Dungeon Master S's "Curse of the Crimson Throne" (Inactive)

Game Master Chris Marsh

Completed Final Post

  • Grym
  • Sandor
  • Morkeleb
  • Gaius
  • Ferox
  • Odric


  • 11,951 to 12,000 of 13,019 << first < prev | 235 | 236 | 237 | 238 | 239 | 240 | 241 | 242 | 243 | 244 | 245 | next > last >>

    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Will: 1d20 + 17 ⇒ (4) + 17 = 21


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Ferox tries to break free of the spell, but is held fast:

    Round 1:
    Grym: Go
    Sandor: Go

    Gaius: Hit
    Ferox: Paralyzed
    Baddies: TBD
    Morkeleb: TBD
    Odric: TBD

    DM:

    Blue: 10


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    Team Ranger

    The ranger hops in front of Morkeleb to attack the strange creature in front of him. Bucho follows suit.

    both Grym and Bucho only had to make a 5' step, so both full attack

    main attack 1d20 + 21 + 2 ⇒ (15) + 21 + 2 = 38
    Serethial 1d8 + 15 + 2 + 4d6 ⇒ (2) + 15 + 2 + (6, 6, 4, 1) = 36

    offhand 1d20 + 18 ⇒ (9) + 18 = 27
    SharkSlayer 1d4 + 15 ⇒ (1) + 15 = 16

    2nd main 1d20 + 16 + 2 ⇒ (6) + 16 + 2 = 24
    Serethial 1d8 + 15 + 2 + 4d6 ⇒ (5) + 15 + 2 + (3, 1, 1, 3) = 30

    2nd offhand 1d20 + 13 ⇒ (1) + 13 = 14
    SharkSlayer 1d4 + 15 ⇒ (2) + 15 = 17

    Remember TwoWeapon Rend, if both weapons strike then additional damage
    Rend damage 1d10 + 6 ⇒ (5) + 6 = 11

    Bucho's main attack 1d20 + 18 ⇒ (4) + 18 = 22
    bite 1d8 + 15 ⇒ (2) + 15 = 17

    2nd attack 1d20 + 13 ⇒ (19) + 13 = 32
    bite 1d8 + 15 ⇒ (3) + 15 = 18


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Ranger, dog, and Sword of Legend react with shocking speed. The alacrity of tooth and steel are indeed the stuff of legends. Grym opens with a slash across the chest of the horror, cutting deeply and drawing blood the color of pyre smoke. Unfortunately the creature dodges and defends the other attacks.

    The corner is tough for Bucho, but his second bite gets a leg and tears part of the monster off.

    Round 1:
    Grym: Hit
    Sandor: Go
    Gaius: Hit
    Ferox: Paralyzed
    Baddies: TBD
    Morkeleb: TBD
    Odric: TBD

    DM:

    Blue: 64


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    King of Korvosa

    Odric thinks hard about moving... Mooooooove!! Stupid body.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    They're called "Shining Children," but I know only they are evil beings, and they can be killed with physical punishment. Have at them!!


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    The normally talking, and always moving Odric slowed to a stop in midstride. Sandor could feel something touch his mind, but his armor got warm, no, tickled his skin, no ohh heck his armor felt different as the spell washed over him.

    Then ambushed by the 4 shining children as Morkelb called them spurred the dwarf into action. He took a small step to the south, and proceeded to lay into the one Grym was fighting, but saving a bash and an axe for the one to the southeast.

    On Blue:
    Dwarven Waraxe +1 TWF+PA: 1d20 + 17 ⇒ (19) + 17 = 36
    Dmg: 1d10 + 15 ⇒ (6) + 15 = 21
    Shield Bash TWF+PA: 1d20 + 20 ⇒ (12) + 20 = 32 Opponent Hit with Attack is affected by a Bull Rush the CMB= Attack Roll+6. If opponent can't move it falls prone
    Dmg: 1d6 + 13 ⇒ (5) + 13 = 18
    Dwarven Waraxe +1 TWF+PA (2nd attk): 1d20 + 12 ⇒ (7) + 12 = 19
    Dmg: 1d10 + 15 ⇒ (2) + 15 = 17

    Rend (If both weapons hit): 1d10 + 6 ⇒ (3) + 6 = 9
    IF blue goes prone, or is moved both Grym, and Bucho get an AoO

    On White:
    Shield Bash TWF+PA (2nd attk): 1d20 + 15 ⇒ (14) + 15 = 29 Opponent Hit with Attack is affected by a Bull Rush the CMB= Attack Roll+6. If opponent can't move it falls prone
    Dmg: 1d6 + 13 ⇒ (2) + 13 = 15
    Dwarven Waraxe +1 TWF+PA (3rd attk): 1d20 + 7 ⇒ (17) + 7 = 24
    Dmg: 1d10 + 15 ⇒ (1) + 15 = 16

    Rend (If both weapons hit): 1d10 + 6 ⇒ (6) + 6 = 12


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Sandor steps up, and immediately connects with his Waraxe. The Shining Child isn't knocked back, and Sandor sees that its feet don't actually touch the ground, floating perfectly in the air. He follows with the shield. heat connects and he rends the thing for more pain. Unfortunately he can't connect after that, though the creature is nearly destroyed.

    Instantly all 4 creatures emit a blinding light of unimaginable intensity.

    ALL characters must make FOUR DC 25 FORT saves or be blinded. The rest of their turn is dependent on saves. Feel free to bot roll them, but I've got to step away.

    Round 1:
    Grym: Hit
    Sandor: Hit
    Gaius: Hit
    Ferox: Paralyzed
    Baddies: ATK
    Morkeleb: TBD
    Odric: TBD

    DM:

    Blue: 112


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    Grym's Fort save 1d20 + 16 ⇒ (14) + 16 = 30


    King of Korvosa

    Saving Throw: 1d20 ⇒ 11

    Modifiers:
    Odric: (Fortitude: +15 / Reflex: +9 / Will: +7, +11 vs. Fear) Vojtek: (Fortitude: +9, +10 vs. Cold / Reflex: +4, +5 vs. Cold, +6 vs. Traps / Will: +3, +4 vs. Cold, +6 vs. Fear, Paralysis, and Sleep) Raging Vojtek: (Fortitude: +12, +13 vs. Cold / Reflex: +4, +5 vs. Cold, +6 vs. Traps / Will: +3, +4 vs. Cold, +6 vs. Fear, Paralysis, and Sleep)

    26 succeeds

    This is an innovation using the text replacement feature I mentioned in Discussion. I just type zsave and it autocorrects to the above. All I had to do was a little high math and type 26 succeeds. It feels great to make autocorrect do something useful for once BTW!


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    OUch this is going to suck... Grym, and Odric.. you each need 3 more saves.....

    FortSave: 1d20 + 18 ⇒ (17) + 18 = 35 +2 vs Spells and SLA's
    FortSave: 1d20 + 18 ⇒ (4) + 18 = 22 +2 vs Spells and SLA's
    FortSave: 1d20 + 18 ⇒ (18) + 18 = 36 +2 vs Spells and SLA's
    FortSave: 1d20 + 18 ⇒ (13) + 18 = 31 +2 vs Spells and SLA's

    Someone please tell me that we have a bless still active on us..


    King of Korvosa

    Saving Throw: 1d20 ⇒ 13

    Modifiers:
    Odric: (Fortitude: +15 / Reflex: +9 / Will: +7, +11 vs. Fear) Vojtek: (Fortitude: +9, +10 vs. Cold / Reflex: +4, +5 vs. Cold, +6 vs. Traps / Will: +3, +4 vs. Cold, +6 vs. Fear, Paralysis, and Sleep) Raging Vojtek: (Fortitude: +12, +13 vs. Cold / Reflex: +4, +5 vs. Cold, +6 vs. Traps / Will: +3, +4 vs. Cold, +6 vs. Fear, Paralysis, and Sleep)

    Saving Throw: 1d20 ⇒ 12

    Modifiers:
    Odric: (Fortitude: +15 / Reflex: +9 / Will: +7, +11 vs. Fear) Vojtek: (Fortitude: +9, +10 vs. Cold / Reflex: +4, +5 vs. Cold, +6 vs. Traps / Will: +3, +4 vs. Cold, +6 vs. Fear, Paralysis, and Sleep) Raging Vojtek: (Fortitude: +12, +13 vs. Cold / Reflex: +4, +5 vs. Cold, +6 vs. Traps / Will: +3, +4 vs. Cold, +6 vs. Fear, Paralysis, and Sleep)

    Saving Throw: 1d20 ⇒ 7

    Modifiers:
    Odric: (Fortitude: +15 / Reflex: +9 / Will: +7, +11 vs. Fear) Vojtek: (Fortitude: +9, +10 vs. Cold / Reflex: +4, +5 vs. Cold, +6 vs. Traps / Will: +3, +4 vs. Cold, +6 vs. Fear, Paralysis, and Sleep) Raging Vojtek: (Fortitude: +12, +13 vs. Cold / Reflex: +4, +5 vs. Cold, +6 vs. Traps / Will: +3, +4 vs. Cold, +6 vs. Fear, Paralysis, and Sleep)

    28, 27, and 22

    Odric thinks, Well, if I can't move, at least I can still see what's going.... SON OF A...!!!


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    The world goes black for some.... Intelligent weapons are unaffected, and even if the formian is, they have blindsense.

    The lights immediately go out for Sandor and Odric (though in Odric's case, no one can tell.)

    Grym: 3 Saves
    Bucho: 4 Saves
    Gaius: 4 Saves
    Ferox: 4 Saves
    Criktik: 4 Saves
    Morkeleb: 4 Saves

    Round 1:
    Grym: Hit
    Sandor: Hit
    Gaius: Hit
    Ferox: Paralyzed
    Baddies: ATK
    Morkeleb: TBD
    Odric: TBD

    DM:

    Blue: 112


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    good Lord! FOUR saves!

    Grym's last three saves. 1d20 + 16 ⇒ (3) + 16 = 19
    1d20 + 16 ⇒ (1) + 16 = 17
    1d20 + 16 ⇒ (8) + 16 = 24

    Saves de Bucho
    1d20 + 18 ⇒ (19) + 18 = 37
    1d20 + 18 ⇒ (17) + 18 = 35
    1d20 + 18 ⇒ (1) + 18 = 19
    1d20 + 18 ⇒ (18) + 18 = 36


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    1d20 + 9 ⇒ (14) + 9 = 23
    1d20 + 9 ⇒ (12) + 9 = 21
    1d20 + 9 ⇒ (20) + 9 = 29
    1d20 + 9 ⇒ (14) + 9 = 23

    Blind three times over. :) I really hope it's not permanent.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Fort: 1d20 + 8 ⇒ (15) + 8 = 23
    Fort: 1d20 + 8 ⇒ (5) + 8 = 13
    Fort: 1d20 + 8 ⇒ (20) + 8 = 28
    Fort: 1d20 + 8 ⇒ (8) + 8 = 16

    BLIND!! dammit...this is bad news.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Grym: Blind
    Bucho: Blind
    Gaius: Blind
    Ferox: 4 Saves
    Criktik: 4 Saves

    Morkeleb: Blind
    Sandor: Blind
    Odric: Blind

    Round 1:
    Grym: Hit
    Sandor: Hit
    Gaius: Hit
    Ferox: Paralyzed
    Baddies: ATK
    Morkeleb: TBD
    Odric: TBD

    DM:

    Blue: 112


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Ferox:

    Fort: 1d20 + 15 ⇒ (9) + 15 = 24
    Fort: 1d20 + 15 ⇒ (16) + 15 = 31
    Fort: 1d20 + 15 ⇒ (2) + 15 = 17
    Fort: 1d20 + 15 ⇒ (20) + 15 = 35

    Cricktik:
    Fort: 1d20 + 11 ⇒ (2) + 11 = 13
    Fort: 1d20 + 11 ⇒ (11) + 11 = 22
    Fort: 1d20 + 11 ⇒ (2) + 11 = 13
    Fort: 1d20 + 11 ⇒ (19) + 11 = 30


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    With the entire party blinded, the shining children set to work. They gang up on those whom they can flank:

    Blue: lashes out at Sandor: Touch 1: 1d20 + 19 ⇒ (12) + 19 = 31 for FIRE: 4d10 ⇒ (8, 9, 9, 10) = 36 damage and Touch 2: 1d20 + 19 ⇒ (10) + 19 = 29 for FIRE: 4d10 ⇒ (7, 6, 4, 7) = 24 damage. Their touch continues to burn as the very blood inside the dwarf begins to glow with heat!

    White slides over to also touch Sandor: Touch 1: 1d20 + 19 + 2 ⇒ (18) + 19 + 2 = 39 for FIRE: 4d10 ⇒ (6, 4, 6, 7) = 23 damage

    Red: Touch 1: 1d20 + 19 + 2 ⇒ (3) + 19 + 2 = 24 for FIRE: 4d10 ⇒ (2, 10, 9, 2) = 23 damage and Touch 2: 1d20 + 19 + 2 ⇒ (1) + 19 + 2 = 22 misses!

    Black: Touch 1: 1d20 + 19 + 2 ⇒ (15) + 19 + 2 = 36 for FIRE: 4d10 ⇒ (2, 7, 5, 10) = 24 damage and Touch 2: 1d20 + 19 + 2 ⇒ (11) + 19 + 2 = 32 for FIRE: 4d10 ⇒ (1, 2, 3, 10) = 16 damage.

    Round 1:
    Grym: Hit
    Sandor: Hit
    Gaius: Hit
    Ferox: Paralyzed
    Baddies: ATK
    Morkeleb: Go
    Odric: Paralyzed

    DM:

    Blue: 112


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Crap on a stick. Being blinded practically shuts me down entirely. I'll do what I can...

    Unable to target any of the bad guys, Morkeleb first decides to try to protect himself, by casting Invisibility.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Morkeleb vanishes, though none of the Upturned Cup can tell.

    Odric fights against the paralysis WILL: 1d20 + 7 ⇒ (13) + 7 = 20, but it holds him fast.

    Round 2:
    Grym: Go
    Sandor: Go
    Gaius: Go
    Ferox: Go

    Baddies: TBD
    Morkeleb: TBD
    Odric: TBD

    DM:

    Blue: 112


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Gaius grunts as his world turns black, but he doesn't panic.

    Fascinating. Flagg, love, can you help me?


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    "Aye you handsome man. I can aim you, but YOU have to crack me!"

    Flagg has Blindsense, so she can unerringly aim you to a square with an enemy, but you have a 50% of missing with the lash.


    Formian Myrmarch HP 104/126| AC 27 FF 22 Tch 16 | CMD 16 | F+11 R+14 W+13 | Perc +18 | Init +8

    Though he can't see, Cricktik can feel their movement through the subtle vibrations in the floor. He steps forward and lashes out at one attacking Sandor.

    sting: 1d20 + 16 ⇒ (13) + 16 = 29
    damage: 1d8 + 5 ⇒ (6) + 5 = 11
    sting—injury; save Fort DC 21; frequency 1/round for 6 rounds; effect 1d4 Dex and sickened; cure 2 saves. The save DC is Constitution-based.

    claws: 1d20 + 16 ⇒ (17) + 16 = 33
    damage: 1d4 + 5 ⇒ (3) + 5 = 8

    claws: 1d20 + 16 ⇒ (11) + 16 = 27
    damage: 1d4 + 5 ⇒ (2) + 5 = 7

    bite: 1d20 + 16 ⇒ (4) + 16 = 20
    damage: 1d6 + 5 ⇒ (2) + 5 = 7


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Will: 1d20 + 16 ⇒ (8) + 16 = 24


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Galus lashes out against the creature he hit before, but this time he works to trip...

    Whip:1d20 + 17 ⇒ (13) + 17 = 30 Vs. CMD or Trip.

    Concealment, High=Good:1d100 ⇒ 34

    Darn.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Cricktik Miss 1: 1d100 ⇒ 79
    Cricktik Miss 2: 1d100 ⇒ 14

    Cricktik scores a hit with the stinger, but the others miss.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    The world stays black, but the sounds of battle fade. In their place are the sounds of carousing and leisure. In an instant a new scent wafts into your noses. It's not the mildew of an ancient basement, but the succulent smell of spiced potatoes.

    Out of combat.


    King of Korvosa

    Odric sniffs the air, and calls out immediately "Wench! A round of the Good Stuff(tm)"

    As an afterthought, "And help me to my table please."

    Good lord Joe, did you...?


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    will save to disbelieve because this is wonky: 1d20 + 12 ⇒ (10) + 12 = 22


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    Same here, disbelieve 1d20 + 8 ⇒ (16) + 8 = 24

    This makes no sense to Grym. He was right in front of the blue one. Can he keep slicing away? Blindly?

    I don't think sense of blindness should affect Bucho that much. Can he still smell his enemy?

    Perception scent 1d20 + 12 + 8 ⇒ (17) + 12 + 8 = 37


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Indeed, none of you can see, but when the serving girl arrives at the door, she screams.

    Despite your best efforts to think otherwise, this is definitely real.


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    Still holding SharkSlayer (just bc), the ranger sheaths Serethial. Feeling a calm energy from Bucho he reaches down to touch the dog. The dog feels very relaxed, maybe a little excited but its from the food smells.

    Grym thinks to Criktik, "I think this is the real deal. Bucho's nose is never wrong"


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    You all smell a very burnt dwarf. 146 hp dmg to him in one set of attacks. The serving wench pours a pitcher of water on Sandorband you all hear the sizzle of steam.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    I confirm that we are in a new room. Seems like a bipedal room for business. thinks Cricktik

    -Posted with Wayfinder


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Morkeleb begins to catch on to what may have happened. Sandor...did you Wish us out of that predicament? If so...

    He pauses, and decides this is an appropriate time to use strong language ...that was phlucking brilliant!


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    you hear one armored stomp on the floor


    King of Korvosa

    "Sandor you fool!" Odric bellows, "As every schoolchild knows, the first thing you're supposed to wish for is more wishes!"

    Now that his sight has returned, he looks to Morkeleb for confirmation with a wild-eyed incredulity at Sandor's rookie mistake.


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W
    DMS wrote:
    Indeed, none of you can see, but when the serving girl arrives at the door, she screams.

    It's returned? Still blind as far as I know...


    King of Korvosa

    I'm powered by optimism lol


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |
    Odric the Stout wrote:

    "Sandor you fool!" Odric bellows, "As every schoolchild knows, the first thing you're supposed to wish for is more wishes!"

    Now that his sight has returned, he looks to Morkeleb for confirmation with a wild-eyed incredulity at Sandor's rookie mistake.

    Or some clean dry clothes you stupid git!

    Morkeleb confirms that this blindness is ...permanent. It can only be cured with a spell designed to remove Blindness. Thankfully the church of Abadar charges but 150 Gp per casting. (Though given time some of you might be able to.)


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Where are we? Anyone know?


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Knowledge (local), where the hell are we: 1d20 + 19 ⇒ (16) + 19 = 35 -- minus whatever for blindness


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Given the context clues, Morkeleb is pretty confident that you're at the Keg and Eagle.


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    We all hold hands and Flag leads us to the temple...


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92
    Thorgrym the Tracker wrote:
    We all hold hands and Flag leads us to the temple...

    No. It will be better if Gaius alone is led to the temple...all of us together will attract attention, and we are "easy pickings" right now. Gaius can get there stealthily, and can bring a priest or two here. Gaius, do you agree to this?


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Depends on how quickly we need this done. I can cure us tomorrow if I can rest and pray for spells. And I won't have an easy time at this. Flagg can sense creatures around us, but isn't as useful in getting me to The Temple.

    This may be an unpopular opinion, but I think the Abadaran is the last item on our to-do list. Maybe we call that an acceptable loss.

    If I understand the ability correctly. DM?


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    You need to check in with the Resistance anyway. They may have more information. As is, no one knows what you've done in the castle... for now.


    King of Korvosa

    Odric has one of his trusted employees summon someone to cure this.

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