Dungeon Master S's "Before the Dawn II - Rescue at Azlant Ridge" (Inactive)

Game Master Chris Marsh

TACTICAL MAP | HANDOUTS

Initiative Quickpost:

[dice=Baddies]d20+0[/dice]
[dice=Thiera]d20+2[/dice]
[dice=Auri]d20+1[/dice]
[dice=Dupine]d20+2[/dice]
[dice=Piper]d20+8[/dice]
[dice=Merisiel]d20+9[/dice]
[dice=Kyra]d20+0[/dice]



MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

I'm closing down Part I as I do some housekeeping with my games. I'll send PMs to the others.

Sovereign Court

Gnome Wizard (Illusionist) 7 | AC 17 T 13 FF 15 | HP 63/51 | F +7 R +6 W +7 (+2 vs. Illusion) | Init +8 | Perc +2 (low-light) | Sense Motive +0 | Blinding Ray 8/8 | MageArmor

I'll get Piper updated this weekend

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

.

Grand Lodge

Male Human (ulfin) Paladin 3(HP: 31/31) | Init: +0 | AC: 19 T: 10, FF: 19 | Perception +1 | F: +8, R: +4, W: +5 CMB: +5 | CMD: 19 | 1* reroll 1/1

Spoiler:
Kyra
Human (Keleshite) cleric of Sarenrae 7
NG Medium humanoid (human)
Init +0; Senses Perception +4
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Defense
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AC 18, touch 10, flat-footed 18 (+8 armor)
hp 59 (7d8+21)
Fort +7, Ref +4, Will +10
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 scimitar +8 (1d6+3/18-20)
Ranged sling +5 (1d4+2)
Special Attacks channel positive energy 7/day (DC 17, 6d6 [+7 vs. undead]), sun's blessing
Domain Spell-Like Abilities (CL 7th; concentration +11)
7/day—rebuke death (1d4+3)
Cleric Spells Prepared (CL 7th; concentration +11)
4th—fire shield[D], summon monster IV, summon monster IV
3rd—blindness/deafness (DC 17), dispel magic, prayer, searing light[D]
2nd—cure moderate wounds[D], cure moderate wounds, silence (DC 16), summon monster II (2)
1st—bless (2), cure light wounds[D], divine favor, obscuring mist, shield of faith
0 (at will)—detect magic, light, read magic, stabilize
D Domain spell; Domains Healing, Sun
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Statistics
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Str 14, Dex 10, Con 12, Int 11, Wis 18, Cha 14
Base Atk +5; CMB +7; CMD 17
Feats Combat Casting, Extra Channel, Improved Channel, Selective Channeling, Toughness
Traits deft dodger, flame of the dawnflower
Skills Acrobatics -3 (-7 to jump), Diplomacy +12, Heal +14, Knowledge (religion) +10
Languages Common, Kelish
SQ healer's blessing
Combat Gear oil of align weapon, oil of daylight, potion of eagle's splendor, scroll of comprehend languages, scroll of lesser restoration, scroll of magic circle against evil, wand of cure light wounds, antitoxin, thunderstone (2); Other Gear +2 breastplate, +1 scimitar, sling, sling bullets (10), cloak of resistance +1, phylactery of positive channeling, 149 gp, 9 sp
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Special Abilities
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Cleric Channel Positive Energy 6d6 (7/day, DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Cleric Domain (Sun) Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Healer's Blessing (Su) Your cure spells are empowered for free.
Rebuke Death (7/day) (Sp) As a standard action, touch heals 1d4+3 dam to negative HP target.
Selective Channeling Exclude targets from the area of your Channel Energy.
Sun's Blessing (Su) +7 to channel damage vs. undead and they don't get channel resistance.

Sovereign Court

Gnome Wizard (Illusionist) 7 | AC 17 T 13 FF 15 | HP 63/51 | F +7 R +6 W +7 (+2 vs. Illusion) | Init +8 | Perc +2 (low-light) | Sense Motive +0 | Blinding Ray 8/8 | MageArmor

FYI, I got a Handy Haversack and upgraded my Cloak.

-Posted with Wayfinder

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

That's a bummer about crit and the sneak. Is that specific to a wraith?


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Incorporeal Subtype: An incorporeal creature has no physical body. An incorporeal creature is immune to critical hits and precision-based damage (such as sneak attack damage) unless the attacks are made using a weapon with the ghost touch special weapon quality. In addition, creatures with the incorporeal subtype gain the incorporeal special quality.

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

Ah-thanks! I never found the subtype, and the other incorporeal rules don't mention it. Seems like they could have made that one rule.


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Agreed. One of my few issues with Pathfinder is the rule location organization. Which is odd because that's my issue with 1e too :-)

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Incorporeal is tough.

None magic does nothing
Magic is 50% damage (or 50% chance of no effect if it dones't do damage)
Ghost touch is the only reliable way to hurt htem, or channel.

Sovereign Court

Gnome Wizard (Illusionist) 7 | AC 17 T 13 FF 15 | HP 63/51 | F +7 R +6 W +7 (+2 vs. Illusion) | Init +8 | Perc +2 (low-light) | Sense Motive +0 | Blinding Ray 8/8 | MageArmor

Since Kyra took all that Con drain, I nominate her to carry the artifact!

Liberty's Edge

Male Human Cleric 4 (HP: 35/35) | Init: +0 | AC: 19 T: 11, FF: 19 | Perception +3 | F: +6, R: +3, W: +8 | CMB: +6 | CMD: 17 | 3* reroll 1/1

Agreed :)


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Chronicles are HERE

Shoot, Auri slow progression? I can make a new one. I'm sorry I always do that.

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

I'm a difficult child. I can probably edit the sheet myself if you don't want to worry about it.

merchant: 1d20 + 13 ⇒ (13) + 13 = 26
50gp, but I'll invest that in my FJC not take it on the chronicle.

Request for a future scenario... I know we are doing return to Azlant next, but there is a season 8 exchange focused scenario that is or is about to be, released.

#8-09—Forged in Flame, Part 1: The Cindersworn Pact

It is a two part one as well.
A Pathfinder Society Scenario designed for levels 5-9.

When an impossibly vile fiend proves too powerful to destroy, the forces of good often resort to banishing or sealing the villain away to be remembered only in fearsome legends. Less common are the instances in which wrongdoers bound benevolent titans and demigods, yet Society agents recently uncovered just such a prison. Few know how to unlock such a jail, much less locate the key. The Society has identified just such a sage: a disgraced efreeti who has sworn to share her priceless knowledge in exchange for the PCs' assistance. The Pathfinders travel to the cosmopolitan melting pot of Zjarra on the Plane of Fire, where they must fulfill the cruel genie's schemes—or find some other way to fulfill the deal.

Content in The Cindersworn Pact also contributes directly to the ongoing storyline of the Exchange faction.

The Cindersworn Pact is the second scenario in the two-part "Forged in Flame" campaign arc. It is followed by Pathfinder Society Scenario #8-11: Cleansed With Fire. Both chapters are intended to be played in order.

I think that is a typo, as it is the first part of the series

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

Day job (merchant): 1d20 + 9 ⇒ (14) + 9 = 23

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

I will be offline for the next two days. I might check in via phone, but I don't think it is likely to happen. Then I will have limited time for the next few days due to the holiday. I should be back more consistently starting Dec 26.

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