Dungeon Crash... The Beginning

Game Master BloodWolven

The Idea:
I have been having this idea swirl around in my head quite a bit. Using several amines as a basis for starting a new homebrew, such as the following:

'Sword Art Online'
'Is it wrong to try to pick up girls in a dungeon?'
'Log Horizon'

Make sure to read the campaign info tab before anything else. Check out my profile for my expectations of players.

SAO - Dungeon Crash
Culture, History and gods of Dungeon Crash

The battle map!


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Shadow Lodge

Skills:
SoH +12 _ Spellcraft +7_ Stealth +16 _Survival +8 _ Swim +5 _ UMD +13
Stats:
HP: 62/61_ AC: 37_ T: 33 _FF: -_ Perception +14, Sense Motive +11_Init: +10_Fort: +19_Ref: +26_Will: +22_CMB: +6_CMD: 23_Speed: 30
Skills:
Acrobatics +14_Bluff +10_Climb +6_Diplomacy +18_DD +15 _ Escape Artist +12 _Heal +10_ Intimidate +9 _ K Rel +10_K Nob/His/Pla/Loc +5 _ Ling +5 _ Perform sing +10

Boars:

Round 2

Jellena charges forward and swings her scythe as she sings her inspirational words, "To the mounts, to the mounts, may they all fall before us, to the mounts..." but she misses and giggles a bit being in battle and amazed at what the minions have already done.

scythe: 1d20 + 1 + 1 ⇒ (4) + 1 + 1 = 6 damage: 2d4 + 1 + 1 ⇒ (3, 4) + 1 + 1 = 9 Inspired


Female Half-Undead
Vitals:
AC: 14 , Touch: 14 , FF: 10 HP 10 Fort:+2, Ref:-1, Will:+3 (+2 vs. mind affecting, +2 vs spells)
Fair and True
Skills:
Perception +7, Bluff +8 (+9 vs. evil critters), Disguise +8 (+9 vs. evil critters), Spellcraft 3

Boars:

Alice's beast uses both of its claws now.
Attack: 1d20 + 8 ⇒ (7) + 8 = 15
damage: 1d4 + 6 ⇒ (2) + 6 = 8

Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d4 + 6 ⇒ (1) + 6 = 7

Her shadow mimics the beast, clawing into the boar.
Attack: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7
damage: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7

attack: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
damage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5

bleed: 1d6 ⇒ 5

Alice eyes Ms. Darkling, shifting her head slowly from side to side. The boar was most likely dry of blood by now, its wounds deep. When it collasped, Alice would lift a hand,"Pick it up."Her beast would do so, carrying the boar's bloody body behind it when they continued on.


NB Half-Orc Colonist • E/KAC 15/16 • SP 17/21 • HP 27/27 • Fort +4, Ref +2, Will +4

The Green House:
Augrok was unworried by the prospect of pain. It was not something that he had experienced yet, and provided that his health bar never emptied, he would be fine, probably. 'Should have read the manual' The thought of progress in this situation was something that he was curious to experience, and he stretched his shoulders— did he even have to stretch? These questions going through his head made him grin, and he turned his attention to Ironfist.

"If it does not kill me, then I will heal. I wish to return. I want no involvement with the fae."


Dungeon Tower Map

Rotating Shifts:

As Delman reaches through the gate his arm presses against cold metal in order to reach the skeletons. It causes, perhaps, a haphazard jerk back in case it was a trap, but quickly resolves as simple temperature of the room.

Titus watches and gives a low roar in approval and amusement as two of the four armed skeletons fall before the other two make it towards the gate. Their bones crack and rattle as eight sworded arms swing furiously against the cold steel metal.

No matter how many blows fall the cold iron bars of the gate hold steady against their attacks. Titus simply paces back and forth, waiting until the skeletons are eliminated before pulling back the crank with a wide, golden scaled grin "Hmmmmmm." His voice carries a wonderful confidence as he thinks outloud "Perhaps he thought there was something else that needed his attention, or the traps were more dangerous than predicted. REgardless.... The heap you have made is quite impressive."

The gate cranks open with ease as both sides slide into the stone walls nearby "I suppose we should go... To floor three... I have no idea what is there. I am no longer of any help or guess..."

Go ahead and take away two more of those blasts to finish off the last 2 mudra skeletons! Well done GM! We're on to the floor never reached before in game.... or passed through, either way :P

Rewards.... and Tiptoeing Through the Tulips...:

Titus and Delman would walk down the brown stone paved hallway and several torches that had lit the path. If they investigate the dark areas they only see traces that Mudra Skeletons patrol them and nothing else of value, or interest.

At the end of the hallway a small portal seems to open as a familiar faceless face greets with a mouthless smile and voice "OOoooh you made it! Wowow! Hahaha here you are!"

He throws two bags each at the players with a smile as glints of silver pop from their canvas bags "Ooooh I'm so HAPPY when I see someone coming through my home... I can't believe it! Of course... It'll be done soon anyways.... This next area, well...."

The Doorman gives a small tiptoe skip as he begins to hop back towards the gate the players had walked through. As his feet clack he sings in their heads while fading into the ground- or perhaps even the air- as a shadow "mmmmmmmHMMMMM, tiiiiiptoe, THROUGH the window, by the window, come tiptoe, through the tulips, wiiiith meeeeheeeeee. Ha. Ha. Ha. Ha. Haaaaa-ah."

As he vanishes, the brick wall in front of the players in the opposite way seems to open up into the visual of a giant pool covered in rather large lillipads.

".....I do not think I'm going to enjoy this one...." Titus gives a gruff observation as he looks onward, wondering what waits ahead.

Player Rewards:

Silver Bag 1 for Each: 15d6 ⇒ (4, 2, 3, 3, 6, 4, 4, 5, 3, 2, 2, 1, 4, 6, 2) = 51
Silver Bag 2 for Each: 15d6 ⇒ (3, 3, 6, 3, 4, 5, 6, 2, 4, 3, 3, 3, 4, 4, 2) = 55

Shadow Lodge

Skills:
SoH +12 _ Spellcraft +7_ Stealth +16 _Survival +8 _ Swim +5 _ UMD +13
Stats:
HP: 62/61_ AC: 37_ T: 33 _FF: -_ Perception +14, Sense Motive +11_Init: +10_Fort: +19_Ref: +26_Will: +22_CMB: +6_CMD: 23_Speed: 30
Skills:
Acrobatics +14_Bluff +10_Climb +6_Diplomacy +18_DD +15 _ Escape Artist +12 _Heal +10_ Intimidate +9 _ K Rel +10_K Nob/His/Pla/Loc +5 _ Ling +5 _ Perform sing +10

Boars:
The boar drops then is taken by the nagakin.

"More boars or other creatures we encounter?" She asks as the scythe dissipates into shadow and she reclaims her fiddle.


Augrok:
With a grin and a pat on your back he happily says, "Then we shall go, I was merely here for training which can be done anywhere. Come." With a wave of his arm the materials on the table disappear and the opening of his hand a portal emerges on the wall. He steps through the portal.

When you step through the portal you are in Sanctuary with Ironfist and the portal quickly closes behind you. Come we will go to my hovel. he quickly says and leads down the alleyways until you see an archway. He opens the doors and within is a 50 foot by 50 foot courtyard with training materials sparsely set around the perimeter and a three story house about 50 feet wide. "Home in Sanctuary." He states before approaching a table near the entrance. With a wave of his arm the materials appear again. "Strip down, it will be best if you have no restrictions between the training gear and your own flesh. Then stand with your arms up." Once you comply Ironfist begins to apply strips of leather to your skin and secure them with cords of leather and chains. You can feel them biting into your skin. Only once he is done and snaps his fingers do you feel the immense weight on your body. The training gear adds 300 pounds to your carrying capacity, -4 to dexterity, and -4 to constitution.

Silver Crusade

HP: 48/31_ AC: 28 _ T: 17 _FF: 24_ Perception +2_Sense Motive +6 _ Init: +5_Fort: +18_Ref: +17_Will: +17_CMB: +5_CMD: 20_Speed: 30 [spoiler=Skills]Acrobatics +6_Bluff +11 _ Climb +1 _ Dip +11 _ Escape Artist +5 _ HA +11 _ Heal +6 _ Intim +11 _ K (Arc, Nat, rel, nob) +5 _ Ride +5_ Spell +5 _ Stealth +5 _ Survival +2 _ UMD +12 _ Swim +1

Rotating Shifts:
Happily and with a sly grin he takes a bow, before saying, "Just doing my part! I am sure there will be a need for you Tank soon enough. Onwards and upwards then."

Can we collect the weapons from the skeletons?

Warlock blasts, they never run out!!! Add 51 silver to my loot pile!

Seeing the water and the giant lily pads he shakes his head, "This is crazy, if we had gone below it would have just been piles of enemies after us. Simple but many, this is a death trap, then again we do have the pearls up here. Not below. Shall I lead?"


NB Half-Orc Colonist • E/KAC 15/16 • SP 17/21 • HP 27/27 • Fort +4, Ref +2, Will +4

Ironfist's Hovel:
There was a weight of relief off of Augrok's shoulders as he stepped through the portal and pulled up his map to verify the location, relaxing slightly now that it was not likely that he would be encountering any unfamiliar creatures that had the potential to kill him before he knew what it was. He could start planning to acquire some new clothing now, as these clothes were unnecessary.

"Impressive residence", he complimented, glad that they were getting directly to training. He was not hungry yet (would he get hungry?), so now he would get to see how long he could train until then. When Ironfist snapped his fingers, it was a significant amount of weight that he had to compensate for, but it was not unmanageable. He was certainly restricted, though. Adjusting, he swung his arms and legs around, checking to see how much trouble he might have moving around.

"Good, a challenge!", he exclaimed with a grin, determined to weather this training with a smile.


Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

Flynn continues to walk towards Lord Lloyd's Estate.


Augrok:
"Thank you, but it is a hovel compared to my castle in the mountain. Now you won't want for clothing..." He steps forward and taps it in several locations, which sprout out extra leather, which act like leather armor to cover and protect you. Also a hooded cloak sprouts. "If you wish to have different colors or fabrics you may, you just have to will it to change. Though I think it is limited to each day, so try tomorrow. Or you can try to test it and see what happens."

Will Save DC 20, if successful you may alter your clothes in one aspect. If fail you become fatigued.

"Now what would you like to work on martial training, mental training, or go out and spar?"


The Cheshire follows and inquires as you walk, "Meow give me boots and a hat, in return Meow guide you through Lord Lloyd's estate?"


Vital: 33/44 hp _ AC: 21 _ T:11 _ ff:20 _ Init +1 _ Perception +1 _ Fort +7, Ref +2, Will +2 (+1 vs. fear) _ speed 20 feet.

"I will let the cat guide you here then and go see if the others need my help, good luck to you and I will see you back at the green house later." Orik offers.

Sense Motive DC 15:
He is apparently happy to pass over the reigns and go guide the others.


Vital:
HP: 25/25, AC: 22 _ T: 22 _ FF: 17 _ Perception +11, Initiative: +5, Fort +7 _ Ref +8 _ Will +8 (+2 vs. fear) _ CMB: +11 _ CMD: 26, Speed: 60
skills:
Acrobatics +11 (+16 jump) _ Climb +8 _ Dip +8 _ Escape Artist +9 _ Handle Animal +3 _ Heal +5 _ Intimidate +8 _ K: H & Re +6 _ Ling +2, Perform (Dance) +7 _ Ride +8 _ Sense Motive +9 _ Stealth+13 _ Survival +5 _ Swim +8

Happy that the four of them are moving again, he tries to run ahead... Soon he is running up from behind and frowns at the Cheshire. Grumpily he whines, "I hate paradoxes, please let me go cat. You have these two to toy with."


"Yes Meow, but three is better." The Cheshire says as he walks beside Jeffery. Then he looks at Circe, "Why Meow change? Meow back."

Assuming Jeffery agrees to the Meow's terms, the group catches up to Tristan who is waiting at another gate. Large roots twisted and smashed together make up the wall of this gate, some 10 to 12 feet high with thorns the size of short swords.


He looks at the five of you and shakes his head, complaining he asks, "Really did you have to get a Cheshire you do know how much luck they bring?"

He sighs and looks at Baris, "We can either break the door down or you can try to knock on it and see if it opens to you. It should since it is now your place. Lloyd was an odd duck even for us Fae, he used to be the old wizard master until he fused himself with a giant of some kind. He also infused himself with so much magic that he went a bit bonkers."


Vital:
HP: 25/25, AC: 22 _ T: 22 _ FF: 17 _ Perception +11, Initiative: +5, Fort +7 _ Ref +8 _ Will +8 (+2 vs. fear) _ CMB: +11 _ CMD: 26, Speed: 60
skills:
Acrobatics +11 (+16 jump) _ Climb +8 _ Dip +8 _ Escape Artist +9 _ Handle Animal +3 _ Heal +5 _ Intimidate +8 _ K: H & Re +6 _ Ling +2, Perform (Dance) +7 _ Ride +8 _ Sense Motive +9 _ Stealth+13 _ Survival +5 _ Swim +8

Baris walks up and raps on the door which unlatches and opens a few inches. With a quick push and a tumble back, Baris sees that there is nothing there. He then strides into the place and shakes his head. "Look we got ourselves a cottage! Wait you said he was a wizard right, bigger on the inside than the outside... what kind of traps are we possibly talking about, any of you can sense traps? At least besides the Cheshire?"


Female Half-Undead
Vitals:
AC: 14 , Touch: 14 , FF: 10 HP 10 Fort:+2, Ref:-1, Will:+3 (+2 vs. mind affecting, +2 vs spells)
Fair and True
Skills:
Perception +7, Bluff +8 (+9 vs. evil critters), Disguise +8 (+9 vs. evil critters), Spellcraft 3

Boars:

Alice curls her hands into fists, scraping her palms with dirty nails, "One boar will be a fine meat...bag, or dinner. Let's kill other things."Her black teeth smile. For fun She took a long look around, her hand pointing in a random direction, her beast and shadow prodding alone that way. Alice follows the macabre parade, turning to eye Ms. Darkling, "You almost hurt the innocent creature. I'm almost surprised."


Fae
Skills:
Disable Device +8, Perception+8, Sense Motive+8, Bluff+15, Diplomacy+5, Use Magic Device +5

Circe rolls her face forward, hand catching her chest, as she contains blatant laughter,"Here here, poor Chesire. I am mwa-, your ears are just filled with too many words to hear me mwa-."Her gaze catches the others, waving at them. "Traps? Just find some poor shlob on the street, tell him nicely that you'll do anything if he runs through the entire house. You know, to find a shady place to fulfill his dreams."


Vital:
HP: 25/25, AC: 22 _ T: 22 _ FF: 17 _ Perception +11, Initiative: +5, Fort +7 _ Ref +8 _ Will +8 (+2 vs. fear) _ CMB: +11 _ CMD: 26, Speed: 60
skills:
Acrobatics +11 (+16 jump) _ Climb +8 _ Dip +8 _ Escape Artist +9 _ Handle Animal +3 _ Heal +5 _ Intimidate +8 _ K: H & Re +6 _ Ling +2, Perform (Dance) +7 _ Ride +8 _ Sense Motive +9 _ Stealth+13 _ Survival +5 _ Swim +8

"Ya, you go do that for us." Baris pointedly states pointing at her looking rather perturbed. He shakes his head and begins to grumble. He just walks in along the path. Gets to the door knocks and enters, slamming the door behind him.

Sense Motive DC 10:
He is utterly outraged!


Cheshire looks at Circe and his eyes turn red... then he disappears in a puff of pink and purple lined smoke.

Sense Motive DC 10:
He is utterly insulted!


He looks at Circe and shakes his head, "I can't believe..." then he runs directly away from your group and the estate, off the path and into the woods.

Sense Motvie: 1d20 + 4 ⇒ (5) + 4 = 9
Sense Motvie: 1d20 + 4 ⇒ (7) + 4 = 11

Sense Motive DC 14:
He is scared for his life!


Fae
Skills:
Disable Device +8, Perception+8, Sense Motive+8, Bluff+15, Diplomacy+5, Use Magic Device +5

Circe stands with her hands bent along her hips, looking between those that left her, "Come now, guys, I was only jesting! We can still be friends, right?" Circe followed Baris into the house, opening the door with a "Yoohoo? Traps, are there any traps in here? Honestly, who traps their own house?" She totally would. Closing the door behind her, she emitted a burst of pink and purple smoke, changing into the Cheshire cat, "Now we are styling, meow. Look at this duds, meow.' It's time to have a look around!


Circe finds herself in a simple cottage, nothing seems special about it.


Dungeon Tower Map

Weapons:

Hmmm.... I would say we should be able to collect the weapons, BUT- do you use weight in your game at all, or is it video game style inventory rules?

Skip Across:

Titus looks over the area with keen eyes and a sigh "... I'm not entirely sure... How far can you jump? The first lily pad seems to be close enough for us to reach... but the others.... We need to exercise as much caution as possible."

Kn. Nature and Dungeoneering could apply here if you have any, if not, Titus and Delman will need to leap across the pads to reach what appears to be a door on the other side.

As Titus and Delman approach the water at a much closer distance they notice it glows with a nice blue tone, making the area almost as if it had been lit by a blue shaded sun. Bright light

The water is crystal clear and appears smooth and clean, though it doesn't ripple even the slightest. Instead it is still, flat, and noiseless. Nothing can be seen under the surface.

Silver Crusade

HP: 48/31_ AC: 28 _ T: 17 _FF: 24_ Perception +2_Sense Motive +6 _ Init: +5_Fort: +18_Ref: +17_Will: +17_CMB: +5_CMD: 20_Speed: 30 [spoiler=Skills]Acrobatics +6_Bluff +11 _ Climb +1 _ Dip +11 _ Escape Artist +5 _ HA +11 _ Heal +6 _ Intim +11 _ K (Arc, Nat, rel, nob) +5 _ Ride +5_ Spell +5 _ Stealth +5 _ Survival +2 _ UMD +12 _ Swim +1

Weapons:
Weight. Delman would likely pick one up and then drop it.

Jumping:
Delman shakes his head, "Not far, maybe with a running start but not cautiously.

K Nature: 1d20 + 8 ⇒ (11) + 8 = 19
Perception: 1d20 + 1 ⇒ (7) + 1 = 8

He steps up to the edge of their platform before the first lilly pad and fishes a stone from his pocket. He drops it into the water hoping to see it sink below in the clear waters and see how deep the water is currently.


Dungeon Tower Map

Skip Across the Lillipads:

As Delman drops the stone it does not fall through the water as if it were natural water. Instead it plops and spins in what breaks out as something made of jello-

This was absolutely some sort of ooze. A massive, giant, sickening and crystal clear blue ooze. If you had to guess, it was some sort of lake variant, but your knowledge couldn't reveal anything else on it.

The lillipad appears to be within ten feet of Delman, and the pads themselves don't appear dangerous in any sort of way.

The rock is dissolved before it even reaches half-way through the ooze.

Titus gives a gruff sigh "Hmmmm.... It seems.... We are just going to have to give it a try..... You don't have any other way over, do you, Delman?"


Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

Lost in thought Flynn offers said items to the Cheshire, agreeing with it that it should guide them through Lord Lloyd's estate.

He contemplates the situation of the strange new estate along the path, a wizard involvement, and Baris showing signs of un-Baris like behaviour. If I had to defeat us, I would frustrate Baris in a perception loop. Definitely would not confront him directly.

At the cottage. Not much of an Estate. The purpose of an Estate is to say "Hey, look at me. I have power." Either political, which this is not - being so far away from Loarim. Militarily, this doesn't suggest fortifications. It could be magical: along a ley line or contains a Pool, especially relevant due to wizards allegedly involved. Doubt that holding this cottage provides much prestige as an estate that stays in a family for generations.

Flynn opens up his map, seeing if there is more to the estate than what is visible. This estate could be simply controlling the trade route into Loarim or it has a renewable resource that could provide wealth to Lord Lloyd. Loarim is a hidden city, so trade routes would use nondescript cottages to move goods in and out.

A look of mild disappointment in Flynn's expression. Another use of an estate is banishment of a rival/family member.

Looking at Cheshire. As my guide, are you also in contract with another party that could be considered by us to be in opposition?

Sighs. Is everyone here basing their persona on a character from a CW show?


Fae
Skills:
Disable Device +8, Perception+8, Sense Motive+8, Bluff+15, Diplomacy+5, Use Magic Device +5

Circe gave a nod, her paw gesturing to the bland furniture, "Such poor taste, meow! Meow would do much better in furnishing meow's house, meow."

She hopped onto the table and stretched out, kicking over a chair or two, "Oh no, meow, never meow! I'm by meowself, meow, and I, but I would never consider meowself to be opposition to meow; I am, in meow-fact, only in opposition to those that oppose meow. Which is purrfectly natural, meow."


Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

At least there are furnishings. If there is nothing else here, at least we have that. All we are out is a poor boots, a hat, ten hours, and friendships built to survive a combat-filled world... I like you fine, Ms Meow. Flynn keeps the map open keeping an eye on the icons of his friends. Flynn also notes the coordinates he is at to confirm his sense of placement is correct.

With Baris acting all nervous, makes me think we are still at the new Wizard estate. It would be typical of Fey to place us under an illusion. This bland estate is not what I figured Lord Lloyd would possess.

Flynn surveys what should go back to the Green House.


NB Half-Orc Colonist • E/KAC 15/16 • SP 17/21 • HP 27/27 • Fort +4, Ref +2, Will +4

Sanctuary, at Ironfist's:
The smile that he was wearing went away as he focused on what he was wearing, mentally searching for what felt "new" to him, and trying to make sense of it before he thought it had been identified. A bit of a frown creased his brow as he thought of the sense of "armor", and tried to dismiss it. To his surprise and relief, the armor that covered his torso retreated, leaving his torso bare. On his lower body was a pair of leather pants that reached to his knees, the cloak remaining on his shoulders.

Looking himself over, he grunted slightly, though the weight had not left. "A good start", he declared with a satisfied smile, moving to stretch his arms and get a sense of motion in what he was now wearing. He was certainly restricted by the weight that still existed, but that was fine. "Let us start with martial training, yes?"
___________________________________
Will Check: 1d20 + 4 ⇒ (16) + 4 = 20

Silver Crusade

HP: 48/31_ AC: 28 _ T: 17 _FF: 24_ Perception +2_Sense Motive +6 _ Init: +5_Fort: +18_Ref: +17_Will: +17_CMB: +5_CMD: 20_Speed: 30 [spoiler=Skills]Acrobatics +6_Bluff +11 _ Climb +1 _ Dip +11 _ Escape Artist +5 _ HA +11 _ Heal +6 _ Intim +11 _ K (Arc, Nat, rel, nob) +5 _ Ride +5_ Spell +5 _ Stealth +5 _ Survival +2 _ UMD +12 _ Swim +1

Skip Across the Lillipads:
"No, it looks like we jump. We might as well jump together." With that said he backs up with Titus and takes a running start.

acro: 1d20 + 3 ⇒ (20) + 3 = 23

Unless something stops him he will just keeping moving and jumping, hoping to keep his momentum.

acro: 1d20 + 3 ⇒ (5) + 3 = 8

As luck would fall out from under him, he does not keep that momentum and misses the lillypad.

I am not sure how many lilly pads there were/are. The map still shows the skeleton room.


Flynn sees the floating smile in front of him and the Cheshire says, "Perhaps my other contract forbids me from saying so. Dum dilly dum."

There is a sturdy looking table, four chairs to go around it, and a few other essential items. The cottage seems to be above peasant grade and the few items within match.

Baris's icon has disappeared, Tristan's icon is off in the distance just on the edge of your minimap.


Augrok:
Ironfist smiles and motions for Augrok to begin sparring with him and asks, "What kind of martial training, we could increase your ability to hit, defend yourself, a stance, or a specific manuever?"


Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

What secrets does this Estate have that have not been revealed, Brightly Smiling Chesire? Can you remove any illusions that have been placed around here? Do you know where the secret doors are? Flynn praises the Cheshire Cat in a genuinely friendly voice.

Rueful at the lack of material from the Estate. Not what I intended to find at the Estate.

Flynn opens some of the cabinets in the cooking area. Flynn takes 20 to search.


"Meow, the secret door is the one you passed through." the cat says cryptically.

Flynn finds pans, dishes, and an assortment of cooking utensils.


Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

Flynn adds the pans, dishes, and assortment of cooking utensils to his inventory.

Flynn responds to the cryptic statement by heading back to the doorway, to feel along the edge of it. The doorway is a secret doorway? Then it must rotate or shift to show the real Estate. There's a joke in that statement, I would wager if I was in a different profession.


NB Half-Orc Colonist • E/KAC 15/16 • SP 17/21 • HP 27/27 • Fort +4, Ref +2, Will +4

Sanctuary, at Ironfist's:
Augrok was still stretching and bending, trying to acclimate more to the weight that had been placed on him. "I am a Grappler", he said with a chuckle. "Let us perfect that first." His sandals had been removed prior to Ironfist applying the weights, and he bounced on his toes, feeling the ground beneath his feet.

The sounds of the city echoed over the walls, and he was surprised at how normal it sounded. There were the distant ringing sounds of a Blacksmith, and some odd scents that he was surprised to notice— more that smell was something that got conveyed, than anything— but could not identify. There were not as many sounds near where he was, though. Perhaps some running water from somewhere?


Dungeon Tower Map

Skip Across the Lillipads:

Yeh, had to work on a few maps for this part actually. Sorry about that!

As Delman falls into the puddle he feels himself slowly sinking- Reflex Save and Swim Check!

Titus gives a small snarl as he begins to attempt the jump as well himself-

Acrobatics: 1d20 + 2 ⇒ (2) + 2 = 4

Titus' golden scales, however, weight him down nearly twenty feet away from Delman. He begins to chop and shred through the gelatin like water to reach Delman with a snarl at every other stroke as he does so.

Swim Check: 1d20 + 9 ⇒ (11) + 9 = 20
Reflex Save: 1d20 + 2 ⇒ (17) + 2 = 19

Titus reaches the next lillipad and manages to hoist himself up onto the one Delman missed. He throws his arm out to aid Delman in coming back out of the gelatin like substance as it begins to roil where the golden dragon once was.

The same patter begins to form around Delman as he does so.... +2 to the Reflex save.


Flynn now has a bag of banging kitchen stuff. Searching for a lever, button or other activator ends up fruitless.


Augrok:
He nods waiting for Augrok to make the first move.

The day passes quickly as you train with your mentor. He points out when you have an opening sometimes jabbing it lightly. At the end of the day he takes you into the house which is very spartan. He shows you the bath, kitchen, and your room before retiring himself.

+1CMB and CMD

Silver Crusade

HP: 48/31_ AC: 28 _ T: 17 _FF: 24_ Perception +2_Sense Motive +6 _ Init: +5_Fort: +18_Ref: +17_Will: +17_CMB: +5_CMD: 20_Speed: 30 [spoiler=Skills]Acrobatics +6_Bluff +11 _ Climb +1 _ Dip +11 _ Escape Artist +5 _ HA +11 _ Heal +6 _ Intim +11 _ K (Arc, Nat, rel, nob) +5 _ Ride +5_ Spell +5 _ Stealth +5 _ Survival +2 _ UMD +12 _ Swim +1

lilly pads of doom:

ref save: 1d20 + 3 ⇒ (4) + 3 = 7
swim: 1d20 - 1 ⇒ (1) - 1 = 0

As he sinks into the goo he holds his breath and tries even harder to swim up but fails.

swim: 1d20 - 1 ⇒ (4) - 1 = 3
swim: 1d20 - 1 ⇒ (19) - 1 = 18
swim: 1d20 - 1 ⇒ (2) - 1 = 1
swim: 1d20 - 1 ⇒ (9) - 1 = 8


Jeffery and Circe hear a door open and close but the only door you see is the front door and it stayed close.


Fae
Skills:
Disable Device +8, Perception+8, Sense Motive+8, Bluff+15, Diplomacy+5, Use Magic Device +5

Circe pawed at the air lazily, laying on her side on the table, "Are you looking for something, meow? Why not just ask the one who ran in here? I can send him a message if you'd like, meow, because obviously, he's not in here right meow."

She looked about, palm on her chin, "Strange, meow, someone is opening doors around here. Also, meow, I am not the only cat. I'm very used to being the only cat, you know, meow."


Dungeon Tower Map

Lilly Pads of Doom:

As Delman struggles to get onto the lilly pads, Titus gives a nasty snarl in an attempt to lift him up as he watches the bubbles slowly chew at Delman's clothing and softly burning his skin-

Burns from Ooze not Ooze: 1d4 ⇒ 1

Titus takes out a purple potion seemingly from nowhere and in a needle like fashion injects it under a scale and into his chest. A purple aura bursts from his body as he flexes- a red and white aura join in as he rips Delman from the ooze and onto the lillipad with him "GET. UP. HERE. GRAH."

For the sake of his rage / mutagen / animal aspect super power powerful thing, I will be keeping track of turns / actions.

Strength to pull Delman up: 1d20 + 10 ⇒ (5) + 10 = 15

Even with the newfound strength of the golden dragon Delman hardly makes it up safely onto the lillipad. Titus gives a long sigh "I'm... Going to have to... Swim with you on me... If you cannot jump the proper distance... My strength in this form is limited, and if I'm caught in the waters when they vanish I will surely drown.... Come! It is rare to have to do a daring thing, human Delman, we must flee across to the other side!"

Round 1


Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

perception: 1d20 + 7 ⇒ (11) + 7 = 18 Where's the door sound coming from?

Psst. Cheshire? Who opened the door?

stealth to hide from the Door Openers: 1d20 + 7 ⇒ (14) + 7 = 21


Male CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind.

Is there a mirror? Probably not.

Any Wardrobe?

Silver Crusade

HP: 48/31_ AC: 28 _ T: 17 _FF: 24_ Perception +2_Sense Motive +6 _ Init: +5_Fort: +18_Ref: +17_Will: +17_CMB: +5_CMD: 20_Speed: 30 [spoiler=Skills]Acrobatics +6_Bluff +11 _ Climb +1 _ Dip +11 _ Escape Artist +5 _ HA +11 _ Heal +6 _ Intim +11 _ K (Arc, Nat, rel, nob) +5 _ Ride +5_ Spell +5 _ Stealth +5 _ Survival +2 _ UMD +12 _ Swim +1

Lilly pads of doom:
With little options to him, he willingly grabs onto Titus's neck as he tries to swim.

What happened to your friend Titus?


No mirror or wardrobe, there is a ramshackle small chest in one of the corners with a few pair of extra clothing.

The door opened from the direction of the front door, the only door of the cottage. The footsteps are getting farther away as if out in the garden.

The smile merely says, The master of the house.

Shadow Lodge

Skills:
SoH +12 _ Spellcraft +7_ Stealth +16 _Survival +8 _ Swim +5 _ UMD +13
Stats:
HP: 62/61_ AC: 37_ T: 33 _FF: -_ Perception +14, Sense Motive +11_Init: +10_Fort: +19_Ref: +26_Will: +22_CMB: +6_CMD: 23_Speed: 30
Skills:
Acrobatics +14_Bluff +10_Climb +6_Diplomacy +18_DD +15 _ Escape Artist +12 _Heal +10_ Intimidate +9 _ K Rel +10_K Nob/His/Pla/Loc +5 _ Ling +5 _ Perform sing +10

Boars:
One boar being dragged...

"Death has its place in everything." She responds to Alice with a cold attitude.

Walking along a random direction brings you to find a field of boars, they are spread out and moving in there own directions. Unless you wait a while you will likely pull more than one at a time.
Oops I missed your response for a while there, if it happens again make a post in discussion or a prod in gameplay.


Female Half-Undead
Vitals:
AC: 14 , Touch: 14 , FF: 10 HP 10 Fort:+2, Ref:-1, Will:+3 (+2 vs. mind affecting, +2 vs spells)
Fair and True
Skills:
Perception +7, Bluff +8 (+9 vs. evil critters), Disguise +8 (+9 vs. evil critters), Spellcraft 3

Boars:

I had thought you did, but I wasn't completely certain. But I will keep that in mind.

Alice staggers after her beasts, the blood of the boar leaving a streak along the ground. She held up a hand and they stopped. Alice dropped to her knees and idly dug through the boar's body, probably looking for gems, "I believe so. In everyone, everywhere, everything, all the time." And she repeated those four short phrases over and over again, her body finally shuddering as she shook it off.

Standing up, she took notice, for the first time, at the fields of boars. Alice turned her head slowly towards Ms. Darkling, "Why..did the Hunt not kill off these boars? Feyyyyy.." She grinds her teeth, the last word seething with hatred. Alice eyed the travelling boars, dropping her gaze to the boar body. Digging into it, her hand emitting a darkness that seeped out, she started whispering. From the air, a brief image of a man yelled out and collided itself into the boar's body. The boar's legs kicked out, snorting, before it righted itself.

Alice gestured towards the boar group that was the closest, "These creatures are in my way..kill them." Her nagakin beast strode forward, her shadow and her boar following behind and off to the side.

initiative: 1d20 - 1 ⇒ (9) - 1 = 8

The nagakin beast, not being an undead champion, because that would have been a very funny and unfortunate disaster, has 8HD worth of juju zombieness. The boar has 4 HD worth of juju zombieness, so that's Alice's max of 12 HD.

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