Full Name |
Jeffrey C. Flynn |
Race |
CN Human HP: 11/11, AC: 16 T: 16 FF: 10 Perception +7 Initiative: +3 Fort +4 Ref +6 Will +7 (+9 vs. divination) CMB: +2, CMD: 18 Speed: 30 |
Classes/Levels |
Bluff (Trickery) +9, Diplomacy +7, Disguise (Trickery) +7, Knowledge (Local) +9, Perception +7, Profession: Chef +7, Sense Motive +7, Stealth (Trickery) +7, Survival +4, Active conditions: Out of his mind. |
Gender |
Male |
Strength |
12 |
Dexterity |
16 |
Constitution |
12 |
Intelligence |
20 |
Wisdom |
16 |
Charisma |
17 |
About Jeffrey Flynn
Formerly a coder, been working as a chef in an upscale Restaurant in Hong Kong
Jeffrey C. Flynn
Flynn's In Game Stats
Human
Male
HPs 11
AC 16 (+3 dex mod, +3 monk AC)
Init +3
Perception +3 wis mod, +3 class skill, +1 rank = +7
BAB +0
CMB +0 BAB, +2 str mod = +2
CMD +10 base, +0 BAB, +2 str mod, +3 dex mod = +15
Strength 12
Dexterity 16
Constitution 12
Intelligence 20 (Includes the +2 for being Human)
Wisdom 16
Charisma 17
Languages: Free Common, Draconic, Code, Solktar, Fey (or Sylvan), Elven
Fortitude Save: +0, +1 con mod, +3 divine grace = +4
Reflex Save: +0, +3 dex mod, +3 divine grace = +6
Will Save: +0, +3 wis mod, +3 divine grace, +1 trait = +7, (+9 against divination)
Class Skills
Bluff (Trickery) +3 chr mod, +3 class skill, +2 Trait, +1 rank = +9
Diplomacy +3 chr mod, +3 class skill, +1 rank = +7
Disguise (Trickery) +3 chr mod, +3 class skill, +1 rank = +7
Knowledge (Local) +5 int mod, +3 class skill, +1 rank = +9
Perception +3 wis mod, +3 class skill, +1 rank = +7
Profession: Chef +3 wis mod, +3 class skill, +1 rank = +7
Sense Motive (Skilled Human) +3 wis mod, +3 class skill, +1 rank = +7
Stealth (Trickery) +3 dex mod, +3 class skill, +1 rank = +7
Skills with Ranks
Survival +3 Wisdom, +1 rank (training with Thelrilla) = +4
Feats
Improved Unarmed (Weapon Prof)
Weapon Finesse
Deflect arrows (Human Feat)
Monk AC instead of Light Armor
Software Package of 3 Special Class Abilities
Divine Grace
Domain: Luck
Domain: Trickery
Traits
Carefully Hidden (Human)
You gain a +1 trait bonus to Will saves and a +2 traitbonus to saving throws versus divination effects.
http://www.d20pfsrd.com/traits/race-traits/carefully-hidden-human
Regional
Alien Origins (Strange Monument)
You start play with a unique compass that doesn't point north and is riddled with indecipherable alien markings—the only object you have that you know to be tied to your home. In addition, your inscrutable mannerisms give you a +2 trait bonus on opposed Bluff checks.
http://www.d20pfsrd.com/traits/regional-traits/alien-origins-strange-monume nt