, lashing out at the strange monster. Flagg seems to work just fine though, which gives him more hope than before.

    Morkeleb:

    A Shining Child! An evil being from the realms beyond. You've only vaguely heard of these things. You know only that physical damage harms them like any other creature.

    Round 1:
    Grym: Go
    Sandor: Go

    Gaius: Hit
    Ferox: New Save
    Baddies: TBD
    Morkeleb: TBD
    Odric: TBD

    DM:

    Blue: 10

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