DundjinnMasta's "Herald of the Eternal Night"

Game Master Arcmagik


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Human Druid/1

Than looks at the tube. So who is going to go?


Sticks the torch in to see if it is or is not a tube to a lower level or a coffin....

"If this thing can just close up, I am not getting into it!"


The cylinder appears to have arisen from the ground itself. It seems completely flush with the ground and you can not determine how it functions except the doors appeared to open unbidden. A light tug on the thin doors suggest that they do go back into place if someone is inside.


Gnome (hp=5/5) AC=6 THAC0=20 Illusionist/Thief 1/1 xp 0/0

"Time to give this a try. Without a person/"

Gnobby puts his waterskin in and closes the doors.


As soon as Gnobby manages to shut the doors the metal cylinder drops into the floor and stone the rose atop of it seems to rest flush with the floor now. Time seems to tick by and nothing happens again...


"Anyone see a way to get that stone open again?"

Artemis looks but has a hard time even telling that anything came up from the ground at that point.......


Human Monk 1 HP:2/4 AC:8 [11] Save: 15

"Perhaps using the mechanism...turn it back to the previous color then back to this yellow position." Koross suggests, gazing with fascination at the floor where the cylinder disappeared.


"I am game for that test."

Tries to replicate the appearance of the cylinder.....


The cylinder returns as before as the thin doors slide open once again of their own accord. The waterskin is laying on the floor of the cylinder where Gnobby put it.


"So who wants to give this a try?"

Artemis goes over the group Erwin is still too injured, gnobby would be too weak to defend himself. Thantor or Koross could go.

He looks around at the group to see who wants to try it.

"Here is the idea one of us goes down and we wait and re-try the mechanism after waiting an amount of time, the person who goes can look to see what is below. If he finds it is fine and finds controls he can send the thing back up with a signal that it is all clear...."

Artemis is starting to think he is going to be volunteered for this


Human Monk 1 HP:2/4 AC:8 [11] Save: 15

His face set, certain, Koross says "I will go"

Handing his polearm to Edwin, he grabs his pack and walks to stand inside the cylinder.

Pushing the water skin out of the cylinder, he says "I will send back my dagger if I find a way to activate the machine. Otherwise, I will return to the cylinder after 10 minutes. Reactivate the mechanism at that time

He the crossed his hands in front and waits for the cylinder to close.

-Posted with Wayfinder


Artemis lights a lamp and passes Koross the ever-burning torch.

"You venture into the unknown my friend and light should go with you."

Likewise offers a spare handaxe to Koross.


Human Druid/1

Than looks and say Should you not comeback I will come and get you


Human Monk 1 HP:2/4 AC:8 [11] Save: 15

Koross holds a hand up to the offered ax, "My thanks, but I have weapons enough." then nods his acceptance of Thantor's vow.

He then crosses his arms and awaits the descent of the cylinder.


Closing the doors results in the cylinder descending once again.

Koross:

The cylinder doors open when it stops moving again.

The walls here are covered in bas-relief images similar to the slender figure upon the sarcophagus lid in the chamber above. Nearly a dozen androgynous, hairless humanoids stand in poses of deference, almost as if they are paying homage to the viewer. Many extend their hands in adoration, their faces awash in adulation. Several of the statues lack hands, arms, heads, or anything else easily hacked off by long-absent tomb robbers.

About fifteen feet to the south, a dark passage extends from an elaborately carved arch. Only a little of this hallway is visible, however, as a large stone block obscures most of the passage.

The stone block is roughly 10 feet wide by 2 feet deep by 8 feet tall, and nearly seals off the passage to the south. A large niche about the same size as the stone opens in the ceiling 10 feet above.

There is a thin layer of dust covering the room.


Human Monk 1 HP:2/4 AC:8 [11] Save: 15

DM:

As the cylinder opens, Koross holds the torch out , illuminating the room beyond.

Startled a bit by the figures, he pauses until sure they pose not threat.

Beginning to count in his head, he steps out of the cylinder, and approaches the dark passage way, eyes on the niche in the ceiling.


"How long has it been?....It seems like days."


I see what you did there.

Koross:

The stone slab is blocking the passage beyond which leaves the only way to investigate being to climb up on top of slab to peer through the limited space between the top of the slab and the top of the passageway.

Further investigation in this room will reveal a hand-sized stone that can be pressed into the wall near the cylinder.


Human Monk 1 HP:2/4 AC:8 [11] Save: 15

very nice Artemis, very nice indeed ;)

DM:

Having reached the half way mark in his internal counting, Koross turns to return to the cylinder. Approaching, he noticed the ' button' beside the cylinder. After looking at it for a moment or two, he decided to risk it. Taking his place back inside the cylinder, he reaches out and tries to depress the stone ' button'....

-Posted with Wayfinder


The cylinder returns about half-way through the ten minutes. It opens as usual... and Koross is inside.


Human Monk 1 HP:2/4 AC:8 [11] Save: 15

Koross steps out of the cylinder, looking relieved.

"There is a chamber below, with other marble figures similar to the sarcophagus. An interesting passway leads in that direction, but is mostly blocked by a large stone that seemed to have dropped from the ceiling...a discharged trap perhaps. A trigger on the wall allowed me to activate the cylinder from below."


"Well there is nothing to see here and plenty to see down there...by the way did it look disturbed of undisturbed?"

Prepares for the one by one trip down....

assuming Koross, Thantor, Gnobby, Erwin and then me....


Human Druid/1

Than will get "line" ready to go down


Human Monk 1 HP:2/4 AC:8 [11] Save: 15

Koross nods to Atrtemis, "A layer of dust implies I was the most recent visitor for quite a time..."[/b]

He takes his trip down , then waits for the others, pointing out the other figures as they arrive.

When all have descended, he shows them where the fallen rock obscures the passageway...


The cylinder doors open when it stops moving again.
The walls here are covered in bas-relief images similar to the slender figure upon the sarcophagus lid in the chamber above. Nearly a dozen androgynous, hairless humanoids stand in poses of deference, almost as if they are paying homage to the viewer. Many extend their hands in adoration, their faces awash in adulation. Several of the statues lack hands, arms, heads, or anything else easily hacked off by long-absent tomb robbers.

About fifteen feet to the south, a dark passage extends from an elaborately carved arch. Only a little of this hallway is visible, however, as a large stone block obscures most of the passage.

The stone block is roughly 10 feet wide by 2 feet deep by 8 feet tall, and nearly seals off the passage to the south. A large niche about the same size as the stone opens in the ceiling 10 feet above.

There is a thin layer of dust covering the room.


Gnome (hp=5/5) AC=6 THAC0=20 Illusionist/Thief 1/1 xp 0/0

Gnobby prepares to go down.


Male Human Fighter / 1 [HP:4/8] [S-Throws: 15] [+Hit: +2 / +Dmg: +2] [Parry: -1] [O-D1-4] [Dex +1 = AC:5/14] [Weight:85/105]

A delighted voice escape the lips of Erwin as he looks around "Ah! This.. it... I dont know what to say. It looks magnificent and beautiful. It seems like we are the first people here after a long time, as it seems from the amount of dust in the floor. We might even find something here" Erwin speaks with an interest and excitment in his voice


Artemis inspects the nearly blocked tunnel.....

"As long as none of us end up under a ton of rock!"


Human Druid/1

Than goes to the tube and joins the others. As he looks around he starts looking for signs of animals or anything that would be a live.


Human Monk 1 HP:2/4 AC:8 [11] Save: 15

Koross ventures futher in than he had before, assisting Artemis in the inspection of the blocked tunnel, even going so far as to extending the everburning torch into the available space.


Koross, just to make sure you are going to climb to the top of the slab to extend the torch into the tunnel beyond to see what you can see?


Human Monk 1 HP:2/4 AC:8 [11] Save: 15

That's correct....


Artemis watches Koross as he bigins to inspect the area above the block, the narrow passageway above.

"Are we certain this block will not move upwards."

@Gnobby
"Could this block shift and cause injury to Koross?"


Behind the Curtains:

Gnobby's Find Trap 35%: 1d100 ⇒ 46

Gnobby can not discern any traps with the stone block. Koross manages to get on top of the stone block as he lays himself down to thrust the torch through the opening and peer beyond.

Koross:

You gain a decent view of the hallway beyond, and are able to make out a handful of alcoves marking the walls of the tunnel at regular intervals. The space between the top of the arch and the stone block would be nearly impossible to squeeze through unless you were small or quite nimble (Delicate Task).


Artemis looks into the opening as well, impressed by the degree to which Koross has managed to wedge himself within....

@Koross
"What do you see, Is anything beyond?"

He glances back at Erwin
@Erwin
"I do not think you will manage this opening with your arm as it is."

@Gnobby
"Tis a tight squeeze, but I would not send you beyond alone. Perhaps another level exists an we can come up from another level."

It is a challenge for Artemis to think of this new idea of multiple levels a far cry from his single room cabin in the woods......


Male Human Fighter / 1 [HP:4/8] [S-Throws: 15] [+Hit: +2 / +Dmg: +2] [Parry: -1] [O-D1-4] [Dex +1 = AC:5/14] [Weight:85/105]

Sighing with disappointment but also realising the truth which Artemis said "Huoh, you are right. We might as well try to see another way or try other lamps since this is not only one" Erwin spoke up as he looked at others

Seeing how tight and small the hole was Erwin took a look at Gnobby "Well, of course... if our friend do not mind taking a small look if there might be something worthy? We are not losing anything even if we do not. Better to not take risk and go alone but... well, who knows" with a small glitter of hope in his voice and eyes as his gaze is on Gnobby


Human Monk 1 HP:2/4 AC:8 [11] Save: 15

Delicate task:15: 1d100 ⇒ 22

Koross makes an inital attempt to maneuver through the small aperture, but sighs as his contortion skills do not match the need...

Looking to Gnobby, "The choice is yours my small friend..."


"I am hesitant to send a comrade into a place where we can do nothing to aid him, though it is true the choice is up to Gnobby alone."


Going to NPC Gnobby a minute since he hasn't posted since the 22nd.

"Maybe we can move the stone slab?" The gnome says as he stares at the stone like he can see the hallway beyond.


Gnome (hp=5/5) AC=6 THAC0=20 Illusionist/Thief 1/1 xp 0/0

"Yes, let's do that. But I will pop through and scout a bit."

Gnobby ties a rope to his waist and goes on a bit, giving the other end to Art.


Going to assume everyone is letting Gnobby go then without another word. Does anyone actually have rope? And if so what is the length. Gnobby in his post tied rope to his waist and handed the other end to Art, but Gnobby does not actually have rope on his gear list...

Gnobby:

Curious carvings that seem to represent a stirring tempest cover the walls of this ten-foot-wide passage. At ten-foot intervals, small alcoves flank the passage, and each alcove contains an androgynous humanoid figure with cupped hands. The figures stand roughly seven feet tall. A faint wind seems to play within the passage, but it's difficult to tell where it's coming from.

The passage grows unnaturally cold at the point of the third and final set of alcoves. You get the odd sensation that you are being watched. The hallway opens up into a dull gray stone reaches from floor to ceiling in this large chamber. Halls extend to the east and west.

Are you being particularly sneaky here? What is the plan?

What is the rest of the group doing?


Male Human Fighter / 1 [HP:4/8] [S-Throws: 15] [+Hit: +2 / +Dmg: +2] [Parry: -1] [O-D1-4] [Dex +1 = AC:5/14] [Weight:85/105]

Erwin does have hemp rope of 50.ft so we can agree that I will be giving it to be used by Gnobby

Standing a bit behind and watching Gnobby slowly disappearing through the whole, Erwin sighes as he unconsiously does small shuffling on his spot


Artemis shakes his head as the brave little gnome goes through the passageway.

"If we had a hammer and chisel it would still take us hours to get beyond this blockade."

"All we can really do is ready ranged attacks in case Gnobby flushes out something ugly."


Gnome (hp=5/5) AC=6 THAC0=20 Illusionist/Thief 1/1 xp 0/0

Gnobby returns from a quick sneak ahead.

"I saw Curious carvings that seemed to represent a stirring tempest covering the walls of a ten-foot-wide passage. At ten-foot intervals, small alcoves flanked the passage, and each alcove contained an androgynous humanoid figure with cupped hands. The figures stand roughly seven feet tall. A faint wind seems to play within the passage, but it's difficult to tell where it's coming from."

He adds.
"Let's move the stone slab so we can all stay together."


Human Monk 1 HP:2/4 AC:8 [11] Save: 15

"It is unfortuate that my polearm will not fit in the cylinder, it would be useful to lever the stone out of the way." Koross says , considering the stone.

"It may be futile, but good old manpower is the only option..." he says, placing his hands against the stone, and taking up a powerful stance.

He waits for the others to assist...


"I know more than I should about felling trees, but I know next to nothing about mining and stone."

Takes a position as well

"Which way do we want to try and shift it?"


Just going to assume everyone gets in on this.

After a few attempts at maneuvering the large slob of stone around you finally manage to get one corner free enough to pass through before the stone and the archway.

Curious carvings that seem to represent a stirring tempest cover the walls of this ten-foot-wide passage. At ten-foot intervals, small alcoves flank the passage, and each alcove contains an androgynous humanoid figure with cupped hands. The figures stand roughly seven feet tall. A faint wind seems to play within the passage, but it's difficult to tell where it's coming from.

The passage grows unnaturally cold at the point of the third and final set of alcoves. You get the odd sensation that you are being watched. The hallway opens up into a dull gray stone that reaches from floor to ceiling in this large chamber. Halls extend to the east and west.

What are you doing?


Artemis readies his shield....

"Be may be beset by something worse than dogs, gents we had best be at the ready."

He looks at the everburning torch.....

"Someone remind me I need to get a scones for my shield."


Human Monk 1 HP:2/4 AC:8 [11] Save: 15

DM, could you elaborate on the statement 'The hallway opens up into a dull gray stone that reaches from floor to ceiling'. Is there a hall with a large gray stone?

Koross pads down the hall, eyeing the supplicant figures as he passes.

Coming to the the third and last alcoves , he pauses "It grows colder here..." he says, holding his hand up as if trying to determine where the coldness was coming from.


Sorry, guys. Just been real hectic. I pulled out the magazine to see if I can answer Koross' question. I appears that I missed the word "pillar". A dull gray stone pillar reaches from floor to ceiling in this large chamber. Halls extend to the east and west.

The west wall of the room's gray central pillar holds a deep recession that ends at what looks like a fountain basin about 4 feet off the ground, however the closer you get to it the colder the area gets. You believe the source to be a rather significant source of mold that extends out of the basin and into the eastern room.

The opposite side of the pillar looks like it was built with a similar alcove in mind, but a large stone slab similar to the one that blocked your passage into this area is in the alcove.

Do you approach the mold or stay clear of it?

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I recall it did take me a minute to find it.


Koross wrote:


It's possible Artemis and Koross ran together on the streets before Koross was taken away to the Monestary

Artemis lived out of town but frequently brought wood to the Osgood Smithy, with his father.....

Alternatively we could say his home was in the direction of the twilight monastery...


Does anyone want to suggest a different marching order?

I feel badly if the DM makes assumptions based on the only order suggested.....and it was mine. ; )

Really mine was only good if we are expecting an attack on the rear with about equal probability as the front.


Apologies guys but this was a busy week for me. I even transferred the adventure to my phone so I could view it while writing a post at work but I have been swarmed at work and in the evenings. I will try to get a post out late tonight after I get home or in the morning before I leave for work.


I did this before and the lead person failed an intelligence check (sense motive now) and was convinced my PC was into him.....


I will post tonight. It has continued to be busy, but this morning I finally took the time to put the adventure on my phone so I can access it from work and post. Things should move more regularly after tonight.


I wanted to make sure everyone was familiar with the way that S&W is broken down. I might have to look at the Alternate Combat systems now that I think about it to see if one of them are better suited for pbp. Otherwise the system is suppose to go...

1. Check for Surprise
2. Declare Spells
3. Roll Initiative Per Side
4. Movement / Ranged Attacks
5. Melee Attacks / Spell Phase
6. Complete Round


We will complete this combat using the original system after which we will likely switch to the following alternative.

From SRD wrote:

The Swords & Wizardry Core Rules use a somewhat simpler order of combat, which is just as valid as the one used in the Complete Rules; it is another method that was used in the early days of the Original Game. In the Core Rules, there are essentially three phases of the round: first, the side that won initiative moves and attacks, or holds the initiative to wait and see what the enemies do. Then the losers of the initiative roll move and attack (the losers cannot “hold” their initiative). Finally, anyone who “held” initiative instead of moving and attacking may move and attack.

This system is faster, and mainly differs in only one way from the Swords & Wizardry Complete Rules: the losers of the initiative roll do not get a chance to take any movement in between the movement and attacks of the side that won the initiative roll.


I know the game has been slow-pace in the beginning but when it comes to combat we should make sure that we get everyone to post once a day when combat starts... will that be an issue for anyone? If so we can do the "Include a note on basic combat tactics."

I am going to try to pick up the pace so we can make it through the first module "The Whispering Cairn" as quickly as possible otherwise we will be hard-pressed to ever finish the entire 12 adventure AP.


No problem posting, carry on!


Male Human Fighter / 1 [HP:4/8] [S-Throws: 15] [+Hit: +2 / +Dmg: +2] [Parry: -1] [O-D1-4] [Dex +1 = AC:5/14] [Weight:85/105]

same here, also partially fault here. Somehow I do still feel the lack of playin: either interaction or just the amount of post even is not so high. Not really used to this so...


Strange for some reason it didn't notify me that strange for some reason it didn't notify me that I had to new messages in the game play thread we move forward tonight.


Human Monk 1 HP:2/4 AC:8 [11] Save: 15

I'm good with keeping combat and posting in general up to a good pace.


So I realize that when I was researching Monster Attack Rolls last night I was comparing the monster ac against the attack roll. Not the character... I need to double check but I don't think Artemis was hit at all.


Human Druid/1

Hey guys I am traveling right now from Kuwait to the States. Will post on Thursday. I coming home from my deployment. !


The dice roller has been hating me for about a month now...so no telling how much help I will be!

Looks like Thantor will be posting an attack tomorrow!


OK so it looks like we have no healing magic, so putting Erwin in the back and pushing forward to see more of the dungeon or do we go back to the cottage to regroup?


Male Human Fighter / 1 [HP:4/8] [S-Throws: 15] [+Hit: +2 / +Dmg: +2] [Parry: -1] [O-D1-4] [Dex +1 = AC:5/14] [Weight:85/105]

I agree, I will be more than willing to continue, even though IC my character is coward and such a huge thing is setting him back as well setting fear of death on him :S

Otherwise I will stay behind and hope for best


The more I look at this rule-set the more things I see that are either in need of house ruling or maybe the materials in the suppliment might give some more options....


Let me know what you are thinking and I will also look over it.


I was thinking of clerics mostly they have no healing and no spells at level 1. They can turn undead, but can not use channel energy.

Even a 1d6 1/day at first level would be an improvement.


That is intentional that is how the edition that S&W is based on did it. I just assume the reason for this was the Clerics slightly upgraded fighting skills so their spells were delayed unlike fragile Wizard. I will look into it when I get to my personal computer and can access the pdf.


No need as we have no cleric.

I downloaded a word document version that is made that way so you can edit house rules straight into it....


I am thinking that the persons who can look (roll %) may not know that they can do it, or have not found it in the rules....

Searching for traps.....

Only a person with this skill can do it! (Monks and Thieves)
I don't have it yet....

Delicate tasks. This percentage chance is used for disabling small
mechanical traps like poisoned needles, and is also used for picking
pockets. The skill is also used to detect whether a mechanism, keyhole,or other small location contains a trap that can be removed...


Koross has found his way to searching for them (and even rolled). Now for Gnobby, assuming he searches for them if so then I will roll.


Male Human Fighter / 1 [HP:4/8] [S-Throws: 15] [+Hit: +2 / +Dmg: +2] [Parry: -1] [O-D1-4] [Dex +1 = AC:5/14] [Weight:85/105]

Soon, I will be leaving on sunday for a trip (holidays) and unable to post for a week. Wanted to warn before everyone wonders if something happened :) Unable to post during that time.


Had an unexpected away this weekend. I will post first thing in the AM from work though!


If I can not tactfully bump a game thread, what good am I?


I was vastly amused. While I had planned on posting at lunch anyways... It would have motivated me to post!


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DundjinnMasta wrote:
I was vastly amused. While I had planned on posting at lunch anyways... It would have motivated me to post!

I try my humble best. I assumed it was the case, and realize how much work goes into running a pbp game (many have no idea!)

I hate the gamethreads where someone just comes in and posts "bump".
I also noticed that the past two weeks I have gotten the error screen with the goblins at several times when I normal would/could post!


I like it when my Players try to help me keep things going on the games I DM on PbP.


Had a rough night last night with my 6 year old. So fair warning I don't know if I will be able to think enough to post long and elaborate posts today. So if they seem short... or don't happen at all than you know why.


It's all good bro!


Just so everyone knows I am still here! I had an unexpected Holiday Hiatus.


Sorry guys, been a busy week at work and I haven't been able to post. Hopefully today will be better if not I should actually have free time tonight after work to push the game forward. Thank you for your patience.

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