Ferox Kerr |
Draw 4 of 4: 1d55 ⇒ 30
Ferox pauses as he is struck by a terrible headache. He feels a bit lessened than before, as if he's forgotten something important. At the same time, he reviews his rewards so far and his devotion to Abadar is further entrenched. He looks at the others with a newfound scorn, as all those not following in Abadar's grace must certainly be inferior to himself.
Dungeon Master S |
The spirits of both Zellara and Venster look down at Ferox, both hopeful and despairing at the same time. When the fighting man draws from the deck, his first card is:
The card's energies form into a figure of such beauty that even the stoic Morkeleb blushes. This regal figure looks like a tall, well-proportioned human, save that her eyes sparkle with strange light. He skin is pale and perfect. She stares hard at Ferox before forming a wide smile, "Greetings my beloved. I am DaFia, a Jann of the north wind. the Fates have bound us together in marriage! I am excited and will be ready for you after you have completed your adventures. The wedding will be LAVISH! For now though I must retreat and make myself presentable... and a DRESS! I need a dress!"
She vanishes before Ferox can even react. What the future holds after this card is unknowable.
Ferox Kerr |
Ummmm... I'm getting married... to a beautiful Jann. Could have been a troll, I guess.
I know nothing about Janns.
Dungeon Master S |
Knowledge (Planes) can help with that. Doesn't have to be just Ferox
Dungeon Master S |
The Fates realign, and the card returns. Gaius uses one of his two Harrow Points.
The spirits of both Zellara and Venster look down at Gaius, both hopeful and despairing at the same time. When the Inquisitor draws from the deck, his first card is:
Gaius, a fiend will take note of you with ill intent for your future. Do you wish to use your first Harrow Point?
Dungeon Master S |
The Fates realign, and the card returns. Giaus uses one of his two Harrow Points.
The spirits of both Zellara and Venster look down at Giaus, both hopeful and despairing at the same time. When the Calistrian draws from the deck, his first card is:
Sands swirl around Gaius before dissipating as motes of light.
You now possess the one-time ability to travel to any location on the same plane instantly, bringing with him up to 10 allies and 2,000 pounds of goods. The character must know exactly where he wishes to travel. This transportation ignores all barriers against teleportation or other magical effects. The character can use this card’s effect as a free action, but only once. The Eclipse: From the hours of dusk to
Dungeon Master S |
The spirits of both Zellara and Venster look down at Gaius, both hopeful and despairing at the same time. When the Calistrian draws from the deck, his second card is:
For the briefest of moments you see 1d6 ⇒ 5 different views of the city. Then you realize that it's through your own eyes. You feel a sinking in your heart as you realize that there are now five simulacra of you in Korvosa. ONE of them, however, is standing in a place you've never seen, and you realize you're looking directly at Queen Ileosa herself. Then your heart REALLY sinks, when you realize that these simulacra are as different from you as possible. Their hearts seek order and station.
Dungeon Master S |
The spirits of both Zellara and Venster look down at Odric, both hopeful and despairing at the same time. When the Fighting Man draws from the deck, his second card is:
Odric is seized with an urge to sit upon the Crimson Throne, but the magic of the card does not force this action. You just know that you have an intense desire to sit on it...
Odric the Stout |
Ooc- Odric already had that lol.
Without a word, Odric exits the room. He makes for the Crimson Throne along the same route they have cleared. Upon reaching it he wastes no time and surmounts the dias. With both hands reaching behind him to grip the ornate armrests, Odric sinks slowly down, savoring the moment. He pauses for a moment, not out of prudence, but more so out of a deep desire to make the moment last. He sinks the last few inches and plants his cheeks squarely on the Legendary Crimson Throne with a deep sigh of satisfaction.
Dungeon Master S |
The spirits of both Zellara and Venster look down at Gaius, both hopeful and despairing at the same time. When the Calistrian draws from the deck, his hird card is:
You immediately see Gaius's hands reform themselves to be backwards, his hands bending the other way. You also gain DR 5/Piercing.
Odric the Stout |
Odric positions himself beside Gaius on the pretense of examining his hands, and readies an action to grapple Gaius in the event this goes south-er....
He plans to subdue his companion rather than actually kill.
I *hate* the idea of PvP but this deck is pretty much terrifying me and Odric
Odric the Stout |
With an eye towards Gaius's terrifyingly crazy hands, Odric reaches for the Deck once again. He watches his hand going forward toward the Deck in a detached way, as though the hand were not his own.
The cool smoothness of the deck beneath his hand startles him. With a start, Odric finds himself on the verge of what he thought at first was an awesome gamble - one with potential upsides and possible loss. As the minutes have unfolded, and the drawn cards have washed mythical power over the group in such tidal currents that even Odric can feel the power, untrained and unattuned to the magical world as he is.
The big man runs his finger over the edge of the Deck, with a pit of excitement and terror roiling in his chest. He starts to draw a card, wrapping his thumb and forefinger around its edges and pulling it fractionally out of place, when with a sudden impulse he tucks it back and draws it's mate immediately above it.
Pulling the card out, he watches it's very edge and slowly tips it toward him until he sees...
Draw the Third: 1d55 ⇒ 26
Dungeon Master S |
The spirits of both Zellara and Venster look down at Odric, both hopeful and despairing at the same time. When the Fighting Man draws from the deck, his third card is:
Odric sees no effect of the card at this time.
Sandor Stouthammer |
Seeing as the rest can't resist using the artifact right away, Sandor decides to join in the journey of fate. He also will draw 4 cards.
Alrighty lads let an old dwarf draw a card. Zellara, I know I don't be havin the same history as the rest of these lads do wit ya, but lets see if I can have some good luck.
Harrow Deck Draw #1: 1d55 ⇒ 55
Thorgrym the Tracker |
As if frozen by the wonder of seeing his comrades draw from the deck, Grym stands in the background. While a few of the draws were lackluster, or at least the ranger could tell if anything happened... But some were pretty amazing. The great bow of Ferox is now mighty to match Serethial. He draws SharkSlayer and already feels the blade's power is strong. Not only to destroying undead but it gives him a certain luck? Perhaps that is not right the word, but Grym loves the blade. Even a strange part of him was very excited for Ferox when the beautiful Jan appeared and said she was to be his wife. Besides her beauty, there was something special about her. Grym felt he would accept that card as well if it were his fate. But hopefully his wife will be a bit curvier...
His mind made up, he goes for it.
Thorgrym steps up before the Harrow Deck. Now as closer to its presence he feels the new power of it. Even through his fencing gloves he can something, almost like an energy, the air around the deck is humming with it.
He reaches out with his right hand to take a card
Harrow roll 1d55 ⇒ 33
And without conscious thought, perhaps an odd twitch of his two hand/weapon fighting style, his left hand also immediately thrusts out and he grabs a second card!
Left hand Harrow roll 1d55 ⇒ 8
Dungeon Master S |
The spirits of both Zellara and Venster look down at Sandor, both hopeful and despairing at the same time. When the Fighting Dwarf draws from the deck, his first card is:
The serpent comes forth ans speaks directly to Sandor's mind "What is your wish? Give voice to words and see it done."
Dungeon Master S |
Ooc- Don't be a b!tch! LOL
Odric gestures to Morkeleb expectantly, Morkeleb, are you going to partake? Why not draw a card?
Dungeon Master S |
The spirits of both Zellara and Venster look down at Odric, both hopeful and despairing at the same time. When the Fighting Man draws from the deck, his final card is:
Odric, this card brings forth a ghost of the past to tell you an inescapable future. Do you wish to bend Fate, or can you handle learning Destiny?
Dungeon Master S |
Grym, your draw is BY FAR the most complicated draw in the deck. It's next to impossible to do in any way other than face to face. I need time to construct a COMPLICATED post AND figure out a way to handle it. I'll save yours until I'm caught up.
Dungeon Master S |
The spirits of both Zellara and Venster look down at Gaius, both hopeful and despairing at the same time. When the Calistrian draws from the deck, his final card is:
At first it seems as if nothing happens, but then:
Alignment: 1d9 ⇒ 7: Chaotic Good
Wisdom: 1d11 ⇒ 6 WIS: 15 (Ego +2)
Intelligence: 1d11 ⇒ 9 INT: 18 (Ego +4)
Charisma: 1d11 ⇒ 3 CHA: 12 (Ego +1)
Sense 1: 1d3 ⇒ 2 Speech
Sense 2: 1d3 ⇒ 3 Sight to 120'
Sense 3: 1d3 ⇒ 3 BLINDSENSE (Ego +1)
Sense 4: 1d3 ⇒ 1 Nothing additional
Power: 1d100 ⇒ 60 Can cast a spell 3/Day (Ego +2)
Spell: 1d2 ⇒ 1 Cleric
Spell: 1d151 ⇒ 88 Life Pact
Purpose: 1d100 ⇒ 78 Slay followers of Urgathoa
Dedicated Power: 1d100 ⇒ 21 Cast 4th level spell at will (Ego +2)
Spell: 1d2 ⇒ 2 Wizard
School: 1d9 ⇒ 8 Transmutation
Spell: 1d44 ⇒ 40 Stone Shape
Modifier: 1d100 ⇒ 67 Greater Medium
Stat: 1d100 ⇒ 21 +3 (Ego +3)
Light: 1d100 ⇒ 23 As torch
The Calistrian's whip animates once and cracks of its own accord. It rebuilds itself into a resplendent black and yellow leather from countless different hides.
Gaius, your whip is now an intelligent +3 Whip and sheds light like a torch. It possesses the following abilities:
Dungeon Master S |
Grym having drawn two cards after one was announced is unable to use a Harrow Point on the first draw. He draws two:
His right hand grabs a card under the pair of ghosts. He draws forth:
The Mute Hag
Instantly, Grym is struck EITHER blind, deaf, or mute... The choice is yours.
The effects of this card, both mechanical and visual depend upon the following. Grym must make a perception check AND roll 9d55
Dungeon Master S |
Grym announced a one card draw, then drew 2 cards. Revealing the Carnival at all has... other side effects. I don't want to describe them until he makes his other two rolls. The good news is, the Mute Hag specifically allows this curse to be cured with a Wish or Miracle spell, while others do not.
Dungeon Master S |
The spirits of both Zellara and Venster look down at Sandor, both hopeful and despairing at the same time. When the Fighting Dwarf draws from the deck, his second card is:
You instantaneously gain a sense of where the Crown of Kazavon is. You can easily direct travel towards it as it pulls you like a compass. [ooc]you can't teleport with this knowledge. You just know what direction and how far.
Dungeon Master S |
Negative. You're limited by what you say, and Grym said a single card. Technically I should have stopped him before his first draw, but, well, reasons. Also, Odric has a decision to make.
Odric the Stout |
Ooc- Oh crap...
That picture is kind of ambiguous. Am I the rider or the ridden? Is this a question more likely to be asked from the Callistran?
Odric is visibly shaken. He looks at the ruin that was Gaius' hands, he senses something... off? with Ferox. Grym is holding his head in pain, alternating between his eyes, ears and mouth. The odd compulsion for the Throne and the eerie non-effect of those last 2 cards he drew seem to terrify him all the more.
Odric looks to Zellara for guidance, Zellara 's sister, what should I do?
The ordinarily confident man is quail ingredients with the gravity of the situation. He looks hopefully to the spirit world for advice.
Dungeon Master S |
They can bend fate, but they can't decide it for you... only Odric can choose
-Posted with Wayfinder
Sandor Stouthammer |
Recap: Draw 1 55 Wish, Draw 2 49 - The tyrant
Sandor turns and stares off like his gaze can penetrate the castle walls. I can feel it. The crow of Kazavon, it's that way. I'm sure if I concentrate I can tell you how far.
Harrow Draw #3: 1d55 ⇒ 10
Gaius Lirsiiv |
1 person marked this as a favorite. |
Ooc- Oh crap...
That picture is kind of ambiguous. Am I the rider or the ridden? Is this a question more likely to be asked from the Callistran?
Odric is visibly shaken. He looks at the ruin that was Gaius' hands, he senses something... off? with Ferox. Grym is holding his head in pain, alternating between his eyes, ears and mouth. The odd compulsion for the Throne and the eerie non-effect of those last 2 cards he drew seem to terrify him all the more.
Odric looks to Zellara for guidance, Zellara 's sister, what should I do?
The ordinarily confident man is quail ingredients with the gravity of the situation. He looks hopefully to the spirit world for advice.
RUIN is a little harsh. They work the same. I need to relearn how to unlace a corset, but then again... I get to relearn how to unlace a corset!!!
Odric the Stout |
Odric the Stout wrote:RUIN is a little harsh. They work the same. I need to relearn how to unlace a corset, but then again... I get to relearn how to unlace a corset!!!Ooc- Oh crap...
That picture is kind of ambiguous. Am I the rider or the ridden? Is this a question more likely to be asked from the Callistran?
Odric is visibly shaken. He looks at the ruin that was Gaius' hands, he senses something... off? with Ferox. Grym is holding his head in pain, alternating between his eyes, ears and mouth. The odd compulsion for the Throne and the eerie non-effect of those last 2 cards he drew seem to terrify him all the more.
Odric looks to Zellara for guidance, Zellara 's sister, what should I do?
The ordinarily confident man is quail ingredients with the gravity of the situation. He looks hopefully to the spirit world for advice.
You could just ask Flagg to help...