
DundjinnMasta |

1d20 ⇒ 15
The other wolves are hungry, but the bigger wolf is the leader. He enjoys hunting the few humans that come around here. If he is taken down than the other ones can be appeased with food.
vs Koross, Artemis, Artemis: 1d20 ⇒ 181d20 ⇒ 81d20 ⇒ 11
Koross imposed himself between the large wolf and Thantor. The wolf's attention is drawn and he leaped upon Koross with a powerful bite.
damage: 1d4 + 1 ⇒ (2) + 1 = 3
The other two wolves leaped upon Artemis one of them is brushed away with a shield and the other one manages to close his jaw around Artemis' leg with a quick snap.
damage: 1d4 + 1 ⇒ (3) + 1 = 4
Melee & Spell Phase to the Party

Erwin Blackwind |

Erwin seeing the big wolf attacking Koross freezes for a moment before decides it his time to do something. Moving forward towards the biggest threat and slashing with his axe towards its huge body
Attack: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Gnobby the Gnome |

Gnobby tries to attack a wolf from his crouch and go for the hindquarters.
Longsword: 1d20 - 1 ⇒ (14) - 1 = 131d8 ⇒ 81d8 ⇒ 6 +4 to hit if backstab--second damage roll for backstab if applicable
dagger: 1d20 - 3 ⇒ (4) - 3 = 11d4 ⇒ 41d4 ⇒ 3 +4 to hit if backstab

Erwin Blackwind |

Seeing as how easy the bigger wolf went down Erwin regained some self-confidence, and with that he turned towards other wolves, attacking the smaller wolf, which also attacked Koross
Attack: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

DundjinnMasta |

With a flurry of blows from the party, the Wolf is finally hit by Artemis. It responses with a yelp and growl as it attempts to return the blow with a bite. The other one turns to face Erwin who comes in close and is rewarded with an attempted bite.
Erwin, Artemis: 1d20 ⇒ 131d20 ⇒ 12
Artemis' manages to deflect the blow with his shield. Erwin isn't as lucky as he sweeps the shield in only to expose his arm to the teeth of the creature.
1d4 + 1 ⇒ (3) + 1 = 4 Damage to Erwin
The wolves look around with low growls as they become more and more surrounded.
Party Initiative: 1d6 ⇒ 3
Enemy Initiative: 1d6 ⇒ 1

Erwin Blackwind |

Are we actually using descending or ascending AC system? 13 would not hit me since I have 14 armor... but I am not sure, since it has been a long time since played with these rules
The pain affecting him Erwin curses, which is unlikely of him, and with a scream and adrenaline pumping inside him slashes towards wolf, whom bit him
attack: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

Artemis Atredies |

Artemis watched as the muzzle of the beast slipped past Erwin's shield, however he was unable to tell if the fighter had been bitten or merely nipped....
"Now we have these dirty dogs! We are in for fine eating tonight lads!"
Artemis laughs Hoping to encourage his allies...
Hand axe
1d20 + 1 ⇒ (2) + 1 = 31d6 ⇒ 4
Not finding an opening he swiped at the dogs haunches to hopefully distract it for a second

DundjinnMasta |

Gnobby the Gnome |

Gnobby attacks the same one as Koross, trying to impress his new companions.
longsword to hit: 1d20 - 1 ⇒ (7) - 1 = 6
dagger to hit: 1d20 - 3 ⇒ (1) - 3 = -2
His strike his off the mark, and her narrowly avoids hitting the monk first with a sword, then with a follow up dagger.
Miss, miss

DundjinnMasta |

Though an unfortunate series of events, that party does not manage to land a single blow upon the wolves. Emblazening them to renew their assault on their desired prey as they continue to snap at their chosen targets of Erwin and Artemis.
Erwin, Artemis: 1d20 ⇒ 141d20 ⇒ 1
Artemis has very little to worry about as the wolf lunches forward to snap his jaws upon his flesh, but comes up short as it hops back.
Erwin, however, isn't as lucky as he moves the wolf gets around armor and shield to close his sharp teeth into the man again.
Damage to Erwin: 1d4 + 1 ⇒ (2) + 1 = 3
The wolves look like they are intending on continuing the fight.
Player Initiative: 1d6 ⇒ 6
Enemy Initiative: 1d6 ⇒ 5

Erwin Blackwind |

Attack: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Erwin feeling bad and seeing white and black as he is loosing blood in huge amount. In a desperate attemp he musters his strenght to one hit, trying to kill the wolf attacking him
I just have 1 hp left, so I do hope we get both wolves. Most amazing start so far in any of my PbP games
HP: 1/8 left

DundjinnMasta |

In desperation Erwin manages to muster the strength required to defeat the wolf with a final blow. This left Gnobby the Gnome opened to attack the remaining wolf with a pair of blows from his longsword and dagger. The longsword nearly cripples the wolf and the dagger ends the creatures existence.
The first battle of the Whispering Cairn had been completed... everyone survived (though some worse for where).

Erwin Blackwind |

"Uff, I am afraid that I am in no condition to advance further forward" frowning as he helds his bleeding and mangled arm "I will most likely just hold you guys down plus these wounds could be infected if I keep going" sighing as his facial expression cringes from time to time due to pain

DundjinnMasta |

The Druid was not exactly a healer, but he did the best he could with herbs and the knowledge that he learned of the wildlife. It wasn't nearly as effective as the divine healing offered by stronger clerics, but it would have to be sufficient or the expedition in the Whispering Cairn was doomed before it had even gotten underway.
Because I'd rather push forward then wait for the rest I am going to go ahead and let the Druid heal a bit with herbs and knowledge this time.
Healing to Koross; Erwin: 1d2 ⇒ 11d2 ⇒ 2
In the wolf den the group of would-be explorers will find an old leather backpack half-buried under a pile of bones of roughly humanoid bones. Inside is an elaborate lantern of indigo metal inset with indigo glass panes. An armband of unmistakable elven craftsmanship, bearing a repeating leaf motif and among the rubble is what appears to be a marble index finger cracked off a statue.
Across from the wolves den is a wide dias spanning the back half of the western wing calls attention to a faded fresco upon the south, west, and north walls. From a vantage point at the center of the dais, the wall painting makes it look like you stand within a massive room with seven short hallways radiating outward from a central point. A chain dangles from the ceiling at the end of each hallway, and each chain bears a gleaming colored lantern. Clockwise, the colors are red, orange, yellow, green, blue, indigo, and violet.
The fire from the webbing has started to burn out as the last of the webbing burns away.

Artemis Atredies |

Artemis had hoped to find at least bandages within the old pack, the armband was interesting in design and reminded him of all the ways it was better to be outside rather than inside in this type of situation.
"Looks like a lantern, a pack and an armband, no bandages or herbs."
The finger is out of place completely, and Artemis is not able to find any sign of the remainder of a statue...
He hands off the finger to Gnobby..."Does this make sense to you?"
Artemis has a satisfied look seeing the druid apply healing to Erwin.
"It looks like your at least not going to bleed out on us, yet!"

Koross |

Koross nods to Thrantor, after he had finished wrapping the monk's arm.
Flexing his hand, Koross could feel the cooling herbs dulling the pain from his torn flesh. "Thank you, I'll try to be more careful in the future." he says with thanks.
Crouching beside Artemis, Koross looks from the indigo lantern in the pack, to the other lanterns , "There are two indigo lanterns..." he says looking up, smiling , delighted by the apparent riddle.
-Posted with Wayfinder

Erwin Blackwind |

Following others and staying a bit behind with his damaged arm, although feeling a bit better after that treatment from the druid "Thank you. It feels so much better now although will take time until it is completely fine" Erwin thanks him from the bottom of his heart
Looking around and astonished by the look of the place, forgetting just for a moment about his wound, Erwin carefully approaches the middle-point of the room "What meaning does this place have? What should these colors do? Should we try doing something with that lantern or?"

DundjinnMasta |

Since nothing has been added in two days I am going to assume the conversation has dried up and move on.
The cobwebs burned away has revealed the tunnel to another chamber. A wide stairway descends into an immense domed chamber. Seven short tunnels branch from the room in all directions, extending some thirty feet before ending in rounded walls. At the terminus of each passage, a thick chain dangles from an unseen high ceiling. Five of the chains bear colorful lanterns, but two hold nothing at all. Opposite the entry stairs, a bright green lantern containing what looks like a torch casts a weird, murky light about the room. Countless chips of glass and shiny metal inset into the chamber's domed ceiling reflect this light, giving the impression of starlight and falling snow. The dome starts about ten feet of the ground and reaches an apex about thirty feet over the center of the room.
Below the dome's peak, a long dais holds what appears to be a marble sarcophagus. A milky white bas-relief figure, perhaps of a human, rest passively upon the sarcophagus lid. Unlike the rest of the tomb, this room is completely silent.

Koross |

Koross looks about the domed room, noting whether the actual lanterns match the mosaics in the room above.
"Five lanterns, two missing. We have one from above, it stands to reason that another may be found." he turns to Gnobby, "I have only torches, no oil."
Approaching the sarcophagus, he stops a distance away and tries to determine if the bas-relief was missing a finger.

Erwin Blackwind |

"I do not have any of them" Erwin mutters apologetically "I never though that there could be such a situation plus my condition also hinders others" sighing with a worry in his voice and thinking his options, how could he help others

DundjinnMasta |

After I accidently let this message get eaten by my browser back button I have rewritten it again...
At the center of the chamber is a raised platform, upon which sits a sealed sarcophagus. The lid bears a white stone relief of a tall figure cloaked in a simple garment of flowing cloth. It's difficult to say why, exactly, but the outfit conjures the thoughts of ancient times. The figure at first appears to be human, but a cursory examination reveals it is about 7 feet tall, is completely hairless, and is of indeterminate sex. Its arms and hands rest at its side. The left hand curls upon itself in a fist, but the right is placed palm up, with the thumb turned in and all but the index finger held parallel to the arm. The index finger, which looks to have originally curled under the thumb, appears to have been broken off. The figure wears a scarab-like amulet around its neck, inscribed with a glyph that is similar in nature, but different to the one from the Arcane Apparatus.
carved in the shape of a stylistic arrow, with the tip aligned with the head of the relief figure upon the lid and a shortThe sarcophagus rests upon a small raised platform "shaft" extending from the foot of the sarcophagus. The arrow's tip points to the orange lantern.